I guess my /bug don't work for some reason, so I need to spread the word, before I break another keyboard. Heres some bugs In OD that make me sad faced
Wound- The challenge is bugged where you don't always have to kill every mob to get the challenge.
Poison-Random platform bugs where you don't get tiered up in the acid dot.
Durins Bane- if you are in an animation and get rooted by the skill while he is suppose to punt you, you will stay still get the fear but drop a puddle on everyone without a choice.
Ivar- If the sorc or any mob gets to close to the door randomly or in his movement pattern the fight resets. When the warg has a corruption and you attack it you can get punted onto the rafters or ledge on the very right or left side of the room.
Gortheron-Boars and trolls don't have the visible anger Debuff on them. The boars cant be marked. In the Forochel phase or last phase if you resist the FEAR your screen instantly turns black and you have to soft log to fix it. <---- This seriously makes me want to punch a small child.
Post other bugs please or if you see this please /bug as well because for some reason Devs don't listen to me.
I need to spread the word or else this stuff wont get fixed in the next patch and ill be very mad.
Please fix your game )
To add to this list - massive skill lag in Ivar and Forthmar fights with certain skills (Echoes of Battle being one of them) on various graphics drivers. Ivar's healing puddle graphical lag issues. Mobs in the Gortheron (wound door) and Wound challenge (all adds in the main boss room) boss fights not resetting after a wipe.
Last edited by ofMiceandHobbits; May 07 2011 at 02:24 PM.
Kam is right about this. However I don't think its fixed with the "BR" update either. But I could be wrong.
I thought about this at work.. Even though Hips "may" be broken its been like that for four years. And I wanted to keep this about new OD bugs.
Last edited by spockerized; May 07 2011 at 04:45 PM.
Wound: One of the first mobs in the left corridor will sometimes run away, out all the way to the mammoth. Whether they come back or not before the mammoth kills you is another thing altogether.
We've had this happen to us three times now :|
Elendilmir (the raid toons): LAERWEN, 80 htr ♦ OLORIEL, 75 min ♦ AETHELIND, 75 capt ♦ ROSALLA, 75 burg Landroval (the RP toons): LAERLIN (Bio + Drawing) ♦ AETHELIND (Bio + Drawing) ♦ NETHAEL
I guess my /bug don't work for some reason, so I need to spread the word, before I break another keyboard. Heres some bugs In OD that make me sad faced
First, thx for the heads up.
Secondly, when you file a bug it goes to QA who send it to devs/QA for repro, then gets sent to Devs to fix, then back to QA to test, then sometimes sent to private test server for further testing, then sometimes sent to Bull for further testing (load issues ect) then sent to live.
Thats all if the bug is deemed a priority to fix. It could be a big priority to you, or any small babies around you () but there could be several things of a much higher priority sitting in the Devs queue's. Dont forget that based on this priority level bugs could get propped to live in days or months.
But rest assured, if anyone does file a bug the Dev responsible has seen it. These could all be fixed in a local prop and we'll get them with update for all we know.
Wound: One of the first mobs in the left corridor will sometimes run away, out all the way to the mammoth. Whether they come back or not before the mammoth kills you is another thing altogether.
We've had this happen to us three times now :|
We've had that happen. It's going after either an RK stone in another channel, or a captain in another channel.
We've had that happen. It's going after either an RK stone in another channel, or a captain in another channel.
Problem is, it will go after an RK stone or such while still aggroed on a player in that channel. Last night I had one aggroed on me the whole time it ran allllll the way down the channel, past the mammoth, out the door, and back.
Problem is, it will go after an RK stone or such while still aggroed on a player in that channel. Last night I had one aggroed on me the whole time it ran allllll the way down the channel, past the mammoth, out the door, and back.
Yeah, I've seen some cases where a rallying cry will pull a mob from another channel.
Vernora ~ 65 Guardian ~ Endeavor
"The Guardian is a great class for elves because they can use the shield as a mirror when putting on lipstick."
Problem is, it will go after an RK stone or such while still aggroed on a player in that channel. Last night I had one aggroed on me the whole time it ran allllll the way down the channel, past the mammoth, out the door, and back.
Yeah, the special attack that the stalwarts do they don't change targets but they chase someone. It's easier to notice in the last room as a tank, one of the waves pops up and i hit it to get its attention and it goes off after someone else anyways, even though its target is still on me.
There's some bug with the platforms in the poison wing boss fight. On my last run (only on that run so far) we had a platform that kept collapsing with only two on it. I was watching very carefully for some of the collapses and there were definitely two people on it - no more. It seemed to happen after knockbacks. It only happened for one platform - our strategy involved 3 platforms with 6 people that never left (2 per) and 6 people, in groups of 2, taking turns clearing their debuff on the last platform. It was always this last platform where the problem occurred, so I suspect there's some condition under which the count for people on the platform does not reset to 0 immediately when people are knocked off.
This happened while we were watching for it too - we tried having the people who got knocked off wait a few seconds before jumping on - to make absolutely sure no one else was even close. The platform still collapsed sometimes (and again, I was staring right at it - definitely only two people on the platform).
Our solution:
If someone got knocked off the platform (for that one platform only - the one where 6 people were taking turns), they would not get back onto it. Instead, the next person would get on and we'd continue our rotation as normal.
That sounds like quite the intense strat. Do you know if there were every more than 2 people above the platform when they were getting knocked back and flying over the platform? Because I do believe bodies above the platform (even if they're in the air) still count as being on it, which may account for your platform crashing after knockbacks?
Kamriel 75 CHN, Kamsterr 75 LM, HideHobitsHere Bear Tank Extraordinaire
Kam is right about this. However I don't think its fixed with the "BR" update either. But I could be wrong.
I thought about this at work.. Even though Hips "may" be broken its been like that for four years. And I wanted to keep this about new OD bugs.
The thing you mentioned where if you use a skill which roots you in place ur not tossed in durins bane and you drop a puddle on your group. this isnt new either, since as far back as i remember any skill/animation that rooted you protected you from knockbacks/throws
The thing you mentioned where if you use a skill which roots you in place ur not tossed in durins bane and you drop a puddle on your group. this isnt new either, since as far back as i remember any skill/animation that rooted you protected you from knockbacks/throws
You are correct but in the DB fight it adds a level to classes with inductions that gets real annoying.
I'm not 100% certain, but I think the Gortheron fear/resist/etc bug where the screen goes black only occurs on computers with NVIDEA graphics cards. Thus far, only FireFighters with NVIDEA cards have had the problem. Thankfully, we've been able to just log-out/log-in to reset it. Very very frustrating though.
Some other kins should verify or debunk it only being an NVIDEA issue. So far no one with ATI or other cards have experienced it.
There's some bug with the platforms in the poison wing boss fight. On my last run (only on that run so far) we had a platform that kept collapsing with only two on it. I was watching very carefully for some of the collapses and there were definitely two people on it - no more. It seemed to happen after knockbacks. It only happened for one platform - our strategy involved 3 platforms with 6 people that never left (2 per) and 6 people, in groups of 2, taking turns clearing their debuff on the last platform. It was always this last platform where the problem occurred, so I suspect there's some condition under which the count for people on the platform does not reset to 0 immediately when people are knocked off.
This happened while we were watching for it too - we tried having the people who got knocked off wait a few seconds before jumping on - to make absolutely sure no one else was even close. The platform still collapsed sometimes (and again, I was staring right at it - definitely only two people on the platform).
Our solution:
If someone got knocked off the platform (for that one platform only - the one where 6 people were taking turns), they would not get back onto it. Instead, the next person would get on and we'd continue our rotation as normal.
Ditto. We've had this happen to us a lot alot, always after a knockback, and always with only two people involved. Very fn annoying to fail that when doing nothing wrong.
75 LM(main), 75 Burg, 67 Cpt, 74 Hunt, 73 Grd, 65 RK, 60 Champ
SMK - Jeweller, Woodworker, Tailor, Scholar, Cook; SM - Metalsmith, Farmer, Weaponsmith
95% of all posts can be answered with the following:
"Blah, blah, blah, blah, blah. Whatever, dude."
Ditto. We've had this happen to us a lot alot, always after a knockback, and always with only two people involved. Very fn annoying to fail that when doing nothing wrong.
The only explanation I can think of then is that one of your punted players is above the collapsed platform.
Originally Posted by Odin_of_Freyr
I'm not 100% certain, but I think the Gortheron fear/resist/etc bug where the screen goes black only occurs on computers with NVIDEA graphics cards. Thus far, only FireFighters with NVIDEA cards have had the problem. Thankfully, we've been able to just log-out/log-in to reset it. Very very frustrating though.
Some other kins should verify or debunk it only being an NVIDEA issue. So far no one with ATI or other cards have experienced it.
Interesting note. Our kin has had it happen to both NVIDA and ATI cards. It seems to simply be that resisting a fear causes the bug. It can alternatively be fixed by receiving another fear and potting it properly (black screen then goes away).
Last edited by ofMiceandHobbits; May 08 2011 at 08:34 PM.
Maybe there is a correlation between NVidia users and high fate classes (and the corresponding high fear resist) - in Firefighters kin that is.
Well our captains don't use muster courage anymore because of this but yes If happened to me a few times on my LM 650 will/fate Our minis Captains. Those with high fate/will, all I know is when Gortheron shouts for a fear and the person resists it or it doesn't show up on the debuff bars they have had an instant black screen.
Thanks for all the input in the thread guys. My whole purpose of this thread was hoping that if these bugs got enough attention and we banged on enough doors, this stuff would get fixed asap rather than making us wait 6 months.
Wound: One of the first mobs in the left corridor will sometimes run away, out all the way to the mammoth. Whether they come back or not before the mammoth kills you is another thing altogether.
We've had this happen to us three times now :|
Had this happen too. The fat boys (as we call these mobs) have a random attack on anyone in their agro chain. Easy fix for us is to have the 3 groups for the wings also divided up the same way in the raid window so rock agro/AoE heal agro would not put the other groups in your agro chain. 0 issues since we did this. Of course, that means you have to either put groups back to 6/6 when you get to the final room or have less buffs for you in the final room (obviously we swap people back to a 6/6 at this point).
The only explanation I can think of then is that one of your punted players is above the collapsed platform.
The point is there are only two people involved, period. There is no third person anywhere near the platform, punted or otherwise. Not to mention that since we are doing T1, we are actually allowed to have two people on the platform.
75 LM(main), 75 Burg, 67 Cpt, 74 Hunt, 73 Grd, 65 RK, 60 Champ
SMK - Jeweller, Woodworker, Tailor, Scholar, Cook; SM - Metalsmith, Farmer, Weaponsmith
95% of all posts can be answered with the following:
"Blah, blah, blah, blah, blah. Whatever, dude."
Deeds not updating
Failing DB challenge mode when all have been facing him (3 different fraps videos confirm this)
Debuffs on tanks when transitioning DB appear to bug.
Only 1 chest spawning on DB after completing challenge mode.
The issue with fear for Gortheron, though only seems to happen if you pot straight away give it literally 1.5 seconds then pot.
Last edited by Daerariel; May 10 2011 at 05:33 PM.
Deeds not updating
Failing DB challenge mode when all have been facing him (3 different fraps videos confirm this)
Debuffs on tanks when transitioning DB appear to bug.
Only 1 chest spawning on DB after completing challenge mode.
The issue with fear for Gortheron, though only seems to happen if you pot straight away give it literally 1.5 seconds then pot.
Make sure that your players are not lagging/rubberbanding when doing DB challenge...we've got some videos of the failed challenge for similar reasons, but every time it was due to some sort of lag/rubberband issue.
As for one chest after DB challenge, never seen it, maybe elaborate on what may have caused it?
The Gortheron fear bug I've only seen if you actually RESIST the fear, but I'm sure it can happen otherwise.
Secondly, when you file a bug it goes to QA who send it to devs/QA for repro, then gets sent to Devs to fix, then back to QA to test, then sometimes sent to private test server for further testing, then sometimes sent to Bull for further testing (load issues ect) then sent to live.
Thats all if the bug is deemed a priority to fix. It could be a big priority to you, or any small babies around you () but there could be several things of a much higher priority sitting in the Devs queue's. Dont forget that based on this priority level bugs could get propped to live in days or months.
But rest assured, if anyone does file a bug the Dev responsible has seen it. These could all be fixed in a local prop and we'll get them with update for all we know."
I'm not trying to derail the thread here but I spend quite a bit of time reading the forums and you, grampsaz, seem to know, or respond as if you know, quite a bit about turbines inner working or claim to at least. my question is are you a dev in disguise or just someone that thinks they know how these things work?
Just a player trying to seperate the chaff from the wheat here thanks and pardon again for the interruption. E
As for one chest after DB challenge, never seen it, maybe elaborate on what may have caused it?
JW said that was an issue where a failed challenge mode was not reported correctly. The chest isn't bugged, the reporting of the failure is.
Originally Posted by ofMiceandHobbits
The Gortheron fear bug I've only seen if you actually RESIST the fear, but I'm sure it can happen otherwise.
Same here. I've had it stick once on a resist but never had it stick after taking a pot.
Also, Gortheron keeps calling out the wrong pots. He says poison when he's handing out disease & says fear when handing out wounds, etc. I'm not sure if he's just trying to be tricky or if it's a bug. /bugged it though.
"For them to perceive the advantage of defeating the enemy, they must also have their rewards." ~Sun Tzu
I have personally potted the fear a split second after I see him yell at me, and seen the debuff appear and disappear from my bar but leave me with perma-blindness, so I can verify that does happen in at least some rare cases. I'll have to check sometime if it's in our video archive. As well as seen the debuff-less resist = perma blindness many times too, of course. (And two or three instances of the second fear after clearing it normally.)
We also subscribe to the theories of no spamming muster courage for resists, no fear food, and no potting the blindness until the screen has become totally black, which is a second or so.
As we ran into a bevy of issues last night...here's the ones we found notable in the wound wing:
-Random mob realizes it left the stove on and runs home
-Mammoth AOE downs party member in another corridor
-Mammoth AOE downs party member out of listed range
-Random Fails with zero deaths while in the corridors
etc., etc..
While your at it turbine, why don't you fix the Hips out of the ghost spawn issue in SS last fight as well. It really stupid how that completely breaks the fight, making it trivial. Also dumb how every pug wants to do that, can't even pug that without having to argue while clearing everything else that its super easy to just kill the ghosts (that phase is the easy part of the fight anyway).
Originally Posted by Yemon
As we ran into a bevy of issues last night...here's the ones we found notable in the wound wing:
-Random mob realizes it left the stove on and runs home
-Mammoth AOE downs party member in another corridor
-Mammoth AOE downs party member out of listed range
-Random Fails with zero deaths while in the corridors
etc., etc..
Yesterday saw the random fail in the channel when their were zero deaths and all levers were pulled correctly afaik. Pretty lame.
-Findaratos mini ~ Shock and Awe
-Fingolfinfelagund champ ~ Professional Awesome
We had an issue with the Disease wing this week. We would fail the challenge at the start of the fight, before the lurkers even spawned. How the heck can that even happen? At first we thought it might be a guard or hunter being a noob, but after multiple "fails" we're a million % sure no one is switching sap. I log the fights with FRAPS so it's easy to go back and confirm that we're doing nothing wrong. We've been doing T2 in there for a month now and this has never happened to us before. Anyone else?
75 LM(main), 75 Burg, 67 Cpt, 74 Hunt, 73 Grd, 65 RK, 60 Champ
SMK - Jeweller, Woodworker, Tailor, Scholar, Cook; SM - Metalsmith, Farmer, Weaponsmith
95% of all posts can be answered with the following:
"Blah, blah, blah, blah, blah. Whatever, dude."
I and others(I've noticed) seem to get massive skill lag in OD, most areas work ok but the balrog platform and disease room seem to be the worst. Before you say, well you obviously don't know how to tune your settings properly for raiding, I've been raiding for years and in fact ran The Watcher which responded very well before going into OD where the lag issue was extreme.
--------------------New Bugs with Update 3-------------------
IVAR
Challenge mode chest will not spawn if you reset the boss one or more times.
DURINS BANE
Boss will now path properly over the chest locations in the arena, however, any fire puddles from YANK deposited on the chest area will now spawn on the opposite side of the boss room (mirror-image).
GORTHERON
*It is possible* to Reset to full morale during the drama sequence to the final phase again
Black Screen on Fear Resists still remains
DEEDS
Full challenge mode clear of Ost Dunhoth no longer yields the Ost Dunhoth War Steed.
Last edited by ofMiceandHobbits; May 26 2011 at 02:19 AM.
Reset to full morale during the drama sequence to the final phase again
I noticed you did it on Tier 1... that bug was already there on Tier 1 before, he would sometimes heal back to full - I thought it was part of the fight at one point. It did not happen on T2 today so maybe its a T1 bug only?
Kamriel 75 CHN, Kamsterr 75 LM, HideHobitsHere Bear Tank Extraordinaire
I noticed you did it on Tier 1... that bug was already there on Tier 1 before, he would sometimes heal back to full - I thought it was part of the fight at one point. It did not happen on T2 today so maybe its a T1 bug only?
This thread was to try and help all that... But honestly Ive had better luck getting help with my car from random workers at Walmart than anything turbine has ever done.
[SIZE=4][COLOR=Red][B]--------------------New Bugs with Update 3-------------- DEEDS
Full challenge mode clear of Ost Dunhoth no longer yields the Ost Dunhoth War Steed.
EDIT: Hmm, looks like on another thread people have confirmed that the indeed you do NOT get the horse upon completing the deed, so ignore the "questioning" part of my post. Do not ignore, however, the "disappointed" part. Actually, "disappointed" is a bit weak, I'd say more like loathsome that the Devs would do something like this, especially without warning. I'll admit that I'm a huge fan of this game, but this is ridiculous. -Rep for the Devs who implemented this.
This is very disappointing! No meta-deed horse? I'm hoping (*fingers crossed*) that it's just a bug in the Deed listing itself, and that upon completion we will still get the OD Meta-Deed horse. My kin has completed all HMs (luckily, the last one - Fear - the night before the patch). But, do to alt-switching for certain completed HMs, and some of us (me included >.<) not being there for one or two of the successful HMs, only 3 of us got the horse/completed the deed.
I'd really like a Dev to comment on this, as broken or just a Deed log glitch or whatever. I'm reluctant to finish my deed (need Ivar and Gorth) until this is fixed, unless someone can confirm that you actually still do get the Horse even though it for some reason is not listed as a reward.
Thanks,
Radian
P.S. We do have a couple members that completed all the deeds in OD itself, but not the other required deeds in one or more of the other 4 instances, so maybe we can finish them up for them and see if they get the horse.
Last edited by Rhino-Man; May 26 2011 at 09:30 AM.