Unless i read something wrong this is love:
Never Surrender - When a Warden is defeated in group play they cannot quickly recover aggro. This single event can lead to a total failure of the fight. In an effort to address this issue, we have changed Never Surrender to do the following: The skill is now activated by the Warden and will last for 5 minutes. During that 5 minutes the Warden cannot be defeated and if their morale drops below 5% of their maximum morale they will be healed for 75% of their maximum morale and 50% of their maximum power. They will also receive a debuff that will bar the usage of their mastery skills for the next 5 minutes and significantly reduce the efficacy of the HoT effect by removing the ticks from the HoT. (This only triggers if the Warden receives the heal.) The cooldown of this skill has been reduced from 30 minutes to 15 minutes.
5 minute LS
The whole battle memory and potency look fairly meh, more dps and aggro control is nice. Better than the LM changes
Why can't guards have Orion as a dev... instead we get GraalX2 who says "guards are good. here's a few buffs to skills, a few trait line switches, no more dps. Leave me alone."
Wardens were already a real solid class and you guys get some improvements that seem to make you even more solid, especially when it comes to threat.
Unless i read something wrong this is love:
Never Surrender - When a Warden is defeated in group play they cannot quickly recover aggro. This single event can lead to a total failure of the fight. In an effort to address this issue, we have changed Never Surrender to do the following: The skill is now activated by the Warden and will last for 5 minutes. During that 5 minutes the Warden cannot be defeated and if their morale drops below 5% of their maximum morale they will be healed for 75% of their maximum morale and 50% of their maximum power. They will also receive a debuff that will bar the usage of their mastery skills for the next 5 minutes and significantly reduce the efficacy of the HoT effect by removing the ticks from the HoT. (This only triggers if the Warden receives the heal.) The cooldown of this skill has been reduced from 30 minutes to 15 minutes.
5 minute LS
The whole battle memory and potency look fairly meh, more dps and aggro control is nice. Better than the LM changes
I quote your quote with another quote!
Originally Posted by thunderchickn
We've been talking about this for quite a few weeks now in the Warden forums, it absolutely 100% "consumes" the 5 minute buff if you get the heal. It's meant to be a proactive kind of emergency skill (if you're getting low and you're not sure if you will get healed in time, etc). If you get the heal within the first 30s the effect is gone and you can die just like any other time.