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  1. #1
    Junior Member Online status: autumnleaf is offline Reputation: autumnleaf the Neutral
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    Journeyman tailor quited cloak bugged?

    I have tried to craft it with Bree flax for 8-9 times without a single crit, the crit chance should be around 50%. Seems quite odd. Never happen to me on any other crafting items.

  2. #2
    Grand Member Online status: Crell_1 is online now Reputation: Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable Crell_1 the Indomitable
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    Re: Journeyman tailor quited cloak bugged?

    Your sample size is way too small. Crit rates are just fine.

  3. #3
    Junior Member Online status: autumnleaf is offline Reputation: autumnleaf the Neutral
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    Re: Journeyman tailor quited cloak bugged?

    Why don't you give it a try to increase the sample size? I will give it a few try when I can get some more Bree flax.

  4. #4
    Member Online status: Duggan is offline Reputation: Duggan the Neutral
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    Re: Journeyman tailor quited cloak bugged?

    Quote Originally Posted by autumnleaf View Post
    I have tried to craft it with Bree flax for 8-9 times without a single crit, the crit chance should be around 50%. Seems quite odd. Never happen to me on any other crafting items.
    friday i made 6 in a row...all crits

    each try is its own roll

    each try has nothing to do with the other
    "I have chosen Mr. Baggins and that ought to be enough for all of you. If I say he is a Burglar, a Burglar he is, or will be when the time comes. There is a lot more in him than you guess, and a deal more than he has any idea of himself." Gandalf

  5. #5
    Junior Member Online status: crios78 is offline Reputation: crios78 the Neutral
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    Re: Journeyman tailor quited cloak bugged?

    Quote Originally Posted by Duggan View Post
    friday i made 6 in a row...all crits

    each try is its own roll

    each try has nothing to do with the other
    That may be true but I am yet to be able to recreate many of my crafting "anamolies" from LotRO on something like a dice. (like in this sample 8 rolls of a dice land on an even or odd number 8 times consecutively.)

  6. #6
    Post Master Online status: Yula_the_Mighty is online now Reputation: Yula_the_Mighty a Light from the Shadow Yula_the_Mighty a Light from the Shadow Yula_the_Mighty a Light from the Shadow Yula_the_Mighty a Light from the Shadow Yula_the_Mighty a Light from the Shadow Yula_the_Mighty a Light from the Shadow Yula_the_Mighty a Light from the Shadow Yula_the_Mighty a Light from the Shadow Yula_the_Mighty a Light from the Shadow Yula_the_Mighty a Light from the Shadow Yula_the_Mighty a Light from the Shadow
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    Re: Journeyman tailor quited cloak bugged?

    Quote Originally Posted by crios78 View Post
    That may be true but I am yet to be able to recreate many of my crafting "anamolies" from LotRO on something like a dice. (like in this sample 8 rolls of a dice land on an even or odd number 8 times consecutively.)
    I do not think this is possible. Computer random number generators are not random. They are pseudo random number generators which do integer math. The will generate a uniform distribution - equal chance of all numbers over the long haul with no ability for the user to predict what number is next. Since they generate numbers via math operations they will fail statistical analysis on strings like even odd even odd even odd.

    Interestingly enough, non-dependent number generation has little real use outside of gaming. Once you move into simulation of the real world, there is no random. There is always a coupling - dependence. You get one bit error in a transmission system. There is very good chance the next bit will also be corrupted. Same thing with making chips. You have a surface defect in one chip. Typically all chips physically close to the one you sampled are damaged by the same event that damaged the sample.

    Often chips off the same wafer will all fail around the same number of hours of operation. If you are building redundant systems with two chips. You want to use a chips two different production runs. If you can not do that, try to get them from two different wafers.
    Last edited by Yula_the_Mighty; May 01 2011 at 03:08 PM.


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