Here's a list of the threat reduction skills and traits that I was able to find. I'd like to hear peoples opinions about the threat management tools that are available to their class and their general usefulness. Who do you think has the easiest time managing threat while still maintaining a high level of dps?
Hunter Endurance Stance (Toggle Stance, -10% threat. Does not seem very popular with some hunters who are of the opinion that they don't do "top tier" dps in this stance) Beneat Notice (-60% threat for 15 seconds, 5m cooldown) Graceful Draw (Trait, more reduction from Endurance Stance)
Rune Keeper Calming Verse (Click buff, -10% threat, Duration 30s, Cooldown 1m) Distracting Winds (Snare + threat reduction, 3m cooldown) Linnod of Subtlety (Trait, +30s to Calming Verse Duration & 10% more threat reduction) Linnod of Peace (Calming Verse Instant & 10% more healing threat reduction) Master of Allusion (Trait, Passive -5% threat)
Beneath Notice is awesome.
If you're running around in Endurance Stance all the time you're doing something wrong, but starting out big fights (IE turtle) in Endurance is a good idea. IIRC Graceful Draw also reduces power costs even more, so I usually trait that on the longer fights that I know I'll be using Endurance for at least some of it (again, turtle).
Inner Flame is probably pretty good but I haven't gotten the hang of it yet. Tend to use it in skirmishes and that's about it. Probably best used in a situation where you've traited KoA, which I don't usually do.
Still As Death and Hobbit-silence aren't threat dumps. You'll have exactly the same amount of threat when you get back up, you just can't be hit while lying down. Back when they used to drop you completely out of combat they wiped all your aggro as well but that was changed somewhere around the time Helegrod was new.
Still As Death and Hobbit-silence aren't threat dumps. You'll have exactly the same amount of threat when you get back up, you just can't be hit while lying down. Back when they used to drop you completely out of combat they wiped all your aggro as well but that was changed somewhere around the time Helegrod was new.
Thanks for clearing this up. I updated the descriptions
Thanks for clearing this up. I updated the descriptions
Beneath notice isn't really a threat dump either.
It's -60% perceived threat for 15s, and once it expires your threat does back to what it would be if you hadn't hit it at all.
- Rune Keepers seem to have the easiest time reducing threat while still maintaining high dps/heals, mostly because they get nice passive threat reductions.
- Hunters have to give up a lot of dps by being in endurance stance.
- Champions have to ebb which costs focus, has a longish cooldown, and doesn't do a lot early on in a fight.
Other non-tanking classes don't really have any issues with threat in the first place .
You missed the single most OP threat management skill in the game: champions Rising Ire, which lets them reduce someone else's threat (adding it to themselves) on a 20-30sec? cooldown.
Hunters endurance stance is -10% threat generation. If you switch into endurance stance, it has no effect on your current threat.
Same with the RK calming verse, it reduces threat generated during the period the buff is active. It has no effect on threat generated before the buff is active.
Hunters beneath notice is -60% percieved threat for its short duration.
Burglars have provoke, which increase threat on whomever the monster currently has targetted.
Guards have Engage and Challenge the Darkness, which put the guards actual threat at the top of the list.
Guards have threat stance, which gives them +20 or +28% perceived threat.
Guards whirling retaliation steals threat from nearly allies.
In addition many guardian skills have threat generation in addition to the damage.
Guards, champs and captains also have ~10 sec duration force taunts.
Who do you think has the easiest time managing threat while still maintaining a high level of dps?
Champs and RKs, but its not really a relevant question. Champs can make everyone's threat control easier by transferring threat. Burglars can increase the tank's threat generation by liberal use of provoke. Stand within 10m of the guard so he can steal your aggro. In Lotro is more of a team effort than individual classes managing themselves.
Last edited by dhatcher1; Apr 04 2011 at 12:33 PM.
You missed the single most OP threat management skill in the game: champions Rising Ire, which lets them reduce someone else's threat (adding it to themselves) on a 20-30sec? cooldown.
Can you elaborate on this? Most champions are there for dps in fervor stance right? Would they really want to take that extra aggro?
Champs and RKs, but its not really a relevant question. Champs can make everyone's threat control easier by transferring threat. Burglars can increase the tank's threat generation by liberal use of provoke. Stand within 10m of the guard so he can steal your aggro. In Lotro is more of a team effort than individual classes managing themselves.
If Champs are using Ires they are sacrificing dps. Ire skills do not work with skill target forwarding and they must be facing the fellow member to Ire off of them. They also cost Fervour Pips, further reducing the dps output.
Ire skills do not work with skill target forwarding and they must be facing the fellow member to Ire off of them.
Unless this changed with Monday's update, this isn't true. Both Rising and Ebbing Ire work with Skill Target Forwarding, you didn't have to select the fellowship member. Don't remember off the top of my head whether facing the target was needed as well. I want to say that direction made no difference, but could be wrong on that.
Rising Ire - Transfers 15% of the targets threat to the Champion. 20 sec cooldown, able to reduce to 10 sec with a legacy on the rune
Ebbing Ire - Transfers 25% of the Champions threat to the target. 2 min cooldown, able to reduce to 1 min with a legacy on the rune
Protection: doesn't reduce threat on the Guardian that has it, but with the proper trait, drops threat on its target by 10%.
That skill actually only transfers threat when the target is actually attacked so the target will take damage but you will be stacking threat for each hit they take this includes AOE attacks
as well as having an attack (lol iv forgotten the name...and its my main...i never use it) that greatly lowers threat on 1 mob....wardens in assialment? can lower threat with many attacks...all lower healing and dps threat of members in your fellowship....1 is 10% for 20? secs.... 1 is 20% ..... and 1 IS 99% FOR 10 SECS....they all can be spammed and the 99% one also heals the fellowship (mine is 280ish per 3 secs for 24 secs >>2200ish without crits).....as a warden can use this in battle memory and stance dance a warden can fire this effect off then do the same in melee stance which will up fellowships phy mastery by 3000 points for 10 secs as well....sounds usefull to me...