Thread: Dev Diary Feedback: Tasks
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Nov 11 2010 05:22 PM #81
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Nov 11 2010 05:26 PM #82
Re: Dev Diary Feedback: Tasks
While I can certainly understand the line of thinking the situation you describe is already in place. High levels are ALWAYS in low level areas grinding deeds and depleting the natural mob supply. Sure this might cause a temporary spike if high levels could participate but it wouldn't be anything new. I don't know when I've had a character in the swamp just east of Ost Guruth when a high level is clear cutting the place for bog lurkers. (I've been that person too)
Cutting existing characters out of deeds and cloaks though isn't going to be happy. Every deed added in the past has been made available to existing characters. And NO adding the cloaks to the store doesn't count as making them available.
It just seems to me that the excuse for the level restrictions is a non issue, as the situation you describe is already present in the game world. (It is on BW anyway)
Just my two cents. Sounds like a good system for the F2P crowd, it just feels like its cutting out the long time players from even tinkering with it on their main characters. Which makes us sad.
If you feel level restrictions MUST stay perhaps adding level cap tasks and making the deeds completable from any region would be a good compromise.
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Nov 11 2010 05:26 PM #83
Re: Dev Diary Feedback: Tasks
Founder of the Better Biscuit Bureau, 4 Brookbank Street, Bannockbury, Brandywine.
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Nov 11 2010 05:29 PM #84
Re: Dev Diary Feedback: Tasks
I actually can understand the reason for the level cap. Despite the layering, on several of my alts I've run into problems with there simply not being enough of a given critter in a starter area without spending a lot of time running around for them.
Ered Luin is probably the worst. Having to kill Hendroval around the lynx cave (to rescue the kitten). A lot of times sometime, I guess doing the deed, will stand on top of the gave and shoot all the hendrovels around.
Wolves is another problem. While they are all over Ered Luin, the ones you need for a Gondamon Quest are rather scarce (at least they seem that way to me).
And while it's better now, in the first month it was hard finding a sickle fly in the marshes without getting into a fight over it with another player
If a task were involved in either of these, it would likely make the quests impossible for new players to do. People doing deeds make them tricky enough.
Anyway, I like the idea, but I think the focus on them should have been from 20 to 65, not 1 to 50. There's plenty of 1-20 content, from then it thins out (until there being a lot around 50 again). The 30 to 46 part is especially hard.http://my.lotro.com/character/landroval/galadthryth/
500 hours to Level 65 - Don't tell me leveling in this game is too fast
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Nov 11 2010 05:34 PM #85
Re: Dev Diary Feedback: Tasks
Funny! I just started playing this game called "Runes of Magic" and they have these bulletin boards set up in all the towns with daily tasks on them. The bulletin boards look exactly the same as the one pictured in the diary...

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Nov 11 2010 05:35 PM #86
Re: Dev Diary Feedback: Tasks
I understand that, since I mentioned that I level all the way to level 16 in the Shire before leaving... what I meant was that I will now be unable to do them in ered luin. When I get finished in Bree, and LL, the ones in ND will be unavailable. In order to attempt the deeds at each location, I would have to change my playstyle. I would have to travel to lands I wasn't ready for just to get the deeds from the billboards. This is the lesser of my concerns since it sounds like I will have time at the higher lands with the deeds being global. But still seems a little weird to implement this way.
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Nov 11 2010 05:39 PM #87
Re: Dev Diary Feedback: Tasks
It's purely for F2P players. Those players who want to play without spending a time or buying quest packs. This gives a little bit of of XP (not as much as full quest) to ease up on the grind. That's all.
They're extremely boring. The deeds I saw were ho hum (maybe if you do a ton there are nicer ones, but I'd rather kill slugs). Really there's not much reason for a high level player or VIP to want to do these.Last edited by Lohi; Nov 11 2010 at 05:43 PM.
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Nov 11 2010 05:46 PM #88
Re: Dev Diary Feedback: Tasks
A big part of this issue is that many people will kill only the quest/deed mob they are after instead of anything around; which it's hard to blame them. Mobs share spawns so you need to kill that bear to get the wolf to spawn (as an example). If you are looking for slugs in Rushock Bog, kill those pesky flies and slippery toads. People also need to learn to team up if they are killing the same mobs. Too many times I've seen someone complain about another person killing 'their mob' yet when asked if they asked the person to fellow they say 'no'. I know fellowing cuts XP gain, but it's better to fellow and get it done than to not fellow and then complain; there's plenty of XP to be found in this game.
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Nov 11 2010 05:54 PM #89
Re: Dev Diary Feedback: Tasks
This is a patch release. This doesn't even count as content for low level players. A typical task would be something like "collect 25 broken swords". That's not content.
Basically it's only going to keep F2P players playing. Which is a GOOD thing (or are we all still hating on them, I don't get all the memos). Almost no one is going to be spending points to increase the number of tasks per day. If the F2P players have points to spend, they'd spend them on quest packs instead.
The whole tasks system is a compromise - a way to give F2P players something to do other than grind from 25 to 50, but without making it useful or interesting enough that there was no longer incentive to buy a quest pack. Yes, it's part of a revenue stream, but it's not part of a nefarious revenue scheme.
The only drawback to it that I see is that the task billboards are an eyesore, and sort of out of place in middle earth. Town criers would have worked better.
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Nov 11 2010 05:56 PM #90
Re: Dev Diary Feedback: Tasks
With the Task deeds requiring 100s of tasks to complete (with each task requiring 4-15 items), the amount of mobs needed to finish the tasks would outpace deeds by far. While the tasks can only be completed five times per day, the most efficient way to grind through the tasks to complete a deed would be to pick the easiest one and grab enough items to complete the number of tasks you want to complete (there is no cooldown between finishing a task and picking it up again).
So what would players do? Pick up the L8-12 task(s) in Hobbiton for items that drop from either wolves, harvest flies, and/or spiders and camp those areas in the Shire until they have enough items for all the deeds they will want to complete or they get bored. Even a couple of high-level players doing this in the Shire would have a detrimental effect on new players leveling in the area and leave a bad first impression, let alone large numbers of players finishing the tasks for the deeds.
The best solution is to have tasks in higher level areas, and I would be VERY surprised if this is not added at some point after this update.
Edit:
Unfortunately, as the items gained in tasks are not quest items, but the vendor trophies, grouping for tasks actually can slow the pace of task completion if a low mob population.Last edited by robnkarla; Nov 11 2010 at 06:00 PM.
Sauron vs. Tom Bombadil ♪♫A fun what-if video I hope lightens your day♫♪
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Nov 11 2010 05:57 PM #91
Re: Dev Diary Feedback: Tasks
Are these different than the bounty quests in the Barrow Downs? In the same sense that those are "collect X number of Y" quests. Off topic but the Esteldin bounty quests were sweet for lvl 60 LI's. Would love to see lvl 65 bounty quests someday. Give me another way to level a 65 LI. Options are good.

Sarik - Warleader // Jacin - Champion // Aiden - Minstrel
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Nov 11 2010 05:58 PM #92
Re: Dev Diary Feedback: Tasks
This to me is a waste of time and resources. Instead of making another low level zone, or extra content somewhere, they add in a ton of useless quests in the early levels , which are already way too easy to zoom through the way it is ?
This would be a better addition for the dreaded 30-40 timeframe instead of the early levels.
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Nov 11 2010 06:02 PM #93
Re: Dev Diary Feedback: Tasks
Except for the fact that they offer rewards and deeds. That alone is enough reason.
Frankly, I love the idea - I'm perfectly happy with them starting at level 8 too. Even though I'm VIP and they're not really 'targetted' at me, they're perfect for the way I'm playing. I'm an alt-aholic. I currently have 8 characters between 18 and 27 - and as wonderful as LOTRO quests are, I'm SICK of them
! I can now quest on 3-5 of my 'mains' and do tasks with the rest.
Even though I am not 'capped' - I do agree that some sort of arrangement needs to be made for those characters who are currently over the level requirements (who knows....Turbine may have already thought of something and just not told us yet)!
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Nov 11 2010 06:03 PM #94
Re: Dev Diary Feedback: Tasks
I don't see how this could have taken much of their time at all, and it's not like content updates were planned for this upcoming update anyway, so it took a little bit of time ...off of nothing? I know, maybe it'd be nice to have wished for content sooner than whenever the next round of expansion/etc comes out but was that something anyone was expecting/relying on?
And there are tasks for 30-40. As has been repeatedly mentioned, they go to 50.Last edited by AlphaMan; Nov 11 2010 at 06:05 PM.
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Nov 11 2010 06:15 PM #95
Re: Dev Diary Feedback: Tasks
I'm going to guess it's a landrush issue. New Shire deeds equals tons of level-capped players filling up the Shire after the content goes live. Slayer Deeds aren't subject to that because they're not new. Repeatability is also an issue, bringing level-capped players back over and over.
I still maintain that we need level 65 tasks. Seems like the devs could implement that faster than they could read all the posts complaining that there are no level 65 tasks.
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Nov 11 2010 06:16 PM #96
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Nov 11 2010 06:19 PM #97
Re: Dev Diary Feedback: Tasks
Deleted - stupid forum double posts
Last edited by jayssen; Nov 11 2010 at 06:23 PM.
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Nov 11 2010 06:20 PM #98
Re: Dev Diary Feedback: Tasks
There is a sub population in any game that wants to do it *all*. They would feel unfullfilled knowing there is a batch of quests they can't do because of a level restriction. One solution..if it can be coded such..is to allow any player to do each task in game once....they then get the satisfaction of having done it but then can go back to level apporpriate tasks (when the program gets expanded to +50, which I bet it will. SInce the deeds are global, they can get their cloaks at their own tier.
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Nov 11 2010 06:23 PM #99
Re: Dev Diary Feedback: Tasks
Another bland addition to the game, and surprise surprise, another tie in to the store. To be honest, all the 1-50 level areas offer more than enough content to keep players busy, and more than enough XP to level easily. Additionally most of these areas have had a few pass overs adding more and more polish, so I don't really see the need to spend more time and more resources on adding more to these areas. Though I suspect the reason for this addition, as some other posters have hinted at is....the faster F2P people level, the faster they are going to sink money into the store for additional quest packs. It would be nice to see Turbine release something in this game that is not a blatant attempt to get more money.
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Nov 11 2010 06:23 PM #100
Re: Dev Diary Feedback: Tasks
I was replying in general to slayer deeds/quests because that's something people were bringing up, not specifically to the the tasks. But with the way they combined mob drops, I wouldn't think this would be too much of an issue for the tasks either. Say a task wants you to collect 10 broken swords, several mobs drops those. Come to think of it, I wonder if the main reason for the change to trash drops was in preparation for this tasks system.
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Nov 11 2010 06:29 PM #101
Re: Dev Diary Feedback: Tasks
It's too bad this doesn't extend from 50-65 currently. This would have been a nice addition for gaining Men of Enedwaith reputation and could have been tied to areas the daily repeatables don't take us to like the Mournshaws and Lich Bluffs. The OCD completionist types would also have had something to occupy themselves with for a while.Tasks provide limited experience rewards and will sometimes grant reputation rewards, but do not offer standard quest rewards like coin or items.~ Rhianna - Hunter ~
~ Rheya - Champion~
~ Shadow Company ~
~ The only thing our opponents can do that we care about is die. ~
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Nov 11 2010 06:41 PM #102
Re: Dev Diary Feedback: Tasks

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Nov 11 2010 06:43 PM #103
Re: Dev Diary Feedback: Tasks
Oh, and Orion, are these new unique cloaks that none of the higher levels can get going to be for sale in the Store? The answer to that question will be VERY telling.
Last edited by DunasConnor; Nov 11 2010 at 06:47 PM.

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Nov 11 2010 06:44 PM #104
Re: Dev Diary Feedback: Tasks
Nothing saying they WILL go higher some day either.
I'm curious, what percentage of future content will I be locked out of? If I can't do EVERYTHING, then a part of my mind is saying to me, 'why do ANYTHING?'. In other words, since I won't be able to do EVERYTHING, I'm less likely to log in and play. If I'm less likely to log in and play, then I'm MUCH less likely to spend money on Turbine Points. If I'm less likely to spend money on Turbine Points, then Turbine is less likely to continue to have a successful MMO on their hands. (No, I don't mean to imply that little ol' me not spending money on TP is going to drive LOTRO under.)
Up to now, I haven't seen anything to give me a warm and fuzzy that these are going to be continued in higher level zones. I think if we can just get a 'Wow, we've thought about it and we WILL be revisiting this....' I'd feel MUCH better about it.
Thanks for trying though!
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Nov 11 2010 07:12 PM #105
Re: Dev Diary Feedback: Tasks
This is exactly what happened in DDO. Ever since F2P came about, it's been all about the lower level content. You know what we go for our level capped characters? EPIC content. Meaning old content raised to a harder setting with inflated hp and immunities. That's it. Nothing new, just rehashing old stuff. Oh, we did get Re-incarnations. Where you can re-incarnate your level capped character to start new at level one with some bonuses. Which actually turned out ok, but those that have already ran 10+ toons through the game, are kinda fond of our higher levels. :P
And, just my opinion, it may not be the developers(or even Turbine) pulling the strings about what get's developed. Someone has stated this in another thread already(don't remember where). Turbine doesn't answer to it's customers anymore. They have to answer to their shareholders.
Just my 2 cps.
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Nov 11 2010 07:17 PM #106
Re: Dev Diary Feedback: Tasks
Last edited by experiment; Nov 11 2010 at 07:20 PM.

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Nov 11 2010 07:31 PM #107
Re: Dev Diary Feedback: Tasks
A couple statements;
1. Considering the work that Orion did rebuilding the early zones last year, and the end quality of that product, why are they wasting his (talented) time on this drivel? Shouldn't he be heading up work on new zones instead of finding a way to divert silver from low level accounts?
2. Why would you release content that excludes a large proportion of the player base? Not just from the cloak rewards, but it was said in the Diary that the tasks/day would be increasable by deeds. So level capped toons have to miss out on these increases until the PTB EVENTUALLY get around to adding this for the F2P/premium accounts that have reached 50+ and the long-time VIP subscribers accidentally get access to them?
3. I've been a reasonably vocal supporter of the F2P model as Turbine has developed it, but i'm going to be thoroughly dissapointed when this release is accompanied by a store sale on Character Slots and Wardrobe spaces. It's a fairly obvious marketing strategy (creating demand) and i'm assuming that it will happen that way. Just, just, very
4. I didn't read past page 7ish, i didnt figure much was going to be said or unsaid after that, but as this is meant to be a BETA system consider this thread your initial source of feedback (that's assuming that the thread in the BR forums hasn't been perused even casually - it seems to mirror this one quite fascinatingly). The majority of your players DO NOT see a need for this, a lot of them WILL NOT like being excluded from content because they have been playing for so long they don't have any Character Slots left and pretty much the only recourse will be to add the 50+ tasks soon™ (i'm actually quite sick of seeing that little word) before you start pissing off more players."I wonder what causes this, and if it could be changed," shows a much deeper thought process than, "Is it laziness or incompetence that prevents my desires from being fulfilled?" ~ floon
"There are no limits to the devious plans of Sapience™" ~ Tolero

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Nov 11 2010 07:36 PM #108
Re: Dev Diary Feedback: Tasks
I, for one, think this is pretty spiffy, but I'm looking forward to tasks in other level ranges than what has been mentioned so far.
My only problem is that, in order to get the cloaks, I will either have to TP-buy them or level up yet another character.
Admittedly, I do have like 20 character slots, so leveling another won't necessarily be a problem...
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Nov 11 2010 07:41 PM #109
Re: Dev Diary Feedback: Tasks
I don't mind situations where there is choice involved. I DO mind situations where there is NO choice involved and I am arbitrarily excluded from certain rewards.
Way back when, Angmar went through a revamp and they added new rewards, including set rewards, to certain quests. Some people had already completed some quests and were thereby locked out of getting the sets and new and improved rewards. People made a stink and what did Turbine do? They added the rewards to vendors and made it so that you had to complete the quest to be able to use the item.
I don't think people would complain if there were some other way of getting the rewards that the tasks provide, if the tasks provided no other rewards than XP and a deed that offered no titles or item rewards, or if they had some choice in the matter. Comparing Tasks to the poaching in Lothlorien quests or the Enedwaith reputation quests is comparing apples to oranges.--
Deus

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Nov 11 2010 07:49 PM #110
Re: Dev Diary Feedback: Tasks
So along with a new business model, this is another example of where the content development budget from our subscriptions has been going for the last year...
Poorly conceived system, waste of effort where not needed, a slap in the face to long-time subscribers, and (sadly) a clear indicator of the direction this game is going.
0/10
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Nov 11 2010 07:50 PM #111
Re: Dev Diary Feedback: Tasks
Without having read this thread beyond your posts... I don't feel like we need them from 50 onward, but it might not be a horrible idea to put in a level 65 task or two which give Algraig rep, for example. That way, even capped character can get the deed done without overrunning noob zones, and the rep makes it potentially worth the effort for those who choose to do it.
Wyrond -- 65 Warden -- Riddermark (Officer -- Is A Small Fellowship)
Wyrond -- 65 Warden -- Brandywine (Semi-Retired)
Numerous alts across three servers
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Nov 11 2010 07:55 PM #112
Re: Dev Diary Feedback: Tasks
I don't mind Tasks having the following rewards:
- XP
- Coin
- Minimal Reputation (e.g. a few hundred a day)
- Deeds with any of the above rewards
I DO mind Tasks being level restricted and having the following rewards:- Unique items
- Unique Titles
- Excessive Reputation (e.g. a few thousand a day)
- Deeds with either of the above rewards
It also doesn't make any sense for the ability to gain reputation with a certain faction to be heavily skewed toward a certain level band. The net effect is that lower level free players will have an easier time getting rep with a faction than a VIP who has passed that level band.Last edited by Deusdictum; Nov 11 2010 at 10:03 PM. Reason: Additional Reputation comments.
--
Deus

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Nov 11 2010 08:31 PM #113
Re: Dev Diary Feedback: Tasks
We have enough quests in bree/shire/erud to hit level 20, 10 times over. Whats the point in adding tasks? The starter areas have been redone and made easy to level through very quickly.
We already have more then enough Quests/Skirmishes/Instances/Deeds to help us level up the rest of the way up to 50-65.
Why spend more development time on adding FILLER content for lower levels when we have more then enough REAL content? Thats all these tasks are "FILLER". Tasks = Quests without a storyline, kill x mobs a loot vender trash b return to c.
I know it requires much less resources to make these "tasks" while making it look like you devs are doing something when in reality its just another gimmick that adds nothing important to Lotro in the long term. The carrot for old players is the unique cloaks but because the tasks are level locked they can't access them right? Let me guess you will put the cloaks in the store and tell players that yes you can get them cloaks in game too *cough* unless you have outleveled the tasks.
If you want to add content that matters to the Lotro community why not focus on Adding new PVE and PVMP zones or instances? You know PVMP that VIP's pay for but that gets no real attention????? What about a Housing Revamp? or fixing Moria instances????
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Nov 11 2010 08:36 PM #114
Re: Dev Diary Feedback: Tasks
so you're the self-appointed decider of what's interesting for the entire game's population? gotcha.

plenty of people love cloaks. plenty of people love titles. plenty of people are completionists and want to do every aspect of the game even if it comes with no tangible reward.
also, something that hasn't been mentioned enough is the reputation aspect of these tasks. someone with a maxed out tasks count can earn ~15k rep per day. (300 per quest x 10 task limit x 5 resets per day.) that is a HUGE amount of rep earning capability that is denied to other people. it offers the possibility of people getting to kindred in 5 or 6 days from doing tasks alone.
that has nothing to do with offering a leveling bonus to F2Pers -- this offers a huge step up in terms of rep ability. some people spend weeks and months leveling, grinding, buying AH items to hit kindred with a faction. meanwhile, someone else can finish in a couple days and the others are locked out from that route simply because their level is too high. patently unfair -- and it's why just adding high level tasks probably ain't enough. unless rep is also removed as a tasks reward, everyone should have access to them.....[LFF] Dwarf: 'LFM to delve deeply and greedily. rich rewards! what could possibly go wrong?'
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Nov 11 2010 08:48 PM #115
Re: Dev Diary Feedback: Tasks
No matter what they add, the grumps complain.
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Nov 11 2010 08:50 PM #116
Re: Dev Diary Feedback: Tasks
Because from the perspective of this long-time player with a level-capped main, giving feedback, complaining or not, has proven mostly useless. At this point it would be a huge shock if it something remotely seemed like Turbine actually did give a plugged nickel for their older subscribers and/or level capped players.
I see plenty wrong when looking at the larger picture and seeing that the development and concern for players is tilted towards one segment of the player base. Yet again.
Well said.
And sadly, it's not a new message.
Orion, you've done wonderful things for the game and I still greatly appreciate the time you took with the Lone Lands revamp diary. I also understand you don't necessarily pick what you work on, but I still have to say that this strikes me as a complete waste and directed to benefit the one segment of the population least in need of aid right now.
I'm just tickled pink to know that there's official interest in keeping the game engaging and providing an ideal experience for the newbies and free players. Just one question... what about the rest of us?
Some day ... right after the housing update is released.
I'm waiting for the skeleton horse sale, myself.
Well, they could always buff up the mobs to rehash old instances like the Barrows and Barad Gularan and call it "new". Oh, wait ...
Forsooth!
A very succinct and sadly correct summation. I keep trying to be optimistic, but I'm starting to forget why I'm trying.
Overall, tasks elicit this response:
Last edited by Delaney; Nov 11 2010 at 09:13 PM.
Delaney ~ Burglar * Kimbre ~ Warden * Daeryth ~ Captain
Pillagers of Pipeweed ~ Landroval
"Without change, something sleeps inside us, and seldom awakens. The sleeper must awaken." - Frank Herbert
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Nov 11 2010 09:00 PM #117
Re: Dev Diary Feedback: Tasks
I've a question:
Can't the trophy items being used for task turn-ins be farmed by any character (specifically, a higher level character), and handed over to another character (who has those tasks) to use those trophies for the task turn-ins?
If so, then using these regular drop trophies as turn-in items will not prevent folks higher level than the intended level range from plowing through an area to obtain these trophies to give to lower level alts to complete their tasks (or, for instance, farming them solely to sell for exorbitant prices to other players).
If this is the case, then this seems counter to the intent of the Task System being created for 'on-level' characters.
Perhaps, instead of using common, unbound, regular-loot trophy drops, create bound quest-item-type-drops which only the player who has the task will be able to obtain (and it won't clog up their inventory, either). I know this is not what was intended with the "You’ll now need to decide whether to save these for use in Tasks or continue to sell them to vendors for coin." design, however, there seem to be an awful lot of potential unpleasantries looming if common drop trophy drops are used. Perhaps revisit this part of the design, please?
You Live, You Learn
You Die, You Learn Faster
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Nov 11 2010 09:10 PM #118
Re: Dev Diary Feedback: Tasks
right, and no matter how many substantive arguments against something are laid out, a subset of fanbois blithely dismiss them without even engaging the substance of the complaints.
"everything is perfect...turbine absolutely never makes any mistakes and anyone offering any dissenting feedback is at fault" -- that's a great, open-minded approach there.
jeez, at least read the thread and engage one -- just one -- of points being made being laid out before trolling without offering any substance....
[LFF] Dwarf: 'LFM to delve deeply and greedily. rich rewards! what could possibly go wrong?'
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Nov 11 2010 09:16 PM #119
Re: Dev Diary Feedback: Tasks
Wow, want to poke a bigger hole in the theory behind level gating? You could sail a cruise ship through that!
The problem with creating a new item for it would be that it doesn't sufficiently impede the accrual of coin on free to play accounts. A better solution would mabe be to have a single NPC replacing the Board+NPC combo that you can simply buy a small volume of XP from 5 times a day?
ps. My above theory comes from a couple of things;
- There is no coin reward for Tasks
- Tasks require the sacrifice of approx. 30% of the coin you would get from a mob.
If it still seems too tinfoil hat-esque, then so be it."I wonder what causes this, and if it could be changed," shows a much deeper thought process than, "Is it laziness or incompetence that prevents my desires from being fulfilled?" ~ floon
"There are no limits to the devious plans of Sapience™" ~ Tolero

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Nov 11 2010 10:00 PM #120
Re: Dev Diary Feedback: Tasks
Sorry Orion, but this is ridiculous. Quests aren't restricted. Deeds aren't restricted. Why restrict something tasks?
The real reason is that if you open it up to all levels, then a level 65 can complete the task deed with level 8 tasks. Max Level restrictions are a frustrating and demeaning solution to a difficult problem.
A better solution would be to only allow one 'grey' task per day to count toward the task deeds...
There are probably other solutions as well, like adding high level tasks, but something that doesn't spurn the capped players would be a good idea.
JSBeretel - Champ; Eleazer - LM; Shammoo - Hunter; Shammah - 38 Guard; Adino - 42 Mins; Chameux - 35 RK; Zeruiah - 20 Ward; Shamgar - 20 Capt; Shamster - 16 Burg; Shammster - R2 Warleader








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