I have the store settings, 2x extraordinary gems of hope, 2x true runes of the two trees, and 2x symbols of battle. ICPR in conservation is about 1550 with maxed javelin legacy. (I know I need a better pocket and a different cloak.)
Now, for the moors, am I correct that it's better to use the gold settings of precision (morale and offense)? And should the gems/runes remain the same? As for the crafted relic slot, symbols of battle or morale?
I am on a new server, and so crit defense is (presumably) not an issue, seeing that most creeps are just not there yet. I also seem to understand that melee defense isn't all that important either (which means the Mirkwood shield instead of the Lothlorien one, perhaps). What about +parry though? WoS isn't easy to build on the move.
And lastly, any gear change I should make for the moors? 5 piece OD T2 is out of the question, but I can manage some more T1 pieces. What about the mirkwood crafted morale proc gloves?
Thanks in advance for your time, and I look forward to reading the replies.
I'd use 2x Setting of Precision & 1x Crit Gem for the moors, rest as you have it.
You can pretty much completely ignore ICPR. I run recklessness almost 100% of the time there (spear traited) and my gear is fully morale/defence/damage based. The malledhrim heal gloves are awesome. I'd probably swap in moria boots + chest for the acid defence if you want something easy to get.
In my opinion, you really need a second set of LIs to be effective in the moors.
CS induction
Jav skills range
Recklessness
Are must haves regardless of what you're doing
CS duration
-javelin hit movement penalty
hampering duration
Will also improve your experience.
As for settings, the T6 Precision ones are good, the other ones you listed are good too.
for your gear, I'd get the new +morale pocket item and a brawler's bracelet to swap in. Too much of the damage is DoT or ranged based to stack melee defense, imo. Your armor and stats , to me look in good shape, and that won't be what'll limit you when you're out there.
There's also Helm of the Shield-Wall, but it's not particularly good. Guardians have 3 by the way, unless they choose to use light armour.
For clarity's sake, Guardians potentially have a second damage negation item - a shield. So that's 3 heal and 2 negation slots, versus the Warden's 2 heal and 1 negation.
Not that our gear or their gear is necessarily better or worse, just saying.
For clarity's sake, Guardians potentially have a second damage negation item - a shield. So that's 3 heal and 2 negation slots, versus the Warden's 2 heal and 1 negation.
Not that our gear or their gear is necessarily better or worse, just saying.
I'm pretty sure the Wardens shield that drops from Gortheron has damage negate on it (though ours get trashed). Not sure if there are any others, though.
Agreed with Nerves on the 6 legacies mentioned for moors play, they are all fairly crucial and I don't think a moors set should be without them. Some others to choose from to fill out the rest are:
Spear: Mighty Blow Damage, Wages of Fear Positional Damage, Onslaught Damage, Boar's Rush Critical Rating
Jav: Shield Piercer Duration, Warden's Triumph Duration, Adroit Maneuver Duration(if you use it), Dark Before Dawn Power Restored
Can also fill them out with M/A/V stat legacies since if you build like I do then your normal build compensates for IDOME, which you won't normally have in the moors. I still find gear swapping caps these well enough to not give up the flexibility offered by non-stat legacies, though.
As far as relics go, there is no right answer. It depends on just how much of a glass cannon you want to be. You can forego all morale/defense relics and build for straight DPS, or you can do a little of both, or you can use tank-like relics due to the diminishing returns of things like Melee Offense when it tends towards the stratosphere.
I've opted for the middle ground, I still use the Extraordinary Gems of Hope in both my moors LIs for surviability, but I use the True Settings of Whatchamacallit(Off/Crit/ICPR I believe) and the Extraordinary Runes with Off or Crit and Ranged Defense. Sorry for lack of names, not logged in right now to check. And obviously you want 2 Symbols of Battle.
Yeah, this is pretty much what I have (but not a FA), question - why use those gems? You'd think the crit defense ones with morale and power would be handier.
Yeah, this is pretty much what I have (but not a FA), question - why use those gems? You'd think the crit defense ones with morale and power would be handier.
Its mostly for 1on1. Wardens and Cappies get the most benefits from these gems cause they have melee and range/tactic attacks and i dont like the raw morale build.
I'm pretty sure the Wardens shield that drops from Gortheron has damage negate on it (though ours get trashed). Not sure if there are any others, though.
It does, a warden in my kin got it. It's insane, I can't remember offhand the amount, but it has like a 75% chance to negate 100 damage. Not much in a raid setting, but in the moors. O.o
Not sure about the amount negated. I'll ask my kinny when I get home tonight. The shield itself sucks hard core. But that 75% chance would more than make up for it in any kind of 1v1 situation with a creep.
Last edited by ysnpwhite; Jul 08 2011 at 07:14 PM.
It does, a warden in my kin got it. It's insane, I can't remember offhand the amount, but it has like a 75% chance to negate 100 damage. Not much in a raid setting, but in the moors. O.o
Not sure about the amount negated. I'll ask my kinny when I get home tonight. The shield itself sucks hard core. But that 75% chance would more than make up for it in any kind of 1v1 situation with a creep.
Its only 25 points of damage and its only common damage. So it sucks at the moors against r4+ wargs, reavers, weaverdots, blackarrowdots, defilerdots...its pretty much useless in the moors, the only situation it is useful is vs a bunch of lowrank wargs...