I've played the free week, and really enjoyed it. Not signed up yet, mainly for lack of playing time reasons right now. Some of the more thoughtful comments recently tho I can relate to. I don't know how much longevity it would have for me atm. In my mind tho, these things would make me sign up asap, and likely to be there for years:
a) Lifetime account (not gonna happen tho)
b) A proper space game, something like swg did with jump to lightspeed, or the X series, etc
c) The addition of more varied and open terrain areas, allowing a more dynamic interaction with the environment (this could be additional planets, the existing ones are beautifully done, and the stories in them excellent - I don't want to replace that)
d) More variety in playstyles - it really is a combat-centric game. Nothing wrong with that, but having more options is rarely a bad thing.
obviously, none of this is likely to happen in the short term, and it's debatable whether it would ever happen - hence why I suspect it'll be a game I play for 6months or so, then move on.
Oddly enough, anyone here talking about TOR in its infancy and comparing it to the LOTRO of today, I am guessing, would have most likely panned LOTRO when it first came out in 2007. The LOTRO of today is a cakewalk compared to what it used to be five years ago. We had to walk uphill to the peak of Weathertop both ways...in the snow! And we didn't have "conveniences" back then either.
Oddly enough, anyone here talking about TOR in its infancy and comparing it to the LOTRO of today, I am guessing, would have most likely panned LOTRO when it first came out in 2007. The LOTRO of today is a cakewalk compared to what it used to be five years ago. We had to walk uphill to the peak of Weathertop both ways...in the snow! And we didn't have "conveniences" back then either.
I think the main complaint people have here is how linear and restrictive the environments are. LOTRO never was like that. Unless TOR completely scraps their terrain maps and starts over from scratch, that problem is there for the life of the game.
Snark all you want. TOR is a fun game but it's never going to be the special snowflake they said it would be.
I think the game continues to be fun personally. I think that two years into its run, it will be vastly improved.
But......
Net subscriber numbers may not have dropped, but the number that are trying and leaving, or that were there for launch and that have left, clearly are increasing. They can say, honestly, that they haven't seen a decline in subscribers because so many new players are still entering the game. That doesn't mean they aren't seeing the normal post-MMORPG launch issue of sharply dropping post-launch subs.
I figured about four to six months into the game, my guild there would start to see recruits coming from start-up guilds that never got started, and others that dried-up and died. Since patch 1.2 I'm seeing that increase daily. In fact it is now the most common thing people cite as looking for a new guild when asked in our new member survey (application.) Thus, we are starting to reap the remains of the day.
I can't entirely blame them for ramping new servers into action, ahead of launch, but they clearly went way too far. They never did do a true open beta, and there we have an example of why that wasn't a good idea. Iterative development can be a powerful tool, and it is how they do it there. However, they choose to go with limited numbers, choose to draw statistical samples from it.
Their testing/QA approach was simply and fatally flawed. They choose to limit numbers of testers, didn't allow people to really play and dwell high up in the levels. Because they did stick to an Agile development model, they just did tiny little tests, not truly full and long-term tests. Then they fell back to fix issues and move forward in their next iteration. In doing so, they created a massive blind-spot of their own making. They simply did not provide people enough time to hammer the "endgame" or PvP aspects. Net result was that Illum launched and was utterly broken, as well as full of flaming exploits. There wasn't and isn't enough "endgame" activities outside of PvP to keep anybody busy. They are now bogged down in burning development time attempting to fix the basic game.
They do need to merge servers, sooner than later. They have maybe twice as many as needed now, they've greatly improved capacity of individual servers, clearly the rush of players isn't going to break records nor reach WoW levels ever. And yes, people are starting to kvetch on the PvP servers and especially the second wave of servers, about population. Of course, we went on a RP-PvE server so I'm laughing my rear off presently. There are still plenty of people on Lord Adraas.
What won't change are more basic truths. MMORPGs are basically what they have been and will be. Bottom mashing, grind and gather quests, etc.
Hardcore players were going to be bitter and unhappy, and they have been. People who obsess about needing "innovation" the likes of which the entire genre has NEVER demonstrated in any single game in history, were going to be unhappy, and they are.
As for other games, WoW, etc. I think 2012 and 2013 will be when we see the "healthy" and "successful" subscription range pegged between 250,000 and 2 million. WoW will be pegged as a fluke, which will also continue to decline below 9 million subs by the lose of the year. SWTOR will be a long-term player in the genre, but will not prove the vanguard of a new generation of games like it.
Hardcore players were going to be bitter and unhappy, and they have been. People who obsess about needing "innovation" the likes of which the entire genre has NEVER demonstrated in any single game in history, were going to be unhappy, and they are.
.
I wish that people understood this. I have seen this mentality in every new MMO since Everquest was hailed as innovating after Ultima Online in the late 90s. Heck, since I started playing LOTRO every new MMO was hailed as the innovation they were looking for. Age of Conan, Rift, Warhammer, SWTOR, and now Guild Wars 2.
I wonder what the next "innovative" MMO will come around the corner.
Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Civ II rules after all these years......
I wonder what the next "innovative" MMO will come around the corner.
That is really good question. It will not be a traditonal MMORPG like EQ, DAOC, SWTOR, LOTRO, WOW. They are variants of the same theme with cosmetic changes. Whatever this innovation is - we will not recognize when it arrives. It will appear - probably as fairly low budget game by some unknown company.
A lot of people will say it is not a MMORPG - make fun of it. Sort of ignore it. It will grow on us. Kind of like those of us that played Zork text based game did that were single player grew into online text based games. Grew into the games that came before UO and EQ that nobody really remembers. I have to look it up.
I remember the Zork, Adventure with the cave, the simple star trek games where Klingon ship was a K - there is gap in memory. There is Ultima Online.
Hopefully, I will live long to see what comes after UO family of games.
Unless stated otherwise, all content in this post is My Personal Opinion.
the next mmo should be a gothic world where you play Vampires, Lycan, or Monster hunters. A massive world with a dark and diverse storylines, with each side vying for control, that has PvE and PvP. i think this would work if the right company created it.
the next mmo should be a gothic world where you play Vampires, Lycan, or Monster hunters. A massive world with a dark and diverse storylines, with each side vying for control, that has PvE and PvP. i think this would work if the right company created it.
That is really good question. It will not be a traditonal MMORPG like EQ, DAOC, SWTOR, LOTRO, WOW. They are variants of the same theme with cosmetic changes. Whatever this innovation is - we will not recognize when it arrives. It will appear - probably as fairly low budget game by some unknown company.
A lot of people will say it is not a MMORPG - make fun of it. Sort of ignore it. It will grow on us. Kind of like those of us that played Zork text based game did that were single player grew into online text based games. Grew into the games that came before UO and EQ that nobody really remembers. I have to look it up.
I remember the Zork, Adventure with the cave, the simple star trek games where Klingon ship was a K - there is gap in memory. There is Ultima Online.
Hopefully, I will live long to see what comes after UO family of games.
It's going to have to be player run, I think. Even down to the balance and textures. Like a Creation Kit for online games. The reason I say this is because innovation will have to come from outside the stagnant corporate game world. Unfortunately, most small shop game companies do not have the resources to run an MMO. If you were to hand over the design keys to players around the world, and gave them access to server load to run on...
We'd see a TON of junk...
But one or two really smart new variants would pop up.
Unfortunately, I think fantasy might be a dead genre. Everything's been done to death.
Unfortunately, I think fantasy might be a dead genre. Everything's been done to death.
I have to agree with this.
I have been itching for a good sci fi MMO and the only two that ever kept my interest was the defunct Earth and Beyond and old school Star Wars Galaxies. SWTOR is good but im gonna wait and come back in a year to give them time to get the wrinkles ironed out.
I would love an MMO version of Freespace!
Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Civ II rules after all these years......
I have been itching for a good sci fi MMO and the only two that ever kept my interest was the defunct Earth and Beyond and old school Star Wars Galaxies. SWTOR is good but im gonna wait and come back in a year to give them time to get the wrinkles ironed out.
I would love an MMO version of Freespace!
A lot of people would.
I think to make a really good sci-fi game, it would have to be something a bit off the radar, storywise.
Dune.
Space 1999.
Buck Rogers.
Flash Gordon.
Something with a rich background, but not main stream enough to sink it with overhyped expectations.
... the simple star trek games where Klingon ship was a K ...
Ever play the original "Moria"?
http://en.wikipedia.org/wiki/Moria_(video_game)
You were the @ sign. Town was level 0, and you had to buy food, a pick axe, a torch, and a few basic things before venturing into dungeon level 1.
Every level was auto randomly generated with random creatures.
One shots were common (especially form an offf-screen monster).
Dead was dead (unless you knew how to cheat).
The goal was to get to dungeon level 50 and kill the Balrog.
I played this game and its descendants for YEARS, and I'm not sure if I legitimately managed a win without cheating.
Last edited by ShammWoww; Apr 26 2012 at 02:36 PM.
I think to make a really good sci-fi game, it would have to be something a bit off the radar, storywise.
Dune.
Space 1999.
Buck Rogers.
Flash Gordon.
Something with a rich background, but not main stream enough to sink it with overhyped expectations.
I have really been enjoying EVE Online despite the almost absurd learning curve. But had to point this out as I think a Dune (as in set in the universe and not strictly on Arrakis) would be very fun if it captured the political and economical intrigue. The vying for power would be fun and interesting but honestly without the IP from what I have seen EVE Online already offers that.
On that note A Song of Ice and Fire mmo that offered the intrigue would be an fantasy genre mmo that I could get behind.
I'm a fountain of blood
In the shape of a girl
BaalStorm, Sing Omega
http://en.wikipedia.org/wiki/Moria_(video_game)
You were the @ sign. Town was level 0, and you had to buy food, a pick axe, a torch, and a few basic things before venturing into dungeon level 1.
Every level was auto randomly generated with random creatures.
One shots were common (especially form an offf-screen monster).
Dead was dead (unless you knew how to cheat).
The goal was to get to dungeon level 50 and kill the Balrog.
I played this game and its descendants for YEARS, and I'm not sure if I legitimately managed a win without cheating.
My mind is numb just looking at that!
Life is not a journey to the grave with the intention of arriving safely in a well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Civ II rules after all these years......
I think next step is a world with dynamic story, weather and people in it literally living begins that you can choose to become one of them or to play RTS, third-person or holographic eventually even "getting in the skin of the main character and attacking other players in the enemy characters, actually playing Sauron or Legolas, or just an elven archer in Lorien shooting like a pro but you are immersed in the eyes of the character in full 3D environment.
Well that is the ultimate MMO I can dream off, literally if technology reaches that point and people still like LOTR.
Wow, after update 1.2 SWTOR is one of the best MMOs ever made.
Combat is great and challenging. Graphics are outstanding if compared to any other mmo.
Storytellling is briliant and easily surpasses MassEffect or DragonAge.
Having essentially two chars you need to gear and compelemt is awesome for playing.
Modbased items give a wide range of possible combinations.
It appeals to casual players but if you want you can always dig as deep as wou like into the sytem of polishing stats and micromanaging your char. And it really combines a casual and a hardcore approach in its character and skill system.
Good MMOs will always be like sw tor. But I am sad that swtor will maybe the last big real massive online game they made. Where mmo still means a massive unbrocken chunck of land mass that is so big that it really feels like a parallel universe.
Thats the real mmo feeling and you need space and room for this. And swtor is delivering this in its purest form.
I am feeling for the people who arent free enough in there minds to appreciate this or who ar so filled up with
gaming in general that they are unable to see something outstanding like this.
Player driven or created mmos will always suck because sandbox means nothing then lack of content.
And i cant devote my real life to fill a game with content for some devs who try to sell m e this as
the next big thing in mmos. Go play Mortal.Online if you dont believe that sandbox games suck.
EvE Online proves that those concepts of player driven games cant work.
EvEs market is controlled and resettet regular cause the economy doesnt work.
EvE says you are not bound and open to play what ever you like.
But In reality EvE is the most static game ever. Just start to play it.
You have NO choices, you will do the same as everyone else does, exact the same to stand a change.
And if you join a big company you are screwed anyway, they wil tel you what to skill what to use and
what to grind. Yeah, online communism and facism is great, and somewho exactly what the geeks want.
(shakes head)
EvE brings the company areound 66million dollars per year. But still EvE as a game concept is a failure.
Regular there are 25 -30k players online, max players online was 63k. A lot of players have multiple acoounts.
A lot of those accounts are just bot-applications who farm mats all days. This game isnt worrking at any corner.
A montly sub cost 15 euros!
Wow, after update 1.2 SWTOR is one of the best MMOs ever made
My older brother & nephew, most of their guild, & my "best MMO friend forever" have all cancelled their accounts & at this point have no intention of going back. All of them loved it until they hit the level cap & discovered there just wasn't enough there to keep them subscribed. Personally, I disliked almost every single moment I spent playing anything other than a Jedi Knight.
FWIW, EA/Activision/Bioware have acknowledged losing 400,000 subscriptions in the last quarter of FY2012. Put simply, at this point it's a fail MMO.
Fare you well ... let your life proceed by its own design
Nothing to tell ... let the words be yours, I'm done with mine.
My older brother & nephew, most of their guild, & my "best MMO friend forever" have all cancelled their accounts & at this point have no intention of going back. All of them loved it until they hit the level cap & discovered there just wasn't enough there to keep them subscribed. Personally, I disliked almost every single moment I spent playing anything other than a Jedi Knight.
FWIW, EA/Activision/Bioware have acknowledged losing 400,000 subscriptions in the last quarter of FY2012. Put simply, at this point it's a fail MMO.
I wouldn't say a fail MMO, an MMO with still currently 1.2 million subscribers doesn't exactly scream fail.
Give a guy a pound of gold...he'll complain about how heavy it is. Enmity of Forum Trolls: 106/5000Of the Egaads clan
I wouldn't say a fail MMO, an MMO with still currently 1.2 million subscribers doesn't exactly scream fail.
I'm sorry, I was less than clear: I didn't mean it's a "fail" MMO in terms of money or subscribers. An industry analyst described it as a "nice roleplaying game, but players are playing it through & moving on." All of the people I know who have cancelled & moved on have done so because the "end game" just isn't there, but they leveled incredibly quickly & then got bored.
I can't speculate as to why those 1.2 million subscribers are still there, but losing 400k in one quarter is brutal.
Fare you well ... let your life proceed by its own design
Nothing to tell ... let the words be yours, I'm done with mine.
been playing since 20dec and my only toon is at L47.
to me the game is still wonderful.
no lack of endgame content for me..lol
for me at least i wont be tired of the game until i have run a toon thru each class.
and since i alternate each day which game i log into im good to go.
still playing lotro 6 years in....no toons at the level cap...which is strange in a way as i have 6 at level cap back in soa..but since then only one and now none.
tor is a good game at its base and will remain so until/unless bioware stops listening.
their updates are often and include quality of life in addition to new content.
by the time we reach tor's 1 year anni it will have stabilized its population until then it will fluctuate as folks come and go.
tor is like lotro in that the IP is too popular to completely fail and fold.
it might flounder as lotro has done but like lotro it will just keep truckin' on.
Still loving SWTOR, it has completely taken over any significant LOTRO time. One 50 (valor 67) and a ton of alts. I still haven't touched any of the stories on the Imperial side. Still plenty of game for me there, I'm out when they get a store. LOTRO kind of burnt me out on that and the P2W practices.
Over a million users for a game that is profitable at 300k isn't anything to scoff at. Wonder what Turbine would do to get those levels of VIP Subs. If I thought LOTRO was a better game I'd play it instead of just logging in to pocket lottery winnings. I'm going to try GW2 out, it looks to be a contender to knock LOTRO even further back on the games I want to actively play.
Edit: Sweet negative rep you gave me on this post:
"It's nice that you still take time to trash LOTRO. Very mature."
To my knowledge that is supposed to be used for trolling, derogatory, harassment stuff against CoC. Not for sharing an opinion in an off-topic thread about another game. If it hurts when someone points out some flaws in your precious P2W game, I'm sorry.
Last edited by Mysterion; May 11 2012 at 03:16 PM.
From 2.4m sold copies to 1.2m players in few monthes? Actually it seems like a fail
Would you say the same when you compared the sales of Cataclysm to those currently still subscribed? The fact of the matter is simple, attrition over subscribers is a moot point as long as it doesn't reach the negative threshold to stay positive cash-flow. After-all, if loss of subscriber numbers meant that the game is a failure we'd be seeing a lot less old-school MMOs still running.
Give a guy a pound of gold...he'll complain about how heavy it is. Enmity of Forum Trolls: 106/5000Of the Egaads clan
1. Fail totally and never get off the ground.
2. Massively succeed and blow past 2 million subs, dictating massive spending to keep the momentum going.
3. Succeed moderately, and become "just another MMO."
It has taken the third path.
No, it is not a mega-hit, despite all else that is true. Strictly by the numbers however, it is a success, and the notable drop in subs isn't really out of line when compared to most MMORPGs over the last five years. Yet it was the astronomical hype and expectations that were not met, and in that, it is a fail. When the CEO of EA comes out, and says in plain, blunt terms, that "SWTOR is a top ten property for us, but definitely not a top five property," you clearly have unhappy executives, even if they are making money.
What has failed, what has been lost, never to return, was that window of chance, to really blow the doors open and sink their teeth deep into a massive player base. What is epic about the failure, is the magnitude of the lost opportunity it had. In less than 30 days, 25% of the player base simply left the game. Many more have massively cut-back on their in-game time. Many more have simply put the game on the shelf until the next truly major upgrade or expansion. But they do still have more than a million players, that isn't a trivial number for any MMO.
I think the game is decent enough to hold a pretty good core of players. I think they will bounce-back over the long-term. Or at least, they can bounce back and still grow. If they really do manage to get deep into adding content, game systems, endgame, and more, it'll do just fine.
Now lets broach this topic:
As I've long noted, Bioware leased the leading software, for F2P account/game functions, and baked all the hooks and systems into the game client more than two years ago. This same system is what drives the heart of the "collectors edition" and "security fob owner" restricted vender items in-game.
If the game dips much further, if their marketing doesn't manage to turn around the losses, does SWTOR wind-up Free to Play with a store next year?
Personally, I have felt SWTOR will, absolutely, without question, inevitably go F2P. Period. Not a matter of IF, but WHEN. My thought has been at least a year down the road, and I'd stick to that overall. Clearly though, I think that day is likely sooner now, rather than three or four or five years from now.
I was truly excited about SWTOR, being a huge Star Wars fan, but I quit within a month and half of play. It was kinda of like a Monet painting; awesome at a distance, but when you really get close and look, it's a big ole mess. It has always been my opinion that theme-park MMO's (among other game types) just aren't slated for long-term entertainment. You play through it, you put it on the shelf. I want some sand in my theme-park.
About the only thing I was (moderately) impressed with was the voice over work. However, after 20 or 30 quests, I can see how people would be tempted to skip through the dialogue. If nothing else, it served as an excellent time sink to slow leveling. I know they have 8 different class quests, some of which are pretty good (of the classes I played), but it isn't enough to make up for the 100 generic quests in between each class quest.
The world was intially beautiful... until you realize it's a linear, lifeless tunnel. No chairs, none of the world NPC's do or say anything, no semblance of real life at all. They made these huge cantinas that are just... there. Giant, really cool looking, cantinas that you can't do anything in. You can't buy drinks, you can't sit at a table, nothing.
Also. No chat bubbles!? Emotes that repeat until you cancel them!
I cant believe you played the same game. How could you miss evertything?
And how can you call Alderaan, Hoth or Tatooine a tunnel? Let me guess, you never reached those zones right?
And the voice overs never get old. In fact I always initially wait for the cutscene to start in other games I play, even if just a textbox is about to pop-up.
I f you cant apprecieate sw:tor as the mmo it is, you really want to dis-like it.
I wouldn't say a fail MMO, an MMO with still currently 1.2 million subscribers doesn't exactly scream fail.
There may be that many subs but most of them don't play. I join my bro and some real life friends on one of the most populated servers (The Swiftsure) and manyof the planets have 5-10 people on them. The game is fun but those sub numbers are pure fantasy.
I always thought a post apocalyptic sci-fi MMO would be fun. Mad Max Online or perhaps Fallout Online.
I also have always wished there was a Greek Mythology MMO. Trojan War Online anyone?
I always wanted to see a GTA MMO tbh, but alas, I guess I'll have to continue in cloud cookoo Perhaps more realisitcally I'd love to see a Mass Effect MMO. Sure I wasn't a big fan of the magic space kid but I loved 99% of the trilogy. Who knows, maybe Bioware will humour me one day
I cant believe you played the same game. How could you miss evertything?
And how can you call Alderaan, Hoth or Tatooine a tunnel? Let me guess, you never reached those zones right?
And the voice overs never get old. In fact I always initially wait for the cutscene to start in other games I play, even if just a textbox is about to pop-up.
I f you cant apprecieate sw:tor as the mmo it is, you really want to dis-like it.
Tat is a tunnel. They made a point to put up invisible walls on the desert just so people wouldn't be too tempted to go off the rails. The Star Wars fan in me still likes the game but it really does feel like you are led along through the worlds. I am at 48 on my sentinel and I have given up on all quests but the class ones. Cut-scenes for all quests is annoying and PVP warzones are an easier form of XP. I've gotten most of my XP from 40 to 48 from PVP. That's how annoying I find the cut-scenes. FOr the class quests I can see it but for everyone it;s just annoying and a waste of money.
I always wanted to see a GTA MMO tbh, but alas, I guess I'll have to continue in cloud cookoo Perhaps more realisitcally I'd love to see a Mass Effect MMO. Sure I wasn't a big fan of the magic space kid but I loved 99% of the trilogy. Who knows, maybe Bioware will humour me one day
Yes! GTA Online is another one I've dreamt of. The first xpac could be GTA Online: Revenge of the Hookers.
There may be that many subs but most of them don't play. I join my bro and some real life friends on one of the most populated servers (The Swiftsure) and manyof the planets have 5-10 people on them. The game is fun but those sub numbers are pure fantasy.
How many people do you run into when you are in Angmar or Forochel nowadays on Brandywine? Last time I went through Eregion I don't think I saw more than 2 other people my entire time through there. It was some nice questing not having other people mess up my good time.
SWTOR tells you how many are on the planet you are on so its easy to see, I also believe that is faction specific for dual faction planets. If LOTRO gave you counts when you were in a zone I'm sure we'd be surprised how low the number is as well for a mid level zone. Now if the fleet had 5-10 you're on a dead server.
How many people do you run into when you are in Angmar or Forochel nowadays on Brandywine? Last time I went through Eregion I don't think I saw more than 2 other people my entire time through there. It was some nice questing not having other people mess up my good time.
SWTOR tells you how many are on the planet you are on so its easy to see, I also believe that is faction specific for dual faction planets. If LOTRO gave you counts when you were in a zone I'm sure we'd be surprised how low the number is as well for a mid level zone. Now if the fleet had 5-10 you're on a dead server.
Well no one's claiming that LOTRO has over a million subs either. I know what I see and there is no evidence that SWTOR has over a million subs. I doubt I would be surprised by LOTRO sub numbers because I am pretty familiar with the game. I never even said I didn't like the game but I don't believe that many people play the game even if their are that many subbed.
Well no one's claiming that LOTRO has over a million subs either. I know what I see and there is no evidence that SWTOR has over a million subs. I doubt I would be surprised by LOTRO sub numbers because I am pretty familiar with the game. I never even said I didn't like the game but I don't believe that many people play the game even if their are that many subbed.
Add to that that EA/Bioware reported their numbers and I think I'm comfortable trusting their counts. BTW how sad is it that LOTRO is at pre F2P numbers? If you trust the figures that is.
Edit:
250k including f2p players...that can't be good. There is another thread in general discussing LOTRO numbers as well.
Last edited by Mysterion; May 11 2012 at 04:20 PM.
I cant believe you played the same game. How could you miss evertything?
And how can you call Alderaan, Hoth or Tatooine a tunnel? Let me guess, you never reached those zones right?
And the voice overs never get old. In fact I always initially wait for the cutscene to start in other games I play, even if just a textbox is about to pop-up.
I f you cant apprecieate sw:tor as the mmo it is, you really want to dis-like it.
Forgive me if I used terms which you didn't appreciate. I didn't mean they were literally a tunnel, but I did mean it wasn't an open, freely traveled world design. I never said the voice overs get old, I said I can see why some people would decide to start skipping them - specifically the run-of-the-mill quests. The class quests and cutscenes were very cool.
I didn't appreciate SWTOR as an MMO. It wasn't an MMO for me, I didn't enjoy my time there. Take that game and just let me play through the class quests and storylines, and I think you have a pretty decent single player game
Forgive me if I used terms which you didn't appreciate. I didn't mean they were literally a tunnel, but I did mean it wasn't an open, freely traveled world design
Okay. I see.
Forme Swtor is more comparable with Lotro then anything else. Its my personal modern version of lotro the mmo.