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  1. #1
    Senior Member Online status: spockerized is offline Reputation: spockerized the Wary spockerized the Wary spockerized the Wary
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    OST DUNHOTH Please fix the BUGS devs

    I guess my /bug don't work for some reason, so I need to spread the word, before I break another keyboard. Heres some bugs In OD that make me sad faced

    Wound- The challenge is bugged where you don't always have to kill every mob to get the challenge.

    Poison-Random platform bugs where you don't get tiered up in the acid dot.

    Durins Bane- if you are in an animation and get rooted by the skill while he is suppose to punt you, you will stay still get the fear but drop a puddle on everyone without a choice.

    Ivar- If the sorc or any mob gets to close to the door randomly or in his movement pattern the fight resets. When the warg has a corruption and you attack it you can get punted onto the rafters or ledge on the very right or left side of the room.

    Gortheron-Boars and trolls don't have the visible anger Debuff on them. The boars cant be marked. In the Forochel phase or last phase if you resist the FEAR your screen instantly turns black and you have to soft log to fix it. <---- This seriously makes me want to punch a small child.

    Post other bugs please or if you see this please /bug as well because for some reason Devs don't listen to me.
    I need to spread the word or else this stuff wont get fixed in the next patch and ill be very mad.
    Please fix your game )

  2. #2
    Senior Member Online status: Comma44 is offline Reputation: Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend
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    Re: OST DUNHOTH Please fix the BUGS devs

    Burg. Hips.

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  3. #3
    Senior Member Online status: ofMiceandHobbits is offline Reputation: ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by spockerized View Post
    ...ill be very mad.
    You mad!?

    To add to this list - massive skill lag in Ivar and Forthmar fights with certain skills (Echoes of Battle being one of them) on various graphics drivers. Ivar's healing puddle graphical lag issues. Mobs in the Gortheron (wound door) and Wound challenge (all adds in the main boss room) boss fights not resetting after a wipe.
    Last edited by ofMiceandHobbits; May 07 2011 at 02:24 PM.
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  4. #4
    Senior Member Online status: spockerized is offline Reputation: spockerized the Wary spockerized the Wary spockerized the Wary
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by Comma44 View Post
    Burg. Hips.
    Kam is right about this. However I don't think its fixed with the "BR" update either. But I could be wrong.
    I thought about this at work.. Even though Hips "may" be broken its been like that for four years. And I wanted to keep this about new OD bugs.
    Last edited by spockerized; May 07 2011 at 04:45 PM.

  5. #5
    Grand Member Online status: Laire is offline Reputation: Laire the Indomitable Laire the Indomitable Laire the Indomitable Laire the Indomitable Laire the Indomitable Laire the Indomitable Laire the Indomitable Laire the Indomitable Laire the Indomitable Laire the Indomitable Laire the Indomitable
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    Re: OST DUNHOTH Please fix the BUGS devs

    Wound: One of the first mobs in the left corridor will sometimes run away, out all the way to the mammoth. Whether they come back or not before the mammoth kills you is another thing altogether.

    We've had this happen to us three times now :|
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  6. #6
    Counter of Stairs Online status: Grampsaz is offline Reputation: Grampsaz the Undefeated Grampsaz the Undefeated Grampsaz the Undefeated Grampsaz the Undefeated Grampsaz the Undefeated Grampsaz the Undefeated Grampsaz the Undefeated Grampsaz the Undefeated Grampsaz the Undefeated Grampsaz the Undefeated Grampsaz the Undefeated
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by spockerized View Post
    I guess my /bug don't work for some reason, so I need to spread the word, before I break another keyboard. Heres some bugs In OD that make me sad faced
    First, thx for the heads up.

    Secondly, when you file a bug it goes to QA who send it to devs/QA for repro, then gets sent to Devs to fix, then back to QA to test, then sometimes sent to private test server for further testing, then sometimes sent to Bull for further testing (load issues ect) then sent to live.

    Thats all if the bug is deemed a priority to fix. It could be a big priority to you, or any small babies around you () but there could be several things of a much higher priority sitting in the Devs queue's. Dont forget that based on this priority level bugs could get propped to live in days or months.

    But rest assured, if anyone does file a bug the Dev responsible has seen it. These could all be fixed in a local prop and we'll get them with update for all we know.

  7. #7
    Grand Member Online status: Iracham is offline Reputation: Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by Laire View Post
    Wound: One of the first mobs in the left corridor will sometimes run away, out all the way to the mammoth. Whether they come back or not before the mammoth kills you is another thing altogether.

    We've had this happen to us three times now :|

    We've had that happen. It's going after either an RK stone in another channel, or a captain in another channel.

    I want my "The Venomous" title back.

  8. #8
    Grand Member Online status: Solien is offline Reputation: Solien the Undefeated Solien the Undefeated Solien the Undefeated Solien the Undefeated Solien the Undefeated Solien the Undefeated Solien the Undefeated Solien the Undefeated Solien the Undefeated Solien the Undefeated Solien the Undefeated
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by Iracham View Post
    We've had that happen. It's going after either an RK stone in another channel, or a captain in another channel.
    Problem is, it will go after an RK stone or such while still aggroed on a player in that channel. Last night I had one aggroed on me the whole time it ran allllll the way down the channel, past the mammoth, out the door, and back.
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  9. #9
    Senior Member Online status: jhwort is offline Reputation: jhwort the Bounders-friend jhwort the Bounders-friend jhwort the Bounders-friend jhwort the Bounders-friend jhwort the Bounders-friend jhwort the Bounders-friend jhwort the Bounders-friend jhwort the Bounders-friend
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by Solien View Post
    Problem is, it will go after an RK stone or such while still aggroed on a player in that channel. Last night I had one aggroed on me the whole time it ran allllll the way down the channel, past the mammoth, out the door, and back.
    Yeah, I've seen some cases where a rallying cry will pull a mob from another channel.
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  10. #10
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by Solien View Post
    Problem is, it will go after an RK stone or such while still aggroed on a player in that channel. Last night I had one aggroed on me the whole time it ran allllll the way down the channel, past the mammoth, out the door, and back.
    Yeah, the special attack that the stalwarts do they don't change targets but they chase someone. It's easier to notice in the last room as a tank, one of the waves pops up and i hit it to get its attention and it goes off after someone else anyways, even though its target is still on me.

    I want my "The Venomous" title back.

  11. #11
    Senior Member Online status: Cecth is offline Reputation: Cecth the Neutral
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by Comma44 View Post
    Burg. Hips.
    so true...

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  12. #12
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    Re: OST DUNHOTH Please fix the BUGS devs

    There's some bug with the platforms in the poison wing boss fight. On my last run (only on that run so far) we had a platform that kept collapsing with only two on it. I was watching very carefully for some of the collapses and there were definitely two people on it - no more. It seemed to happen after knockbacks. It only happened for one platform - our strategy involved 3 platforms with 6 people that never left (2 per) and 6 people, in groups of 2, taking turns clearing their debuff on the last platform. It was always this last platform where the problem occurred, so I suspect there's some condition under which the count for people on the platform does not reset to 0 immediately when people are knocked off.

    This happened while we were watching for it too - we tried having the people who got knocked off wait a few seconds before jumping on - to make absolutely sure no one else was even close. The platform still collapsed sometimes (and again, I was staring right at it - definitely only two people on the platform).

    Our solution:
    If someone got knocked off the platform (for that one platform only - the one where 6 people were taking turns), they would not get back onto it. Instead, the next person would get on and we'd continue our rotation as normal.

  13. #13
    Senior Member Online status: Comma44 is offline Reputation: Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by Azerod View Post
    It seemed to happen after knockbacks.
    That sounds like quite the intense strat. Do you know if there were every more than 2 people above the platform when they were getting knocked back and flying over the platform? Because I do believe bodies above the platform (even if they're in the air) still count as being on it, which may account for your platform crashing after knockbacks?

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  14. #14
    Senior Member Online status: Tartare is offline Reputation: Tartare the Wary Tartare the Wary
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by spockerized View Post
    Kam is right about this. However I don't think its fixed with the "BR" update either. But I could be wrong.
    I thought about this at work.. Even though Hips "may" be broken its been like that for four years. And I wanted to keep this about new OD bugs.
    The thing you mentioned where if you use a skill which roots you in place ur not tossed in durins bane and you drop a puddle on your group. this isnt new either, since as far back as i remember any skill/animation that rooted you protected you from knockbacks/throws

  15. #15
    Senior Member Online status: spockerized is offline Reputation: spockerized the Wary spockerized the Wary spockerized the Wary
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by Tartare View Post
    The thing you mentioned where if you use a skill which roots you in place ur not tossed in durins bane and you drop a puddle on your group. this isnt new either, since as far back as i remember any skill/animation that rooted you protected you from knockbacks/throws
    You are correct but in the DB fight it adds a level to classes with inductions that gets real annoying.

  16. #16
    Senior Member Online status: Odin_of_Freyr is offline Reputation: Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads
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    Re: OST DUNHOTH Please fix the BUGS devs

    I'm not 100% certain, but I think the Gortheron fear/resist/etc bug where the screen goes black only occurs on computers with NVIDEA graphics cards. Thus far, only FireFighters with NVIDEA cards have had the problem. Thankfully, we've been able to just log-out/log-in to reset it. Very very frustrating though.

    Some other kins should verify or debunk it only being an NVIDEA issue. So far no one with ATI or other cards have experienced it.
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  17. #17
    Senior Member Online status: opurt is offline Reputation: opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by Azerod View Post
    There's some bug with the platforms in the poison wing boss fight. On my last run (only on that run so far) we had a platform that kept collapsing with only two on it. I was watching very carefully for some of the collapses and there were definitely two people on it - no more. It seemed to happen after knockbacks. It only happened for one platform - our strategy involved 3 platforms with 6 people that never left (2 per) and 6 people, in groups of 2, taking turns clearing their debuff on the last platform. It was always this last platform where the problem occurred, so I suspect there's some condition under which the count for people on the platform does not reset to 0 immediately when people are knocked off.

    This happened while we were watching for it too - we tried having the people who got knocked off wait a few seconds before jumping on - to make absolutely sure no one else was even close. The platform still collapsed sometimes (and again, I was staring right at it - definitely only two people on the platform).

    Our solution:
    If someone got knocked off the platform (for that one platform only - the one where 6 people were taking turns), they would not get back onto it. Instead, the next person would get on and we'd continue our rotation as normal.
    Ditto. We've had this happen to us a lot alot, always after a knockback, and always with only two people involved. Very fn annoying to fail that when doing nothing wrong.
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  18. #18
    Senior Member Online status: ofMiceandHobbits is offline Reputation: ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by opurt View Post
    Ditto. We've had this happen to us a lot alot, always after a knockback, and always with only two people involved. Very fn annoying to fail that when doing nothing wrong.
    The only explanation I can think of then is that one of your punted players is above the collapsed platform.

    Quote Originally Posted by Odin_of_Freyr View Post
    I'm not 100% certain, but I think the Gortheron fear/resist/etc bug where the screen goes black only occurs on computers with NVIDEA graphics cards. Thus far, only FireFighters with NVIDEA cards have had the problem. Thankfully, we've been able to just log-out/log-in to reset it. Very very frustrating though.

    Some other kins should verify or debunk it only being an NVIDEA issue. So far no one with ATI or other cards have experienced it.
    Interesting note. Our kin has had it happen to both NVIDA and ATI cards. It seems to simply be that resisting a fear causes the bug. It can alternatively be fixed by receiving another fear and potting it properly (black screen then goes away).
    Last edited by ofMiceandHobbits; May 08 2011 at 08:34 PM.
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  19. #19
    Senior Member Online status: Tilps is offline Reputation: Tilps the Wary Tilps the Wary Tilps the Wary Tilps the Wary
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    Re: OST DUNHOTH Please fix the BUGS devs

    Maybe there is a correlation between NVidia users and high fate classes (and the corresponding high fear resist) - in Firefighters kin that is.

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  20. #20
    Senior Member Online status: spockerized is offline Reputation: spockerized the Wary spockerized the Wary spockerized the Wary
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by Tilps View Post
    Maybe there is a correlation between NVidia users and high fate classes (and the corresponding high fear resist) - in Firefighters kin that is.
    Well our captains don't use muster courage anymore because of this but yes If happened to me a few times on my LM 650 will/fate Our minis Captains. Those with high fate/will, all I know is when Gortheron shouts for a fear and the person resists it or it doesn't show up on the debuff bars they have had an instant black screen.

    Thanks for all the input in the thread guys. My whole purpose of this thread was hoping that if these bugs got enough attention and we banged on enough doors, this stuff would get fixed asap rather than making us wait 6 months.

  21. #21
    Senior Member Online status: Odin_of_Freyr is offline Reputation: Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads Odin_of_Freyr the Watcher of Roads
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by Tilps View Post
    Maybe there is a correlation between NVidia users and high fate classes (and the corresponding high fear resist) - in Firefighters kin that is.

    fate gives the fear resist now huh? I always thought it was Will, but I never bother with it enough to know.
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  22. #22
    Senior Member Online status: SkateDr is offline Reputation: SkateDr the Wary SkateDr the Wary
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by Laire View Post
    Wound: One of the first mobs in the left corridor will sometimes run away, out all the way to the mammoth. Whether they come back or not before the mammoth kills you is another thing altogether.

    We've had this happen to us three times now :|
    Had this happen too. The fat boys (as we call these mobs) have a random attack on anyone in their agro chain. Easy fix for us is to have the 3 groups for the wings also divided up the same way in the raid window so rock agro/AoE heal agro would not put the other groups in your agro chain. 0 issues since we did this. Of course, that means you have to either put groups back to 6/6 when you get to the final room or have less buffs for you in the final room (obviously we swap people back to a 6/6 at this point).

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    Senior Member Online status: spockerized is offline Reputation: spockerized the Wary spockerized the Wary spockerized the Wary
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by Odin_of_Freyr View Post
    fate gives the fear resist now huh? I always thought it was Will, but I never bother with it enough to know.
    No its only Will.

  24. #24
    Senior Member Online status: opurt is offline Reputation: opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by ofMiceandHobbits View Post
    The only explanation I can think of then is that one of your punted players is above the collapsed platform.
    The point is there are only two people involved, period. There is no third person anywhere near the platform, punted or otherwise. Not to mention that since we are doing T1, we are actually allowed to have two people on the platform.
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  25. #25
    Senior Member Online status: Daerariel is offline Reputation: Daerariel the Neutral
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    Re: OST DUNHOTH Please fix the BUGS devs

    Various bugs.

    Deeds not updating
    Failing DB challenge mode when all have been facing him (3 different fraps videos confirm this)
    Debuffs on tanks when transitioning DB appear to bug.
    Only 1 chest spawning on DB after completing challenge mode.
    The issue with fear for Gortheron, though only seems to happen if you pot straight away give it literally 1.5 seconds then pot.
    Last edited by Daerariel; May 10 2011 at 05:33 PM.
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  26. #26
    Senior Member Online status: spockerized is offline Reputation: spockerized the Wary spockerized the Wary spockerized the Wary
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by Daerariel View Post
    Various bugs.

    The issue with fear for Gortheron, though only seems to happen if you pot straight away give it literally 1.5 seconds then pot.
    You cant pot what isnt there, you resist it. That is what I am talking about.

  27. #27
    Senior Member Online status: ofMiceandHobbits is offline Reputation: ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by Daerariel View Post
    Various bugs.

    Deeds not updating
    Failing DB challenge mode when all have been facing him (3 different fraps videos confirm this)
    Debuffs on tanks when transitioning DB appear to bug.
    Only 1 chest spawning on DB after completing challenge mode.
    The issue with fear for Gortheron, though only seems to happen if you pot straight away give it literally 1.5 seconds then pot.
    Make sure that your players are not lagging/rubberbanding when doing DB challenge...we've got some videos of the failed challenge for similar reasons, but every time it was due to some sort of lag/rubberband issue.

    As for one chest after DB challenge, never seen it, maybe elaborate on what may have caused it?

    The Gortheron fear bug I've only seen if you actually RESIST the fear, but I'm sure it can happen otherwise.
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  28. #28
    Century Member Online status: shadowrider97 is offline Reputation: shadowrider97 the Wary shadowrider97 the Wary shadowrider97 the Wary shadowrider97 the Wary shadowrider97 the Wary
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    Re: OST DUNHOTH Please fix the BUGS devs

    "First, thx for the heads up.

    Secondly, when you file a bug it goes to QA who send it to devs/QA for repro, then gets sent to Devs to fix, then back to QA to test, then sometimes sent to private test server for further testing, then sometimes sent to Bull for further testing (load issues ect) then sent to live.

    Thats all if the bug is deemed a priority to fix. It could be a big priority to you, or any small babies around you () but there could be several things of a much higher priority sitting in the Devs queue's. Dont forget that based on this priority level bugs could get propped to live in days or months.

    But rest assured, if anyone does file a bug the Dev responsible has seen it. These could all be fixed in a local prop and we'll get them with update for all we know."

    I'm not trying to derail the thread here but I spend quite a bit of time reading the forums and you, grampsaz, seem to know, or respond as if you know, quite a bit about turbines inner working or claim to at least. my question is are you a dev in disguise or just someone that thinks they know how these things work?
    Just a player trying to seperate the chaff from the wheat here thanks and pardon again for the interruption. E

  29. #29
    Grand Member Online status: Yosoff is offline Reputation: Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated Yosoff the Undefeated
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by ofMiceandHobbits View Post
    As for one chest after DB challenge, never seen it, maybe elaborate on what may have caused it?
    JW said that was an issue where a failed challenge mode was not reported correctly. The chest isn't bugged, the reporting of the failure is.


    Quote Originally Posted by ofMiceandHobbits View Post
    The Gortheron fear bug I've only seen if you actually RESIST the fear, but I'm sure it can happen otherwise.
    Same here. I've had it stick once on a resist but never had it stick after taking a pot.

    Also, Gortheron keeps calling out the wrong pots. He says poison when he's handing out disease & says fear when handing out wounds, etc. I'm not sure if he's just trying to be tricky or if it's a bug. /bugged it though.
    "For them to perceive the advantage of defeating the enemy, they must also have their rewards." ~Sun Tzu

  30. #30
    Grand Member Online status: Shiara is offline Reputation: Shiara the Neophyte Shiara the Neophyte Shiara the Neophyte Shiara the Neophyte Shiara the Neophyte Shiara the Neophyte
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    Re: OST DUNHOTH Please fix the BUGS devs

    I have personally potted the fear a split second after I see him yell at me, and seen the debuff appear and disappear from my bar but leave me with perma-blindness, so I can verify that does happen in at least some rare cases. I'll have to check sometime if it's in our video archive. As well as seen the debuff-less resist = perma blindness many times too, of course. (And two or three instances of the second fear after clearing it normally.)

    We also subscribe to the theories of no spamming muster courage for resists, no fear food, and no potting the blindness until the screen has become totally black, which is a second or so.
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  31. #31
    Member Online status: Yemon is offline Reputation: Yemon the Wary Yemon the Wary Yemon the Wary
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    Re: OST DUNHOTH Please fix the BUGS devs

    As we ran into a bevy of issues last night...here's the ones we found notable in the wound wing:

    -Random mob realizes it left the stove on and runs home
    -Mammoth AOE downs party member in another corridor
    -Mammoth AOE downs party member out of listed range
    -Random Fails with zero deaths while in the corridors
    etc., etc..

  32. #32
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    Re: OST DUNHOTH Please fix the BUGS devs

    While your at it turbine, why don't you fix the Hips out of the ghost spawn issue in SS last fight as well. It really stupid how that completely breaks the fight, making it trivial. Also dumb how every pug wants to do that, can't even pug that without having to argue while clearing everything else that its super easy to just kill the ghosts (that phase is the easy part of the fight anyway).

    Quote Originally Posted by Yemon
    As we ran into a bevy of issues last night...here's the ones we found notable in the wound wing:

    -Random mob realizes it left the stove on and runs home
    -Mammoth AOE downs party member in another corridor
    -Mammoth AOE downs party member out of listed range
    -Random Fails with zero deaths while in the corridors
    etc., etc..
    Yesterday saw the random fail in the channel when their were zero deaths and all levers were pulled correctly afaik. Pretty lame.
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  33. #33
    Senior Member Online status: opurt is offline Reputation: opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads opurt the Watcher of Roads
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    Re: OST DUNHOTH Please fix the BUGS devs

    We had an issue with the Disease wing this week. We would fail the challenge at the start of the fight, before the lurkers even spawned. How the heck can that even happen? At first we thought it might be a guard or hunter being a noob, but after multiple "fails" we're a million % sure no one is switching sap. I log the fights with FRAPS so it's easy to go back and confirm that we're doing nothing wrong. We've been doing T2 in there for a month now and this has never happened to us before. Anyone else?
    75 LM(main), 75 Burg, 67 Cpt, 74 Hunt, 73 Grd, 65 RK, 60 Champ
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  34. #34
    Poster of Note Online status: Delirium is offline Reputation: Delirium the Neutral
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    Re: OST DUNHOTH Please fix the BUGS devs

    I and others(I've noticed) seem to get massive skill lag in OD, most areas work ok but the balrog platform and disease room seem to be the worst. Before you say, well you obviously don't know how to tune your settings properly for raiding, I've been raiding for years and in fact ran The Watcher which responded very well before going into OD where the lag issue was extreme.

  35. #35
    Senior Member Online status: ofMiceandHobbits is offline Reputation: ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte
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    Re: OST DUNHOTH Please fix the BUGS devs

    --------------------New Bugs with Update 3-------------------

    IVAR

    Challenge mode chest will not spawn if you reset the boss one or more times.

    DURINS BANE

    Boss will now path properly over the chest locations in the arena, however, any fire puddles from YANK deposited on the chest area will now spawn on the opposite side of the boss room (mirror-image).

    GORTHERON

    *It is possible* to Reset to full morale during the drama sequence to the final phase again
    Black Screen on Fear Resists still remains

    DEEDS

    Full challenge mode clear of Ost Dunhoth no longer yields the Ost Dunhoth War Steed.
    Last edited by ofMiceandHobbits; May 26 2011 at 02:19 AM.
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  36. #36
    Senior Member Online status: Comma44 is offline Reputation: Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by ofMiceandHobbits View Post

    GORTHERON

    Reset to full morale during the drama sequence to the final phase again
    I noticed you did it on Tier 1... that bug was already there on Tier 1 before, he would sometimes heal back to full - I thought it was part of the fight at one point. It did not happen on T2 today so maybe its a T1 bug only?

    Kamriel 75 CHN, Kamsterr 75 LM, HideHobitsHere Bear Tank Extraordinaire

  37. #37
    Senior Member Online status: ofMiceandHobbits is offline Reputation: ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte ofMiceandHobbits the Neophyte
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by Comma44 View Post
    I noticed you did it on Tier 1... that bug was already there on Tier 1 before, he would sometimes heal back to full - I thought it was part of the fight at one point. It did not happen on T2 today so maybe its a T1 bug only?
    It's happened to us on both T1 and T2.
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  38. #38
    Senior Member Online status: gakj3 is offline Reputation: gakj3 the Neophyte gakj3 the Neophyte gakj3 the Neophyte gakj3 the Neophyte gakj3 the Neophyte gakj3 the Neophyte
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    Re: OST DUNHOTH Please fix the BUGS devs

    lotta stuff broken with this update deeds/chest/etc-wise... sigh
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  39. #39
    Senior Member Online status: spockerized is offline Reputation: spockerized the Wary spockerized the Wary spockerized the Wary
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    Re: OST DUNHOTH Please fix the BUGS devs

    This thread was to try and help all that... But honestly Ive had better luck getting help with my car from random workers at Walmart than anything turbine has ever done.

  40. #40
    Poster of Note Online status: Rhino-Man is offline Reputation: Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend Rhino-Man the Bounders-friend
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    Re: OST DUNHOTH Please fix the BUGS devs

    Quote Originally Posted by ofMiceandHobbits View Post
    [SIZE=4][COLOR=Red][B]--------------------New Bugs with Update 3--------------
    DEEDS

    Full challenge mode clear of Ost Dunhoth no longer yields the Ost Dunhoth War Steed.
    EDIT: Hmm, looks like on another thread people have confirmed that the indeed you do NOT get the horse upon completing the deed, so ignore the "questioning" part of my post. Do not ignore, however, the "disappointed" part. Actually, "disappointed" is a bit weak, I'd say more like loathsome that the Devs would do something like this, especially without warning. I'll admit that I'm a huge fan of this game, but this is ridiculous. -Rep for the Devs who implemented this.

    This is very disappointing! No meta-deed horse? I'm hoping (*fingers crossed*) that it's just a bug in the Deed listing itself, and that upon completion we will still get the OD Meta-Deed horse. My kin has completed all HMs (luckily, the last one - Fear - the night before the patch). But, do to alt-switching for certain completed HMs, and some of us (me included >.<) not being there for one or two of the successful HMs, only 3 of us got the horse/completed the deed.

    I'd really like a Dev to comment on this, as broken or just a Deed log glitch or whatever. I'm reluctant to finish my deed (need Ivar and Gorth) until this is fixed, unless someone can confirm that you actually still do get the Horse even though it for some reason is not listed as a reward.

    Thanks,
    Radian

    P.S. We do have a couple members that completed all the deeds in OD itself, but not the other required deeds in one or more of the other 4 instances, so maybe we can finish them up for them and see if they get the horse.
    Last edited by Rhino-Man; May 26 2011 at 09:30 AM.

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