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Feb 03 2011 01:39 PM #1
Developer Read: Knives out update
Going from a 30-50% absorb and fixed reflect to 80% melee absorb and 20% reflect, on a seperate cooldown from touch n go, will simply make burgs unstoppable, especially in the small group and solo PVMP of the ettenmoors. This has to be addressed, please realize what you are doing. That is all.Issue #5
What’s the deal with Knives Out sharing a cooldown with Touch and Go? I’ll never use it when I can just use Touch and Go instead.
We agreed. Knives Out will now be on a separate cooldown from Touch and Go. Knives Out’s effect will be buffed to now absorb 80% of incoming melee damage and return 20% of the incoming damage to the attacker. It retains the no parry and evade but will now last only 10 seconds.
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Feb 03 2011 01:44 PM #2
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Feb 03 2011 01:49 PM #3
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Feb 03 2011 01:52 PM #4
Re: Developer Read: Knives out update
My only concern: Grandfathered KO legacy - will it work? Are we talking 100% for 10s?
Echlon - R11 Burglar, Landroval.
Defeelher - R7 Defiler, Landroval.
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Feb 03 2011 02:06 PM #5
Re: Developer Read: Knives out update
The last two days i killed more than 500 hillmen on the entrance of Helegrod - grinding for elvish relics to get to Kindred with Rivendell. KO may not be an uber skill but it helped speed the process up - every 2 minutes i group 5-6 mobs and kill them in 30 seconds.
When the update is live that would be impossible. On one hand the duration would be 10 seconds (why bother??) and on the other hand KO will reflect 20% of incoming damage - lvl 40 mobs do 30-40 damage to me, so i would reflect 10 damage to them for 10 seconds (can you see the joke??)
A lot of people seem to like the change but i don't. There are lots of grids in this game and KO was the only thing a burglar could use to speed those grinds up. Well devs apparently think we don't deserve that.
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Feb 03 2011 02:07 PM #6
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Feb 03 2011 02:09 PM #7
Re: Developer Read: Knives out update

"...damn you burglars with your endless bag of tricks and utility belts." -Orion
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Feb 03 2011 03:05 PM #8
Re: Developer Read: Knives out update
10 seconds? kind of short make it atleast 15.
Unstopable? The class was/is dieing. Not need/wanted in 6 mans (slowed stuf down) and in BG do you realy need or want a burg?
Yea unstopable nurfs.
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Feb 03 2011 03:30 PM #9
Re: Developer Read: Knives out update
Burgs are valuable in BG for our debuffing skills. Addle with the +50% induction legacy can make a big difference on Durchest. The Lt is not a DPS race and disable can be the difference between a win and a wipe.
Too bad they didn't bother to improve any of our debuffing skills (or seemingly even review them)."For them to perceive the advantage of defeating the enemy, they must also have their rewards." ~Sun Tzu
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Feb 03 2011 04:03 PM #10
Re: Developer Read: Knives out update
KO will now become like an emergency escape or tank ability like TnG. Instead of evading damage you'll just absorb it. You'll take a lot less damage overall but for a much shorter time.
For those crying about how its good for grinding, thats a lame a excuse to keep the skill as it was. The new form will be much more useful for the longevity of the burglar.
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Feb 03 2011 04:15 PM #11
Re: Developer Read: Knives out update
How often would you need this new KO seriously?? With all the little tricks at our disposal? With the 30 secs Touch and Go + another 30 after Ready and Able + riddle + HiPS + all the stuns + all the tricks + heals. Did we really need another skill to save our skins?? So badly that you are willing to sacrifice our only AoE skill?
The only usefulness of the new KO will be in raids to lessen some huge hit from a boss. However a good burglar should never get the attention of a boss so...
And if it is going to be an escape skill - why bother keeping some damage reflect? Whats the point?Last edited by NKolev; Feb 03 2011 at 04:17 PM.
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Feb 03 2011 04:32 PM #12
Re: Developer Read: Knives out update
would be nice if they added imune to bleeds or any dot drain over time.
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Feb 03 2011 04:33 PM #13
Re: Developer Read: Knives out update
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Feb 03 2011 04:34 PM #14
Re: Developer Read: Knives out update
To clarify about the absorb....it'll absorb 80% and dish out 20% of the full damage, or the mitigated damage back? Because if it deals back 20% of the -80% damage it won't amount to much.
& yeah, 15-20s would be better.
As for unstoppable, I noticed you changed your reaver out of your sig to claim another class will be unstoppable in solo/small group environments, where reavers reign king. So lol @ you.Last edited by Thorandril; Feb 03 2011 at 04:37 PM.

"There may come a time for valor without renown, for those without swords may surely still die upon them."
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Feb 03 2011 04:50 PM #15
Re: Developer Read: Knives out update
Presumably it dishes out the full 20% of what you got hit for (before the absorb), but the reflect value most probably goes through mitigations twice (you mitigate the mobs damage, then the mob mitigates your reflected damage).
Basically, KO used to hit for 61 dmg per hit for 30s. Now it hits for 20% for 10s.
That means you have to be hit for 61*(100%/20%)*(30s/10s) = 915 dmg per hit to reflect as much as it did before (reduce that if mobs die before the 30s is up).
At 400-500 dmg per hit (about average?), you'll reflect around half of what we did before, but at a faster rate.
Having said that, it wouldn't be all that surprising if they did screw it up and reflect the dmg after the absorb.Last edited by Evendale; Feb 03 2011 at 05:00 PM.
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Feb 03 2011 06:49 PM #16
Re: Developer Read: Knives out update
Duvi

Vastin: "But whenever we take feedback on most game systems, such as character builds, economics, or especially anything to do with PvP, then we are forced to read very carefully between the lines of any and all player feedback, as it is all inevitably skewed by self-investment, self-interest, and a deeply subjective viewpoint that increases in direct proportion to how long or successfully a player has occupied a particular role."
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Feb 03 2011 11:00 PM #17
Re: Developer Read: Knives out update
Not sure why the timers had to be separated in this way. If you are on TnG you DON'T want to be hit. If you are on KO you DO want to be hit. At least that is how I always played it. Why would you ever want to pop both skills at the same time that they would need separate timers?
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Feb 03 2011 11:04 PM #18
Re: Developer Read: Knives out update
Im not sure whether I like or dont like this. I used KO in every 1v1 with a reaver i had, (tng is cheap imo) and I did quite well due to the 30s duration....the skill is definitely buffed but the 10s duration might kill me in 1v1s.... unless I w8 til I think DS is gunna happen, then pop it to nearly negate the DS. I guess ill find out if I like or hate it.
Slayzz hnt-r9 ~ Backstabzz burg-r8 ~ Arkorz warg-r6 ~ Zekor BA-r6 ~Bashr rvr-r7
-Gladden
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Feb 04 2011 04:09 AM #19
Re: Developer Read: Knives out update
Unlocking it from TnG is great. Don't change that. But I've always thought of KO being an offensive skill at the expense of your defense. There should just enough mitigation to keep you alive over its time period.
The 20% reflection is only useful if being hit really hard therfore it looses the ability to kill 5-10 trash mobs quickly over 30s. This is a big part of what people use KO for except for maybe AIM then KO just for kicks. I think it should do the 61 damage plus reflect ~30% damage
Most people seem happy with the 80% mitigation but the 10s time is too short. I would prefer a longer time but less mitigation. How about 60% for 15s or 40% for 20s
So which option would you perfer?
1: 40% mitigation for 20s but reflect 30% damage +61 (Ideal for taking out 10+ trash mobs)
2: 60% mitigation for 15s but reflect 30% damage +61 (an even balance between offence and defence)
3: 80% mitigation for 10s but reflect 30% damage +61 (Good when you a getting pummeled but might as well have TnG last 40s on a 4min CD? )
4: Enter you own prefered (balance combination here)
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Feb 04 2011 08:40 AM #20
Re: Developer Read: Knives out update
Looking at how other reflects are implemented in the game, sadly I think it will be 20% of what you actually get hit for, which will be 20%*20* = 4% of the actual damage you would have been hit for. So you would need to have been hit for at least 1525 (= 61/.04) without Knives Out to reflect 61 damage in a single hit.
That of course is ignoring -inc melee from gear/traits/relics. I'm at 13% currently, so the new KO will put me at 93% (reflecting 1.4% of the original damage of the attack).
Toss in my KO legacy, and I'm at 113% absorb (heal 13% of original damage) and reflect nothing (or laughably reflect a 2.6% heal).
For a 10 second buff it should reflect a lot more, unless it is doing 20% of original damage (which I doubt).Ryswald - 75 Burglar - Revelations - Rank 9 (pre-book 12 rank 6)
Ragluk - 75 Stalker - Rank 6
65 Hunter R5, 61 Loremaster, 48 Champion, 33 WRD, 33 RK, Rank 4 Weaver, Rank 6 Reaver
Firefoot Server
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Feb 04 2011 09:08 AM #21
Re: Developer Read: Knives out update
What's unclear is what's reflected: is it the incoming damage ou the mitigated damage?
In the first case, that would be fine: You're hit by 100 dmg, absorb 80 with T&G, take 20 (yes I neglect all the usual mitigations), reflect 20. Sounds fine for 10s (and will cause fun things in the Moors when the burg gets focused
).
In the second case...
Regards,
SkroLive from the other side of the Great Eastern Sea
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Feb 04 2011 09:54 AM #22
Re: Developer Read: Knives out update
As an aside, will escape clause reset knives out? y/n.

"There may come a time for valor without renown, for those without swords may surely still die upon them."
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Feb 04 2011 12:32 PM #23
Re: Developer Read: Knives out update
You know, now that I think about it, maybe this had nothing to do with current play, but everything to do with raising level cap.
Since the Knives Out reflect was a fixed amount rather than percentage, I wonder if it just didn't scale well with the upcoming expansion?
This might have less to do with the here and now, and everything to do with the near (for us, unknown) future.

"Sometimes survival comes down to not being hit. Actually, most times." -the chicken skill, Bob and WeaveClick here for our community LOTRO store pricelist, conversion rates and pictures, please contribute too!
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Feb 04 2011 12:45 PM #24
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Feb 04 2011 12:47 PM #25
Re: Developer Read: Knives out update
I use Knives Out all the time when I have multiple pulls, especially on mobs I can't stun; the extra damage is beneficial. Losing that damage will just make the class that much less effective. The change makes Knives Out a strictly defensive measure, not any useful amount of additional damage.
I like de-linking Knives Out from Touch 'n Go; however, I find the other changes to Knives Out to be a definite nerf.ALTS: Schartestuffe - 65HNT/SMK Woodworker/SM Farmer || Maggae - 65MNS/SMK Jeweler/SM Cook || BilaeBaub - 65BRG/SMK Tailor || Ealkimme - 65LM/SMK Scholar/SM Weaponsmith || Koracion - 65RK/SMK Tailor || Ealmariah - 65WRD/SMK Weaponsmith || Ealdaebwen - 47CPT|| Kraeli - 39CHM || Kittenne - 26MNS
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Feb 04 2011 12:59 PM #26
Re: Developer Read: Knives out update
It looks to me like Knives Out has just been turned into another "oh ****" button to get you an extra 10s for a heal. I probably won't use it any more than usual.

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Feb 04 2011 01:22 PM #27
Re: Developer Read: Knives out update
for all you new guys at one time there was a KO legacy that increased absorption.
nurf
nurf
nurf
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Feb 05 2011 03:59 AM #28
Re: Developer Read: Knives out update
I noticed that too. Hilarious to see the OP link his sig to a R7 burg instead of his R13 reaver. Does he really think this gives his complaint the illusion of being reasonable?
And back on topic, I'm not too fond of the changes to knives out either. It might however prove very interesting when used against dying rage, even more so on the off chance the reflect is based on initial damage.
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