Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
The UI panel changes are still only about half complete in this build of Bullroarer.
While it doesn't hurt to remind Turbine that the art assets and skin definitions should be published when the update is released, it wouldn't make much sense to do it quite yet.
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Originally Posted by Fredelas
The UI panel changes are still only about half complete in this build of Bullroarer.
While it doesn't hurt to remind Turbine that the art assets and skin definitions should be published when the update is released, it wouldn't make much sense to do it quite yet.
well..the whole reason for bringing it up now...is becuase they forgot or neglected to release any for the last update back in November.
trying to remind them way ahead of time....
or...for them to tell us they do not plan to support this feature further
also...they could release the art assets from update 1 while we wait for update2
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Pretty Please!
I've been working on a brand new UI skin since August, and I'm starting to get it wrapped up, but I've been waiting on the latest update changes. If skinning isn't going to be supported any more with the new content, I'll be very disappointed. I've put many many hours of free time into this effort.
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Yes...newest art assets...please. Thanks.
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Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
As far I remember Turbine never actually or officially supported Ui skinning,they have mention that we can make skins but they do not support it officially capacity.
As far LUA,that's officially supported in a sense by the dev team of the LUA section.
Quote from Frosty:
All of the normal EULA stuff with regards to these images apply:
"Your use of the UI components for The Lord of the Rings Online™ is subject to Turbine’s Terms of Service and the UI components shall be considered “Downloaded Content” for purposes thereof. The assets in this file may only be used with your user interface and may not be distributed or used for any other purpose. This file is provided without support of any kind. "
And then the problem is Turbine can ignore us since it's not officially supported.
Frosty is such a nice guy that he went to Turbine ask them and the legal department about releasing the Ui skin packs for us moders,of course with no support.
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Hi!
I'm a bit late to the game, coming to LOTRO right at the December update. Most skins and plugins didn't wotk at the time, and since then only a few have been updated.
As an observer and potential participant, I will say that it sure seems like Turbine only wanted to provide token Lua support and regrets releasing skinning information at all. I feel this way because of the lack of communication on the topic, the fact that no art asset IDs (required information for the LotRO user interface modification xml) for any of the elements added to the UI since, what, September 2010? and the needless limitations on plugin capability (e.g. no keyboard support and limited target information).
Here is my speculation. Free to Play is actually Free to Play with Advertising (and VIP is VIP with Advertising) for the LOTRO Store. The first thing any skinner would do, given the ID of the advertising text and button elements, would be to reduce or eliminate them from the interface--we just would. Giving players a way to avoid the very advertising they worked so hard to integrate into the game just doesn't make sense on the face of it, so they'd rather not talk about it at all anymore.
Plugins weren't the topic, but I think still related. If a plugin were allowed to have toolbar buttons powered by keystrokes, you could eliminate the default toolbar from your interface, which would include the button for the LOTRO Store which takes up, I guess, about 5-7% of the toolbar area. So not allowing plugin toolbars to be keystroke enabled eliminates this issue. I don't agree that plugins are limited to reduce botting. There are other means of achieving that goal (just for example as is implemented, not allowing simulated mouse-clicks, reducing the importance of Gold as a currency, and not allowing players [those using non-companion classes] to automatically fight back when attacked).
I say it is all about the LOTRO Store Buttons!
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Originally Posted by Darej
ALL we are asking for is some kind of confirmation that they no longer wish to support this part of the community.
ALL we are asking is whether or not we are wasting our time on a dead feature.
This kind of answer is against Turbine policy to provide. Instead it is the BLACK HOLE. In goes the request, nothing come out.
It seems like Turbine reacts this way in all their games for the last what seven years now. They got this internal sensor - the answer contains - NO or NOT - transmission terminated.
Once in a while you will get a NO or NOT answer if something like CoC, ToS, Eula issue. Even when it is something they do not think they will ever do they will use "We have NO plans at this time" - It is a no but a milder no.
IMHO - It is a lack of resources. Frosty probably is allowed to do it. He has to do it on his own nickel as free over time. He may very well be putting in more hours than he wants to.
I've run into this problem at my work. I am already exhausted from 80 hour weeks. I do not work this kind of hours any more. It was tearing my family apart. Killing me - literally - my health was degrading.
Last edited by Yula_the_Mighty; Mar 13 2011 at 10:51 PM.
Unless stated otherwise, all content in this post is My Personal Opinion.
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Hey guys,
I just wanted to give my support. I don't personally make UI's, but i do use DaimonUI (purple) and i love the work all you guys do one making these interfaces. It's very clear you all put a lot of time and hard work into them.
I think it's a real shame that you aren't getting more support with this and i hope that will change soon, so you guys can carry on doing what you're all so good at.
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Thanks for the support all.
Turbine just doesn't seem to realize how important part of the UI modding is for MMO's (or any other game, but especially for MMO's). Frosty knew it's value and perhaps his team but now him gone (?) it isn't looking good. There's a huge amount of work hours spent on those skins that the community has made. It would be just plain stupid to throw that all away.
At the moment at least I am pretty demoralized continuing the skinning as there's no official replies are they going to kill the skinning all together. We have wished for years for simple improvements but nothing. At least they have been following up what the community have done looking at the crafting panel for example that is almost an exact copy of one mod posted long ago in lotrointerface.com.
I see there might be a light at the end of the tunnel - this is only guessing but it might be that given enough time (probably years ) the UI could be redone completely by Lua scripting. That's just guessing though.
Don't get me wrong. I am grateful for what we have had and that we have been given a chance to skin the UI over the years. But I just hope a bit respect for the skinning community from Turbine.
We will see but I have a bad feeling about the future of skinning. If they only would give as a simple answer is skinning still "supported", yes or no would be at least something (pref. yes )
Daimon
Author of DaimonUI
ps. keep spamming this thread if you still want to see new skins!
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Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
i am really disappointed in Turbine over this....
i only use the defualt ui for mules...after 5 years i find it extremely boring
i have 14 active toons....at one time each and every one of them had their own custom user made ui that i was able to get from the wonderful skinners over at lotrointerface....
being able to have a custom ui for each toon really helps me 'get into' character...
eventually without support this ability will go away as the various ui's become unusable
i for one cannot imagine trying to play 14 toons all with the same identical ui....
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Hey Turbine,
if you don't want to lose more customers i suggest you at least put the effort out with a yes or no of whether you are going to release this info.
One of the only reasons some people are still playing is they were finally able to change the plain, drab basic LOTRO UI.
Please help your fanbase out here and give some info. Info costs nothing.
UI interface artists I appreciate all your hard work. To bad a certain company doesn;t seem to as much.
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
I support this thread. I also would like to rant. The new character panel, imo, is horrid. It's too large, I don't like to scroll to see my stats, and I preferred rings, and bracelets to be beside each other. Would be great to be able to not have to use this terrible 'updated' panel.
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Another update without a Skin Art Pack and I, for the first time ever, find myself posting on an official forum. Add another voice to the chorus of people requesting an update as I really quite miss tweaking the look and feel of the interface.
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
I realize that art asset and skin definition updates have occasionally taken some time in the past. However, the conspiracy theorist in me is running wild now, thinking that Turbine is more concerned about LOTRO Store button prominence than player choice.
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Originally Posted by Fredelas
I realize that art asset and skin definition updates have occasionally taken some time in the past. However, the conspiracy theorist in me is running wild now, thinking that Turbine is more concerned about LOTRO Store button prominence than player choice.
Your not the only one thinking this way.
On the skindefinition file and the skin directory file they do intend to expose those buttons code's and can be disable if some one was willing to tweak the code for every panel which I doubt.
But could be disable on the primary panels as in the character sheet.
This what I think that's why there reluctant to relase a skin pack at this moment.
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Originally Posted by Bry2007
Your not the only one thinking this way.
On the skindefinition file and the skin directory file they do intend to expose those buttons code's and can be disable if some one was willing to tweak the code for every panel which I doubt.
But could be disable on the primary panels as in the character sheet.
This what I think that's why there reluctant to relase a skin pack at this moment.
well...nothing wrong with getting rid of the big coins and filigree...the button would still be there.
and while i can understand to a point their reluctance for this...
the fact remains.....we have been sending tells...and posting threads about this since update1
and all we are asking is....just let us know..are you gonna continue support...or not?
we just wanna know if we are wasting our time on a community feature thats no longer supported
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
I loved the idea of customizing my UI and seeing some my favorite user UIs like the hobbit shire one. I was even giving thought of creating one for my own kinship. I would love fr turbine to bring the art assests back to be able to make this possible so both my kin and my self can enjoy other people's beautiful and wonderful UIs as well as make our own.
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Even if it is too much work to get the whole set, I would love to just get the skin definition for the character panel.
In the meantime, I'll be playing around with the old one to see how many of the old panel components are still used.
Does anyone know whether there are any consistent naming conventions for the store buttons?
Duvi Vastin: "But whenever we take feedback on most game systems, such as character builds, economics, or especially anything to do with PvP, then we are forced to read very carefully between the lines of any and all player feedback, as it is all inevitably skewed by self-investment, self-interest, and a deeply subjective viewpoint that increases in direct proportion to how long or successfully a player has occupied a particular role."
Does anyone know whether there are any consistent naming conventions for the store buttons?
There's no consistent naming conventions for anything. Why would the store buttons be any different?
Some of them do contain "MTX" in some form or another, but those were just coin icons, not the buttons themselves. I haven't found where (or if) they're used.
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Originally Posted by slack_n_hash
Even if it is too much work to get the whole set, I would love to just get the skin definition for the character panel.
In the meantime, I'll be playing around with the old one to see how many of the old panel components are still used.
Does anyone know whether there are any consistent naming conventions for the store buttons?
Thinking with the picture I say we need them all, not just the new character panel. And it is probably easier for them to release it all and not starting to pick up a few parts here and there.
That's probably the reason why we haven't seen the new art asset pack as they are afraid we would remove the store buttons.
Must say now that I finally got my hands on the Update 2 the store button amount have sky-rocketed and with a vip account it is really starting to finally get to me. They are just everywhere now. I wouldn't probably mind them if they were smaller, like an small icon here and with all those huge buttons all around I'm really starting to dislike the UI.
If I had access to the buttons I wouldn't remove them completely as I can see their usefulness (being as Store itself is so annoying to browse - hardly can find anything there and it's so damn slow too) but I would make the buttons smaller and remove the unnecessary text from them (I mean really, do you really have to spell with a big text this is where you can buy a new outfit slot as it's pretty obvious what the link does even without the text - makes me think they think i'm completely idiot or something).
Seriously Turbine. Fix your UI more user-friendly and stop underestimating your customers. Hire some UI developers. The UI in MMO's is a very important part of the client. Blizzard knew this years ago and they knew how to take advantage of the free workforce they have in the form of the community. The game would have died long ago without that community.
Lua support in Lotro is a step to a better direction but it really isn't enough and looking how slow that project is moving along it will takes us years before we can make the UI we want it to be. Lotro was released 2007 and for 4 years we have had to stare the same damn old UI - and without the art assets we can't even skin it anymore.
Anyways. Back to the topic.
New Art Asset Pack. Please.
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║■ Author of DaimonUI for The Lord of the Rings ONLINE ■ Lotrointerface.com ■ ðÐ
║■ Sürmä öf Föröchël, Chämpiöns öf Läürëlin. Fröm thë kin öf Thë Shädöws ■
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Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Originally Posted by DaimonUI
If I had access to the buttons I wouldn't remove them completely as I can see their usefulness (being as Store itself is so annoying to browse - hardly can find anything there and it's so damn slow too).
Same here. I much prefer to launch the store right into the item I want.
The first thing I would do would be increase the size of the panel (hi-res monitor) so that I can see all of my stats at once.
Then I would rearrange the avatar panel and slots, as I use a huge custom Dressing Room when I want to try things on. I could probably do the avatar now but there is bound to be something new that I don't know the name of and can't move.
Duvi Vastin: "But whenever we take feedback on most game systems, such as character builds, economics, or especially anything to do with PvP, then we are forced to read very carefully between the lines of any and all player feedback, as it is all inevitably skewed by self-investment, self-interest, and a deeply subjective viewpoint that increases in direct proportion to how long or successfully a player has occupied a particular role."
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Turbine,
please address this skin asset issue as you have alot of po'ed customers who are only trying to enrich the community and you are choking off creativity that would do nothing but improve the looks and increase interest in this boring,blah thing you call a UI.
Again, please, release the assets so others can help.
Cheers
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Please release the art assets, my current favorite UI is DaimonUI Mini, I love minimalist UIs. Please help out the UI skinning community and release them!
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
We definitely need the new assets. My poor UI looks nasty with the new changes.
If they don't want to manually upload the new asset pack each time, then they should put a new folder in the patch downloads that includes the default skin assets and skin def files then we could just copy that folder each update to act as our template.
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
There's probably a big, ongoing fight/debate between devs and marketing right now...about.. giving players the ability to get rid of all those strategically-placed store buttons..
You blame them?
Big Brother (WB marketing) doesn't like their billboards getting graffiti..
Re: Hey Frosty(or any dev that works on the UI) any word on new art assets????
Originally Posted by aleczander
There's probably a big, ongoing fight/debate between devs and marketing right now...about.. giving players the ability to get rid of all those strategically-placed store buttons..
You blame them?
Big Brother (WB marketing) doesn't like their billboards getting graffiti..
i doubt it
there has been more then enough time for them to discuss this.....