Instead of having separate fields for crop, pipeweed and grains, each field should be able to grow all types of crops. It's serious pain in the rear to have to keep switching fields when I am growing more than one type in a session.
I mean, in real life you certainly don't have cases where someone comes up and says, "You can only grow tobacco on that field. No other plant will grow on it." It doesn't happen.
I know that. But there is still no LEGITIMATE reason that there should be 3 separate field types. Prospectors don't have to use different tools or forges to create iron than they use for gold.
I know that. But there is still no LEGITIMATE reason that there should be 3 separate field types. Prospectors don't have to use different tools or forges to create iron than they use for gold.
a field not like a forge. A field is similar to an ore node. Prospectors need find the correct kind of ore node of 14 different types. Some knowledge of the landscape - areas is required. Not going to have a lot of success with collecting platinum in Breeland. The Breeland fields do not "grow" dwarf-iron.
Perhaps a better design would have been apprentice, journeyman, expert ... fields. You better be in the correct tier field when you plant your crops.
Dernière modification par Yula_the_Mighty ; 22/12/2010 à 17h47.
Unless stated otherwise, all content in this post is My Personal Opinion.
actually, different kinds of soil are better for different crops. at least when the farmers of middle earth do not rotate crops so that you have to find the current vegetable field.
the more I read on lotro farming the more I think nobody has ever tried to grow anything irl. Hair doesn't count as growing something...
a field not like a forge. A field is similar to an ore node. Prospectors need find the correct kind of ore node of 14 different types. Some knowledge of the landscape - areas is required. Not going to have a lot of success with collecting platinum in Breeland. The Breeland fields do not "grow" dwarf-iron.
Perhaps a better design would have been apprentice, journeyman, expert ... fields. You better be in the correct tier field when you plant your crops.
Oh for the love God guys! Don't force my level 11 farmer into Moria just to have access to a supreme field!
Oh for the love God guys! Don't force my level 11 farmer into Moria just to have access to a supreme field!
You don't have to. There are superior fields in Hobbiton.
I just wish there was only ONE type of regular field and ONE type of superior field. I hate having to run back and forth between fields when I am making up all the different stuff I am making up for a cooking session.
You don't have to. There are superior fields in Hobbiton.
I just wish there was only ONE type of regular field and ONE type of superior field. I hate having to run back and forth between fields when I am making up all the different stuff I am making up for a cooking session.
Honestly, often they are 20 feet away, it shouldn't be too much trouble to hold the W key down for 10 seconds.
I wish there were more fields throughout Middle Earth. I'm getting a little tired of having to trek all the way back to Hobbiton just to make food for the weeks' adventure. Or maybe put in a swift travel to Hobbiton
I wish there were more fields throughout Middle Earth. I'm getting a little tired of having to trek all the way back to Hobbiton just to make food for the weeks' adventure. Or maybe put in a swift travel to Hobbiton
There are superior fields in behind the vineyards of lorien. If you have a port to mirk-eaves, then it's a quick boat ride. You can also purchase an extra port location to the farmer's fields.
Speaking of which, why should you have to purchase soil of lothlorien, when you're in lothlorien.
There are superior fields in behind the vineyards of lorien. If you have a port to mirk-eaves, then it's a quick boat ride. You can also purchase an extra port location to the farmer's fields.
is this new?
Envoyé par geoboy
Speaking of which, why should you have to purchase soil of lothlorien, when you're in lothlorien.
and why no farms in Rivendel when the soil comes from there? Have the elves sold all the farming soil?
/signed on OP .
It would be nice if all the farms in the Shire were usable for planing crops. Possible have a little quest for the owner to use it.
Well, if you could just walk up to any field in the Shire, or the small Hobbit villages outside Bree, then you'd be using someone else's fields. The fields that are available for farming are likely considered 'communal' fields.
Also, someone above suggested that the different fields types represent what grows best there. This is true! In RL, sometimes when you continue to grow the same thing in the same part of your garden, your results continue to improve. With other planted items, you have to rotate each year what you plant in the soil, as some foods pull the nitrogen out of the soil, others put nitrogen back in the soil.
Yes, farming is slow and boring, but this as well as cooking are two different monsters than the other crafts due to the fact that you /can/ create your own nodes and harvest them with a level 7 character. There are more varieties to the materials required for cooking. This makes both cooking and farming time and space consuming professions. It balances the game.
Seriously? Of all the things you coulda picked to complain about, you go with fields? Prospecters and foresters have to run all over eridor for their resources. You have to move 20 meters or so and can make everything.
Dernière modification par Airwolf27 ; 11/05/2011 à 13h36.
Motif: grammar police violation
Yes, it would be more convenient to be able to stand in one spot, completely still, and get all my farming done. On the other hand, it’s not THAT difficult to make my character run the 20 feet forward or whatever to the next field. It’s really not…especially considering that of all the resource gathering in the game (wood, ore, scholar mats, etc), farming is by far the easiest already.
For aesthetic reasons, I like to see farmland with different kinds of fields dotted about, all getting used by different players. If you could use *any* field, for any crop, what we’d see in practice instead is ONLY one field getting used…whichever one is closest to the farming vendor. If you don’t force people to spread out, they’re not going to. And that would be kind of sad.
It also makes sense from a “world building” perspective that if I just planted one field with onions, then I’d better move over to a different field to plant my bluebottle. The fact that Turbine lets us keep standing still and replanting the same little square of field over and over and over, with different crops, is already making things FAR easier than they need to be. I’ve played another MMO where growing a field of crops actually took HOURS, during which time you needed to water and tend it or the plants would die. That other game was actually the more immersive, in this regard.
Everyone grabs the nearest field they can get and stays there for an hour or so. The 'convenience' would soon be an inconvenience when everyone looks to get closest to the npc or the work benches.
Sounds better to keep as is, at least half a reason to spread out a little.
Instead of having separate fields for crop, pipeweed and grains, each field should be able to grow all types of crops. It's serious pain in the rear to have to keep switching fields when I am growing more than one type in a session.
I mean, in real life you certainly don't have cases where someone comes up and says, "You can only grow tobacco on that field. No other plant will grow on it." It doesn't happen.
While no one is going to tell you what you can and can't grow in your own fields, I will say that many plants need certain soil conditions to grow properly and thus we have three separate fields.
Not to get to technical on you here, or long winded but I'll give you an example.
I grew up on a fruit farm and a good example would be blueberries. Blueberries, unlike in game, cannot just grow anywhere (at least not heathily). They need a certain acidic soil condition in order to grow well. My grandfather always makes the soil under them acidic with a mixture of a certain type of vinegar and a few other materials. He drenches the soil under the blueberry plants with it every season. Then we have to wait several seasons for the blueberries to grow to a normal blueberry size because for the first several seasons, they're quite small.
So, soil matters and that's why we have three separate fields and they probably aren't going to ever change it to one since they obviously went through the hassle of creating three in the first place. It might be a pain in the butt, but farming in general, both in game and in real life is very a tedious and long process. :P
For example, the flowing plant Hydrangas are heavily affected by the soil. You can control the color of the flowers based on the PH of the soil. You can swing the flowers from blue to pink.
Unless stated otherwise, all content in this post is My Personal Opinion.
I think it's fine they way it is. The fields are all located next to each other so I don't see what the issue is. If you had to go to different zones to do different farming, that would be a problem. But the way it currently is, I don't see a problem. Walking a few meters to go to the next field is no big deal at all.
I would think it would be more realistic to keep all three field types but then, each year after the spring festival, they change locations. So, the pipeweed field would become the crop field, the crop field would become the veggie field and the veggie field would become the pipeweed field. Each year it shifts over one.
Crop rotation is a fairly basic agricultural concept that would explain why we have different fields for different products, if it were implemented.
Ascus2, how the heck did you get out of the intro at level two?
You can choose to skip the intro on the character create screen ( if you are or have been VIP I think)
Farming is allready sooooo easy, to complain about having to walk 20 meters ( the different farming field are always close) is just silly.
Besides, there actually IS a good reason why certain fields can be used for products and others not.
Different crops use different nutritions from the ground.
Some ground might be great for Potato's, but awefull for something else.
( In real life, the ground also needs to load up on nutrions sometimes, so farmers used to change crop/field every year.
I believe they used to have some 3 year cycle
With this knowledge, be glad you don't have to switch every 10 fields to find a new field where the crop can grow)
I don't mind having different fields for different types of crops, as has been said earlier in this thread, not forcing people to spread out would end up being a competition about who can farm closer to the workbench/NPC.
What I do object a bit about is that the only place you can farm the higher tier crops is in the Shire. That just doesn't make sense. I would rather be able to increase the ability of a field of my choice. Let's say I pick a field, anywhere really, and farm that field enough times I'd be able to rank up that particular field.
The shire-fields are too crowded, and as was mentioned earlier, did the elves sell all their soil?
What I do object a bit about is that the only place you can farm the higher tier crops is in the Shire. That just doesn't make sense. I would rather be able to increase the ability of a field of my choice. Let's say I pick a field, anywhere really, and farm that field enough times I'd be able to rank up that particular field.
Lothlorien and Galtrev also offer Superior Farmlands to grow higher tier crops.
Problem is Loth field are kinda hard to reach ( compared to Shire) and characters need to be around 60 to get there.
Galtvrev is easy to reach, but only for higher level people as well.
With farming and cooking so easy for an alt to do ( no traveling to high regions for mats) many people use a low level character for this.
I have no characters above lvl 37 and I don't expect I'll have a lvl 60 any day soon either seeing as it's taken me about 2 years to get this far (in my defence, I'm an Alt-oholic). So well, the other fields are unavailable to me, BUT I still find it rather silly that everyone has to go to the shire to farm. At least they could've spread the superior fields out a bit more imo. Tobacco fields in the shire, vegetable fields in Bree and flower fields in Celondim or wherever. It just irks me that the shire is the only place below lvl 60 where you can farm the good stuffs.
Anyways, doesn't really matter, I don't expect it to change anytime soon.
I have no characters above lvl 37 and I don't expect I'll have a lvl 60 any day soon either seeing as it's taken me about 2 years to get this far (in my defence, I'm an Alt-oholic). So well, the other fields are unavailable to me, BUT I still find it rather silly that everyone has to go to the shire to farm. At least they could've spread the superior fields out a bit more imo. Tobacco fields in the shire, vegetable fields in Bree and flower fields in Celondim or wherever. It just irks me that the shire is the only place below lvl 60 where you can farm the good stuffs.
Anyways, doesn't really matter, I don't expect it to change anytime soon.
This thread started with OP wanting 1 field where he could grow everything.
Now we get the suggestion to spread out the different types.
Some fields between lvl 0 ( Shire) and lvl 60 ( Loth) would be nice.
Rivendell seems like a good place ( Also because Scholar guild is there, and scholar is on same vocation as farmer) for some extra farmlands.
At least they could've spread the superior fields out a bit more imo. Tobacco fields in the shire, vegetable fields in Bree and flower fields in Celondim or wherever.
A most definite NO to spreading out the superior fields. The last thing I want to have to do is to travel to one place, grow my grain on the superior grain field, then travel to a completely different region and grow my vegetables on the superior vegetables field there.
A whole second set of superior fields somewhere like Rivendell is good idea though. Also, a quick travel route from MD to Hobbiton would be helpful.
How about one field for pipe-weed and one field for the things you actually grow, because they have a purpose in the game?
How farms work in real life is a ridiculous argument for the different fields concepts. I'm pretty sure that in real life, you can't just bang on a rock a few times with a pick-axe and get any useful amount of minerals out of it. You can't skin a bear in 3 seconds. Ancient texts found in ruins don't just respawn every minute. And so on.
The process of making anything with farming is slow as hell, but worse, it requires constant attention and input from the player. Any other crafting class can simply gather materials while questing or buy them on AH and leave the computer for half an hour while their character auto-crafts, or smelts or whatever. This isn't possible for a farmer. Imagine every time you smelted 5-10 pieces of ore, the ingots dropped to the ground and you had to pick them up manually or they'd disappear after a while. Sound fun?
The current field system is totally fine. Turbine has nerfed farming to an amazing degree already; let us keep at least SOME complexity in this game. Actually, the entire game, crafting, levelling, quest tracker, etc., etc., is ridiculously easy now compared to the "old days."
I would be in favor of more groups of farming land (all three fields) in different regions, which, as one of the posters above said, they have already done in Bree and Ost Guruth.