Too much investment to not have a 100% chance of critting on Marchwarden type recipes
Crafting Uber items like the tailor recipe for Marchwarden's Amour. 1st it's single use recipe so a little tougher to come by but doable. Add to that it takes 1 mithril flake to create the item and to get the critted version it takes another mithril flake to get the supreme master tailor's journal. Now mithril flakes are not all that easy to come by especially if you are not rich enough to buy them on the AH at those ridiculous prices! And so with the best crafting lore scroll (Supreme) add1ng 12.5% to the MEASLY 58% you get when you use the best tools and the crit journal! You end up with at best a 71% chance of a crit! And seeing as how I have many times had 81% chance (on other lower level items) and missed to or 3 in a row I think this just stinks. If I have to gather 2 mithril flakes all the comps and pay for at AH to or take days to gather the recipes if I'm lucky enough to find 1 in loot. I think that with all that time and effort and it should be a 100% chance to crit! It takes me days, most likely weeks not hours to gather all the comps since I can't live on here like some of the luckier players!
Come on Turbine either make mithril flakes something you can get easier or make the crit chance 100% like it should be for all the effort involved! That's WAY too much investment for a failed uncritted piece of armour!
Last edited by beepa; Feb 01 2011 at 09:16 AM.
Reason: Edited to correct my english and grammer
Re: Too much investment to not have a 100% chance of critting on Marchwarden type rec
As tessathecat stated, it is rare for anyone to run the single use recipes. Everybody goes for the guild recipe that always gives a critical result. Unfortunately, there are few recipes like the all-one-tools that have no guild recipe. The all-in-one tool is painful. It requires two flakes. You going to use a journal - third flake. You may end up with a failure.
None of my characters use the all in one tools. I went with the Ancient Steel tools because Beryl Shards are so much easier to acquire. A couple of my characters use the 2 silver store bought tools. The only recipes they run are guild recipes. The unlimited recipes are run by a character in a different guild. I had all these characters with two production crafts. Guilds came along. I had to convert Explorers to get guild members.
Last edited by Yula_the_Mighty; Jan 30 2011 at 12:36 AM.
Unless stated otherwise, all content in this post is My Personal Opinion.
Re: Too much investment to not have a 100% chance of critting on Marchwarden type rec
Originally Posted by Yula_the_Mighty
As tessathecat stated, it is rare for anyone to run the single use recipes. Everybody goes for the guild recipe that always gives a critical result. Unfortunately, there are few recipes like the all-one-tools that have no guild recipe. The all-in-one tool is painful. It requires two flakes. You going to use a journal - third flake. You may end up with a failure.
None of my characters use the all in one tools. I went with the Ancient Steel tools because Beryl Shards are so much easier to acquire. A couple of my characters use the 2 silver store bought tools. The only recipes they run are guild recipes. The unlimited recipes are run by a character in a different guild. I had all these characters with two production crafts. Guilds came along. I had to convert Explorers to get guild members.
Yes, that is a route and that is true, however there is the painful "tools of" each profession, as stated, and beyond that guild recipes require emblems with 7 day cooldowns.
So the question is, is it really the intent that the recipes be so difficult to make that the prices are driven astronomically high for a full set? What the result atm is is that no one actually buys them, so it takes another step towards making a craft profession irrelevent when it comes to a viable way to make money and contribute to the economy.
Its been recognized that the economy on most servers is so out of whack that it costs more to buy the mats to MAKE even a non crit item that you can often get for the sale of the CRIT item, let alone the non crits (somehow i don't think powerlevelling a craft by spamming the recipe that has the higher return as pure vendor trash because the gear you make with it is so pointless, powerless and useless was LOTRO's intent).
So, on most servers anyone serious about gear generally ends up just levelling a character for each profession. Having to be entirely self sufficient, once again detrimenting a fun, interactive economy, also is hard to believe as TURBINE'S intent.
So yes, the options stated are means of working around the crit failure chance. But the question returns to the point... for something you have invested so much time and effort to be ABLE to craft, coupled with a journal and lore scroll, what in the $&())% is the logic for why characters considered "supreme masters" cant manage to make what they intend?
I can hardly see making one shots which are already sought after in recipe form and requiring huge amounts of mats a more guaranteed thing after a journal and lore scroll not a good thing. The differance with having a guild recipe is that it guarantees the recipe and it is never lost after making.... but they end up being for personal use as well for the most part anyway, (at a rate of 1 item per week production ability due to the required guild symbol I hardly see it as a means of a character being able to get the corner on the market). I really don't like the thought of there being no effort involved in getting as well geared as one is by the time they've got a full Marchwarden's or similar set.... but fortunately there are far higher grade options so its not like making end game armor more plentiful or something. Its just taking the key recipes for which a craft is even actually useful and making them something a crafter is actually capable of relying on as an investment they can get some kind of return out of without needing to completely skyrocket the price to make up for umpteen failues on top of the crit.
Ok.. off my soapbox now. If they don't change it personally IDK... but every time i have to deal with this in another fashion in game it really irritates me..
Re: Too much investment to not have a 100% chance of critting on Marchwarden type rec
Originally Posted by Celestial1
Can you not get flakes from skirmish vendors or other barter outlets?
and yes, ofc you can. can you get the recipe there ppl sell for 10k on the AH? the factors that have driven the recipe costs so high indicate unhealthy economy and hoarding rather than smooth flow.
So crafters should become professional skirmish farmers AND be lucky enough to win the rolls on their recipes when they drop. If you look at all the angles, it really is kind of silly that, with a journal AND lore scroll you still have such a high failure rate.
Once again.. if they don't change it IDC.... but will always stick in my craw at least every time im trying to make something for kin mates or to sell and not end up losing my shirt in the making process.
I see failure chance at lower levels where you cant use high level tools and lore scrolls. It would continue to be a force driving ppl to not just leave low level crafting mules at low levels.
But for the one shot recipe, gathering the ingredients which usually include stuff made by 4 diff profs (polished gems... only one prof makes those and it doesnt make armor and weapons, whether heavy light OR medium).... the scholar adds his journal which is also a one shot recipe. Come on does it make sense that that much effort should be resulting in a bust for a "supreme master" at anything?
You don't go to all that work, understood. But adding 20% onto the crafting journals % they add sure does seem like it makes more sense than that.
Last edited by chipsalom; Jan 30 2011 at 01:12 AM.
Re: Too much investment to not have a 100% chance of critting on Marchwarden type rec
Originally Posted by chipsalom
So the question is, is it really the intent that the recipes be so difficult to make that the prices are driven astronomically high for a full set? What the result atm is is that no one actually buys them, so it takes another step towards making a craft profession irrelevent when it comes to a viable way to make money and contribute to the economy.
Its been recognized that the economy on most servers is so out of whack that it costs more to buy the mats to MAKE even a non crit item that you can often get for the sale of the CRIT item, let alone the non crits (somehow i don't think powerlevelling a craft by spamming the recipe that has the higher return as pure vendor trash because the gear you make with it is so pointless, powerless and useless was LOTRO's intent).
Welcome to F2P and the WoW players that it brought with it. Thanks to them not knowing our economy nor taking the time to learn it, it has become all mucked up, because it wasn't before F2P.
I'm not sure about supreme and master levels, but most of the one shot recipes that I see on the AH actually go for cheaper than the rest of the recipes, even the ones that you can buy from an expert vendor go for astro prices.....
Last edited by Celestial1; Feb 01 2011 at 05:35 PM.