Thema: Skirmish Personal Skills
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May 24 2011 10:47 PM #1
Skirmish Personal Skills
What are the best Personal Skills to take for increasing my DPS in Solo Skimirshes? I've got Lead The Way right now, and a second slot just opened up. I see that even my Fist Gambits are Melee Skills, so should I take the obvious Battle-Master? Or am I missing something?
My Soldier is an Archer, if that makes a difference.
Any thoughts and reasoning are welcome!
."There are many powers in the world, for good and for evil. Some are greater than I am. Against some I have not yet been measured. But my time is coming. "
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May 25 2011 02:27 AM #2
Re: Skirmish Personal Skills
First, Melee Offense to boost all your damage. Then, Melee Critical to boost your chance to crit. The last should probably be Avoidance Penetration so your hits are evaded less. Armor Penetration, I dont think is worth it - the bonus you get seems totally miniscule. Those are the only skills that boost your DPS in any way.
Likewise, give your Archer ranged offense, ranged crit, and avoidance penetration for his skills. You want to cap out DPS for you both, running that setup - which is what I run on my warden too
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May 25 2011 11:52 PM #3
Re: Skirmish Personal Skills
Thanks, droid!
"There are many powers in the world, for good and for evil. Some are greater than I am. Against some I have not yet been measured. But my time is coming. "
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May 26 2011 01:28 AM #4
Re: Skirmish Personal Skills
Well what I learned is a bit more dependent on you being closer to level cap where you can stack more percentage based damage bonuses.
Avoidance Penetration: like melee crit rating in that it makes your dps float at a higher level but is more spontaneous in effect. Best increase of damage as it makes you more consistent.
Armor Penetration: like melee offense in that it increases the amount of damage you do. Not so good with non common damage.
Melee Critical Rating: like avoidance penetration in that it makes your dps float at a higher level but is more spontaneous in effect. Not so good if you are approaching the 15% cap.
Melee Offense: like armor penetration in that it increases the amount of damage you do. However, the more percentage based bonuses you stack the lower the overall damage returns you receive. Assuming you have 15% melee offense and three different 5% melee damage from other sources and 100 unmodified damage rather than stacking in a multiplicative fashin eg: 100*1.15*1.05*1.05*1.05=133.13 (your base damage adding the damage bonuses as percentiles in order) they stack in an additive fashion: 100+15+5+5+5=130 (you add the percentages together and then apply it to the base damage (the percentages are added up first before being applied to base damage so 15+5+5+5=30 and then 30%100=30 so 100+30=130)).
Actual quote from the guide that I learned this from (it was originally made for Guardians but Wardens at a higher level can stack almost as much/more percentage based damage increases that are outside melee offense. I made some edits to it so that it is more accurate and is easier to peruse. Feel free to replace Overpower with Spear Traited [Wardens can get 25% passive non melee offense melee damage from traits, stances, and legendaries for spear gambits and 35% with the Warden's Triumph buff up]).
Take whatever I have up here with a grain of salt since it's up to you how you play."A smart man knows what to say, a wise man knows when to say it, and a clever man knows when to say someone else said it"

Mikas: Capstrel; 65 Rank 3
Nericlak: Indy Warden 65
Kylwev: Spider; Rank 6
Kylrev: Reaver; Rank 4
Sakim: Warleader; Rank 4 (Elendilmir)
+1 Cooky GET!!!!!
+1 XL Plate-O-Cookies GET!!!
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May 26 2011 08:50 PM #5
Re: Skirmish Personal Skills
That's food for thought, Mikas; thanks!
At 52 I don't think I'm anywhere near 25% melee offense so I need to look into those sources as they become available.
."There are many powers in the world, for good and for evil. Some are greater than I am. Against some I have not yet been measured. But my time is coming. "
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May 26 2011 09:28 PM #6
Re: Skirmish Personal Skills
The only percentile-based offenses Wardens get is WT (10%, timed) and Recklessness/WotW (5%). No way we can stack up to 30% offense, more's the pity

I'd have to disagree with that quoted post from Jaunt. First off, the -armor rating from the personal trait is really small even when maxed. You get more bonus from melee offense than they get a penalty from -armor, so its not 50% vs 50% like in that example.
And you're probably not doing common damage anyway, which means that enemy mitigation is not that good to begin with. Going from 75% to 70% mitigation on an enemy may give you a net gain of 1.16x, but going from 15% to 10% (still a 5% shift) only gives you a gain of 1.06x, there's diminishing returns, whereas melee offense is a flat boost all the time.
Basically, vs high-armor opponents and you have lots of +%damage, -armor becomes better. Vs low-armor opponents, with less +%damage, melee offense becomes better. The latter is usually what you run into during skirmishes.
This is the same argument, for you old D2 fans, of %PDR vs iPDR, ported to LOTRO
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May 26 2011 11:15 PM #7
Re: Skirmish Personal Skills
That's why I said spear gambits and closer to level cap.
Veteran: 5% spear gambit damage
Way of the Spear: 5% melee damage
Red trait line bonus (forget which one): 5% spear gambit damage
GMWT: 5% melee damage
Recklessness: 5% melee damage
Warden's Triumph: 10% melee damage
5+5+5+5+5+10=35 before melee offense
though I wish it was multiplicative or that weapon speed wasn't normalized (darn you turbine!)
The great thing about LOTRO is that the only certain stat with built in diminishing returns is fate->icpr. Everything else is a linear increase which meant that I had to prune a bunch of Jaunt's arguments about diminishing and increasing returns.
You're probably right about the melee offense boost being better but at endgame it's not unreasonable to hit the MOff cap with the new relics whereas the armor penetration should never have that issue since it shouldn't reduce an on level mob's mitigation to 0. I already mentioned the fact that noncommon damage doesn't work well with it though I will present the counter argument that it should offer better returns when dealing with a creature type that takes reduced damage from a specific type (pretty sure its a niche case though)."A smart man knows what to say, a wise man knows when to say it, and a clever man knows when to say someone else said it"

Mikas: Capstrel; 65 Rank 3
Nericlak: Indy Warden 65
Kylwev: Spider; Rank 6
Kylrev: Reaver; Rank 4
Sakim: Warleader; Rank 4 (Elendilmir)
+1 Cooky GET!!!!!
+1 XL Plate-O-Cookies GET!!!






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