Rose-tinted Gem of the Optimist (Gem)
(a defensive/survival option for grouping)
Morale
Incoming Healing
Regen Power
Logical Rune of the Skeptic (Rune)
(a defensive option when not grouping to make up for lack of healing)
All Avoidances (b/p/e)
All Defenses (m/r/t)
Protruding Setting of the Belligerent (Setting)
(for when the best defense is a strong offense)
All Offense
All Critical
Morale
Note: no dev crit on here because that has a tiny impact on damage.
At best (if your dev chance is capped at 5%), +7.5% dev crit damage adds less than 0.2% dps.
BONUS (to fix the lack of crafted relics for tanks):
Symbol of Survival (CRAFTED)
(the nearest equivalents for tanks to offense and healing which other classes use)
Melee Defence
Incoming Healing
Duvi Vastin: "But whenever we take feedback on most game systems, such as character builds, economics, or especially anything to do with PvP, then we are forced to read very carefully between the lines of any and all player feedback, as it is all inevitably skewed by self-investment, self-interest, and a deeply subjective viewpoint that increases in direct proportion to how long or successfully a player has occupied a particular role."
The recent relic changes are headed in the right direction, but what the system is missing is relics that are truly desirable. This can be changed by adding relics that have 4 things on them. Make them a part of the current melding system and make them require a high amount of shards/extraordinary relics to make.
Maybe say 6 extraordinary relics and 1900 shards. Make them all have 4 stats and make at least 3 of each item, setting, gem, and rune. Also making some new and improved crafted relics would be a nice bonus.
There should be 3 of each of the categories. I dont have any witty names but this is what I came up with.
all avoidances
all resistances
-12% item wear
-5% attack speed
550 morale
550 power (for those who have worked to max their stats and just want raw power and morale, you get a higher return with this one, but only get 2 items instead of 4)
900 all offense
1200 all crit
5% dev crit
150 morale
i think something like this would be very nice, give us something to work towards with the relics. Make the cost of them high but not overwhelming. IMO there should also be some uber rare relics that drop from the raids, that would go into the crafted slot (basically create orange relics that can drop from the chests)
those could be uber awesome and look something like this
1800 all offense
2000 all crit
400 morale
400 power
300 icmr
650 morale
1500 melee def
5% dev mag CHANCE (like the clicky on baingrist but a full time 5%, so theoretically our dev crit could hover around 7-10% base)
200 icpr
40 will
the legendary system can really be something awesome, as long as its a rewarding process and you feel like you have accomplished something. Its nice getting a tell from a random stranger that says, 'wow! nice legendary weapon!' its a good feeling, it makes you think the hours you invested into making it, was worth the effort.
Hope to see some great things coming out this year with Isengard.
Description:
Inspired by the Oriental Monk Meditation. Thanks to the meditation he searches the perfect equilibrium of soul. This makes him tougher to take down and aquire the perfect knowledge of his skills so he can do more damage without fatigue.
The perfect relic is the one I want. The relic I want changes depending on the character I'm putting it on and other equiped items that character has. Does my guardian need outgoing healing? No, but my RK would love it. Does my RK want might? Not particulary, but my champion would kill for it. Having said that, I would like to see us able to build our own relics. There are 23 relic "components" listed here. Split them equally between crafting professions. Let each crafting profession make a component, a material in final relic assembly. Give the components tiers, like the current crafted relic system, so that lesser powered components can be created easily and frequently, and greater powered components are harder and slower to make. Then allow us to assemble, through the melding screen, any three of these components as we see fit. Min-maxers would be happy, balanced players would be happy. Everyone wins.
This would be another boost to the sorely lacking crafting professions. With the inability to recover relics, we will need to be (relatively) continually crafting and trading these relic components to keep our shiny new toys where we want them. It would also completely silence the continual "I can't get the old T7-T9 relics any more" complaints. Now, if it so suits you, you can.
Attempting to create one perfect relic that fits everyone is doomed to failure. There are so many different charater types and so many different play styles that nothing can satisfy them all. At least allow us the chance to make ourselves happy. Personally, I'd bend over backwards in game to have a system like this, a system that actually allows me to customise my chacracter how I see fit.
Extraordinary Gem of Soon(tm)
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+20 Patience
+200 New Content
+5% Incoming Grind Resistance
Gem of the Ettenmoors
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50% chance to insta-kill solo Blackarrows, to save your time and theirs
Weapon glows a special color when your cooldowns are all expired, letting you know you can leave GV again
Grants HIPS to non-burgs, makes it permanent for burgs
Special Setting of Special Specialness
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You're good enough
You're smart enough
And doggone it, people like you
I realize relics are entirely passive stat boosts, but the name/stat theme (which probably looks weird) came out of the idea of the active response skills in the game, such as abilities that are only used after parrying an attack. I wanted to make a relic that suggested that sort of activity, resisting an incoming attack and punishing the attacker for it, so a resist-to-"fast" crit stat theme with a name to match.
Trivial sidenote: I originally made this a gem, but afterward two things occurred to me. First, the name works better as a rune ("Strident Gem of Reprisal" lacks the alliteration bonus). Second, the only relics I see with an attack speed boost are runes, which was probably intentional (didn't want people stacking it?), so...yeah. Stat-wise I'd have more interest in it as a gem, but thematically it makes more sense as a rune.
Thanks for the little contest/inquiry. This was interesting to think about.