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Jun 09 2011 10:02 AM #41
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
Not to sound cynical, I swear, but you do realize this is just a level 17 piece of armor we are talking about?
Just sayin'.
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Jun 09 2011 10:06 AM #42
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
To sound totally cynical, I was kinda erked the other day at a 72% chance to make a piece of armor with four failures. So ticked I said screw the extra %, will run without the stupid weed in there.. and promptly made 4 purple .. so 72% with your item to increase in the mix vs not running it, that particular moment - without won.
*bang head on wall, repeat*
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Jun 09 2011 10:08 AM #43
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
Do you REALLY believe the test applied to the data was appropriate? A small set of data, selected not at random but rather noticed to be anomalous by a user, is used to make the claim that "the conclusion to be drawn from the OP's results is that the crit chance was less than the indicated 62%.". I am not a statistician by any means, but did do research in biology for many years and have used statistical tools and know how to design experiments reasonably well. This does not pass the sniff test. Not for the math being performed, but for the applicability.
I repeat my question. If 1000 people flip coins 10 times, and one of them gets 10 heads and reports that to you, and is the only reporter, do you then apply your analysis and say "the conclusion to be drawn from that person's results is that the coin is heavily biased and doesn't have a 50-50 chance of heads and tails".
I wonder where the quote "lies, damned lies, and statistics" comes from?Last edited by DelgonTheWise; Jun 09 2011 at 10:14 AM.

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Jun 09 2011 10:11 AM #44
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Jun 09 2011 10:11 AM #45
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Jun 09 2011 11:15 AM #46
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
Each roll is an independent event. So, the first roll is 62%. The last roll is 62%. Over time, you will win out. Even 100 rolls won't bear out a 6 of 10 result every time. 7 rolls can and will result in failure from time to time.
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Jun 09 2011 11:18 AM #47
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
Just one of those unlucky moments, I had one recently, had a slightly higher chance of 72% and failed to crit four times in a row. I was rather annoyed, but that's just life. Take it on the chin and try not to dwell on those failed attempts, you may find next time you're crafting the dice will roll in your favour and you'll have crit after crit instead.
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Jun 09 2011 11:28 AM #48
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
Random stuff sucks, but every time I've paid attention over a decent sample size (50+ or so), the crit rate has worked out to be about correct.
::: The Waywatchers of Cardolan : The Palantiri :::
Balgr Snowmantle: Curmudgeon :.Saladoc Willowleaf: Stick-in-the-mud
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Austreven.of Cobalt (Bismarck)
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Jun 09 2011 11:28 AM #49
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
This has been a public harassment announcement®
Courtesy of The Ministry of Creative Anarchy - Public Harassment Office

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Jun 09 2011 12:13 PM #50
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
It all evens out. Set up the experiment again and see if you do not get 4 of 7 crits with a 62% chance of success. My 6/7 with 58% chance (which I have noted more than once) evens out your bad run.
Just remember, NO computer RNG is precisely random. The randomness of the RNG takes hundreds of thousands (if not more) samples to approach the programmed parameters.
People only remember the bad runs especially (or good runs). The forget about the thousands of times things did not appear out of normal. To cherry-pick a bad experience and apply statistics to it is poor science.Last edited by Dotlbeme; Jun 09 2011 at 12:19 PM.
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Jun 09 2011 12:18 PM #51
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Jun 09 2011 12:21 PM #52
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
I missed an 82% crit chance 13 times in a row once. Calculate them odds.
A year later I hit two tier-9 relic crits in a row. Started with two tier-8 relics, ended up with 5 tier 9s.
It does even out. Look up "regression to the mean" for the statistical details.
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Jun 09 2011 12:33 PM #53
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Jun 09 2011 12:37 PM #54
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
It means that the wonkyness of the computer RNG will get close to what it is supposed to do given enough samples. In the short run you may see anomalies that are not within the bounds of the distribution's parameters (mean and variance). The variance in the short run, may allow for 6/7 fails more often than is supposed to happen with a uniform distribution (62% success, variance=.62*.38), hence an upset player.
I stand by the 'notice' factor. You really only notice what you think is a breakdown in the RNG, you never notice other times, so any analysis of the 'noticed' runs is not exactly statistical.
Oh, and 'The RNG hates me!" IS a legitimate observation. It probably does
Last edited by Dotlbeme; Jun 09 2011 at 12:43 PM.
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Jun 09 2011 12:40 PM #55
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
Random number generators work AT RANDOM. Odds are that if you flip a coin 100 times, you'll get 50 heads and 50 tails. But the fact that you got a head last time *has no influence* on what you're going to get this time. You had bad luck, but the RNG isn't broken. It is Working As Intended.
Eruanne - Shards of Narsil - Elendilmir
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Jun 09 2011 12:40 PM #56
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Jun 09 2011 12:41 PM #57
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
My point is that over the short haul you'd see the same variance issues with a truly random series of numbers. A modern pseudo-RNG is for the most part indistinguishable from truly random by any analysis I (and probably you) could do.
I agree on the notice thing, as said up thread. Folks notice and post about anomalies, don't notice and don't post about things being about what is expected...
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Jun 09 2011 12:45 PM #58
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
Meh, I've seen some things not add up right. While it makes sense to understand the numbers, the systems themselves can have errors. I find that some things do crit more. Polishing gems on my tinker seems to have between a 30 and 40% crit rate even with just 25% tools. I have gone 0 for 10 with an 83% chance to crit on fishing poles. I also once caught 10 point fish in a row (back when you had to catch a specific fish to level up). 10 casts, 10 points, proficiency maxed for the day
And, yes, I posted about it (later purged), was considered probably lucky because I didn't stand around and cast another 10,000 times to bring real data.
IMHO, the RNG doesn't belong in crafting. It takes great pain and effort to just get a chance at something. I'm thinking the books and craft drops should increase the item quality and not the chance of the item itself.
I wonder if something like this would work better... it would certainly raise the desire for tools, scrolls, books, etc...
normal cloak - +10 ICPR
normal cloak with +5 mastery - +15 ICPR
normal cloak with +20 tools and mastery - +35 ICPR
normal cloak with +45 item and + 25 tools and mastery - +80 ICPR
normal cloak with +45 item and + 25 tools and mastery and +13 scroll - +93 ICPR.
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Jun 09 2011 01:27 PM #59
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
My post was just solely in reference to the fact, that someone who has played the game for four years had spent about ~500 silver coins to make some armor and was so upset that they didn't crit in 7 chances that they came to the forums to voice their frustration.
I could understand if you just spent 100 Lothlorien Branches and 7 Mithril Flakes with a 62% chance why you would be slightly upset and may be upset enough to warrant making a whole post about how much it upsets you.
That's all I was saying. The horse has been beat to death, and the RNG is just that, a RNG. It's not broken, there's not a secret to it, doing the /backflip emote before you craft doesn't secretly add to your percent. It's random. Knowing that, I only saw the need to point out the above.
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Jun 09 2011 01:34 PM #60
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
Palantir | Everything Else
75 Fourohfour | 75 Artemedis | 60 Whiskeytango Foxtrot | 50 Mistah Boombastic | 56 Appetizer | 25 Aggromi 61 Onepointtwentyone Gigawatts | 15 Imnota | 15 Scottee
"Cows go 'Moo', Dogs go 'Woof' and MMO players go 'PvP is unbalanced'" - Yahtze
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Jun 09 2011 01:59 PM #61
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
The chances of getting 7 failures in a row is 0.11% only if you do exactly 7 craft attempts. If you do 100 attempts, the chances of getting 7 in a row is far, far more than 0.11%. Even better, if you accumulate all the random things you do each day there are bound to be certain things that appear unlikely. "Oh wow, exactly 2 people got off of the bus at the last 5 stops, what are the chances! Amazing!"
A common error people make when trying to simulate a random string of 100 coin flips is not putting in enough streaks.
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Jun 09 2011 02:15 PM #62
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
From one who is taking STAT 411 right now in summer term.. you have pretty much ensured that I will fail miserably...

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Jun 09 2011 02:26 PM #63
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
Which means that if you make 100 items, 38 of them will fail (give or take). Increase that number to 1000, you get closer to the 38% failure.
So if you try to crit something at 50% 15 times, you would think that at least one would crit. I think that the % is made up as I can craft less desirable items 20 times and receive crits more often than if I crafted some better item 20 times.
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Jun 09 2011 02:29 PM #64
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
I'm pretty sure that having a vendor window(to buy needed crafting items) open while you are crafting affects your crit chances. I'm not saying it negates it completly, but it sure lowers it a lot; possibly to just 5%
I crafted 30 shields with a 17% chance to crit; None were a crit.
Another time I crafted 25 tools with over a 60% chance to crit and only 1 was a crit.
I did it twice, by mistake. I have since learned.
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Jun 09 2011 03:31 PM #65
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
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Jun 09 2011 03:47 PM #66
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
IS that an example of the RNG equalling out though? Or is it the RNG getting stuck repeating the same result and not tripping over a new one? Another example of the RNG drops not working right, was when a regular non-special enemy dropped two Armor of the North-Drake's for me...
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Jun 09 2011 04:11 PM #67
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance

~.~ Real LOTRO PvP happens on the AH. ~.~
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Jun 09 2011 04:16 PM #68
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
I once hit one-shot crits 13 times in a row, the last two with out crit ingredient or scroll since I had run out. However I didn't feel the need to start a thread pointing to Turbine's lack of ability to implement a random number generator in their code. Interesting, isn't it?
75 LM(main), 75 Burg, 67 Cpt, 74 Hunt, 73 Grd, 65 RK, 60 Champ
SMK - Jeweller, Woodworker, Tailor, Scholar, Cook; SM - Metalsmith, Farmer, Weaponsmith
95% of all posts can be answered with the following:
"Blah, blah, blah, blah, blah. Whatever, dude."
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Jun 10 2011 08:33 AM #69
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
Nobody has mentioned the single most important factor, which is whether the OP was wearing the horseshoe when crafting. As we all know, it has an absolutely massive in game effect on probabilities.

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Jun 10 2011 09:57 AM #70
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Jun 10 2011 10:11 AM #71
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Jul 14 2011 06:11 PM #72
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Jul 25 2011 12:47 PM #73
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
One streak that's in no jeopardy...any time someone is unhappy about the game and posts to vent their frustration, there will always be a large group of people waiting to pile on with "The problem is you/everything is WAI/stop whining and shut up" replies.
solien
armor plated since SoA ά 3
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Jul 25 2011 03:25 PM #74
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
Great math, improperly and incompletely applied.
You conclusion should have been "the conclusion to be drawn from the OP's results is that FOR THIS SAMPLE, the crit chance was less than the indicated 62%".
Put another way, I'd be more concerned about Turbine's PRNG if every sample of 7 events had a perfect distribution. THAT would be much more indicative of improper operation than the OP's case.The forums are not an accurate representation of the thoughts and feelings of the whole player base. Those who like a particular feature are in the game enjoying that feature. Those who don't like it log out to mention it on the forums. It is a relevant but biased source of feedback, and any claims of community desire should take this fact into account.
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Jul 25 2011 03:27 PM #75
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
The forums are not an accurate representation of the thoughts and feelings of the whole player base. Those who like a particular feature are in the game enjoying that feature. Those who don't like it log out to mention it on the forums. It is a relevant but biased source of feedback, and any claims of community desire should take this fact into account.
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Jul 25 2011 03:50 PM #76
Re: 7 failures in a row at 62% success crafting == 11/hundreths of a percent chance
Burned through 25 crit ingredients the other day and critted 10 times (70% crit chance). 40% actual is pretty bleh for 25 attempts. Luckily I was giving the stuff away, otherwise, this can only happen so many times before you start getting accused of thieving mats when crafting for others :/
I'm much more of a fan of increased crit % turning into increased gear or something that can be a little more dependent. But its only a minor frustration.
But I'm still a fan of the feast or famine theory with a twist of the broken dice theory. Mostly because that's what I see from my seat. Too many instances with 40 to 50 items dropping for 6 players to split and I leave with nothing but a broken club because I looted a corpse. I do win stuff... but I don't ever win 1/6th or 1/12th respectively, and I rarely reach crafting percentages unless I craft small and crit early. I also understand that because others get better rolls, its very easy to assume everyone else is bringing fixed vision to the discussion.
If I had to choose between better housing and better dice... I'd go with housing.
If I had to choose between better dice and constant character revamps that change things that seem to be working ok... I'd want a new set of dice.
I wish I had the foresight to have turned on my combat log to submit some numbers to Turbine. I was deeding the other day. Worms 20 levels below me. Full red traited with Mini and crit legacies in WS. I easily cast Piercing cry 400 times. Not only did it not crit 1 time in over 400 casts but it only ever hit for 2 different numbers. That is quite odd considering the range of the base skill plus the added range of both crit and devastate. I stand by my claim that at least my toon (because that is the only one I can see the numbers on) periodically saves a roll for a bit before re-rolling.
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