This is simply a proposal on a new challenge skill, who knows if it will even get read by a dev but I will put it out there anyways...
Defiant Challenge.
Move Defiant Challenge down to a Normal Gambit Skill Get rid of the Additional Threat Gain and Damage reflect.
Add: Defiant Challenge Forces 3 Enemies to Force Attack the Warden.
Legendary Trait to Replace Defiant Challenge.
Challenge The Darkness: Add 2 Targets to the Already 3 provided by Defiant Challenge For a Total of 5, Add a 50-100 Light Dot for 10s to the targets affected by Challenge the Darkness for additional Threat Gain. The Gambit Rotation will continue to be the same. (F) (S) (F) (S) (F).
We Already have a Trait to assist with the resistance to our 1 Taunt, No addition Resistance is needed I do not believe.
This is simply a proposal on a new challenge skill, who knows if it will even get read by a dev but I will put it out there anyways...
Defiant Challenge.
Move Defiant Challenge down to a Normal Gambit Skill Get rid of the Additional Threat Gain and Damage reflect.
Add: Defiant Challenge Forces 3 Enemies to Force Attack the Warden.
Legendary Trait to Replace Defiant Challenge.
Challenge The Darkness: Add 2 Targets to the Already 3 provided by Defiant Challenge For a Total of 5, Add a 50-100 Light Dot for 10s to the targets affected by Challenge the Darkness for additional Threat Gain. The Gambit Rotation will continue to be the same. (F) (S) (F) (S) (F).
We Already have a Trait to assist with the resistance to our 1 Taunt, No addition Resistance is needed I do not believe.
I think I actually prefer Defiant Challenge the way it is.
And it's not a bad skill, it doesn't really need any changes imo, beyond the simple fact that the animation is too dang long. If the force taunt began when the animation began that would be a fix, or if the animation was about 50% faster that would be nice.
Ghost Bear see problem. Nice peoples looking at Horse mouth. Ghost bear look at Horse belly. Horse make good snack!
I think I actually prefer Defiant Challenge the way it is.
And it's not a bad skill, it doesn't really need any changes imo, beyond the simple fact that the animation is too dang long. If the force taunt began when the animation began that would be a fix, or if the animation was about 50% faster that would be nice.
My main problem. I force taunt to save some friendly NPC from getting whacked, and by the time the animation's done, Lorniel's dead again.
Defiant challenge is probably the worst skill/legendary ever.
I haven't traited it in years. With WotW possibly becoming be all to end all for mastery's your cap stone and either GMWT or JoDF is a better choice. While If your tanking and not needing to AoE, go GMWT. If not tanking and AoEing go JoDF.
If your having problems picking up aggro normally, I'd say its normally 1 of 3 factors. 1. your not leeching/threat generating enough, 2. the champion needs to ebbing ire you, 3. the guardian won't stop AoE snap aggro'ing.
Typically I would think it's 2 or 3. Once the Champ builds some threat, and drops EI on you and your leeching/TGing you should be good and can open up with some BPE type and/or DPS stuff.
if none of that is working try using mastery's (if not already). Not only are they more power efficient, they will allow you to build a gambit twice as fast or faster.
Arrival <Guardians of the Dagorlad> - Retired
Warden on the Landroval Server
"I kill these kids like an abortion then go sport fishin"
Honestly I can't think of a reason why a challenge skill would be even necessary. If you're group can't survive a few seconds for the ToTs to get rolling there is something seriously wrong. There's just no point for a challenge skill. I can't think of one. Snap aggro is so unecessary. The only reason why Guards have it is because they depend on the agro to build threat. Wardens don't. Spam WC a few times and you have agro.
it's useful for generating straight threat without damage the mobs. I used it quite a few times in gortheron so I wouldn't break cc. Also, you can use the animation to your advantage a little bit by starting it near a mob and running away, when the animation is over you'll be like 15-20 meters away when the mob(s) start chasing and you won't get hit. Great for aggro ping-pong like that.