I believe lag is basically player specific. not server/game wide. Check your connections and how quickly they are moving and the strength of the connection. Maybe look at your comp specs. My laptop isnt the best around (it was 2 years ago lol) and i dont lag anywhere. I have great internet connectivity and strength though. The only time i will get kicked out of the game is because my internet has been knocked out by something, but as to lag i dont experience it.
Last edited by esdumby; Apr 30 2011 at 11:49 PM.
Answer questions with a question.
Perception=Reality
Just because you got it done, Doesnt mean you did it well.
I believe lag is basically player specific. not server/game wide. Check your connections and how quickly they are moving and the strength of the connection. Maybe look at your comp specs. My laptop isnt the best around (it was 2 years ago lol) and i dont lag anywhere. I have great internet connectivity and strength though. The only time i will get kicked out of the game is because my internet has been knocked out by something, but as to lag i dont experience it.
I'd buy that it's player specific IF there wasn't a common consistent issue prevalent in every reported case. Also IF it wasn't happening in the same exact way on the same exact fights.
For example -- I don't lag in the moors -- I mean you put 2 raids of creeps in front of me and sure I lag, but in general I'm fine. What I"m getting at is any lag I get in moors is based on something I perceive as logical.
I didn't lag in BG -- sure I"d have lag spikes like just about everyone else (apparently not you but it's quite common) but never crippling lag like is being seen in OD. I didn't lag in DN, watcher, Rift. I didn't even lag in Helegrod due to the snow effects back when it was a 24 man raid.
First time I noticed this was on a skirmish raid to Amon Sul months ago -- I thought well that's odd. SO I started rebooting and cranking down settings and graphics levels every time I did skirmish raids (I used to do them a lot). Barrow Downs skirmish raid was another one that gave this issue for me.
Now on two bosses in OD I"m noticing very repeatable and specific graphics lag effects.
Disease -- lag is only during when the trees are active. I can actually compensate for this because it doesn't lock me up, my skills just get bogged down a bit so I get through Disease fine. When the adds are there (a scenario that should increase lag not decrease it) I"m completely 100% fine.
Fear -- when the fire puddles got dropped tonight I completely locked up. Cripplingly so to the point where I had to have my kin replace me in tonight's raid so that we could make some progress on the fight.
These are very specific events and not pervasive lag issues. The lag is worse in OD than anywhere else in game hands down.
So yes tonight I"ve checked my drivers, found a newer one, installed it and I'm sure I"ll get more advice from more seasoned techies in my kin. However with that said I'm fully convinced there is an issue on Turbine's end here not just client side. Just because an issue doesn't effect everyone doesn't make it fully client side when it effects a few or many or whatever.
Not sure if this is some weird thing only affecting us, but we traced the bulk of our lag (in Poison and Fear anyway) to the Minstrel toggle swords (can't remember the name of the skill - Echoes of Battle mebbe?) Since the offending Mins stopped using that skill, our raids' lag issues have been mostly irrelevant. He did bug it. it was def not video card specific, since I think almost all of us use different cards. We also turn off Avatar, blood and dread effects and de-show all optional clothing. Hope this helps some of you...
Something that seemed to make a lot of difference for me on the Disease/Tree issue.
I went in to UI options and turned off all names, all titles, all kinships, etc. I also turned off all floating damage, all floating reputation, basically any text that is superfluously generated during encounters. I know from the past in MMO raiding that text causes lag -- this is why I also turn off quest tracking information on my screen. I try to limit as much text as possible.
I had very minimal lag during the disease fight and noticed immediate performance improvement after doing this -- so for those of us noticing these issues this could help others.
My thinking is that these effects are generating memory use spikes so for folks like myself using XP with 2 gigs of ram the memory use spikes above the available ram and it causes an overload in data processing. Kinda like a memory leak -- that's just a guess.
I'd be curious actually if the folks dealing with these lag issues generally have lower ram builds on top of older graphics cards. It seems logical -- it's just a bummer that it occurs during these very specific effects. Even with my build I can run around in most content in max graphics settings with no problems -- but as soon as an effect is generating what appears to be excessive memory use, I lock up no matter how low I turn my graphics. Generating less text to the screen definitely helps take the edge off of the issue however.
Echoes of Battle definitely induces lag in OD. I've almost completely stopped using it, but every once in a while I'll throw it on just to see what happens. Last night on Ivar trash I popped it on the final Thrall and everyone in the raid that had the Thrall targeted install hit a huge lag spike. There is something f'd up with the debuff positioning of that skill on the mobs debuff bar. It couldnt be any more apparent to me that this is a major bug that Turbine has yet to acknowledge. Any that experiences major lag should look for Echoes as part of your solution algorithm.