Hey all... tried to solo SH today... got past the first boss with some kiting (about 30 minutes :S)
Does anyone have any tips for the second boss? even when bats were down and I was at high enough health to fight, between her and the 3 signatures still up when she spawned, I couldnt actually kill anything with all the heals. Am I just going to need more dps before I can solo her? Thanks!
I only tried to solo SH once and it was a long time ago, I was undergeared and probably in the wrong spec. Maybe I should give it another shot.
That being said, last I remember the advice here was to do it in spear-spec as the key is burning down the adds before the bosses spawn. It might also be worth dropping Fist-mastery and running a +healing pulse instead, but that's just conjecture on my part. Getting to level 65 and gearing up will help immensely for you though.
Wyrond -- 65 Warden -- Riddermark (Officer -- Is A Small Fellowship)
Wyrond -- 65 Warden -- Brandywine (Semi-Retired)
Numerous alts across three servers
I only tried to solo SH once and it was a long time ago, I was undergeared and probably in the wrong spec. Maybe I should give it another shot.
That being said, last I remember the advice here was to do it in spear-spec as the key is burning down the adds before the bosses spawn. It might also be worth dropping Fist-mastery and running a +healing pulse instead, but that's just conjecture on my part. Getting to level 65 and gearing up will help immensely for you though.
IE 5 Spear traits, 2 Shield traits. The two shield traits would probably be Master of the Shield, and one of the +pulse traits.
Wyrond -- 65 Warden -- Riddermark (Officer -- Is A Small Fellowship)
Wyrond -- 65 Warden -- Brandywine (Semi-Retired)
Numerous alts across three servers
While you are kind of low level for SH, for the Morrovals, you need to watch the feet for the inductions and interrupt them. That stops them from healing. It's hard to do, even at level 65, but if you can manage it, then the troll is the easy one. Good luck.
Favorite Dev Quote: Graal: The lack of an instant threat catch up skill is one of the differences in tanking between Wardens and Guardians, just like Wardens dont have a easily used forced taunt. It is unlikely, but not impossible that this will change. Bottom line...Dont die.
I have maxed out conviction and restoration legacies on my 1a... at least restoration. I forget if convictions on there. I keep getting determination on every javelin, only got conservation once >.> So on adds does it make sense to kill the signature ones first, saving the normals for when she's up?
Yeah, IDK though. I'm afraid the troll's gonna 1 hit me.
I have maxed out conviction and restoration legacies on my 1a... at least restoration. I forget if convictions on there. I keep getting determination on every javelin, only got conservation once >.> So on adds does it make sense to kill the signature ones first, saving the normals for when she's up?
Yeah, IDK though. I'm afraid the troll's gonna 1 hit me.
The troll is pretty easy if it's by itself. I regularly tank it for groups with no healer. It's cake.
Wyrond -- 65 Warden -- Riddermark (Officer -- Is A Small Fellowship)
Wyrond -- 65 Warden -- Brandywine (Semi-Retired)
Numerous alts across three servers
oh yeah obviously... but then you still have a LM heal or FMs just in case... I run it with 2 champs on my guard, cause otherwise solo farming is faster. But at lvl 61-62... he hits fckin hard.
oh yeah obviously... but then you still have a LM heal or FMs just in case... I run it with 2 champs on my guard, cause otherwise solo farming is faster. But at lvl 61-62... he hits fckin hard.
Yeah, at that level and without end-game gear, he probably does. But I still don't think he's going to be one-shotting anyone. Maybe if he gets back-to-back dev crits on you, but even then it's probably not 5k damage worth.
For the record, we've been running it with 3 Wardens. Heck, we've been doing HM with 3 Wardens and no real problems.
Wyrond -- 65 Warden -- Riddermark (Officer -- Is A Small Fellowship)
Wyrond -- 65 Warden -- Brandywine (Semi-Retired)
Numerous alts across three servers
I solo SH pretty often for the IXP runes... idk if it's the most efficient way of getting them, but it's more interesting then running mirk dailies AGAIN. I run it in full shield, I don't see how you would keep yourself up without it. As far as maxed out healing legacies on your jav, meh. I think you'll find that you can do more overall DPS shield traited because you won't need to spend so much time spamming your self heals with the 6 pulses of shield spec.
Basically with all the groups of 3 add spawns, kill the 9k one first, especially the morrovail. The non-sig adds don't hit very hard and with EoB pulsing you can almost negate their dps. When the bat b**** (as I lovingly think of her) spawns, if you've 1 sig and 1 4k add left, you are doing really well. Then it's just a matter of kiting, keeping conviction pulsing (with the sh-fi, sh-sp, quick recovery, fi-sh trick), and waiting until you have enough morale to burn the sig down in one go. Another nice trick if you can time it, is throwing fist-spear-shield-fist (i'm forgetting the name) the one-time morale leach when you've got a ton of bats around you. Nice 2k instant heal.
Also don't forget to remove the corruptions: Fire boss = heals over time, Bat boss = power over time, troll = -10% incoming damage.
Solo'ing SH is a lot of fun and great practice for gauging the strength of your self heals vs. incoming damage. The key to an efficient run is being able to morale surf around 50% health so you can DbD your power back. I agree with Nerves though... try again when you are lvl 65 You know you've got it when you don't need hope, scrolls, food, and have to use pots only rarely.
Next up for everyone: Duo hard mode with a guardian traited OP.
Yeah, at that level and without end-game gear, he probably does. But I still don't think he's going to be one-shotting anyone. Maybe if he gets back-to-back dev crits on you, but even then it's probably not 5k damage worth.
For the record, we've been running it with 3 Wardens. Heck, we've been doing HM with 3 Wardens and no real problems.
I have end game gear... i had enough tokens for watcher by lvl 59... yeah SH EM can be solo'd, duo'd, or trio'd by anyone... i think a hunter on my server was doing it yesterday. (solo)...
I would love to try it duo in HM with a warden on my guard, if there are any arkenstone wardens that wanna try.
Yeah thing is even with all my 5k morale and conviction pulsing with restoration built and ready to go... i dont think I could burn a 9k without kiting
I have end game gear... i had enough tokens for watcher by lvl 59... yeah SH EM can be solo'd, duo'd, or trio'd by anyone... i think a hunter on my server was doing it yesterday. (solo)...
I would love to try it duo in HM with a warden on my guard, if there are any arkenstone wardens that wanna try.
Don't act like I'm somehow supposed to know you're decked out in VM gear. Haha Jewelery obviously isn't done though or you'd have 6-8k morale.
Wyrond -- 65 Warden -- Riddermark (Officer -- Is A Small Fellowship)
Wyrond -- 65 Warden -- Brandywine (Semi-Retired)
Numerous alts across three servers
jewelry is actually gettin close. Im goin for a fate/will build
Hey, more power to you then, pun semi-intended. I only knew one person who tried a straight will build. He'd been hoping to maximize outgoing healing, but he said it didn't turn out well and ended up re-gearing. If you do decide to work up another set of gear for either survivability or DPS, I'd be interested to hear your thoughts on whether a Fate/Will build is comparable or not.
Wyrond -- 65 Warden -- Riddermark (Officer -- Is A Small Fellowship)
Wyrond -- 65 Warden -- Brandywine (Semi-Retired)
Numerous alts across three servers
I'm more in it for the fate, will generally comes with fate is mostly why i say fate/will. To me, a wardens most important stat is in combat regens... i already see that if i run out of power in 3 seconds ill have enough for another 2 gambits. I'll let you know how my build works out though.
while killing signature morrovals before bat boss is theoretically the right thing to do, it probably won't work out for you at lvl 61. you'll be getting stunned and needing fairly serious self-healing to keep up if you were killing the signature of wave 1. just as you'll be building your restoration, your signature target will self heal and you won't be able to stop it. or if you decide to straight burn the sig of wave1, if you don't bring it down by time wave2 pops, you'll need to run and your effort was wasted. if you can burn the sig of wave1 before wave2, i'd probably go with that, but that approach will probably have a higher fail rate due to bad stun timing or interrupts missing.
if you're the stubborn kind and want to proceed at 61, i'd say you need to kill off 3 little ones from 2 waves, then EoB kite 3 sigs and boss. as long as sigs are moving or casting bats, they generally won't stop to notice they need a heal. so you need to kite 1 to about half health, make sure you're at full health yourself, time it so boss is stuck casting bats across the room, plant your feet and burn 1 sig with chain onslaughts. you'll get stunned, but as long as you have an interrupt of some sort in your barrel, stun won't shut you out of the interrupt (if it lands that is, your lvl diff will make this a bit of a dice roll).
SH is the most efficient way to farm IXP if you do it at 65, so you'll be doing it a lot i'm sure, thus i'm not sold on it being worth the patience to grind at 61 for the challenge because it's not a lot harder, just way more conviction kiting.
and meh @ fate/will build. fate builds are only preferable on protracted kites, like what you're doing in SH at 61, sure. but these are rare at 65. fate/will build arguably does aright in solo play (personally i don't like it even there), but you become clearly an inferior group-play version of yourself. for solo play, higher HP lets you DbD on crazier challenges, so all that fate/will upfront doesn't match DbDs on elite master / nemesis solos.
and meh @ fate/will build. fate builds are only preferable on protracted kites, like what you're doing in SH at 61, sure. but these are rare at 65. fate/will build arguably does aright in solo play (personally i don't like it even there), but you become clearly an inferior group-play version of yourself. for solo play, higher HP lets you DbD on crazier challenges, so all that fate/will upfront doesn't match DbDs on elite master / nemesis solos.
Fair enough, but I've soloed enough to figure out that I like this build.
I rather like a more power oriented build personally, even for most group stuff, for those times when you don't have a LM/Cappy. If you have a semi-competent healer, the difference isn't nearly enough to break you. I wouldn't advocate it in raids, but in 6mans and below its not a problem.
Also, i prefer it for soloing big mobs as well. You can easily pump your will/fate/power and maintain ~7k morale. 50% being 3.5k, if its doing enough dps to tear that down while dbding(crits excluded) you likely can't solo it anyway.
As with anything moderation is key. IF you're breaking 350 fate, diminishing returns will really hurt you. Personally, I run a low fate and will build but sacrifice might and agil for power if i'm raiding or soloing something big.
I'm almost at 400. But I'm way past the 350 mark on my might and vitality, even with just any of the warden sets. I figure if i build for fate/will with jewelry while my gear does my VMA, overall thats less DR.