+ Reply to Thread
Page 4 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 121 to 160 of 185
  1. #121
    Grand Member Online status: Feybobiam is offline Reputation: Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads
    Join Date
    Mar 2007
    Location
    Canada
    Posts
    4,823

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Remorseless spam in DW will cut your power, especially if you suck up cooldowns like Frenzy and Fear Nothing to get your next RS out as fast as possible during, say, an Oath.
    www.themeaningofhaste.net/
    Lorthag, R6 Uruk Warleader - The Meaning of Hate
    "The only thing our opponents can do that we care about is die." -- Graalx2

  2. #122
    Senior Member Online status: vpram86 is offline Reputation: vpram86 the Wary vpram86 the Wary vpram86 the Wary
    Join Date
    Feb 2010
    Location
    India,TN,Tiruchirapalli
    Posts
    448

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by Feybobiam View Post
    Remorseless spam in DW will cut your power, I don't care who you are.
    This. And SS spamming without power legacy also reduces power a lot. I did both in some situations and suffered a bit.

  3. #123
    Grand Member Online status: Lestache is offline Reputation: Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying Lestache the Undying
    Join Date
    Jun 2008
    Posts
    4,415

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by CFury View Post
    I cant imagine in what present fight champion would run out of power. Somebody doing 45 minutes wound wing maybe? Even then there is limited number of adds so you can regen in between.
    I dont even run out of power on my minstrel in any present content and she has half of my champs icpr (though 6.5k power pool). Last time I was struggling with power on any of my characters was on pre-nerfed LT in BG.
    /shrug
    Quote Originally Posted by Feybobiam View Post
    Remorseless spam in DW will cut your power, especially if you suck up cooldowns like Frenzy and Fear Nothing to get your next RS out as fast as possible during, say, an Oath.
    Yep. I'm an unapologetic dual-wielding Remorseless spammer on big single-target fights (Frothmar, Dourbark/Baleleaf, Ivar) and even with 2.5k power and no -attack duration relics I can still burn through power pretty quickly. Especially when Remorseless is critting (OD 3-set bonus provides extra pips on Remorseless crit) and I can do Remorseless-SS-Remorseless-Remorseless.

    Previous suggestions are quite good, though. I use power pots a heck of a lot more often than I used to (which is to say I now use power pots), and try to be as self-sufficient as possible. Power pots, crit food, even the DP power buff (it's only 100-some power, which is basically gone in one attack I guess, but still). I don't have the swift strike power cost legacy, nor do I have the blade line power cost legacy, but the latter isn't a big deal as AoE fights generally mean a lot of defeat responses which generally means a lot of power restores thanks to the Captain's rallying cries and Now for Wrath.

    I realize that there are more important people for the LM to be supplying with power, so if I'm starting to run low I'll usually take Swift Strike out of my rotation.


    "Sam thinks it a queer place, but I think he likes it, too." - Frodo

    "If you're in advertising or marketing, kill yourself." - Bill Hicks

  4. #124
    Senior Member Online status: Nefarioux is offline Reputation: Nefarioux the Neutral
    Join Date
    May 2007
    Posts
    333

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    I have tried using both -2.5 runes replacing the two runes of power which I had. This lowered my melee offense attack damage.

    Although the maths or working out seemed to make sense in reality my damage with the -2.5 runes has decreased.

    I used to pull aggro if other champs all the time just based on my dps. Since slotting these two runes of wisdom for the -2.5 attack speed I'm loosing aggro to burgs.

    This is not accurate what is being stated in this article.

    Not using these anymore and going back to melee offense runes.

  5. #125
    Senior Member Online status: Dwal is offline Reputation: Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads
    Join Date
    Mar 2008
    Location
    Canada
    Posts
    302

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    I tried to be very picky with my wording of the thread title and my posts so as to not give anyone false ideas of what attack duration is good for.

    It is good (the best) for maximizing dps.

    It's hard to extend its effect any further than that (like which rune will let you do the most damage in a long fight) without diving into a huge pool of uncertainties. There are situations where the icpr runes could have given you the power to make some extra attacks, there are situations the morale runes would've let you survive that hit and get healed back up and continue dpsing, there are situations where having the dps of the AD runes would've let you kill the mob before he got that dev crit and killed you, etc.

    These are all questions that are virtually impossible to answer. This is why I restricted the analysis to just the melee offence vs. attack duration runes, because there is only 1 relevant stat on each, and they are easy to compare.

    But I will say this, to try to help as much as I can with the icpr discussion. If you have every power legacy/passive that exists maxed out, and you use even a modest RS spam rotation like WA-BW-RS-Repeat (I say modest because there are much more power-intensive RS spams like WA-BW-SS-RS-Clobber-Repeat, and even more intense when you have the OD set), you will still be burning through 319 power every 5.7 seconds.

    That's 3358 power per minute. Throw in a frenzy and that's about 3525 power per minute, give or take. It's conceivable that a champ with the best food and pots might be able to keep this up for a fair amount of time, but any of the more intense (read: higher dps) RS spams just aren't sustainable.

    Anyway, the decision of icpr vs. AD runes isn't something I can answer very easily with some math. It depends on too many factors, including the player in control. All I can say is that I chose the AD runes .

    Quote Originally Posted by Nefarioux View Post
    I have tried using both -2.5 runes replacing the two runes of power which I had. This lowered my melee offense attack damage.

    Although the maths or working out seemed to make sense in reality my damage with the -2.5 runes has decreased.

    I used to pull aggro if other champs all the time just based on my dps. Since slotting these two runes of wisdom for the -2.5 attack speed I'm loosing aggro to burgs.

    This is not accurate what is being stated in this article.

    Not using these anymore and going back to melee offense runes.
    Aggro is a terrible way to judge how much dps you are doing. Do you realize that by dropping the melee offence runes and putting nothing back in, you only lose a little over 1% dps? That's nowhere near a big enough change to suddenly notice everyone pulling stuff off of you. Maybe you are playing with different players, or you were were getting unlucky with crits.


    Sku - 65 Burglar
    Lorindil - 65 Lore-master

    - Nimrodel -

  6. #126
    Grand Member Online status: Jamers is offline Reputation: Jamers has disabled reputation
    Join Date
    May 2007
    Posts
    11,513

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by Dwal View Post
    It's hard to extend its effect any further than that (like which rune will let you do the most damage in a long fight) without diving into a huge pool of uncertainties. There are situations where the icpr runes could have given you the power to make some extra attacks, there are situations the morale runes would've let you survive that hit and get healed back up and continue dpsing, there are situations where having the dps of the AD runes would've let you kill the mob before he got that dev crit and killed you, etc.

    These are all questions that are virtually impossible to answer. This is why I restricted the analysis to just the melee offence vs. attack duration runes, because there is only 1 relevant stat on each, and they are easy to compare.
    Exactly. Once again, great post Dwal.

  7. #127
    Grand Member Online status: Feybobiam is offline Reputation: Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads Feybobiam the Watcher of Roads
    Join Date
    Mar 2007
    Location
    Canada
    Posts
    4,823

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Chiming in and supporting that using aggro as a measuring stick for DPS is a very clumsy and terrible way to gauge DPS. Way too many factors that can muck it up.
    www.themeaningofhaste.net/
    Lorthag, R6 Uruk Warleader - The Meaning of Hate
    "The only thing our opponents can do that we care about is die." -- Graalx2

  8. #128
    Senior Member Online status: CFury is offline Reputation: CFury the Bounders-friend CFury the Bounders-friend CFury the Bounders-friend CFury the Bounders-friend CFury the Bounders-friend CFury the Bounders-friend CFury the Bounders-friend CFury the Bounders-friend CFury the Bounders-friend
    Join Date
    Jun 2011
    Posts
    1,009

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by Dwal View Post
    That's 3358 power per minute. Throw in a frenzy and that's about 3525 power per minute, give or take. It's conceivable that a champ with the best food and pots might be able to keep this up for a fair amount of time, but any of the more intense (read: higher dps) RS spams just aren't sustainable.
    No, its not sustainable if you can stand still in spot spam RS for 5 minutes and do nothing else, not chase mobs, run out of puddles, reset debuffs, get knockarounds, use any other skill. I dont really get lot of such perfect static fights.
    "Fair amount of time" is good enough for me. I just wish I could keep it up those 5.7 seconds given the amount of latency/loss problems lot of us ex EU players are having most of the time.

  9. #129
    Senior Member Online status: GeoTerran is offline Reputation: GeoTerran the Neutral
    Join Date
    Dec 1969
    Posts
    200

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    I don't know if any Captains have responded on this thread yet with our new changes, but here goes.

    War-Cry base effect is now -15% attack duration(dev removes the trait for the 5%)
    Blade-Brother is going to be a new skill and alters our skills Inspire, Strength of Will, and To Arms.
    SoW will give a -5% attack duration.
    We currently have a legacy to improve Strength of Will by up to an additional 15% for a total of 20%

    Meaning with Flurry, two attack runes, War-Cry, and SoW buffed you champs are looking at around -60% attack duration.

    Even with Continuous Blood Rage active if we have a Revealing Mark on a target you guys are looking at very likely healing more damage than you take from CBR.

    Just something for you champs to think about. = )

    Edit: my apologies, I forget sometimes it's not additive. Total should be about -48.1 attack duration. It's still a fairly good boost overall and still probably enough to heal what morale you lose from CBR
    Last edited by GeoTerran; Jul 20 2011 at 06:37 AM.

  10. #130
    Senior Member Online status: Dwal is offline Reputation: Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads
    Join Date
    Mar 2008
    Location
    Canada
    Posts
    302

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by GeoTerran View Post
    SoW will give a -5% attack duration.
    We currently have a legacy to improve Strength of Will by up to an additional 15% for a total of 20%
    Another -20% attack duration buff that can be kept up constantly seems way too overpowered. If it goes live, it would put champs way too far above the other dps classes.


    Sku - 65 Burglar
    Lorindil - 65 Lore-master

    - Nimrodel -

  11. #131
    Grand Member Online status: Jamers is offline Reputation: Jamers has disabled reputation
    Join Date
    May 2007
    Posts
    11,513

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by Dwal View Post
    Another -20% attack duration buff that can be kept up constantly seems way too overpowered. If it goes live, it would put champs way too far above the other dps classes.
    Agreed, I don't know if SoW will continue to be scaled in that way with the legacy, particularly given the different versions of it.

  12. #132
    Senior Member Online status: Wilkens is offline Reputation: Wilkens the Neophyte Wilkens the Neophyte Wilkens the Neophyte Wilkens the Neophyte Wilkens the Neophyte Wilkens the Neophyte Wilkens the Neophyte
    Join Date
    Apr 2007
    Posts
    416

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by Dwal View Post
    Another -20% attack duration buff that can be kept up constantly seems way too overpowered. If it goes live, it would put champs way too far above the other dps classes.
    Since the blade-brother can be applied to other classes at well it isn't unbalanced truly though it will seriously alter the DPS makeup of a group based upon who the Captain toggles. Especially since if they are grouped with the tank and have shield brother toggled instead then nobody is getting the -AD buff.

    "We can deny our heritage and our history, but we cannot escape responsibility for the result...but we cannot defend freedom abroad by deserting it at home. " - E R Murrow

  13. #133
    Grand Member Online status: Vodomir is offline Reputation: Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend
    Join Date
    Jun 2011
    Location
    Germany
    Posts
    1,255

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by Wilkens View Post
    Since the blade-brother can be applied to other classes at well it isn't unbalanced truly though it will seriously alter the DPS makeup of a group based upon who the Captain toggles. Especially since if they are grouped with the tank and have shield brother toggled instead then nobody is getting the -AD buff.
    Toggling a Hunter/RK/Burg/OP Guard with Blade Brother won't do as much for their DPS as it does for Champions, as Champs benefit the most from reduced Attack Duration (as the other classes DPS is more gated by inductions, cooldowns etc.).

  14. #134
    Poster of Note Online status: Rhino-Man is offline Reputation: Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend
    Join Date
    Jan 2009
    Location
    Massachusetts
    Posts
    989

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by Dwal View Post
    Another -20% attack duration buff that can be kept up constantly seems way too overpowered. If it goes live, it would put champs way too far above the other dps classes.
    This is a good point, but I wonder if the Devs are trying to create less balance if a player/group desires it? I'm not familiar with all the class changes upcoming, but with the stat cap going away, I'm wondering if the Devs are creating the opportunity to completely specialize in one manner or the other. (I know, diminishing returns on higher stats, but still they are allowing us to do it if we want). For instance, one of the foremost tenants of the Champ update/blogs revolved around making Fervour MORE powerful, but also penalizing you if you are careless with aggro.

    In the end, classes will be able to trait/gear in a balanced way or in a laser-focused way. So you can put a Fellowship together with all 6 classes being individually balanced, and therefore the group will have balance. Or maybe you put a group together with individual classes maximizing their strength (ie. way overpowered DPS champ, super-healing mini, etc.) but the overall group will find balance by playing well together.

    Anyone more familiar with all the class changes being instituted see this as the case? I'm curious to know if specialization is in our future instead of overall balance?

  15. #135
    Poster of Note Online status: Traur is offline Reputation: Traur the Neophyte Traur the Neophyte Traur the Neophyte Traur the Neophyte Traur the Neophyte Traur the Neophyte
    Join Date
    Sep 2010
    Posts
    856

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Holy cow, with those captain updates we will see champs parsing well over 1k dps in single target fights, that is insane.

  16. #136
    Grand Member Online status: Thane9 is offline Reputation: Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire Thane9 Protector of the Shire
    Join Date
    Apr 2007
    Posts
    12,163

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Nice work OP.

    It's good to see the math supporting what my opinion based on anecdotal evidence and experience has always told me.

    As for PvMP...I use attack speed runes as well..

    Why? Because I hate having my timing vary...EVER. I have a tight attack sequence, a "feel" for how it flows and anything that messes with that makes me feel yucky inside.

    /swordsalute
    Second Marshal Luc Brandenbuck ~Battlemaster~
    Stalker's Enemy*Reaver's Enemy*Blackarrow's Enemy*Warleader-Foe*Weaver's Enemy*Defiler-Foe
    Champion:'The only thing our opponents can do that we care about is die.'-Graalx2


  17. #137
    Century Member Online status: HairyLegs is offline Reputation: HairyLegs the Neutral
    Join Date
    Feb 2008
    Posts
    120

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    I just hope that with all these DPS increases on the horizon with Isengard, that the threat generated by Guards and Wards scales appropriately. They'd better not stuff it all up like they have done previously.

  18. #138
    Senior Member Online status: RandallSnow is offline Reputation: RandallSnow the Neophyte RandallSnow the Neophyte RandallSnow the Neophyte RandallSnow the Neophyte RandallSnow the Neophyte RandallSnow the Neophyte
    Join Date
    Mar 2009
    Posts
    361

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Aren't champs slated to receive permaflurry in Fervour stance too, come RoI?

  19. #139
    Senior Member Online status: Thorandril is offline Reputation: Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads
    Join Date
    Nov 2007
    Location
    Newfoundland, Canada
    Posts
    7,362

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by RandallSnow View Post
    Aren't champs slated to receive permaflurry in Fervour stance too, come RoI?
    Good champs have flurry up permanently anyways. The only thing that'll do is save us power and make bad champs suck a bit less (yay?)

    "There may come a time for valor without renown, for those without swords may surely still die upon them."

  20. #140
    Senior Member Online status: lotrofanboy17 is offline Reputation: lotrofanboy17 the Wary lotrofanboy17 the Wary lotrofanboy17 the Wary
    Join Date
    Jan 2010
    Posts
    176

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by Thorandril View Post
    Good champs have flurry up permanently anyways. The only thing that'll do is save us power and make bad champs suck a bit less (yay?)
    good champs? More like attentive champs. I can think of many keyboard turning bafoons who can count to 30 seconds.
    Shray-Deceased
    Despawn-Deceased

  21. #141
    Member Online status: Andewyn is offline Reputation: Andewyn the Neutral
    Join Date
    Feb 2009
    Posts
    51

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by lotrofanboy17 View Post
    good champs? More like attentive champs. I can think of many keyboard turning bafoons who can count to 30 seconds.
    They would be pretty buffoonish if they were only using flurry every 30 seconds =)

  22. #142
    Grand Member Online status: Vodomir is offline Reputation: Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend Vodomir the Bounders-friend
    Join Date
    Jun 2011
    Location
    Germany
    Posts
    1,255

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by HairyLegs View Post
    I just hope that with all these DPS increases on the horizon with Isengard, that the threat generated by Guards and Wards scales appropriately. They'd better not stuff it all up like they have done previously.
    You also get your BPE caps raised to 25%, so you'll see a lot more block responses to use your threat increasing skills (given that the mob doesn't exclusively hit for tactical dmg in which case you won't really block anything). That should help to compensate for the extra DPS that the DD classes will crank out with RoI.

  23. #143
    Senior Member Online status: mikas131 is offline Reputation: mikas131 the Neutral
    Join Date
    Apr 2009
    Location
    SF...
    Posts
    174

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by Vodomir View Post
    You also get your BPE caps raised to 25%, so you'll see a lot more block responses to use your threat increasing skills (given that the mob doesn't exclusively hit for tactical dmg in which case you won't really block anything). That should help to compensate for the extra DPS that the DD classes will crank out with RoI.
    That's only for Guardians who can be expected to overcap block at 30%, have middling parry, and low evade. Wardens can already hit the RoI level 65 25% cap for block and are expected to be able to near cap on evade and parry with some choice relics though they lose out on threat and utility while doing so.

    Finesse on bosses will also hurt Guards more as they will lose reactions and thus threat compared to other tanking classes. Depending on the numbers it could be like Moria where dps had undeniable aggro but like SoA where that would kill dps classes pretty quickly.

    But this is getting a little off topic.
    "A smart man knows what to say, a wise man knows when to say it, and a clever man knows when to say someone else said it"

    Mikas: Capstrel; 65 Rank 3
    Nericlak: Indy Warden 65
    Kylwev: Spider; Rank 6
    Kylrev: Reaver; Rank 4
    Sakim: Warleader; Rank 4
    (Elendilmir)
    +1 Cooky GET!!!!!
    +1 XL Plate-O-Cookies GET!!!

  24. #144
    Grand Member Online status: Jamers is offline Reputation: Jamers has disabled reputation
    Join Date
    May 2007
    Posts
    11,513

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by mikas131 View Post
    Finesse on bosses will also hurt Guards more as they will lose reactions and thus threat compared to other tanking classes. Depending on the numbers it could be like Moria where dps had undeniable aggro but like SoA where that would kill dps classes pretty quickly.
    This might be a good thing. Granted, end game raiding groups already control their aggro well, but in the rest of the game's content, aggro control isn't really needed. Depending on how the numbers actually fall into place, I wouldn't mind a change where as a DPS class, I need to be more careful about how and when I pull aggro, and not just in raids.

  25. #145
    Member Online status: figa is offline Reputation: figa the Neutral
    Join Date
    Nov 2011
    Posts
    65

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Yo, I absolutely LOVED this thread, it helps so, so much, props to you OP for having all the work it took to be able to gather all this info...

    Actually, I think people should try to sprad this in-game, as I have heard champions saying so much #### its sickening (One champion once told me to attack a target with my bow instead of my weapons, in the middle of a 6 man fight... and it was a barrow-wight archer... yeah). I will spread this to my kin, be sure of that :P

  26. #146
    Junior Member Online status: Ironbyte is offline Reputation: Ironbyte the Neutral
    Join Date
    Jun 2011
    Posts
    5

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Big rep for you Dwal!

    This is some serious calculations and I really like what you show here, and I will definetly invest in two runes of wisdom and try it out.

    Cheers!

  27. #147
    Senior Member Online status: Wernwulf is offline Reputation: Wernwulf the Neophyte Wernwulf the Neophyte Wernwulf the Neophyte Wernwulf the Neophyte Wernwulf the Neophyte Wernwulf the Neophyte
    Join Date
    Mar 2011
    Location
    Germany
    Posts
    443

    Thumbs up Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    One of the best threads I have yet seen in the forums ... informative, based on serious research and written so good that even I understand it.

    So THANK YOU and +rep ... wish I could do more
    You become a champion by fighting one more round.
    When things are tough, you fight one more round.
    James J. Corbett

  28. #148
    Senior Member Online status: Thorandril is offline Reputation: Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads
    Join Date
    Nov 2007
    Location
    Newfoundland, Canada
    Posts
    7,362

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Still needs to be stickied~

    "There may come a time for valor without renown, for those without swords may surely still die upon them."

  29. #149
    Junior Member Online status: Ironbyte is offline Reputation: Ironbyte the Neutral
    Join Date
    Jun 2011
    Posts
    5

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Would be nice to see some relics with attack duration in future updates. More melee oriented one. You can always wish.

  30. #150
    Member Online status: Sagit is offline Reputation: Sagit the Neutral
    Join Date
    Aug 2011
    Posts
    99

    AW: Attack Duration: An Important Guide for Maximizing Champion DPS

    Please forgive the maybe unrelated question, but what tool did the OP use to get combat logs with time stamps that precise?

  31. #151
    Senior Member Online status: Gondolindhrim is offline Reputation: Gondolindhrim the Wary Gondolindhrim the Wary Gondolindhrim the Wary Gondolindhrim the Wary Gondolindhrim the Wary
    Join Date
    Jun 2011
    Location
    The Netherlands
    Posts
    466

    Re: AW: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by Sagit View Post
    Please forgive the maybe unrelated question, but what tool did the OP use to get combat logs with time stamps that precise?
    http://www.bistromath.org/lotro/util/
    Fredecar - Burglar
    Fingolwë - Champion
    Eleril - Captain

  32. #152
    Senior Member Online status: Dwal is offline Reputation: Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads
    Join Date
    Mar 2008
    Location
    Canada
    Posts
    302

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by Sagit View Post
    Please forgive the maybe unrelated question, but what tool did the OP use to get combat logs with time stamps that precise?
    Quote Originally Posted by Gondolindhrim View Post
    The tool was developed by Dalmok (Nimrodel). Looks like he has taken down his site, so I have uploaded the program here:
    http://www.2shared.com/file/5KswNrTz/LogStamper.html


    Sku - 65 Burglar
    Lorindil - 65 Lore-master

    - Nimrodel -

  33. #153
    Senior Member Online status: zaskoda is offline Reputation: zaskoda the Neophyte zaskoda the Neophyte zaskoda the Neophyte zaskoda the Neophyte zaskoda the Neophyte zaskoda the Neophyte zaskoda the Neophyte
    Join Date
    Apr 2007
    Posts
    3,018

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    ~still not sure why 5 star thread isn't stickied and old, outdated threads that tell you how to play a champion in shadows of angmar are still here.

    Hope the next "quality of life" update has some runes wih -AS and other useful stats that are obtainable outside the store...
    Last edited by zaskoda; Jan 30 2012 at 05:46 PM.
    posting on a banned account. GET AT ME JESUS, WHAT NOW?!

  34. #154
    Senior Member Online status: Gondolindhrim is offline Reputation: Gondolindhrim the Wary Gondolindhrim the Wary Gondolindhrim the Wary Gondolindhrim the Wary Gondolindhrim the Wary
    Join Date
    Jun 2011
    Location
    The Netherlands
    Posts
    466

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by Dwal View Post
    The tool was developed by Dalmok (Nimrodel). Looks like he has taken down his site, so I have uploaded the program here:
    http://www.2shared.com/file/5KswNrTz/LogStamper.html
    Oh, darn... worked last time I visited it, so I didn't think to check if it was still up and running.. oops. :p

    Thanks for re-uploading, Dwal. :)
    Fredecar - Burglar
    Fingolwë - Champion
    Eleril - Captain

  35. #155
    Grand Member Online status: Jamers is offline Reputation: Jamers has disabled reputation
    Join Date
    May 2007
    Posts
    11,513

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by zaskoda View Post
    ~still not sure why 5 star thread isn't stickied and old, outdated threads that tell you how to play a champion in shadows of angmar are still here.

    Hope the next "quality of life" update has some runes wih -AS and other useful stats that are obtainable outside the store...
    I'd also like to see a DW vs. 2H thread stickied, with replies locked, that simply read,


  36. #156
    Senior Member Online status: Azerog is offline Reputation: Azerog the Neophyte Azerog the Neophyte Azerog the Neophyte Azerog the Neophyte Azerog the Neophyte Azerog the Neophyte
    Join Date
    Sep 2007
    Location
    Ireland
    Posts
    496

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by Jamers View Post
    I'd also like to see a DW vs. 2H thread stickied, with replies locked, that simply read,

    You, my friend, win. + rep.

  37. #157
    Senior Member Online status: zaskoda is offline Reputation: zaskoda the Neophyte zaskoda the Neophyte zaskoda the Neophyte zaskoda the Neophyte zaskoda the Neophyte zaskoda the Neophyte zaskoda the Neophyte
    Join Date
    Apr 2007
    Posts
    3,018

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    posting on a banned account. GET AT ME JESUS, WHAT NOW?!

  38. #158
    Member Online status: Ratharim is offline Reputation: Ratharim the Neutral
    Join Date
    Mar 2012
    Posts
    41

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Dwal, thank you for the analysis! It's nice to know that -2,5% attack duration is better from the perspective of dps. I'd use the Rune of Wisdom anyway - fighting solo with champion on flurry (and in general with faster attacks) is so much more enjoyable and dynamic than let's say solo guardian. Fight is faster, fervour flow higher, more special attacks = more fun! If only the Rune of Wisdom had something different than +evade rating, no use for berserker ;-)

  39. #159
    Senior Member Online status: Dwal is offline Reputation: Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads Dwal the Watcher of Roads
    Join Date
    Mar 2008
    Location
    Canada
    Posts
    302

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by Ratharim View Post
    Dwal, thank you for the analysis! It's nice to know that -2,5% attack duration is better from the perspective of dps. I'd use the Rune of Wisdom anyway - fighting solo with champion on flurry (and in general with faster attacks) is so much more enjoyable and dynamic than let's say solo guardian. Fight is faster, fervour flow higher, more special attacks = more fun! If only the Rune of Wisdom had something different than +evade rating, no use for berserker ;-)
    I'm glad to see that this thread is still being referenced, and that it's remained relevant despite being almost a year old. I did plan on updating it with the new AD bonuses and sources of MOff introduced since ROI, but another project has been taking up most of my time. Besides, the new MOff relics offer such little improvement over the old ones that it doesn't seem to be worth the trouble. In fact if I were to wager a guess, I would say that MOff runes are even further behind AD runes than before, due to the abundance of MOff that can be found elsewhere (Adding 700 MOff to a champ at 7k MOff offers more of a dps increase than adding 750 MOff to a champ with 20k MOff, whereas the benefit of AD has remained roughly constant).

    I agree that it's a pity that the secondary stats on the Rune of Wisdom are unfavourable to champions, and I think most people would welcome a return of the Profound Rune of Action or something similar. Every time I slot those old relics I can't help but feel sorry for newer players.


    Sku - 65 Burglar
    Lorindil - 65 Lore-master

    - Nimrodel -

  40. #160
    Grand Member Online status: horus418 is offline Reputation: horus418 has disabled reputation
    Join Date
    Jul 2008
    Posts
    1,176

    Re: Attack Duration: An Important Guide for Maximizing Champion DPS

    Quote Originally Posted by Dwal View Post
    I'm glad to see that this thread is still being referenced, and that it's remained relevant despite being almost a year old. I did plan on updating it with the new AD bonuses and sources of MOff introduced since ROI, but another project has been taking up most of my time. Besides, the new MOff relics offer such little improvement over the old ones that it doesn't seem to be worth the trouble. In fact if I were to wager a guess, I would say that MOff runes are even further behind AD runes than before, due to the abundance of MOff that can be found elsewhere (Adding 700 MOff to a champ at 7k MOff offers more of a dps increase than adding 750 MOff to a champ with 20k MOff, whereas the benefit of AD has remained roughly constant).

    I agree that it's a pity that the secondary stats on the Rune of Wisdom are unfavourable to champions, and I think most people would welcome a return of the Profound Rune of Action or something similar. Every time I slot those old relics I can't help but feel sorry for newer players.
    Yep, great thread for sure.

    I did a little test last night to see where things stand and the AD runes outperformed the Moff runes by 7.5% with 30 test samples each. I tested on my warden with a low Moff build, so it would probably be an even bigger spread due to Moff diminishing returns when building for it.

+ Reply to Thread
Page 4 of 5 FirstFirst 1 2 3 4 5 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts