I know some would find this illogical, but how come you only get to cut down branches and not whole trees. Why not an old tree that has just enough have much material for you to get something worth while from it. How about a stump. I roam the starter levels looking for materials. But I can hardly find anything. You know if Vanguard can give you a whole tree to chop down why can every other mmo follow suit.
I know some would find this illogical, but how come you only get to cut down branches and not whole trees. Why not an old tree that has just enough have much material for you to get something worth while from it. How about a stump. I roam the starter levels looking for materials. But I can hardly find anything. You know if Vanguard can give you a whole tree to chop down why can every other mmo follow suit.
I was going to write something, but when I got to the part where you said "that other MMO has it, why can't we have it" my eyes glazed over and I lost my train of thought, sorry.
The good trees of Middle-earth are not to be slain; you are to take what they offer you as branches upon the ground.
I didn't mean like a tree in it's prime. I mean like a tree that's already been uprooted and lying on the ground. But if thats not optional how about more branches or maybe getting more from one branch. I rarely find branche sense they've gone free to play.
I didn't mean like a tree in it's prime. I mean like a tree that's already been uprooted and lying on the ground. But if thats not optional how about more branches or maybe getting more from one branch. I rarely find branche sense they've gone free to play.
The number of branches hasn't changed, the numbers of players picking them up has. With the massive influx of players after the same resources you just need to be more competitive and find more out of the way hunting grounds or farm them at off peak times. The same goes for ore and scholar stuff and even the mobs for quests.
I didn't mean like a tree in it's prime. I mean like a tree that's already been uprooted and lying on the ground. But if thats not optional how about more branches or maybe getting more from one branch. I rarely find branche sense they've gone free to play.
Seriously? I can't go out questing without tripping over them (literally and figuratively). I don't even bother turning on the tracking for it on my Hunter/Explorer; I just track mines and gather wood as I go.
Seriously? I can't go out questing without tripping over them (literally and figuratively). I don't even bother turning on the tracking for it on my Hunter/Explorer; I just track mines and gather wood as I go.
I've actually stopped turning on tracking most days; if that isn't my main goal at that time, the prevalence of material has a tendency to become a little distracting.
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Felling trees or taking from entire dead ones is also largely unnecessary in this game; nobody is exactly crafting bookshelves or paneling.
If you were to say some ores were rare, i'd agree with you, but wood? I find wood everywhere. As others have said I don't even need to turn the tracker on for it. On my explorer I don't even have the skill on my slots, just the track mines, I run into the branches as I go along and usually hit more branches than mines anyway.
Also, make sure "floaty names" are on, the default key in game for this is "n" hitting it would send a pop up saying "floaty names off" or "floaty names on". Being the n key, it is fairly easy to hit on accident, I do it frequently myself.
I'm a lumberjack and I'm OK
I sleep all night and I work all day.
Edit: Extended lore rationale:
The good trees of Middle-earth are not to be slain; you are to take what they offer you as branches upon the ground.
This is it in a nutshell as far as the game is concerned. I'm not sure exactly what Turbine's reasoning is, maybe something like "Elves wouldn't destroy nature by cutting down trees, and if elves can't do it the other playable races can't do it either, that would be unfair game-wise." Except whenever you visit any elf settlement, you see lots of things made from wood that couldn't possibly be made from fallen branches. How many trees were cut down to build Elrond's house? What about all the platforms in Lothlorien? There's also an area in Ered Luin where it's mentioned in-game that the elves used to cut down trees there to make the boats to sail to the west.
Any logic of "elves wouldn't do it so the other races can't do it" doesn't hold up to scruitiny because the elves would and did do it. On the other hand, lets look at what happens if you could cut down a whole tree for wood. You get an average of 2 pieces of wood from one fallen branch. You'd get a least half a stack, maybe a full stack, from one tree. Hooray, collecting wood becomes a lot easier. So, what is the prospector's equivilent to cutting down a whole tree? Does Turbine add "super ore nodes" so that wood collecting doesn't get a special advantage? Now let's add in scholars, where are the "super scholar nodes"? How about some beast you kill and you get 50 hides from it?
Turbine has imposed one unrealistic limitation (can't cut down trees) to keep things balanced in another way (wood collecting would have an unfair advantage compared to hide, metal or scholar collecting).
I thought they just ... sang to the trees or something... lol
I dunno though, I wish all of these games would make it skewed a little more for realism in a sense - instead of moving more for wood/ore/hides, there should be more processing. But see, I like the processing etc and others don't so meh oh well. <shrugs> no getting many hides from big ole bears and a few from boars for us!
Wingwoz (on hunters in LOTRO), "I prefer to think of them more like Elvis or James Dean. Terminally self indulgent but their presence in a party, nay, the very fact that they ever existed, makes the world a cooler place."
'Zairente hums, "Little rabbit Poo-kie / running through the Di-res / scooping up the Mon-archs / and BANGING 'em on the head."' The Antics and Ramblings of Family Nenaelin