+ Reply to Thread
Page 1 of 5 1 2 3 4 5 LastLast
Results 1 to 40 of 172
  1. #1
    Grand Member Online status: Evendale is offline Reputation: Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend
    Join Date
    Mar 2007
    Posts
    1,779

    [Plugin] Combat Analysis

    Current Version = (see signature below)
    • View your Damage Dealt, Damage Taken, Outgoing & Incoming Healing and Power Restore information in game in real time.
    • View information about how long buffs were kept up on you and how long you kept debuffs on mobs.
    • See a breakdown of per skill information and a wide range of combat statistics.
    • Extremely Customizable UI (it is strongly recommended you read the instructions below to discover all the available features).
    • Automatically generate messages to post your total values to the chat window.
    • Save/Load & Share your combat data.

    View the full details and d
    ownload the plugin at LOTRO Interface:
    http://www.lotrointerface.com/downlo...tAnalysis.html.
    Last edited by Evendale; Jan 01 2013 at 07:57 AM.
    Elendilmir - Evenwyn Burglar - Evendale Guardian
    Combat Analysis (v4.2.3b) - Download "here"

  2. #2
    Grand Member Online status: Evendale is offline Reputation: Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend
    Join Date
    Mar 2007
    Posts
    1,779

    Re: [Plugin] Combat Analysis

    Reserved
    Last edited by Evendale; Dec 02 2012 at 06:36 AM.
    Elendilmir - Evenwyn Burglar - Evendale Guardian
    Combat Analysis (v4.2.3b) - Download "here"

  3. #3
    Turbine Community Team Online status: Celestrata is offline
    Join Date
    Nov 2010
    Location
    The Forums. =^_^=
    Posts
    1,703

    Re: [Plugin] Combat Analysis

    Moved to the right forum for you! ^_^
    Seraphina Brennan -- Turbine Community Specialist
    "When in doubt, reach for the stars. That way you'll never come up short."

    Don't forget about our Facebook page! and Twitter page! =^_^= Questions on our policies? Read the community guidelines!
    I try to answer all of my PMs, but I get a lot! Sometimes I may not get back to you, but I have read your mail!

  4. #4
    Poster of Note Online status: InternetStupid is offline Reputation: InternetStupid the Neutral
    Join Date
    Apr 2007
    Location
    Homeworld of the Pizza Bagel
    Posts
    588

    Re: [Plugin] Combat Analysis

    Nice work. Could you go into more technical detail about how you're moving data from the external program to the plugin?
    Bootz Axe, Dwarf Minstrel, Hobbitual, Landroval
    When you eliminate the quality control, you also eliminate the quality. --John McIntyre

  5. #5
    Senior Member Online status: TheFrank is offline Reputation: TheFrank the Wary TheFrank the Wary TheFrank the Wary TheFrank the Wary TheFrank the Wary
    Join Date
    Apr 2009
    Posts
    475

    Re: [Plugin] Combat Analysis

    I am going to see how many kinnies I can get to use this.

    Side note: any idea how WINE compatible this is?

    EDIT: nm. stupid question lol

    EDIT2: // load dummy data (for testing)

    You forgot to remove some testings stuff

    Quote Originally Posted by InternetStupid View Post
    Nice work. Could you go into more technical detail about how you're moving data from the external program to the plugin?
    View the source code
    Last edited by TheFrank; Jan 10 2011 at 11:53 AM.

  6. #6
    Member Online status: Nabbed is offline Reputation: Nabbed the Neutral
    Join Date
    Nov 2010
    Posts
    34

    Re: [Plugin] Combat Analysis

    Notoopsies lvl 5 champion

  7. #7
    Senior Member Online status: slack_n_hash is offline Reputation: slack_n_hash the Neophyte slack_n_hash the Neophyte slack_n_hash the Neophyte slack_n_hash the Neophyte slack_n_hash the Neophyte slack_n_hash the Neophyte
    Join Date
    Jun 2007
    Location
    Auckland, New Zealand
    Posts
    1,172

    Re: [Plugin] Combat Analysis

    Grats on getting this out mate!

    It is looking way more advanced than last time I tested it. Nice clear instructions too.
    Last edited by slack_n_hash; Jan 11 2011 at 05:45 PM.
    Duvi

    Vastin: "But whenever we take feedback on most game systems, such as character builds, economics, or especially anything to do with PvP, then we are forced to read very carefully between the lines of any and all player feedback, as it is all inevitably skewed by self-investment, self-interest, and a deeply subjective viewpoint that increases in direct proportion to how long or successfully a player has occupied a particular role."

  8. #8
    Grand Member Online status: Evendale is offline Reputation: Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend
    Join Date
    Mar 2007
    Posts
    1,779

    Re: [Plugin] Combat Analysis

    It looks like I jumped the gun a bit with releasing it so soon, as I've since discovered a couple of minor bugs.

    I've added two hotfixes to address these issues so the application shouldn't crash anymore.

    If anyone does discover any other bugs in the latest version, please send me a PM. Thanks.
    Elendilmir - Evenwyn Burglar - Evendale Guardian
    Combat Analysis (v4.2.3b) - Download "here"

  9. #9
    Junior Member Online status: Lysel is offline Reputation: Lysel the Neutral
    Join Date
    Aug 2010
    Location
    Kiel, Germany
    Posts
    14

    Re: [Plugin] Combat Analysis

    Chances to see this updated for the European Version of LOTRO (German/French)?

  10. #10
    Poster of Note Online status: InternetStupid is offline Reputation: InternetStupid the Neutral
    Join Date
    Apr 2007
    Location
    Homeworld of the Pizza Bagel
    Posts
    588

    Re: [Plugin] Combat Analysis

    Quote Originally Posted by TheFrank View Post
    View the source code
    WOW, what a helpful response! That never occurred to me! Did it occur to you that I might not have had time to look at the source when I posted?

    I have since looked at the source and still don't see clearly how information is passed from an external program to the plugin. If the author or anyone else would like to explain it, even briefly, that would be very much appreciated.
    Bootz Axe, Dwarf Minstrel, Hobbitual, Landroval
    When you eliminate the quality control, you also eliminate the quality. --John McIntyre

  11. #11
    Senior Member Online status: TheFrank is offline Reputation: TheFrank the Wary TheFrank the Wary TheFrank the Wary TheFrank the Wary TheFrank the Wary
    Join Date
    Apr 2009
    Posts
    475

    Re: [Plugin] Combat Analysis

    Quote Originally Posted by InternetStupid View Post
    WOW, what a helpful response! That never occurred to me! Did it occur to you that I might not have had time to look at the source when I posted?
    Honestly? No.

    For an explanation of how the program operates, I need to know how much experience you have in programing client/server applications (and well, programing in general) so I know what audience I need to gear my explanation to.

    I am sorry my 'view the source' comment came out so bad, I tried to use the *wink* emoticon but it didn't look like turned out right. *sad face emoticon*

  12. #12
    Poster of Note Online status: InternetStupid is offline Reputation: InternetStupid the Neutral
    Join Date
    Apr 2007
    Location
    Homeworld of the Pizza Bagel
    Posts
    588

    Re: [Plugin] Combat Analysis

    Quote Originally Posted by TheFrank View Post
    Honestly? No.

    For an explanation of how the program operates, I need to know how much experience you have in programing client/server applications (and well, programing in general) so I know what audience I need to gear my explanation to.

    I am sorry my 'view the source' comment came out so bad, I tried to use the *wink* emoticon but it didn't look like turned out right. *sad face emoticon*
    I think I have enough experience to write something like this myself, however I was under the impression that Lua plugins could not read or write files on the filesystem other than settings through an API, and they couldn't open network connections. So I'm curious if that has changed or there's some other trick being used here to get data in and out of the plugin.
    Bootz Axe, Dwarf Minstrel, Hobbitual, Landroval
    When you eliminate the quality control, you also eliminate the quality. --John McIntyre

  13. #13
    Senior Member Online status: Finrandiras is offline Reputation: Finrandiras the Wary Finrandiras the Wary Finrandiras the Wary
    Join Date
    Sep 2010
    Posts
    118

    Re: [Plugin] Combat Analysis

    When there is new version, how do I replace the old one?

    I tried few things but when I do ingame /plugins list it always says version 1.0.0.0

  14. #14
    Counter of Stairs Online status: Rainith is online now Reputation: Rainith the Neophyte Rainith the Neophyte Rainith the Neophyte Rainith the Neophyte Rainith the Neophyte Rainith the Neophyte Rainith the Neophyte
    Join Date
    Apr 2007
    Posts
    243

    Re: [Plugin] Combat Analysis

    Quote Originally Posted by InternetStupid View Post
    I think I have enough experience to write something like this myself, however I was under the impression that Lua plugins could not read or write files on the filesystem other than settings through an API, and they couldn't open network connections. So I'm curious if that has changed or there's some other trick being used here to get data in and out of the plugin.
    I'm only guessing here, but you can log your chat window which is where the file is being written to your computer. So the game is doing the writing not the plugin. And plugins can call other programs (I remember someone wrote a plugin specifically to do this so they could us Winamp or something like that), so my guess would be some other program is opening the network connection.

    Again, these are guesses, as I haven't used the program or looked at the code.

  15. #15
    Join Date
    Jul 2008
    Posts
    3,167

    Re: [Plugin] Combat Analysis

    While your plugin may be completely trustworthy, the fact that it requires an executable helper application upsets me.

    In fact, the better your plugin is, the more trust it will build among players for downloading and installing OTHER plugins with executable helper applications.

    By releasing this, you are building trust for future malware distributors, whether you intend to or not. Players should be VERY uncomfortable about this kind of thing, and you making a safe and awesome plugin that works this way erodes players' psychological defenses.

    The more good plugins we get that work this way, the easier it becomes for that ONE bad plugin to sneak in and steal 15% of the populations' credentials a few months from now.
    Founder of the Better Biscuit Bureau, 4 Brookbank Street, Bannockbury, Brandywine.

  16. #16
    Counter of Stairs Online status: Thurindras is offline Reputation: Thurindras the Wary Thurindras the Wary Thurindras the Wary
    Join Date
    Mar 2007
    Posts
    1,650

    Re: [Plugin] Combat Analysis

    Quote Originally Posted by Fredelas View Post
    While your plugin may be completely trustworthy, the fact that it requires an executable helper application upsets me.

    In fact, the better your plugin is, the more trust it will build among players for downloading and installing OTHER plugins with executable helper applications.

    By releasing this, you are building trust for future malware distributors, whether you intend to or not. Players should be VERY uncomfortable about this kind of thing, and you making a safe and awesome plugin that works this way erodes players' psychological defenses.

    The more good plugins we get that work this way, the easier it becomes for that ONE bad plugin to sneak in and steal 15% of the populations' credentials a few months from now.
    A better use of your time would be to encourage Turbine to make this possible through their LUA API instead of trolling a talented developer.
    tɦʋɽʋɳediɽɽʋɳeᶄeeᶈeɽ
    tɦʋɽɓʋrɠeɽɧʋɲt̪eɽ
    *ᶂireᶂighterʂ

  17. #17
    Grand Member Online status: Evendale is offline Reputation: Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend
    Join Date
    Mar 2007
    Posts
    1,779

    Re: [Plugin] Combat Analysis

    Quote Originally Posted by InternetStupid View Post
    Nice work. Could you go into more technical detail about how you're moving data from the external program to the plugin?
    Moebius92 gives a pretty good explanation of how to do it here:
    http://forums.lotro.com/showthread.p...69#post5000469

    Quote Originally Posted by Finrandiras View Post
    When there is new version, how do I replace the old one?

    I tried few things but when I do ingame /plugins list it always says version 1.0.0.0
    Both the two updates so far have only affected the application (the .exe file), so the lua version number is still 1.0.0 (in fact, there's no need to replace the CombatAnalysis folder at all - just run the new .exe file).

    Sorry that wasn't particularly clear. I'll give more details next time I add an update.

    Quote Originally Posted by Fredelas View Post
    While your plugin may be completely trustworthy, the fact that it requires an executable helper application upsets me.

    In fact, the better your plugin is, the more trust it will build among players for downloading and installing OTHER plugins with executable helper applications.

    By releasing this, you are building trust for future malware distributors, whether you intend to or not. Players should be VERY uncomfortable about this kind of thing, and you making a safe and awesome plugin that works this way erodes players' psychological defenses.

    The more good plugins we get that work this way, the easier it becomes for that ONE bad plugin to sneak in and steal 15% of the populations' credentials a few months from now.
    Unfortunately, the kind of functionality this plugin provides is currently only achievable via an external executable (and this isn't the first plugin that uses one in this way). I did include the source code and Visual Studio project files for anyone who cares to examine the program thoroughly.

    Other than that, there's little I can do, except to let you know that LOTRO Interface does do some checking for malware before they will host your plugin.
    Elendilmir - Evenwyn Burglar - Evendale Guardian
    Combat Analysis (v4.2.3b) - Download "here"

  18. #18
    Grand Member Online status: SaintBass is offline Reputation: SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable SaintBass the Indomitable
    Join Date
    Jul 2007
    Location
    In the van... with candy.
    Posts
    4,017

    Re: [Plugin] Combat Analysis

    Quote Originally Posted by Fredelas View Post
    While your plugin may be completely trustworthy, the fact that it requires an executable helper application upsets me.

    In fact, the better your plugin is, the more trust it will build among players for downloading and installing OTHER plugins with executable helper applications.

    By releasing this, you are building trust for future malware distributors, whether you intend to or not. Players should be VERY uncomfortable about this kind of thing, and you making a safe and awesome plugin that works this way erodes players' psychological defenses.

    The more good plugins we get that work this way, the easier it becomes for that ONE bad plugin to sneak in and steal 15% of the populations' credentials a few months from now.
    Quote Originally Posted by Thurindras View Post
    A better use of your time would be to encourage Turbine to make this possible through their LUA API instead of trolling a talented developer.
    Expressing a valid security concern is a sad, sad excuse for trolling. It is not news that many users would like access to the chat log and combat stream data for this kind of plugin. Ever since the F2P beta this has been a desire that has been expressed and from very early on there was at least a basic version of this kind of plugin. While at least someone does the homework to make sure that a third party program is malware free and vouche for it, it is unsafe for us as a community to become complacent about this.

    I agree that the author is talented, but it IS dangerous for us as a community to become complacent with regards to these third party programs. Its a very "hacky" work around for a feature of the API which is long overdue.
    There are two novels that can change a bookish fourteen-year old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs.

  19. #19
    Senior Member Online status: TheFrank is offline Reputation: TheFrank the Wary TheFrank the Wary TheFrank the Wary TheFrank the Wary TheFrank the Wary
    Join Date
    Apr 2009
    Posts
    475

    Re: [Plugin] Combat Analysis

    Quote Originally Posted by InternetStupid View Post
    I think I have enough experience to write something like this myself, however I was under the impression that Lua plugins could not read or write files on the filesystem other than settings through an API, and they couldn't open network connections. So I'm curious if that has changed or there's some other trick being used here to get data in and out of the plugin.
    EXE (in client mode) reads Combat log sends info to EXE (in server mode hosted by a different fellow member)
    EXE (server) takes infomation and sends back info from other clients (fellow members)
    EXE (client) takes this new info and writes it into the plugindata for the LUA plugin
    plugin reads the info and displays stuff

  20. #20
    Poster of Note Online status: InternetStupid is offline Reputation: InternetStupid the Neutral
    Join Date
    Apr 2007
    Location
    Homeworld of the Pizza Bagel
    Posts
    588

    Re: [Plugin] Combat Analysis

    Thanks for the details on how it works. I haven't been able to follow plugin development as much as I'd like in the last few months.
    Bootz Axe, Dwarf Minstrel, Hobbitual, Landroval
    When you eliminate the quality control, you also eliminate the quality. --John McIntyre

  21. #21
    Join Date
    Jul 2008
    Posts
    3,167

    Re: [Plugin] Combat Analysis

    Quote Originally Posted by Thurindras View Post
    A better use of your time would be to encourage Turbine to make this possible through their LUA API instead of trolling a talented developer.
    I know; I argued strenuously for combat event data APIs last June or July in beta to avoid this. Turbine shoulders the greatest blame for this. However, creative plugin authors are making an affirmative choice to continue down this path and erode players' natural skepticism about this mode of operation.

    These talented developers have the option of waiting for an API to be implemented.
    Founder of the Better Biscuit Bureau, 4 Brookbank Street, Bannockbury, Brandywine.

  22. #22
    Join Date
    Jul 2008
    Posts
    3,167

    Re: [Plugin] Combat Analysis

    Quote Originally Posted by Evendale View Post
    Unfortunately, the kind of functionality this plugin provides is currently only achievable via an external executable (and this isn't the first plugin that uses one in this way). I did include the source code and Visual Studio project files for anyone who cares to examine the program thoroughly.

    Other than that, there's little I can do, except to let you know that LOTRO Interface does do some checking for malware before they will host your plugin.
    You COULD make at least a single post in the Future API Requests & Discussion forum requesting the exact API functions you would require to implement your plugin entirely in Lua in the game.

    There is not a single post in that forum by any player or author asking for combat event data APIs.
    Founder of the Better Biscuit Bureau, 4 Brookbank Street, Bannockbury, Brandywine.

  23. #23
    Senior Member Online status: Greenasp is offline Reputation: Greenasp the Neophyte Greenasp the Neophyte Greenasp the Neophyte Greenasp the Neophyte Greenasp the Neophyte Greenasp the Neophyte
    Join Date
    Jun 2007
    Posts
    400

    Re: [Plugin] Combat Analysis

    Quote Originally Posted by Fredelas View Post
    By releasing this, you are building trust for future malware distributors, whether you intend to or not. Players should be VERY uncomfortable about this kind of thing, and you making a safe and awesome plugin that works this way erodes players' psychological defenses.
    This is akin to saying 'oh, no! I got a virus off the internet! now every webpage out there is suspect!' Actually, they are, which is why you take precautions! If you're really this paranoid that you think a few people are creating an atmosphere of trust, DON'T USE THEM. Oh, and stop using the internet, because it's inherently untrustworthy.

  24. #24
    Grand Member Online status: Evendale is offline Reputation: Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend
    Join Date
    Mar 2007
    Posts
    1,779

    Re: [Plugin] Combat Analysis

    Alright. Version 2.0 is now up!

    Dmg dealt, dmg taken (by type/source), heal and power info are now all able to be shared.

    The UI is much more customizable than before and a bunch of cool new features have been added.

    Enjoy!
    Elendilmir - Evenwyn Burglar - Evendale Guardian
    Combat Analysis (v4.2.3b) - Download "here"

  25. #25
    Junior Member Online status: Lysel is offline Reputation: Lysel the Neutral
    Join Date
    Aug 2010
    Location
    Kiel, Germany
    Posts
    14

    Re: [Plugin] Combat Analysis

    Hi Evendale!

    First of all congratulations on this great plugin!

    But with this new Version up, it is obviously evident that the German/French Community completely lacks of any kind of damage meter. I (and surely many others) would greatly appreciate if this handicap comes to an end. I'm sure, if translation-work (parsing of combat.txt) is needed, a couple of European LotRO-Gamers would assist.

    If you would support foreign languages in an future update, than I would be very happy


    Greetings

    Lysel
    Last edited by Lysel; Feb 04 2011 at 06:28 AM.

  26. #26
    Grand Member Online status: Evendale is offline Reputation: Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend
    Join Date
    Mar 2007
    Posts
    1,779

    Re: [Plugin] Combat Analysis

    Quote Originally Posted by Lysel View Post
    If you would support foreign languages in an future update, than I would be very happy
    Hey, I replied to on you on LOTRO interface with more details.

    Basically, while I'd like to do this at some point, it won't be happening in the immediate future.
    Last edited by Evendale; Feb 05 2011 at 10:48 PM.
    Elendilmir - Evenwyn Burglar - Evendale Guardian
    Combat Analysis (v4.2.3b) - Download "here"

  27. #27
    Junior Member Online status: Lysel is offline Reputation: Lysel the Neutral
    Join Date
    Aug 2010
    Location
    Kiel, Germany
    Posts
    14

    Re: [Plugin] Combat Analysis

    @Evendale:

    Thx for the reply. As you stated in LoTRO Interface it needs a lot of translations to become a reality. Furthermore a potentially turbine-update to the combat log system may be in the works. So a fast adaption to the EU-Clients ins't feasible.

    However, the future may change things


    Greetings

    Lysel

    P. S.:

    In the meantime I have tested your Plugin with my north american Account. Very polished interface and well-thought-out functions

  28. #28
    Scribe of the Ages Online status: Hakon_Stormbrow is offline Reputation: Hakon_Stormbrow the Undefeated Hakon_Stormbrow the Undefeated Hakon_Stormbrow the Undefeated Hakon_Stormbrow the Undefeated Hakon_Stormbrow the Undefeated Hakon_Stormbrow the Undefeated Hakon_Stormbrow the Undefeated Hakon_Stormbrow the Undefeated Hakon_Stormbrow the Undefeated Hakon_Stormbrow the Undefeated Hakon_Stormbrow the Undefeated
    Join Date
    Feb 2007
    Location
    Akron, Oh
    Posts
    4,131

    Re: [Plugin] Combat Analysis

    Used this in our raid last night for the first time. IT is pretty neat, and i am impressed with how much work you must have put into this. Very impressive.

  29. #29
    Senior Member Online status: FrenyaVictoria is offline Reputation: FrenyaVictoria the Wary FrenyaVictoria the Wary FrenyaVictoria the Wary
    Join Date
    Sep 2010
    Location
    The Netherlands
    Posts
    232

    Re: [Plugin] Combat Analysis

    Very impressive.

    Just stumbled upon it, certainly gonna use it. Many thanks man, awesome job.

  30. #30
    Senior Member Online status: Anardil is offline Reputation: Anardil the Wary Anardil the Wary
    Join Date
    Jan 2007
    Posts
    1,831

    Re: [Plugin] Combat Analysis

    What I would like to see is a plugin that can determine the effectiveness of support classes.

    Somehow tracking the % of the fight where certain bugs are/aren't active (Minstrel buffs, LM buffs/debuffs), tracking the amount of time fellowship members stay at low morale, how long it takes for a member who drops below a certain morale level to get healed up again...

    Stuff like that.


    Just saying, with all the dps and dmg plugins out there, where's the support class love
    Meliane - Keepers of Lost Tales - [EU] Snowbourn
    Meliana - Elendilimir

  31. #31
    Senior Member Online status: slack_n_hash is offline Reputation: slack_n_hash the Neophyte slack_n_hash the Neophyte slack_n_hash the Neophyte slack_n_hash the Neophyte slack_n_hash the Neophyte slack_n_hash the Neophyte
    Join Date
    Jun 2007
    Location
    Auckland, New Zealand
    Posts
    1,172

    Re: [Plugin] Combat Analysis

    Quote Originally Posted by Anardil View Post
    Just saying, with all the dps and dmg plugins out there, where's the support class love
    Not sure what you're asking for would be "support class love". If anything, I think there would be even more resistance than to dps meters.

    That said, the changes to the combat logging in the next update allow MUCH more detailed analysis of every class' contribution. I don't think it captures resist/miss/B/P/Es, but it does get pretty much everything else.
    Duvi

    Vastin: "But whenever we take feedback on most game systems, such as character builds, economics, or especially anything to do with PvP, then we are forced to read very carefully between the lines of any and all player feedback, as it is all inevitably skewed by self-investment, self-interest, and a deeply subjective viewpoint that increases in direct proportion to how long or successfully a player has occupied a particular role."

  32. #32
    Junior Member Online status: Yageer is offline Reputation: Yageer the Neutral
    Join Date
    Feb 2011
    Posts
    1

    Re: [Plugin] Combat Analysis

    Just logged in today, activated the plugins and...

    ...alysis\CombatAnalysisLoader \CombatAnalysisLoader.lua:30: Unable to parse file!

    that keep spamming my chat multiple times until I disable CA again
    What's up?

    tryed to delete old combatlogs but didn't work

  33. #33
    Grand Member Online status: Evendale is offline Reputation: Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend
    Join Date
    Mar 2007
    Posts
    1,779

    Re: [Plugin] Combat Analysis

    Quote Originally Posted by Yageer View Post
    Just logged in today, activated the plugins and...

    ...alysis\CombatAnalysisLoader \CombatAnalysisLoader.lua:30: Unable to parse file!

    that keep spamming my chat multiple times until I disable CA again
    What's up?

    tryed to delete old combatlogs but didn't work
    Sorry I don't check this thread often.

    If you're still having this issue, then try deleting the file:
    Documents\The Lord of the Rings Online\PluginData\<user name>\All Servers\CombatAnalysisLargeHit s.plugindata

    If that doesn't work, delete all the files starting with CombatAnalysis in that folder (you'll lose a few settings but it shouldn't matter too much).
    Elendilmir - Evenwyn Burglar - Evendale Guardian
    Combat Analysis (v4.2.3b) - Download "here"

  34. #34
    Senior Member Online status: FrenyaVictoria is offline Reputation: FrenyaVictoria the Wary FrenyaVictoria the Wary FrenyaVictoria the Wary
    Join Date
    Sep 2010
    Location
    The Netherlands
    Posts
    232

    Re: [Plugin] Combat Analysis

    Evendale, any chance you'll update this for the new patch? I love it, but on bullroarer it isnt working due to the changes in the combat log..

  35. #35
    Grand Member Online status: Evendale is offline Reputation: Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend
    Join Date
    Mar 2007
    Posts
    1,779

    Re: [Plugin] Combat Analysis

    Yea, its coming. It might take a week or two before its ready though, as I'm hopefully going to add in a lot more info (now that its available in the logs), and I'm gonna be making some changes to the UI too.
    Elendilmir - Evenwyn Burglar - Evendale Guardian
    Combat Analysis (v4.2.3b) - Download "here"

  36. #36
    Senior Member Online status: FrenyaVictoria is offline Reputation: FrenyaVictoria the Wary FrenyaVictoria the Wary FrenyaVictoria the Wary
    Join Date
    Sep 2010
    Location
    The Netherlands
    Posts
    232

    Re: [Plugin] Combat Analysis

    Awesome, many thanks!

  37. #37
    Member Online status: popcorn3 is offline Reputation: popcorn3 the Neutral
    Join Date
    Nov 2008
    Location
    Michigan, USA
    Posts
    77

    Re: [Plugin] Combat Analysis

    Just tying to the thread to get notification when available.

  38. #38
    Grand Member Online status: Galahadur is offline Reputation: Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads
    Join Date
    Mar 2008
    Posts
    2,205

    Re: [Plugin] Combat Analysis

    Quote Originally Posted by Evendale View Post
    Yea, its coming. It might take a week or two before its ready though, as I'm hopefully going to add in a lot more info (now that its available in the logs), and I'm gonna be making some changes to the UI too.
    Could you maybe update the current version to work with the current combat log, and then launch the updated version with the new info?

    I'm going trough a DPS Parser Withdrawal right now... i feel like I'm running blind!
    Razor // Lusitanius // Crickhollow ~ Portuguese Kinship
    Galahriel - Napalm Shooter / Razortip - Forsaken Hunter / Stormrune - Rune Healer

    Staff Strike! - A Lore-Master class guide and blog (on hiatus).

  39. #39
    Grand Member Online status: Evendale is offline Reputation: Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend Evendale the Bounders-friend
    Join Date
    Mar 2007
    Posts
    1,779

    Re: [Plugin] Combat Analysis

    Quote Originally Posted by Galahadur View Post
    Could you maybe update the current version to work with the current combat log, and then launch the updated version with the new info?

    I'm going trough a DPS Parser Withdrawal right now... i feel like I'm running blind!
    I could have, and really should have, but I didn't expect it would take me this long to get it running again. At this point I'm too close to being finished to go back and look at the old version.
    Elendilmir - Evenwyn Burglar - Evendale Guardian
    Combat Analysis (v4.2.3b) - Download "here"

  40. #40
    Senior Member Online status: Rothdire is offline Reputation: Rothdire the Neophyte Rothdire the Neophyte Rothdire the Neophyte Rothdire the Neophyte Rothdire the Neophyte Rothdire the Neophyte
    Join Date
    Jun 2008
    Posts
    237

    Re: [Plugin] Combat Analysis

    Thanks again Evendale, your hard work is very much appreciated. I can't wait to parse and test a few things, keep up the good work

+ Reply to Thread
Page 1 of 5 1 2 3 4 5 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts