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  1. #41
    Grand Member Online status: ellestone is offline Reputation: ellestone the Wary ellestone the Wary
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by Thorandril View Post
    A little bit, especially since more usually = ~15-20, and no... you aren't fighting them "solo"
    If im not getting any heals and creeps have the numbers to ignore all other freeps... it makes little difference.

    If he has a clue, sure he can.
    Unless you still have a magical burg bag that negates all tracking talismans, Im stamping that statement with a big red "false". More enemies = more to deal with.

    Maybe your perspective is so much different that mine because of the differences in race. A hobbit burg can get away from a couple wargs, but a good-sized warg pack would have to be pretty awful to fail against little old me.

    They might as well bypass the squishy RK, but it's the burgs choice if he wants to die or not between all of his skills.
    Once a freep steps away from the one shotters, a talented group of creeps can kill whatever they please. End of story.


    The only kind of burg that usually has issues with tracking are hobbits because of the sheer number of wargs out
    Welcome to my shoes.

    Even then with a properly geared stealth bag and stealth speed at 100% they're easy to avoid.
    /sprint


    Look, none of this is to say I cant survive when I want. I can scout on alts. I can stay within range of safety at all times. I can wait for all my cooldowns to be up at all times. I can wait for noobs in places good creeps rarely ever go. I can even spy, making sure none of the groups or players good enough to kill me are on... but none of that would be very sporty, would it?
    Last edited by ellestone; Jun 23 2011 at 04:41 PM.

  2. #42
    Senior Member Online status: olagaton3434 is offline Reputation: olagaton3434 the Wary olagaton3434 the Wary olagaton3434 the Wary
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by Thorandril View Post
    If he has a clue, sure he can. Expected to survive when you HiPs'd at 10% morale or when you got hit with 5 DoT's below 50%? surprise.
    Between safe fall, HiPs and the combination of TnG and KO you almost have to put in effort to die.
    I concur with what Dungus said in response. Once you step away from 1-shotters, a decent team of Creeps can take down any Freep class should they decide to. Player skill just makes it tougher on them, but doesn't make it impossible.

    Remember Preposterones typical rating and the sheer amount of infamy his raids got from people focussing on....just him? Same goes, it's their own prerogative but it won't end well, typically. And it's just a little funny that someone would go after the most survivable class in the game instead of...a 4-5k runekeeper, or such.
    Prep used to get back-to-back-to-back-to-etc. bubbled. What does he have to do with this conversation?

    You're right, they have it easier. Since safe fall is an even more infallible get out of jail card and it's only got a 1m cooldown. The only kind of burg that usually has issues with tracking are hobbits because of the sheer number of wargs out, since Uruks seem to spend most of their money on CC pots and the like.
    There are only a handful of spots in the 'moors where you can get broken legs in order to use safe fall. Granted it's the burglars decision to fight in areas that don't have it, but safe fall is not one of those skills that you will rely upon every skirmish you get involved in.

    Quote Originally Posted by morpheme View Post
    You interpret "freep-centric" as "freep-biased." I meant that it's centered exclusively around Freeps and Freep behavior. It's a poor perspective to hold precisely because its game mechanic-centric, not player-centric. PvM, rather than PvMP.
    Poor perspective in your eyes, but a factual and practical perspective nonetheless. The game is still PvMP, but the game is governed by mechanics. You can play to the mechanics, or against them, but you will also reap what you sow. If you feed, or play carelessly, then you will end up helping your opponent. If you play strategic, you will make it tough on your opponent. It's as simple as that.

    Furthermore, you conflate advancement with advantage. In fact, the degree to which creeps advance through rank has diminished. It doesn't measure up to the avenues of advancement that freeps have available, and whether it leads to "advantage" is questionable.
    While the idea of ranked skills being an "advantage" is questionable, the question is easily noticed when you see ranked Creeps using the additional skills they acquire after they rank. To the majority of Creeps, they see those skills as advantageous.

    Bunk. You defined "winning" as fighting only from a position of advantage, with minimal risk of defeat, and achieving that predictable result. "Farming" is just the pattern of doing that repeatedly. Not different topics at all.
    Actually, I didn't define winning at all. I merely stated a small part of winning - which would be fighting from a position of advantage. A player may win from a disadvantaged position as well, but the odds are diminished, and therefore the question of risk/reward gets tasked to the player who is making the decision. Sometimes they make the decision to engage and lose (which would make it the wrong decision), sometimes they make the decision to engage, and win (which would make it the right decision). If you were to enter the pick-6 lottery, and the admin of the lottery gave you the chance to pick 2 of your numbers after the winning numbers are revealed, would you take the advantage? Whether you do or not, I guarantee your odds to win would increase, though it wouldn't be the only way that someone could potentially win.

    OP's evaluation of their playstyles was never shown to be inaccurate--just his interpretation of their motivations.
    Both were.

    The OP wants the moors to be played for renown which comes as the result of active, risky competition, which s/he feels is more fun. At no point does OP reject strategy or strategic attack. Strategy can be applied just as easily toward the goal of maintaining action, risk, and fun.
    Just as much as you state that strategy can be scaled, so can renown gain. Technically, 1 renown every month is still progress; perhaps not as quickly as the OP would like, but progress nonetheless.
    My opponents need not fear me; they simply need to get used to returning from the rez circle.

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  3. #43
    Poster of Note Online status: hemenway90 is offline Reputation: hemenway90 the Wary hemenway90 the Wary hemenway90 the Wary
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    Re: PvP - The Problem is Rating

    If everyone played for kills rather than not dying, ratings would most likely be significantly lower.... or higher, since most freeps don't know what they're actually capable of.

  4. #44
    Senior Member Online status: 22Acacia is offline Reputation: 22Acacia the Neophyte 22Acacia the Neophyte 22Acacia the Neophyte 22Acacia the Neophyte 22Acacia the Neophyte 22Acacia the Neophyte 22Acacia the Neophyte
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    Re: PvP - The Problem is Rating

    This thread is such a wonderful coupon of our server's culture. I especially enjoy how clear it is that almost everyone posting feels the problem is someone else's. Carry on.

  5. #45
    Senior Member Online status: myforumacc is offline Reputation: myforumacc the Neutral
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by Redbeaver View Post
    all in favor of challenging one self AND having a lot of fun (without or without dying), say I.

    *I*

    /SHINGSHING
    Haha! 1/2 vrs 1/2! I win!

    Take that me!

  6. #46
    Senior Member Online status: Thorandril is offline Reputation: Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by olagaton3434 View Post
    I concur with what Dungus said in response. #Once you step away from 1-shotters, a decent team of Creeps can take down any Freep class should they decide to. #Player skill just makes it tougher on them, but doesn't make it impossible.
    Interesting article regarding absolutes.#
    Quote Originally Posted by olagaton3434 View Post
    Prep used to get back-to-back-to-back-to-etc. bubbled. #What does he have to do with this conversation?
    I would have thought someone who speaks in fluent hypothetical would have figured it out. Prep was a great example of a high rating target that many people would attempt to take down and fail, giving creeps a tonne of infamy in the process.

    Quote Originally Posted by olagaton3434 View Post
    There are only a handful of spots in the 'moors where you can get broken legs in order to use safe fall. #Granted it's the burglars decision to fight in areas that don't have it, but safe fall is not one of those skills that you will rely upon every skirmish you get involved in.
    Yeah, those spots are only WTAB, STAB, and the two Rez circles.. Or any of the keeps. Certainly none of the most frequented spots.

    Since I'm sure you'll mention that PvP happens elsewhere 5% of the time I'll add in that is in fact in the burglars control, if fighting elsewhere leaves you without an exit strategy than that is in fact the burglars own choice if he wants to take the risk.

    "There may come a time for valor without renown, for those without swords may surely still die upon them."

  7. #47
    Senior Member Online status: OGsam is offline Reputation: OGsam the Neophyte OGsam the Neophyte OGsam the Neophyte OGsam the Neophyte OGsam the Neophyte OGsam the Neophyte
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    Re: PvP - The Problem is Rating

    Oh no, I think that whirl-pool thing is happening again.

    Permanently Retired.

  8. #48
    Senior Member Online status: 22Acacia is offline Reputation: 22Acacia the Neophyte 22Acacia the Neophyte 22Acacia the Neophyte 22Acacia the Neophyte 22Acacia the Neophyte 22Acacia the Neophyte 22Acacia the Neophyte
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by OGsam View Post
    Oh no, I think that whirl-pool thing is happening again.
    Hot Tub Time Machine? Best movie since Zoolander. What channel?

  9. #49
    Senior Member Online status: Thorandril is offline Reputation: Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by ellestone View Post
    Once a freep steps away from the one shotters, a talented group of creeps can kill whatever they please. End of story.
    #

    Refer to the article I linked for slither about speaking in absolutes. Talent really has a limited scope in this horrendously unbalanced game, it is my own opinion that a well played intelligent *man burglar* is unkillable if he comes prepared and knows his and his enemy classes well. Refer to legendarygoats wartab in the burglar forums.#

    Quote Originally Posted by ellestone View Post
    Welcome to my shoes.
    /shrug. You picked a hobbit burglar like I picked an Elf champion, hardly the ideal class race combo for PvP. #Just don't complain about having it hard when you probably knew the difference.


    Quote Originally Posted by ellestone View Post
    Look, none of this is to say I cant survive when I want. I can scout on alts. I can stay within range of safety at all times. I can wait for all my cooldowns to be up at all times. I can wait for noobs in places good creeps rarely ever go. I can even spy, making sure none of the groups or players good enough to kill me are on... but none of that would be very sporty, would it?
    When others pay for your sub, they can dictate just how "sporty" you have to be.
    Last edited by Thorandril; Jun 23 2011 at 11:46 PM.

    "There may come a time for valor without renown, for those without swords may surely still die upon them."

  10. #50
    Senior Member Online status: Thorandril is offline Reputation: Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by 22Acacia View Post
    Hot Tub Time Machine? Best movie since Zoolander. What channel?
    With any luck this thread will die in a freak gasoline fight accident. But I doubt that.

    "There may come a time for valor without renown, for those without swords may surely still die upon them."

  11. #51
    Senior Member Online status: olagaton3434 is offline Reputation: olagaton3434 the Wary olagaton3434 the Wary olagaton3434 the Wary
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by hemenway90 View Post
    If everyone played for kills rather than not dying, ratings would most likely be significantly lower.... or higher, since most freeps don't know what they're actually capable of.
    Why not play for both? Not up for the challenge? Do you just want to dumb down the game? Besides, playing for kills rather than not dying is not playing to certain classes strengths.

    Quote Originally Posted by Thorandril View Post
    I would have thought someone who speaks in fluent hypothetical would have figured it out. Prep was a great example of a high rating target that many people would attempt to take down and fail, giving creeps a tonne of infamy in the process.
    Preps build was unlike anything a Freep toon can accomplish (sans maybe a guardian), and he constantly had the willing and able support of his team nearly all the time. When he didn't, he died his fair share. And I wouldn't consider his rating high. He was typically in the 15-1600 range. Rarely above that.

    Yeah, those spots are only WTAB, STAB, and the two Rez circles.. Or any of the keeps. Certainly none of the most frequented spots.

    Since I'm sure you'll mention that PvP happens elsewhere 5% of the time I'll add in that is in fact in the burglars control, if fighting elsewhere leaves you without an exit strategy than that is in fact the burglars own choice if he wants to take the risk.
    Considering Safe Fall is broken atm, why are we having this conversation?

    Quote Originally Posted by Thorandril View Post
    Refer to the article I linked for slither about speaking in absolutes. Talent really has a limited scope in this horrendously unbalanced game, it is my own opinion that a well played intelligent *man burglar* is unkillable if he comes prepared and knows his and his enemy classes well. Refer to legendarygoats wartab in the burglar forums.#
    LOL, we don't know the means in which legendarygoats achieved his wartab. What we do know is that he achieved his wartab prior to Moria, which was before the massive nerfing of Burglars, the implementation of the rating system (rather than raw %'s), and the ever-expanding plethora of burg-counters given to Creeps.
    My opponents need not fear me; they simply need to get used to returning from the rez circle.

    My posts have responses? You've got FanMail!

  12. #52
    Senior Member Online status: Thorandril is offline Reputation: Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads
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    Question Re: PvP - The Problem is Rating

    Preps build was unlike anything a Freep toon can accomplish (sans maybe a guardian), and he constantly had the willing and able support of his team nearly all the time. #When he didn't, he died his fair share. #And I wouldn't consider his rating high. #He was typically in the 15-1600 range. #Rarely above that.
    right, but we can both agree that 1,500 range is certainly above average. Which is somewhere between 1.1-1.2k.
    Considering Safe Fall is broken atm, why are we having this conversation?
    #
    How, exactly? Works fine every time I use it.
    LOL, we don't know the means in which legendarygoats achieved his wartab. #What we do know is that he achieved his wartab prior to Moria, which was before the massive nerfing of Burglars, the implementation of the rating system (rather than raw %'s), and the ever-expanding plethora of burg-counters given to Creeps.
    #Actually, what we do know is that it was acheived recently if you looked through his boast-threads at all .#

    However if you mean to imply he farmed, he willingly supplies evidence to the contrary since I assumed he anticipated being accused of such.

    "There may come a time for valor without renown, for those without swords may surely still die upon them."

  13. #53
    Senior Member Online status: Thorandril is offline Reputation: Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads
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    Re: PvP - The Problem is Rating

    And I have no idea why the pound sign keeps showing up in my posts..

    "There may come a time for valor without renown, for those without swords may surely still die upon them."

  14. #54
    Senior Member Online status: gealachlan is offline Reputation: gealachlan the Wary gealachlan the Wary
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by Thorandril View Post
    And I have no idea why the pound sign keeps showing up in my posts..


  15. #55
    Grand Member Online status: ellestone is offline Reputation: ellestone the Wary ellestone the Wary
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    Re: PvP - The Problem is Rating

    just dont complain about having it hard when you probably knew the difference.
    Didnt complain about having it hard. Really, I've said the opposite in a few posts now.

    When others pay for your sub, they can dictate just how "sporty" you have to be.
    I pay my own sub, and didnt tell you how to play anything. How about you back off the defensive for a minute. Im tired of chasing you. You're really fast.
    Last edited by ellestone; Jun 24 2011 at 01:06 PM.

  16. #56
    Senior Member Online status: Thorandril is offline Reputation: Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by ellestone View Post
    I pay my own sub, and didnt tell you how to play anything. How about you back off the defensive for a minute. Im tired of chasing you. You're really fast.
    I didn't say you did.. You listed a few ways to increase your survival chances. I simply agreed that they weren't any less valid for being "unsportsmanlike".

    "There may come a time for valor without renown, for those without swords may surely still die upon them."

  17. #57
    Grand Member Online status: ellestone is offline Reputation: ellestone the Wary ellestone the Wary
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by Thorandril View Post
    I didn't say you did.. You listed a few ways to increase your survival chances. I simply agreed that they weren't any less valid for being "unsportsmanlike".
    Thats better.

  18. #58
    Senior Member Online status: OGsam is offline Reputation: OGsam the Neophyte OGsam the Neophyte OGsam the Neophyte OGsam the Neophyte OGsam the Neophyte OGsam the Neophyte
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    Re: PvP - The Problem is Rating

    I miss the days when you had to earn emotes through hidden deeds too.

    Permanently Retired.

  19. #59
    Poster of Note Online status: morpheme is offline Reputation: morpheme the Wary morpheme the Wary morpheme the Wary morpheme the Wary morpheme the Wary
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by olagaton3434 View Post
    Poor perspective in your eyes, but a factual and practical perspective nonetheless. The game is still PvMP, but the game is governed by mechanics. You can play to the mechanics, or against them, but you will also reap what you sow. If you feed, or play carelessly, then you will end up helping your opponent. If you play strategic, you will make it tough on your opponent. It's as simple as that.
    It isn't as simple as that.


    While the idea of ranked skills being an "advantage" is questionable, the question is easily noticed when you see ranked Creeps using the additional skills they acquire after they rank. To the majority of Creeps, they see those skills as advantageous.
    Whether people enjoy pushing the shiny new buttons on their bars doesn't demonstrate anything. In fact and in practice, it's questionable whether there's any overall advantage to deny creeps by denying them infamy.


    Actually, I didn't define winning at all. I merely stated a small part of winning - which would be fighting from a position of advantage. A player may win from a disadvantaged position as well, but the odds are diminished, and therefore the question of risk/reward gets tasked to the player who is making the decision. Sometimes they make the decision to engage and lose (which would make it the wrong decision), sometimes they make the decision to engage, and win (which would make it the right decision). If you were to enter the pick-6 lottery, and the admin of the lottery gave you the chance to pick 2 of your numbers after the winning numbers are revealed, would you take the advantage? Whether you do or not, I guarantee your odds to win would increase, though it wouldn't be the only way that someone could potentially win.
    The purpose of pick-6 is to have fun playing?


    The OP wants the moors to be played for renown which comes as the result of active, risky competition, which s/he feels is more fun. At no point does OP reject strategy or strategic attack. Strategy can be applied just as easily toward the goal of maintaining action, risk, and fun.
    Just as much as you state that strategy can be scaled, so can renown gain. Technically, 1 renown every month is still progress; perhaps not as quickly as the OP would like, but progress nonetheless.
    I stated that the OP's variety of fun can be pursued strategically--that the passive-aggressive sort you're promoting doesn't have the monopoly on strategy. Whether renown gain can be "scaled" has nothing to do with that.
    Graf | Mustakrakish

  20. #60
    Senior Member Online status: olagaton3434 is offline Reputation: olagaton3434 the Wary olagaton3434 the Wary olagaton3434 the Wary
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by Thorandril View Post
    right, but we can both agree that 1,500 range is certainly above average. Which is somewhere between 1.1-1.2k.
    Above average, yes. High rating, no. At least, not in my opinion.

    How, exactly? Works fine every time I use it.
    Sometimes it doesn't work before you fall. Sometimes it doesn't work after you fall. It should work in at least one of those situations, but it doesn't.

    #Actually, what we do know is that it was acheived recently if you looked through his boast-threads at all .#

    However if you mean to imply he farmed, he willingly supplies evidence to the contrary since I assumed he anticipated being accused of such.
    No, I'm not accusing him of farming. I'm stating that we don't know what creeps he fought. What circumstances he fought within. Whether he played in heavily populated areas. Whether his opponents played to their potential, and actively attempted to stop him from achieving his goal(s). Whether his opponents utilized everything they had at their disposal (i.e. tracking talismans). Whether his opponents were skilled at their class. Etc. Obviously his wartab is an anomaly, which means I take it with a grain of salt. Is his wartab possible? Absolutely, and I won't deny that. Is it indicative of everyone's experience? Absolutely not.

    Quote Originally Posted by morpheme View Post
    Whether people enjoy pushing the shiny new buttons on their bars doesn't demonstrate anything. In fact and in practice, it's questionable whether there's any overall advantage to deny creeps by denying them infamy.
    Happy, rewarded people perform better than sad, unrecognized people. It's been proven many times. Whether the skills actually help give their team an advantage is unknown, but the acquisition of such skills certain rewards the players for their efforts. And if we really wanted to, we could probably look closer at specific skills that automatically add features to existing skills, which is a clear example that the skill has improved, and offered the player an advantage within the skill that they didn't have before.

    The purpose of pick-6 is to have fun playing?
    The purpose of a game is to have fun playing? I would argue that.

    I stated that the OP's variety of fun can be pursued strategically--that the passive-aggressive sort you're promoting doesn't have the monopoly on strategy. Whether renown gain can be "scaled" has nothing to do with that.
    I stated that the game can currently be played for renown which comes as the result of active, risky competition, which s/he feels is more fun. I also stated that active, risky, and fun are relative terms that one must understand don't apply the same to everyone. They are all scaled, depending who you are talking to.
    My opponents need not fear me; they simply need to get used to returning from the rez circle.

    My posts have responses? You've got FanMail!

  21. #61
    Grand Member Online status: BLoNdiE is offline Reputation: BLoNdiE the Wary BLoNdiE the Wary BLoNdiE the Wary BLoNdiE the Wary BLoNdiE the Wary
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    Re: PvP - The Problem is Rating

    What in the world has this thread turned into?

    Dirtyblonde 65 Burg (Nimrodel) | Notblondie (Nimrodel) | Scratchs (Elendilmir)
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    Blame the players.
    Battlefield Heroes is really fun!

  22. #62
    Poster of Note Online status: morpheme is offline Reputation: morpheme the Wary morpheme the Wary morpheme the Wary morpheme the Wary morpheme the Wary
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by olagaton3434 View Post
    Happy, rewarded people perform better than sad, unrecognized people. It's been proven many times. Whether the skills actually help give their team an advantage is unknown, but the acquisition of such skills certain rewards the players for their efforts. And if we really wanted to, we could probably look closer at specific skills that automatically add features to existing skills, which is a clear example that the skill has improved, and offered the player an advantage within the skill that they didn't have before.
    So what you really advocate is trying to make others have a lousy time, regardless of whether there is any objective benefit to your character or your team in doing so. A common term for that is griefing.

    The purpose of a game is to have fun playing? I would argue that.
    I never doubted that you would.

    I stated that the game can currently be played for renown which comes as the result of active, risky competition, which s/he feels is more fun. I also stated that active, risky, and fun are relative terms that one must understand don't apply the same to everyone. They are all scaled, depending who you are talking to.
    I'm familiar with the tenet that language is arbitrary. Thanks for this bit of doubletalk as a demonstration, I guess.

    If you want to continue demonstrating it, I'm sure you can find or craft a definition of griefing that would suit your purpose. Alternatively, I suppose you could attempt to defend the practice. In fact, here's a post you might use as a model, if you wish.

    I'm not particularly interested though. Just wanted to cut through the specious "mechanics-based" rationalizations and have a look at what you were really pushing.
    Last edited by morpheme; Jun 26 2011 at 01:51 AM.
    Graf | Mustakrakish

  23. #63
    Senior Member Online status: olagaton3434 is offline Reputation: olagaton3434 the Wary olagaton3434 the Wary olagaton3434 the Wary
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by morpheme View Post
    So what you really advocate is trying to make others have a lousy time, regardless of whether there is any objective benefit to your character or your team in doing so. A common term for that is griefing.
    Now you're just reaching. Should we even continue this....?

    I never doubted that you would.
    Cool!

    I'm familiar with the tenet that language is arbitrary. Thanks for this bit of doubletalk as a demonstration, I guess.

    If you want to continue demonstrating it, I'm sure you can find or craft a definition of griefing that would suit your purpose. Alternatively, I suppose you could attempt to defend the practice. In fact, here's a post you might use as a model, if you wish.

    I'm not particularly interested though. Just wanted to cut through the specious "mechanics-based" rationalizations and have a look at what you were really pushing.
    Do you feel you've succeeded?
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  24. #64
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by olagaton3434 View Post
    Do you feel you've succeeded?
    /shrug, I had fun. ;-)
    Graf | Mustakrakish

  25. #65
    Senior Member Online status: Thorandril is offline Reputation: Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads
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    Re: PvP - The Problem is Rating


    "There may come a time for valor without renown, for those without swords may surely still die upon them."

  26. #66
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by Thorandril View Post
    Ironically (and I say that in the coincidental sense), it was on TV tonight. I caught the last half. Even better than I remembered.

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    Re: PvP - The Problem is Rating

    After posting the original comment, I would not have expected the conversation to degrade so quickly and so deeply into a sniping session. This is clearly a reflection of the issue at hand - people will go to great lengths so that they can feel superior to others, whether it comes from turtling in the Moors and/or ganking in order to drive up a rating, or from picking apart comments in the forums in an effort to sound superior. For those posts that are related to the initial idea, or are just funny/quirky like the one above - keep them coming. For the rest - thanks for the entertainment, and remember, most HMOs cover psychological counseling.
    Last edited by Thularil; Jun 27 2011 at 08:51 AM.

  28. #68
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by Thularil View Post
    After posting the original comment, I would not have expected the conversation to degrade so quickly and so deeply into a sniping session. This is clearly a reflection of the issue at hand - people will go to great lengths so that they can feel superior to others, whether it comes from turtling in the Moors and/or ganking in order to drive up a rating, or from picking apart comments in the forums in an effort to sound superior. For those posts that are related to the initial idea, or are just funny/quirky like the one above - keep them coming. For the rest - thanks for the entertainment, and remember, most HMOs cover psychological counseling.
    Welcome to Nimrodel!!!!!


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    Re: PvP - The Problem is Rating

    Quote Originally Posted by Thorandril View Post
    Lol, in case someone/ones dont get it, The starring guy's last name, Issa, is Jesus from Arabic


    Quote Originally Posted by ellestone View Post
    Burgs are still the best single class in the moors in my opinion.
    I think I can eat burgs if we fought over at GV forest or some place with nice trees. Happened alot. Especially to man burgs. Way easier to root and keep rooted. imo. It's a BA's perspective.

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    Re: PvP - The Problem is Rating

    Quote Originally Posted by ellestone View Post
    Its a competitive place... some people cant handle it. If you cant handle the heat in an mmo pvp area...

    Not!
    You! >.>

    And correction, imo, its some CLASSES that cant handle the heat

  31. #71
    Senior Member Online status: olagaton3434 is offline Reputation: olagaton3434 the Wary olagaton3434 the Wary olagaton3434 the Wary
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    Re: PvP - The Problem is Rating

    Quote Originally Posted by Thularil View Post
    After posting the original comment, I would not have expected the conversation to degrade so quickly and so deeply into a sniping session. This is clearly a reflection of the issue at hand - people will go to great lengths so that they can feel superior to others, whether it comes from turtling in the Moors and/or ganking in order to drive up a rating, or from picking apart comments in the forums in an effort to sound superior. For those posts that are related to the initial idea, or are just funny/quirky like the one above - keep them coming. For the rest - thanks for the entertainment, and remember, most HMOs cover psychological counseling.
    What's better is when they don't have to go to great lengths to feel that superior to others -- when it just comes natural.
    My opponents need not fear me; they simply need to get used to returning from the rez circle.

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    Re: PvP - The Problem is Rating

    Quote Originally Posted by olagaton3434 View Post
    What's better is when they don't have to go to great lengths to feel that superior to others -- when it just comes natural.
    Better yet, when they DONT go to any lengths just to feel good about themselves. Thats what you meant? Idk, I got confused there.

  33. #73
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    Re: PvP - The Problem is Rating

    no. i mean what i say, and say what i mean.
    My opponents need not fear me; they simply need to get used to returning from the rez circle.

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    Re: PvP - The Problem is Rating

    Quote Originally Posted by olagaton3434 View Post
    no. i mean what i say, and say what i mean.

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    Re: PvP - The Problem is Rating

    Guys, I think the problem is rating.
    "Dear Devs, Nerf Rock. Paper is ok. Sincerely, Scissors"

  36. #76
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    Re: PvP - The Problem is Rating

    No, the problem is people are dumb. Sirriously

    "There may come a time for valor without renown, for those without swords may surely still die upon them."

  37. #77
    Junior Member Online status: Crosier is offline Reputation: Crosier the Neutral
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    Re: PvP - The Problem is Rating

    I think removing or (possibly) adjusting the rating system would be a step in the right direction, whether it offers a complete solution to the problems pointed out by Thularil or not.

    As I understand it, the overall goal is to make combat occur more freely, reduce the frequency of cheap tactics (ex: "ganking"), and make PvP less about "e-peens" and more about having casual competitive gameplay without being punished for not using sissy tactics. The best way to do that is to make PvP combat a "Everything to win, nothing to lose" situation. With the rating/wartab system that is currently in place, you have something to lose (K/D ratio, rating) every time you step into battle, and people tend to go out of thier way to avoid losing for this very reason.

    Everyone has different goals in mind when they step into the PvP arena; some people are in it to win (to some people, winning is everything), some people are in it for the recognition (some people care about thier "e-peens", whether they want to admit it or not.), some people are in it for the rewards, and some people play for (casual) fun.

    Removing ratings won't really affect people who are strictly out to win. Those people will always do everything they can to stack the odds in thier favor (i.e, cheap tactics., avoiding fair fights, etc.) There's no easy way of changing that.

    Removing ratings and wartab stats would undoubtedly upset the people focused on showing off, and I for them, this what I have to say... if they really want to prove something, then instead of a focus on kill/deaths/rating, they need a way to show true skill... which is not something the numbers can currently show very well. A very high K/D ratio can be achieved by unskilled players by means of cheap tactics and the advantage of superior numbers, especially if game mechanics are already unblanced in thier favor. Because of that, there's not really much that can be used to distinguish skilled players from people who play like sissys. Personally, I laugh a little when some of the larger K/D wartabs are posted... replace "Kills below rating" with "defenseless little children", and maybe you'll get it. I just read the whole thing off as "I got 80,000 more kills than deaths by picking on the weak! I'm awesome!". Not that all tabs in that ballpark are achieved like that... but in reality, if you were to pick fair fights all the time, you'd roughly win half and lose half (i.e., KD of roughly 1.0). If not, odd are that the fights weren't fair, hehe.

    As for everyone else (Those seeking the rewards and/or a good time), if ratings were removed, they could afford to rush out and be careless/carefree, and just have fun with it. Sure they'll probably fall in battle more often than not, but atleast they'll still be making progress towards thier goal (fun, infamy/reknown) without being punished with a rating that artificially labels them as "losers" for thier choice of playstyle.

    Aside from removing the ratings completely, I like Thularil's alternative of making ratings tied it to outposts taken, keeps taken and/or time defended. Adding to that idea, here are my thoughts on how ratings could be changed:

    Ratings are meant to be a measure of combat prowess... but that is not what they measure, and I don't see any way of truly measuring combat prowess (i.e., ratings cannot be made to do what they are really meant to do). How about having them show initiative and accomplishment instead? It could be a measure of how many kills/captures you've made/quests you've done/etc. compared to other characters. As you get out there, do things get into fights, capture keeps, etc. your rating will climb. As you stagnate, your rating will slowly fall (since your rating is a measure of how much more/less you've accomplished than others.) Death would not penalize you, and in fact getting yourself into risky situations may very well increase the rewards/rating (similar to how you can raise the tier/difficulty on skirmishes for better rewards.) On the flip side, ganging up on people and turtling would yield little/no reward, and eventually result in a shrinking of rating if that's what you spend most of your time doing.

    That was by no means comprehensive... but it's something.

  38. #78
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    Re: PvP - The Problem is Rating

    The problem is champions are overpowered and need to be nerfed so that I can play mine again.

    Edit: It's all about KB/Death ratio anyway.
    Last edited by Goblin_of_Moria; Mar 08 2012 at 12:44 PM.
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  39. #79
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    Re: PvP - The Problem is Rating

    Aha, so Thularil DID post here b4! I win
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    Re: PvP - The Problem is Rating

    Sorry, I didn't read that wall of text, but let me put my spin on it.

    In ToR there are no ratings, there is no wartab, death means absolutely nothing. I still see people on both sides avoid death like the plague. When ToR gets rated Warzones I predict the careful players will play even more carefully.

    Its not the system, its the people.


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