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  1. #1
    Junior Member Online status: Alard is offline Reputation: Alard the Neutral
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    Question about RoI skill (spoiler alert)

    So..
    I'm reading the burglar developer diary and i notice the following:

    Level 74: Improved Startling Twist – Now affects up to three targets that are affected by Tricks.

    So if i was a very clever little burg and was properly traited deep in the gambler line i could apply and dmg gamble to 3 targets at once? Now THAT'S awesome!

    ... i hope I'm not wrong ...

  2. #2
    Senior Member Online status: Gondolindhrim is offline Reputation: Gondolindhrim the Wary Gondolindhrim the Wary Gondolindhrim the Wary Gondolindhrim the Wary Gondolindhrim the Wary
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    Re: Question about RoI skill (spoiler alert)

    I'm not on BR, but I can only assume the answer is yes. Still won't be worth traiting Gambler over QK for groups though.
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  3. #3
    Grand Member Online status: MoonwalkIntoMordor is offline Reputation: MoonwalkIntoMordor the Indomitable MoonwalkIntoMordor the Indomitable MoonwalkIntoMordor the Indomitable MoonwalkIntoMordor the Indomitable MoonwalkIntoMordor the Indomitable MoonwalkIntoMordor the Indomitable MoonwalkIntoMordor the Indomitable MoonwalkIntoMordor the Indomitable MoonwalkIntoMordor the Indomitable MoonwalkIntoMordor the Indomitable MoonwalkIntoMordor the Indomitable
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    Re: Question about RoI skill (spoiler alert)

    "A clever burglar traiting deep in the gambler line" is an oxymoron.

    Sorry, couldn't resist. But yes, it should work.

  4. #4
    Senior Member Online status: Simon23 is offline Reputation: Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by MoonwalkIntoMordor View Post
    "A clever burglar traiting deep in the gambler line" is an oxymoron.

    Sorry, couldn't resist. But yes, it should work.


    You fool!
    Last edited by Simon23; Sep 18 2011 at 11:51 AM.
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  5. #5
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    Re: Question about RoI skill (spoiler alert)

    A real burglar would never trait "for groups," anyway, but however she damn pleases.
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  6. #6
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Simon23 View Post


    You fool!



    Quote Originally Posted by 8skyfaller View Post
    A real burglar would never trait "for groups," anyway, but however she damn pleases.
    Last edited by Isdring; Sep 20 2011 at 07:33 AM.

  7. #7
    Junior Member Online status: Alard is offline Reputation: Alard the Neutral
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    Re: Question about RoI skill (spoiler alert)

    wow. this thread derailed rather quickly....

    did not know this to be such a delicate subject.

  8. #8
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Alard View Post
    wow. this thread derailed rather quickly....

    did not know this to be such a delicate subject.
    Intentionally gimping yourself, for whatever reason, has never been a non-delicate subject in MMO's.
    I'm an expert - look at my join date, bro.

  9. #9
    Junior Member Online status: Rensom is offline Reputation: Rensom the Neutral
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    Re: Question about RoI skill (spoiler alert)

    Ignore them, play your class however you want. Take advice account but don't let others tell you how to play. It's just their way of making themselves feel important.

    If they think you are gimping yourself, they should be happy about it. It should just make them feel like a superior player.

  10. #10
    Century Member Online status: Veynn is offline Reputation: Veynn the Wary Veynn the Wary
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    Re: Question about RoI skill (spoiler alert)

    True that! Now, I will trait 5-deep MM in Turtle runs. Maybe I'll do that too in 3-mans. Burgs are so few, nobody knows sh*t about us anyway. lol!

  11. #11
    Grand Member Online status: Eliel is offline Reputation: Eliel the Neophyte Eliel the Neophyte Eliel the Neophyte Eliel the Neophyte Eliel the Neophyte Eliel the Neophyte
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    Re: Question about RoI skill (spoiler alert)

    I don't really agree that QK is the only way to trait, either. Sure if you want to parse it strictly in terms of damage output, maybe QK wins over MM, although I'm not sure that's been conclusively proven. And Isengard's stat overhaul may change that anyway, and the Update 5 improvement to tactical classes' DPS might change it further.

    But we do so much more than just solo DPS or CD/Reveal to improve group DPS. Maybe raids are just counting their DPS, but in 3-man and 6-man stuff Burg CC and Disable/Dust/Enrage can mean the difference between winning and losing. And MM and Gambler both provide different tools to cleverly solve those problems. Improved defense can win fights.

    Personally, I'm retraiting Gambler for leveling in Isengard. I think Gambler provides the best set of balanced tools for dealing with unknown situations. And yes, I'm looking forward to, hopefully, Startling Twisting 3 damaging gambles at the same time.

  12. #12
    Member Online status: Burg123 is offline Reputation: Burg123 the Neutral
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    Re: Question about RoI skill (spoiler alert)

    As has been said before, the other joy of 5qk plus leafwalker and a trick trait is that ifa plus leafwalker = excellent crowd control. Chance of a mez on any mob every 15 secs, and if you're quick with your target tabbing it's really easy to apply in combat and only takes a second.

    What won me over was running t3 skirmishes traited different ways. I found gambler was solid, 5mm didn't have enough punch (and I found QaS a tricky form of CC to use in combat, maybe that's just me) and 5qk plus leafwalker blew the others away for easy crowd control plus top dps (esp. when using enrage to get positional damage).

  13. #13
    Member Online status: Toligrim is offline Reputation: Toligrim the Neutral
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Eliel View Post
    Improved defense can win fights.
    This is true if the content is challenging, but 2 months after releasing content then the fights will be trivial dps races and improved defense falls on deaf ears and the other two guys will be thinking "man, we are low on dps"

  14. #14
    Grand Member Online status: Evendale is offline Reputation: Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend
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    Re: Question about RoI skill (spoiler alert)

    Improved Defense = Disabling Attack. One trait.

    AoE DiTE doesn't win fights, you get nothing additional for going deep in MM, and debuffing gambles can't be kept up long enough (and are presumably still bugged).
    Last edited by Evendale; Sep 22 2011 at 11:33 PM.
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  15. #15
    Senior Member Online status: Simon23 is offline Reputation: Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Evendale View Post
    Improved Defense = Disabling Attack. One trait.

    AoE DiTE doesn't win fights, you get nothing additional for going deep in MM, and debuffing gambles can't be kept up long enough (and are presumably still bugged).
    Debuff gamble is not meant to be put permanantly, that would be way to OP (+20% miss chance, +40% attack speed, -30% damage with T6). Along with disable, it is meant to seriously cripple the target for 15~30 seconds (if you time GS well) every 1.30 minutes to give everyone air, especialy the tank and the healer. They last long enough for what they do and can be put many times during a boss fight. Considering how powerful a debuff this is and that it can be on the boss for about 1/4 of the fight duration, it is not to be underestimated. As for going deep in MM, it gives you an additional permanant debuff that will boost the whole group damage done to the main target (13% along with improved RW).
    Last edited by Simon23; Sep 23 2011 at 08:00 AM.
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  16. #16
    Grand Member Online status: Evendale is offline Reputation: Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Simon23 View Post
    Debuff gamble is not meant to be put permanantly, that would be way to OP (+20% miss chance, +40% attack speed, -30% damage with T6). Along with disable, it is meant to seriously cripple the target for 15~30 seconds (if you time GS well) every 1.30 minutes to give everyone air, especialy the tank and the healer. They last long enough for what they do and can be put many times during a boss fight. Considering how powerful a debuff this is and that it can be on the boss for about 1/4 of the fight duration, it is not to be underestimated. As for going deep in MM, it gives you an additional permanant debuff that will boost the whole group damage done to the main target (13% along with improved RW).
    a) Periods of spike dmg that may kill a tank generally last only a few seconds, so you'd have to proactively put a debuffing gamble on a mob (beforehand) to have any real impact at all. That means you'd need to know in advance when the tank is about to take a lot of damage, which is rarely possible. Furthermore, debuffing gambles are apparently still bugged so on tougher mobs (eg: raid bosses) they reduce damage by a far smaller amount than you would expect (can't find the thread where someone pointed this out, but it was fairly recent).

    b) QK traits increase your own dps more than the whole group's dps will be increased by QaS (see analysis in one of the old feedback threads for the previous update).
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  17. #17
    Senior Member Online status: Simon23 is offline Reputation: Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte
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    Re: Question about RoI skill (spoiler alert)

    You don't always have to use debuff gamble in such a specific context where a boss have brief periods of spike damage. In general you don't realy have to pay attention to that. It is prefered to just throw it as soon as it's available to have it on as often as possible. As for the bugged part I was aware about that but ingame it seems to work just fine. I haven't tested it deeply though but it is still an efficient debuff from what I've experienced.

    For the QaS part it realy depends of the composition of your group I suppose. If you have good DPS classes I am pretty sure than +3% damage of 12 players (or 10 if we dont count the healers) is higher than the difference between a QK dps and a MM dps. Then again, I havent tested it, but it must be pretty even.
    Last edited by Simon23; Sep 23 2011 at 10:01 PM.
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  18. #18
    Grand Member Online status: Evendale is offline Reputation: Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Simon23 View Post
    You don't always have to use debuff gamble in such a specific context where a boss have brief periods of spike damage. In general you don't realy have to pay attention to that. It is prefered to just throw it as soon as it's available to have it on as often as possible. As for the bugged part I was aware about that but ingame it seems to work just fine. I haven't tested it deeply though but it is still an efficient debuff from what I've experienced.

    For the QaS part it realy depends of the composition of your group I suppose. If you have good DPS classes I am pretty sure than +3% damage of 12 players (or 10 if we dont count the healers) is higher than the difference between a QK dps and a MM dps. Then again, I havent tested it, but it must be pretty even.
    If you're just randomly tossing debuffing gambles up, it just highlights how little impact they clearly have. Around 3/4 of the time no debuff is up, and around 5/6ths of the time its not at max strength, yet the tank must be able to survive throughout these times just fine or else you'll have serious problems. Additionally, the bug means that the debuff will have less impact on mobs with high melee offense (ie: raid bosses), but almost the full impact on mobs with low melee offense (eg: regular landscape mobs).

    The analysis in that other thread I mentioned shows that the dmg enhancement you get from QK should be significantly better than what you get from QaS in any std group makeup involving 12 players (for less than that, QK is obviously better still) - the 4 and 5 set bonuses from QK are huge. You could at least think about it instead of just saying "must be".
    Last edited by Evendale; Sep 23 2011 at 11:12 PM.
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  19. #19
    Senior Member Online status: Simon23 is offline Reputation: Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte
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    Re: Question about RoI skill (spoiler alert)

    That's just your opinion, one among many others. We obviously have different views. I'm just explaining the pros of QaS and the Debuff Gambles, you said your cons, you don't have to be agressive about it. If for you "maintening a debuff as long as possible because it's powerfull" (not just at tier6 by the way) and "throwing randomly because it has no impact" means the same thing, fine!

    For your information, yes I have thought it through, thank you (-_-), and it seems very plausible that the difference between QK and MM dps is pretty much even or at most slightly higher than +3% the damage of a whole raid. I'm sorry if I'm wrong but I am also very surprised and doubtful about that analysis.
    Last edited by Simon23; Sep 24 2011 at 09:40 AM.
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  20. #20
    Senior Member Online status: Stubi is offline Reputation: Stubi the Wary Stubi the Wary
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Simon23 View Post
    That's just your opinion, one among many others. We obviously have different views. I'm just explaining the pros of QaS and the Debuff Gambles, you said your cons, you don't have to be agressive about it. If for you "maintening a debuff as long as possible because it's powerfull" (not just at tier6 by the way) and "throwing randomly because it has no impact" means the same thing, fine!

    For your information, yes I have thought it through, thank you (-_-), and it seems very plausible that the difference between QK and MM dps is pretty much even or at most slightly higher than +3% the damage of a whole raid. I'm sorry if I'm wrong but I am also very surprised and doubtful about that analysis.
    It is only really 3% increase to 5 or 6 people if you think about it. 12 man raid -2 healers -2 cappies -1 or 2 tanks and minus yourself(the burglar who has a 50% reduction in dps due to traiting MM).
    The cappies tanks and MM burglars dpps is so low 3% increase will not be noticed further improving QKs benefits.
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  21. #21
    Senior Member Online status: Simon23 is offline Reputation: Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Stubi View Post
    It is only really 3% increase to 5 or 6 people if you think about it. 12 man raid -2 healers -2 cappies -1 or 2 tanks and minus yourself(the burglar who has a 50% reduction in dps due to traiting MM).
    The cappies tanks and MM burglars dpps is so low 3% increase will not be noticed further improving QKs benefits.
    Hmm yeah I see your point and maybe you are right. MM does a bit more than just 50% a QK dps thought, but it's still probably not enough.
    Last edited by Simon23; Sep 24 2011 at 10:46 AM.
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  22. #22
    Member Online status: Burg123 is offline Reputation: Burg123 the Neutral
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Simon23 View Post
    Hmm yeah I see your point and maybe you are right. MM does a bit more than just 50% a QK dps thought, but it's still probably not enough.
    I seem to remember seeing people posting 300-350dps for a 5MM build, and 740dps for a 5QK build (don't remember exactly and can't be bothered finding the posts). My subjective impression from playing both regularly is that these numbers are about right, and I have weapons with appropriate maxed legacies and so on for each traitline so I'm pretty sure I'm doing it right. Can't be bothered to parse it though.

    I've never fully-levelled a TG weapon, because I can't face another grind (relics and empowerment scrolls argh), but I also rather doubt you have ever fully-levelled and played a QK weapon/build (and with appropriate bag legacies - pos damage, addle cooldown, crit multiplier or whatever the other one you want for QK is).

    Not being funny with you, but the extra few per cent damage here and there from having all the necessary legacies (at a high tier) adds up, as does building for melee offence and ICPR. I'd suggest you are underestimating the damage QK can do. Is it possible that the reason you don't rate QK over TG is because you've never done a QK build 100%?

    I've never done TG 100% of course, but my impression is that the legacies you'd want for a TG bag and weapon would add to things like clever retort, glee heal and pulse, gamble chance and so on. All good stuff for the burg, but nothing that contributes to a group in a raid. Or do you run gambler in a raid with the same bag as a QK burg would have? On a weapon I guess you'd have LS cooldown, crit response damage, subtle stab damage and crit, bleed damage, bleed stacking? Not sure offhand, but not really that different to a QK weapon perhaps (LS for iFA obviously).

  23. #23
    Century Member Online status: Veynn is offline Reputation: Veynn the Wary Veynn the Wary
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    Re: Question about RoI skill (spoiler alert)

    or maybe they just think that by debuffing and mezzing like hell makes them really useful and look like really "helping". you know... "playing the way a burg should be".

    or maybe.. to be a good burg one should play a "complex" traitline to make them more awesome or cool. "QK is so boringgg, you know? QK is for noobs! I 'd rather play a champ if i want DPS!"


  24. #24
    Senior Member Online status: Simon23 is offline Reputation: Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Burg123 View Post
    I seem to remember seeing people posting 300-350dps for a 5MM build, and 740dps for a 5QK build (don't remember exactly and can't be bothered finding the posts). My subjective impression from playing both regularly is that these numbers are about right, and I have weapons with appropriate maxed legacies and so on for each traitline so I'm pretty sure I'm doing it right. Can't be bothered to parse it though.

    I've never fully-levelled a TG weapon, because I can't face another grind (relics and empowerment scrolls argh), but I also rather doubt you have ever fully-levelled and played a QK weapon/build (and with appropriate bag legacies - pos damage, addle cooldown, crit multiplier or whatever the other one you want for QK is).

    Not being funny with you, but the extra few per cent damage here and there from having all the necessary legacies (at a high tier) adds up, as does building for melee offence and ICPR. I'd suggest you are underestimating the damage QK can do. Is it possible that the reason you don't rate QK over TG is because you've never done a QK build 100%?

    I've never done TG 100% of course, but my impression is that the legacies you'd want for a TG bag and weapon would add to things like clever retort, glee heal and pulse, gamble chance and so on. All good stuff for the burg, but nothing that contributes to a group in a raid. Or do you run gambler in a raid with the same bag as a QK burg would have? On a weapon I guess you'd have LS cooldown, crit response damage, subtle stab damage and crit, bleed damage, bleed stacking? Not sure offhand, but not really that different to a QK weapon perhaps (LS for iFA obviously).
    I have never rolled a QK at 100% because like you, I hate grinding for that kind of stuff. I spar often with other burgs though so I can see what kind of crits/dps a QK can do compared to mine and I never though the difference was huge enough for me to want to grind for a completely new LI set. I don't know if they were all doing something wrong, but that's what I observed.

    It's not realy that I underestimate a QK dps, I aknowledge that dpswise, a QK is better, but that's about the only reason why i would like to choose this traitline. Otherwise it would feel, to me, like it is missing some great tools. If I choose to roll with TG, it's because I like to do a little of everything (solo skirmishes, PvMP, group instances, raid) and using the same LI set I can easily adapt to any situation without breaking a sweat. So I may be slightly less productive in a raid while still being helpful, but I will be more fearsome in PvMP.

    About the legacies, TG and QK are pretty much the same for the weapon. If you want to be a good gambler, you also need to enhance your DPS as well as your crit rating. The bag can be very different from a gambler to another though. I try to chose legacies that are useful in the most various situations. Glee is good for solo but in a raid it's pretty much a waste of legacy. Personnaly I use (all maxed) Addle CD, positional damage (must have!!!), gamble chance, sneak movement (for PvMP), clever retort heal/dmg and addle induction mutiplier.
    Last edited by Simon23; Sep 25 2011 at 09:51 AM.
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  25. #25
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Veynn View Post
    or maybe they just think that by debuffing and mezzing like hell makes them really useful and look like really "helping". you know... "playing the way a burg should be".

    or maybe.. to be a good burg one should play a "complex" traitline to make them more awesome or cool. "QK is so boringgg, you know? QK is for noobs! I 'd rather play a champ if i want DPS!"
    Thank you for being constructive. It realy helps the discussion.

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  26. #26
    Senior Member Online status: Gondolindhrim is offline Reputation: Gondolindhrim the Wary Gondolindhrim the Wary Gondolindhrim the Wary Gondolindhrim the Wary Gondolindhrim the Wary
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Simon23 View Post
    I spar often with other burgs though so I can see what kind of crits/dps a QK can do compared to mine and I never though the difference was huge enough for me to want to grind for a completely new LI set. I don't know if they were all doing something wrong, but that's what I observed.
    ...

    You do realize that you need positional damage to take advantage of the QK traitline, right?


    Honestly, Veynn might be on to something... for some reason, there's a whole bunch of Burglars who seem reluctant to trait and gear for a DPS role, because they think the Burglar isn't a DPS class. In my opinion, this is a very short-sighted approach if you care at all about efficiency.
    You don't see very many Hunters running 5 Trapper of Foes and pretending to be a CC class, yet a large chunk of the Burglar population seems to try very hard to be something they're not.

    Fact: A QK Burglar contributes more single target DPS in a group setting than any other class in the game (by a large margin too if the group size is 12+). Why not take advantage of this?
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  27. #27
    Senior Member Online status: Simon23 is offline Reputation: Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte Simon23 the Neophyte
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Gondolindhrim View Post
    ...

    You do realize that you need positional damage to take advantage of the QK traitline, right?


    Honestly, Veynn might be on to something... for some reason, there's a whole bunch of Burglars who seem reluctant to trait and gear for a DPS role, because they think the Burglar isn't a DPS class. In my opinion, this is a very short-sighted approach if you care at all about efficiency.
    You don't see very many Hunters running 5 Trapper of Foes and pretending to be a CC class, yet a large chunk of the Burglar population seems to try very hard to be something they're not.

    Fact: A QK Burglar contributes more single target DPS in a group setting than any other class in the game (by a large margin too if the group size is 12+). Why not take advantage of this?
    If I wanted to play a pure DPS class, I would have choose a champ, a hunt or a rk (QK burg will be behind those classes in RoI, dps wise). Burglar is meant to be a support class (as mentioned in the class creation menu), therefore, that is what I chose to play. I do not "take advantage" of the dps margin for this simple reason: This is a game and I want to play the traitline that I enjoy the most. I will not play a traitline that I find boring just because I get better DPS if my DPS is already pretty good and I can already kill stuff fast and help in raid just fine. Traiting TG does not mean that I don't care about efficiency. In fact I would probably be less efficient in the ettenmoors rolling a QK.
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  28. #28
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Simon23 View Post
    I have never rolled a QK at 100% because like you, I hate grinding for that kind of stuff. I spar often with other burgs though so I can see what kind of crits/dps a QK can do compared to mine and I never though the difference was huge enough for me to want to grind for a completely new LI set. I don't know if they were all doing something wrong, but that's what I observed.
    You can't be serious....right? Sparring can't even remotely give an accurate estimation about 'crit/dps'....it's not that they were doing something wrong, it's that your metric for testing the system was flawed from the ground up. Sparring first off doesn't represent how most content is played(so using it as a testing medium is a little silly) and secondly is intentionally gimping QK testing. QK is a 'behind the mob' trait line, not a sit in front of it and face roll your keys trait line. Of course your going to get skewed numbers when your running around in circles.

    Your posts lost any validity they had the second you stated your 'testing' is by sparring /facepalm Feel free to post about how much you ENJOY playing a specific traitline/class - but please don't post anything about how well it performs in comparison to another ><
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Starrywisdom View Post
    You can't be serious....right? Sparring can't even remotely give an accurate estimation about 'crit/dps'....it's not that they were doing something wrong, it's that your metric for testing the system was flawed from the ground up. Sparring first off doesn't represent how most content is played(so using it as a testing medium is a little silly) and secondly is intentionally gimping QK testing. QK is a 'behind the mob' trait line, not a sit in front of it and face roll your keys trait line. Of course your going to get skewed numbers when your running around in circles.

    Your posts lost any validity they had the second you stated your 'testing' is by sparring /facepalm Feel free to post about how much you ENJOY playing a specific traitline/class - but please don't post anything about how well it performs in comparison to another ><
    My post must not lose that much validity since I never said I used sparring to TEST QK vs TG. All I said is that I sparred some QK for fun and of course I paid more attention to the damage that was dealth to me from behind (during a startling twist stun for example). In comparison, for the duration of a twist, an average QK with positional dmg will usualy deal around 3.5k dmg to me. For the same duration (i have position dmg legacy maxed) I can deal around 3k dmg. Of course both values can change significantly for best or worse depending of the number of crits or devs. Is it the best way to test? Absolutely not! But I'm just telling what my observations are in that specific situation when you have to face a moving target.

    If you cannot take advantage of positional damage vs a moving target (in spar or pvmp), then you are a fail QK.
    Last edited by Simon23; Sep 25 2011 at 11:16 AM.
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    Re: Question about RoI skill (spoiler alert)

    Fair point about weapons/bag, if you're only going to make one set, TG is a good all-rounder and solo it's more fun than just burning stuff down I suppose. Actually, think I'll run TG while I stroll to L75 heh.

    About QaS, I reckon it's good if you think the attack speed debuff is significant for your group, or if you can't stay in position behind the boss all the time.

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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Simon23 View Post
    If you cannot take advantage of positional damage vs a moving target (in spar or pvmp), then you are a fail QK.



    Anyway, it seems like nothing I've said over the past three threads has had any impact on you. If you want to remain obstinate, you will.
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Evendale View Post



    Anyway, it seems like nothing I've said over the past three threads has had any impact on you. If you want to remain obstinate, you will.
    It's funny because I could say the exact same thing about you. All you did from the begining is trying to provoke and keep a closed mind to everything that suggested a different opinion than your own.
    Last edited by Simon23; Sep 25 2011 at 08:26 PM.
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Simon23 View Post
    It's funny because I could say the exact same thing about you. All you did from the begining is trying to provoke and keep a closed mind to everything that suggested a different opinion than your own.
    I assure you I was not closed minded.
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    Re: Question about RoI skill (spoiler alert)

    Some great comments

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    Re: Question about RoI skill (spoiler alert)

    I am curious to see how the triple-stun has been implemented. Will it be "smart" and stun the first 3 mobs that are tricked up, or select 3 and fail on the ones that aren't tricked? Will it act like dust and AoE centered on the mob or AoE centered on the character?

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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Rainyman View Post
    I am curious to see how the triple-stun has been implemented. Will it be "smart" and stun the first 3 mobs that are tricked up, or select 3 and fail on the ones that aren't tricked? Will it act like dust and AoE centered on the mob or AoE centered on the character?
    If I had to bet, I'd guess its like Dust and will fail on non-tricked mobs even though tricked mobs are standing right beside them. But fingers crossed its better than that.
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Simon23 View Post
    It's funny because I could say the exact same thing about you. All you did from the begining is trying to provoke and keep a closed mind to everything that suggested a different opinion than your own.
    I really think you need to watch this [Search Qualiasoups video - open-mindedness<can't link from my phone>] if you think he's 'closeminded'. I really think Close-minded is a term that's overly used and even more so wrongly used <.<

    If you cannot take advantage of positional damage vs a moving target (in spar or pvmp), then you are a fail QK.
    Who said it's hard to get behind someone? Trying to bash someone and failing hard there, bro.
    Last edited by Starrywisdom; Sep 26 2011 at 04:24 PM.
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    Re: Question about RoI skill (spoiler alert)

    Quote Originally Posted by Starrywisdom View Post
    Who said it's hard to get behind someone? Trying to bash someone and failing hard there, bro.
    I like how you ignore the main point of my post and pick the less important part just to attack me. This was not directly adressed to you, it was just in response to that:

    Quote Originally Posted by Starrywisdom View Post
    QK is a 'behind the mob' trait line, not a sit in front of it and face roll your keys trait line. Of course your going to get skewed numbers when your running around in circles.
    As if I couldn't have an idea of a QK positional damage during a spar because he would just face roll his keyboard and run in circles the entire fight without stunning and positioning once.
    Last edited by Simon23; Sep 27 2011 at 02:07 AM.
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