How many virtue slots will be open at level 75? Will it be the same amount that we currently have or are they increasing? I wish I would have read the virtue changes sooner. I need to grind out zeal and some others that I normally dont slot and i just dont know if i have it in me to rank up anymore virtues.
As the other guys have mentioned: Absolutely need any last scrap of max. morale and mitigations if there is even the slightest chance you'll get hit by a lvl 1 frog in the shire. With the current itemization a lot of your defense will come from virtues.
My RK will manage to pass the 1000 Vita and 7000 Morale mark in his PvP build (with Will still around 1100-1200)
There plenty of stuff with 100 Vita/300Morale, but if you're one of those guys who aim for 2000 Will, then you might even be one hitted by the slugs in the shire
My RK will manage to pass the 1000 Vita and 7000 Morale mark in his PvP build (with Will still around 1100-1200)
There plenty of stuff with 100 Vita/300Morale, but if you're one of those guys who aim for 2000 Will, then you might even be one hitted by the slugs in the shire
I kind of echo this...It seems to me that with the new quandrum of Will/Vitalaty being embossed on the new gear, it would make sence to use your virtues for mits and fate. (fate seems to have been relatively missed on the gear when compared to will/vitality). I've always been a huge fan of Emp, Hon, Loy for the extra armour in pre RoI but now, armour seems a little academic.
Anything with morale and mitigation. Plenty of other options to boost stats.
This has always been my position on Virtues. And yet, in MoM/SoM, many players consistently used Virtues to boost stats to cap, ignoring mitigations and virtue-specific (but not unique) ratings. Of course, when a light armour wearer could tank, mitigations weren't entirely needed. But, they sure made me feel a lot less squishy.
I kind of echo this...It seems to me that with the new quandrum of Will/Vitalaty being embossed on the new gear, it would make sence to use your virtues for mits and fate. (fate seems to have been relatively missed on the gear when compared to will/vitality). I've always been a huge fan of Emp, Hon, Loy for the extra armour in pre RoI but now, armour seems a little academic.
Fate is not more than a gimmick now, Critical Chance is better increased otherwise
I think there's too much +vit or +will. I'd like to go with more resistances and mitigations, with more parry and block. I see a lot of RKs going for that high morale mark, I was one too, went up to 8000 morale, but then I turned into more of a "glass-cannon", so I've traited less on morale and will and more on fate, agility, party and block traits, even armor values...
Go for more than 5500 morale in PvE, more than 8000 in PvP
As much offence as possible, grab Tactical Migitation (Resistance is also nice for PvP) were you can
Justice and Loyalty isn´t worth it..Justice isn´t enough morale to waste a slot, where you could trait for migitations, Loyalty isn´t much either, don´t go for Vitality and Will with Virtues, they are to low to be useful
I think there's too much +vit or +will. I'd like to go with more resistances and mitigations, with more parry and block. I see a lot of RKs going for that high morale mark, I was one too, went up to 8000 morale, but then I turned into more of a "glass-cannon", so I've traited less on morale and will and more on fate, agility, party and block traits, even armor values...
Why would you trait block on an RK? RK's do not have shields and therefore can not block (we are leaving the block of tank traited caps using 2 handers out of this for the moment). If you mean parry and evade, that makes some amount of sense.
I just recently hit 75 on my RK, and I've been focusing on fate from about level 40. I focused on fate and will came along, but now at end game I am going to increase my Vit. Fate is definitely a lot more "than a gimmick" because it increases your in-combat regen on BOTH morale and power PLUS it increases your chance of crit for tactical skills. And since ALL of rk's skills are tactical [including heals] its definitely not a stat to be overl ooked ..... IMO
Tactical offense rating is more important than fate bonus’s because all of an RK’s attacks are tactical based. Each point of will increases your tactical offense rating by 10 for an RK TOR determines how much damage your attacks do.
While you shouldn’t overlook it, you should, if possible, replace fate with will at every opportunity you have. In terms of virtues, Zeal and Honour for the morale, tolerance, fidelity and valor for tactical mitigation. Tact mits are crucial if you ever bring the RK to the moors as most of the damage there is tactical based.
I just recently hit 75 on my RK, and I've been focusing on fate from about level 40. I focused on fate and will came along, but now at end game I am going to increase my Vit. Fate is definitely a lot more "than a gimmick" because it increases your in-combat regen on BOTH morale and power PLUS it increases your chance of crit for tactical skills. And since ALL of rk's skills are tactical [including heals] its definitely not a stat to be overl ooked ..... IMO
In theory, Fate should not be overlooked. However, the gear that you get with Fate on it is so far overshadowed by the gear that grants ICPR/Crit Rating/Morale/Mitigation that it's not worth it to slot Fate gear. I think this is actually a mistake on turbine's part. I don't think they intended to make Fate the stepchild it currently is. And in the future, I think they'll make changes to make it a bigger part of character development. But for now, focus on Will and Vitality. Things like Crit and ICPR will come with them.
While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.
But fate doesn't work on tactical rating its on tactical CRIT rating on top of ICMR and ICPR in the process. You can max your crit rating to 30% plus the fury of the storm buffs will stack with it which could get you up to 50% crit rating while on DPS. Besides pretty much all the fate armour I've seen comes with high will additions as well.
As a relatively new RK about to hit cap, I've actually been concentrating on fate over will due to the in-combat power recovery (not for the crit chance), although with will as second and then vitality as third. Been working really well, getting power back in longer combat.
Strictly going for the healing and not the dps build here, by the way. Seems reading above most people are focusing on will instead for the overall power pool. Maybe this is more due to simply raising their tactical dps however?
Open to suggestion of why will over fate of course coming from more seasoned healers. I'm coming from normally being a melee class for almost five years so this is certainly a new direction. No one likes to see their healer low on power.
I've been carrying fate food on the champ since RoI and it's made a good difference helping to retain power in long duration, which were my thoughts in carrying this power recovery over to the healing RK.
Thoughts?
Magnarr - Lvl 85 Champion
Leader, United Races (Vilya server)
Cofounder and Leader, Vilya Alliance coalition of kinships www.UnitedRaces.netwww.VilyaAlliance.com
Forget the Will/Fate as a Primary Stat (as far as Traits slots go).
After Zeal (Valour too if you want it), go for Mitigations. A Resistance is a chance, Mittigations reduce ALL of that damage type buy whatever ##% you have.
Go Physical Mitigations for Landscape and Tactical for most Raids.
You will need to change out a few traits depending on what you are doing so don't think you can set them and forget them...Traits are meant to be changed based on what the need at the time is.
Last edited by JeauxLOTR; Apr 05 2012 at 08:19 AM.
As a relatively new RK about to hit cap, I've actually been concentrating on fate over will due to the in-combat power recovery (not for the crit chance), although with will as second and then vitality as third. Been working really well, getting power back in longer combat.
Strictly going for the healing and not the dps build here, by the way. Seems reading above most people are focusing on will instead for the overall power pool. Maybe this is more due to simply raising their tactical dps however?
Open to suggestion of why will over fate of course coming from more seasoned healers. I'm coming from normally being a melee class for almost five years so this is certainly a new direction. No one likes to see their healer low on power.
I've been carrying fate food on the champ since RoI and it's made a good difference helping to retain power in long duration, which were my thoughts in carrying this power recovery over to the healing RK.
Thoughts?
Power consumption really isn't too much of a problem for RK's anyway, and it hasn't been for a long time (especially Fire RK's). You're right about the power pools; high Will means high power pools, although we stack Will mainly for the Tactical Offense. Large power pools are just a nice side effect. Between a large pool, Self-Mot, and power pots, we can operate indefinitely if we just pay the slightest attention to conserving power.
I'm not sure if champs should stack fate; I would think Might would be best, just as Will is best for RK's. I can see Fate being important for Burglars, because their whole thing is based on crits, so stacking Agility and Fate are hugely important to them. Maybe Hunters too, although Agility and Vitality are probably a better option for them. Besides Burglars, my understanding is that each armor class has a main stat, followed by a secondary Vitality, and then Fate being a distant 3rd priority. Heavies = Might, Medium = Agility, Light = Will.
The problem with Fate for RK's is that Will provides so much Tact. Offense that it's pretty easy to top +100% outgoing damage. With Fate/Crit, even though you may crit 50% of the time, you're only adding an extra 50% of outgoing damage (50% crit chance x 100% extra damage for a crit = 50% dps increase). Of course, this doesn't factor in Devastates, but even including them, it doesn't equate to the +100% damage bonus of Tactical Offense. It also doesn't factor in the crits that might happen anyway (albeit at a somewhat lower rate) when you stack Will.
While you burn at the stake, I dance with the flames. I take what you love and leave you in tears. I am relentless, unpredictable, and waiting for your last breath.
Thanks for the input Mal. I received similar input regarding concentrating on Will for the RK and will go with that on the lvl75 build for sure.
And as far as the fate on the champ - definitely not stacking there obviously, maybe that was misread. Fate food alone as an additive does make a difference though when a little extra power recovery is needed in real long fights. Not derailing this thread going into that topic though. It works and makes a small difference.
Magnarr - Lvl 85 Champion
Leader, United Races (Vilya server)
Cofounder and Leader, Vilya Alliance coalition of kinships www.UnitedRaces.netwww.VilyaAlliance.com
Power consumption really isn't too much of a problem for RK's anyway
My experience running GS last night tells me differently. I was constantly running out of power by the middle of the battle. Was only able to pull off Epic Conclusion a couple times, because usually by the time it was available my power pool was drained. There's a lot of whining in the hunter forums right now; I've run GS probably a dozen times on my hunter and never felt so drained of power and unable to perform as I did with my RK last night.
For Power conservation, you may want to think about a Fire Chisel for the + ICPR, and also use Inlay. Most people tend to think of the Inlay for the "Next Induction Can't be Interrupted" part, but there is also a Minus xx% Induction Power Cost.