The warden community thanks you immensely for the work you've already done on our class. Although it wasn't a huge revamp, we now have solutions to numerous problems and will be better suited to perform our primary role as a tank. Our legacies still need some work, a secondary role would be nice, and fist is still a mess, but all that can be dealt with. I have one last request...
This is a petition to have Warden Masteries added to the GMWT trait, rather than Way of the Warden. It just makes sense that after mastering our weapons training we should get our masteries as well, and would allow 99% of wardens to slot all 3 of their favorite legendary traits.
I love getin masteries on one trait, but I hate the thought of being forced to use WotW. Imo GMWT is a trait we are already forced to use so stick to that pattern. Either that or a 4th leg trait in RoI for JoDF.
Lieutenant Belegardo the Veteran, Reaver-Foe, Stalker-Foe, Rank 10 Warden
I agree that WotW is a bit underused as it currently is, but I think changing that trait would be better than forcing its use by tacking masteries to it. Our masteries are an integral part of how many wardens play and we cannot easily or in many cases successfully go without them. If they cannot be made into a passive addition to the class (via trainable skills) it would be great if we could at least add them to a trait which many of us already use and like, and which is logically a better choice for them: Grand Master Weapons Training.
Ghost Bear see problem. Nice peoples looking at Horse mouth. Ghost bear look at Horse belly. Horse make good snack!
I never even earned WotW because I didn't ever plan on using it! I run with GMWT, JoDF and a capstone. If you're going to force WotW on us, at lease fix it so it's worth giving up an actually useful trait.
Signed. I dislike the idea of being told to ditch one of my current and much-desired legendaries to retain something so integral to the class. WotW still blows, even if you stick our Masteries on it. It's like demanding the champs trait some pointless little-used legendary just so they can keep Fervour stance.
WotW is the hardest legendary trait for Wardens to get and also the least useful, sticking something vital to the Warden playstyle on it is not a good idea.
If you add masteries to WoTW - people will still rarely use the stance. The cooldown is too long and the lack of BPE is no good for regular tanking.
♔
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Tarkrîp Chief says, ''I'll have your heart.''
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((and don;t think, just cause I'm not 65 yet, does not mean I have not actually thought about these, and planned out my growth into Warden-dom Now, if I could get that last damn page to drop ))
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((Warning - Player has a severe case of Alt-itis))
I agree that WotW is a bit underused as it currently is, but I think changing that trait would be better than forcing its use by tacking masteries to it.
Borfini Warden :: Borf Minstrel :: Alitaeran Lore-Master
Bakbash reaver
Fate of Norns on Snowbourn [EU]
If I'm forced to trade JoDF for my masteries, of course I will, the masteries are mandatory whatever trait they're stuck on. But I'd rather they be attached to something useful...
Especially considering the raising of bpe caps in isengard, the additional b/e from conservation will again matter and WotW will become even worse(now it is trading 100 icpr for 10% attack duration, 5% melee offense, 1k icmr, but in isengard when it is trading icpr and b/e for icmr, melee damage, attack duration, it won't get touched except for masteries IMO).
Last edited by Malephor; Jul 03 2011 at 06:39 PM.
Reason: Forgot +melee damage.
because, while its a good idea, it circumvents a bigger problem with the efficacy of way of the warden. (and since quick fixes generally dont turn out well down the road) If one is going to tie masteries to wotw then why not also do at least 2 of the following of the following:
Reduce the cd (Its the only combat permanent buff in the game which has such a long cd and which only goes on cooldown after it expires. It seems akin to making the new mini ballads have 2+ minute cds, which we know isnt happening)
Make Legacies from our other stances affect wotw. (If the cooldown wont decrease, at least increase the potency)
Make a legacy for wotw increasing the potency in a certain area (such as WotW block parry evade or increased threat or increased damage, something to set it apart from the other stances more)
give it the determination crit defense when RoI hits and B/E from conservation (This better happen as it fits with the definition of the stance instead of how it currently is where you simply add all the base stances together)
Give it a buff with the capstone of a trait line (way of the shield gives -5% inc damage, way of the fist +5% threat gen, way of the spear +5% damage)
Make the activation of potency reduce the active cooldown by some amount of time (would be somewhat helpful with the cooldown, but would need to be timed correctly to avoid killing oneself with tons of battle mastery gambits)
These mainly have to do with people seeing the trait as insignificant compared to the buffs thus not worth traiting for (kind of like how controlled burn would be with the new champ changes if it went unchanged). I use WotW for the attack duration and icpr/icmr to get my gambits off faster and not burn through power
Anyway those are just some ideas, but one last caveat would be if Orion changes WotW for the better when/soon after RoI launches would wardens still want masteries on a dps legendary trait instead of an a dps+survivability stance? I personally wouldnt.
Especially considering the raising of bpe caps in isengard, the additional b/e from conservation will again matter and WotW will become even worse(now it is trading 100 icpr for 10% attack duration and 1k icmr, but in isengard when it is trading icpr and b/e for icmr and attack duration, it won't get touched except for masteries IMO).
Point of consideration ... WotW also gives +5% melee dmg.
Can't add much that hasn't already been said, but if you're going to force us into using a certain trait I think it should be one that is useful for all situations and slotted by almost all Wardens anyways.
But not because it's forcing us to get an otherwise "useless" legendary. All legendaries should be good so we actually get to make a choice, instead of "I slot these 3 cause those 4 suck".
My main complaint is the insane amount of work involved in obtaining WotW solo. It's a HUGE pain in the #### to collect 20 gazillion things and then grind out 20 brazillion skirmish marks to get what I consider to be a core ability or a warden. Oh, and a weapon we don't want since from 45 on we have LI's and some very average jewellery.
I have an idea Orion. Change the 45 weapon rewards to level 51 2nd age LI's. THAT will give the rewards some meaning.
Last edited by Tannus; Jul 04 2011 at 01:17 AM.
Reason: got a bit off topic and ranty.
you're being selfish. they give you an inch and you want a mile.
and...people really trait JoDF or DC? /boggle
that said, I think the masteries as they currently are should continue to exist for those that dont want to trait WotW, for whatever reason. (tbh, i really wish they'd just stop turning the game completely on its head every update. things by and large work fine, and they have since SoA)
Last edited by tomiathon; Jul 04 2011 at 05:16 AM.
Even though I use WotW, it's the legendary I take off when I want to use JoDF or DC. GMWT is typically always traited.
Originally Posted by tomiathon
/notsigned
you're being selfish. they give you an inch and you want a mile.
and...people really trait JoDF or DC? /boggle
I do not see it so much as being selfish, but rather requesting it moved. We're not making any other class lose something by requesting.
And, yes, JoDF offers fantastic burst AoE DPS--compared to our DPS output, and not say, a Champions. And DC has the nice reflect ability, which is useful in the Moors and good for basic AoE threat. The taunt is meh on it, but the prolonged effect is generally nice. (Plus the animation on DC is really cool. Long, but cool.)
Isilene Valcrest: In the absence of the sun, he'll do.