Same guys doing the same stuff... on video too! The "Ocean sickness" did not affect the playstyle on our server then?
Some good fights when they didn't run away or a warg popped to gank you.
Why, he used his skillset and won. Shame on the devs for not freepifying the skill to Nearly Dying Rage.
No different to the freeps I see suiciding off cliffs or into one shotters to deny infamy. Meh, kinda funny.
I wouldn't mind that much, if he would use it againt a freep zerg, but since it was a fair duel (until the warg have joined), it was pretty lame from him to deny inf in that way, so we can't really say that he "won" this fight.
Does any other hunter have a problem when going 1v1 that their induction skills don't fire after induction even though they are clearly facing a mob? Is it a lag problem? I run around with 130ish ms latency. It absolutely ruins 1v1 in the ettens for me since quite a while now.
The other thing is the few wargs that are not out there to go 3+v1 hipsing during a 1v1, I think I'll just quit trying to go 1v1, even though it used to be really nice back in the day when people had common sense. OH well! I wasn't any good at it anyway
Last edited by Vindrayeth; Jun 20 2011 at 12:55 PM.
Does any other hunter have a problem when going 1v1 that their induction skills don't fire after induction even though they are clearly facing a mob? Is it a lag problem? I run around with 130ish ms latency. It absolutely ruins 1v1 in the ettens for me since quite a while now.
The other thing is the few wargs that are not out there to go 3+v1 hipsing during a 1v1, I think I'll just quit trying to go 1v1, even though it used to be really nice back in the day when people had common sense. OH well! I wasn't any good at it anyway
Bet that you're talking about skill lag during which you are not capable to press any skill? It happens to me pretty often, but not only on a hunter and basically all you can do is to relog to get rid of it. Also tracking bug, both on creep and freep I found really annoying when everytime "General Error" pops up before any track attempt. To repair it either I have to relog or jump in and jump out of combat :S.
Thing is to avoid the crowded places and usual routes, if you're willing to survive long enough away from the zerg. Also always changing location after killing every single creep is a must to be uncatched and unseen and that makes your hunt more succesful.
Also tracking bug, both on creep and freep I found really annoying when everytime "General Error" pops up before any track attempt. To repair it either I have to relog or jump in and jump out of combat :S.
I think they repair it with patch1 cuz, I was yesterday tracking about 3 hours and no General error appears.
Bet that you're talking about skill lag during which you are not capable to press any skill? It happens to me pretty often, but not only on a hunter and basically all you can do is to relog to get rid of it.
Yeah this is definitely part of the problem! Really lame - it's like I know I could be doing better but I just stand there looking pretty and dying. ¬_¬ But also when I am turning my character around (with mouse) to face a creep, and I see him facing it when the induction is finished, quite often the arrows won't fire and no dps is done! Nothing happens! Then I have to do the skill again. So I think maybe it's because of lag (eg on my screen I see my character facing the creep, but he is actually a bit further to the side or behind me or something, so that the skill doesn't fire). I should probably check if I get the 'facing target' message now that I think about it (haven't checked that yet!).
Does any other hunter have a problem when going 1v1 that their induction skills don't fire after induction even though they are clearly facing a mob? Is it a lag problem? I run around with 130ish ms latency. It absolutely ruins 1v1 in the ettens for me since quite a while now.
The other thing is the few wargs that are not out there to go 3+v1 hipsing during a 1v1, I think I'll just quit trying to go 1v1, even though it used to be really nice back in the day when people had common sense. OH well! I wasn't any good at it anyway
Don't think there is a problem with Wargs using disappear solo unless it is an organised 1v1. I can't remember the last time I lost solo to a Hunter on my Warg though - or even needed to use Disappear for another Pounce stun.
I have had induction issues on my spider in 1v1s. Also having issues trying to time my Reaver attacks during charge. The extra lag doesn't sound like a lot on paper but it certainly makes a difference for some classes in practice.
Nah I don't have a problem with it, you're right, and I would do the same. Just that it's a slap in the face for my hunter, because I tend to lose most warg solo fights.
the is no purpose to it, i was more curious how low you could go. Took alot longer than i thought it would hence the lots of suicides ive done recently. But knowing creeps dont get anything for killing me is kinda funny
And yea im planning to keep on healing, i dont like minstrel as a DPS character - its much more fun to keep someone alive when loads of creeps are beating on them than screaming at them from range as minstrel imo. Though playing as a champ runs it close!
LOL raxi Hahaha... Rly He's doing his job and you wanne ban one of the only healing Minstrel's of snowbourn...
Whats the problem here i dont see the point of it ! It actuly inspires me to play like him on celwin now, I still use a ballad and Pc but i think i wont anylonger seeing it pisses ppl off that much... 0 rating is the goal i think...
Whats the problem here i dont see the point of it ! It actuly inspires me to play like him on celwin now, I still use a ballad and Pc but i think i wont anylonger seeing it pisses ppl off that much... 0 rating is the goal i think...
I hope you get banned for that.
Anyways, I actually find minstrel healing quite bad for action, many times it will just run out to be freep farming or just really boring action. You can all complain about defilers healing people, but you have to remember than freep dps in burst mainly, and defiler heals are HoTs which means you can outdps them easly even with 2 freep classes, while creep dps is DoTs which can be nageted easly with minstrels healing.
When creeps have upper hand, fine heal as much as you want, but when there is freep farming I really find this kind of spam healing quite lame.
When creeps have upper hand, fine heal as much as you want, but when there is freep farming I really find this kind of spam healing quite lame.
Yesterday I saw a Reaver and a Defiler, along about 40 creeps, at and around blue Lug GY. It was fine, they were just ''watching'' or the Defiler was only DPSing...
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Beer!
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Yesterday I saw a Reaver and a Defiler, along about 40 creeps, at and around blue Lug GY. It was fine, they were just ''watching'' or the Defiler was only DPSing...
Wow great.
Was an opinion.
Enelos - Hunter - R5
Enedel - Burglar - R4
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So the problem is that u gain nothing from killing him. Out of ALL the freeps u can kill and get inf u have a prob on this. This particular mins must be banned cause he plays his class right and cause he doesnt give inf cause he dies a lot. Makes sense.
It's not the size of your uberness that matters. It's the way you use it.
So in the cases of imbalance its ok for dps classes to do what they do best but not the healing classes? A bit of a double standard, no?
Defilers have allways healed and now a freep do it and creeps start to complain. Same with all burglars. It used to be the freeps that complained about the wargs now it's the other way around and the creeps that complain about all burglars.
I can't say I'm a fan of the spam healing. Most of the times it ruins open fights as 1vs1 or 2vs2 etc etc. It's one thing if you get killed by dps classes atleast you have a small chance to kill the target you started the fight with before you end up dead. But if you are outnumbered and you have a spam healing class against you then you are more or less screwed.