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  1. #41
    Grand Member Online status: robnkarla is offline Reputation: robnkarla the Undefeated robnkarla the Undefeated robnkarla the Undefeated robnkarla the Undefeated robnkarla the Undefeated robnkarla the Undefeated robnkarla the Undefeated robnkarla the Undefeated robnkarla the Undefeated robnkarla the Undefeated robnkarla the Undefeated
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by Storander View Post
    It may have been stated & I missed it, however: Will tasks take up slots that quests normally occupy in the quest log limit? Or is it a separate section & count in the panel.
    They are included in your quest log, I believe under a "Tasks" subcategory so they do count against your quest log limit. Quite often the taskboard and the NPC that you turn the items into are very close, so there really should not be a need to fill up your quest log with Tasks to complete especially since you can only finish 5 Tasks daily to start (without spending TP).
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  2. #42
    Grand Member Online status: Southpa is offline Reputation: Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated Southpa the Undefeated
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by NameAlreadyTaken View Post
    Resources where they are least needed? This is the priority, not higher level content. It's a marketing release to attract more F2P people, which brings more revenue to the store.
    Paying subs use the Store just the same, right? Plenty of stuff for them to buy... They've also proven their commitment to the game. Hmm...

    People like to assume that F2P is feeding the Store. I'd be interested to see how many paying and lifetime subs also use the Store. Don't assume it's all thanks to F2P if I should assume that most content should be directed toward where most people already are - and every player will eventually be (if they can stay interested long enough).

    See, the Store is not about catering to F2P, much like the longevity of the game is not about catering to F2P even if it's part of their model now. I said part, cause that's all it is.

    Don't think for a minute that they can continue to neglect the end-game the way they do and maintain their revenue stream. It's so easy to level up now you can pretty much just blink and you're there.

    I also don't think I have to remind you that end-game is where EVERY commited player ends up. Yet they love to show us their penchant for dawdling with transient content. Transient, that's right. How long does level 20-30 content appeal to you? Not very long, right. How long would level 65 content appeal to a player - or at least be relevant? Over a year now, right. Hmm....I guess I'm way off base.

    Quote Originally Posted by NameAlreadyTaken View Post
    250 more infinitely repeatable quests, and all 100% free to everyone!

    Looks pretty good right? Get used to it, this is their revenue stream...not high level content.
    Heh, right. Only because they choose to make it so. If F2P didn't get them in, 250 more free low level quests isn't going to. I don't have to repeat (but I will) that their revenue stream comes from much more than F2P. Sure, there was a burst at first (enough to quintuple revenue or something), but that was a one-time deal - much like launch was a one-time deal. These things don't happen again. Why? Cause the only thing left is for them to pay you to play it.

    I'll also repeat that I was able to take my Warden to level 18 doing all free quests - and there were plenty more I didn't do. Tons in fact. All free. All in existence this very day.

    The Dev Diary, which I did read, in no way lead me to believe that these Task quests (Beta version) would apply anywhere over level 17 (13+4) when the update hits.

    With all the quests currently in existence, a person could likely level to 90 if there wasn't a cap at 65. Meaning - that's how much potential XP is already out there and available. But instead they expect those at level cap to grind for the best horse that won't be the best anymore in about 2 weeks.

    If they were concerned about making revenue off level-capped players, they should conduct an experiment. Put-out a content pack that has 2 or 3 new 3-mans, a new 6-man and a new 12-man instance. The catch is that they must drop rare and desirable loot. Make the players pay $10 for it. See what happens... I can guarantee it wouldn't flop.

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  3. #43
    Poster of Note Online status: john_anthony is offline Reputation: john_anthony the Watcher of Roads john_anthony the Watcher of Roads john_anthony the Watcher of Roads john_anthony the Watcher of Roads john_anthony the Watcher of Roads john_anthony the Watcher of Roads john_anthony the Watcher of Roads john_anthony the Watcher of Roads john_anthony the Watcher of Roads john_anthony the Watcher of Roads john_anthony the Watcher of Roads
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by Southpa View Post
    Don't think for a minute that they can continue to neglect the end-game the way they do and maintain their revenue stream.

    [....]

    Sure, there was a burst at first [...] but that was a one-time deal - much like launch was a one-time deal.

    [....]

    If they were concerned about making revenue off level-capped players, they should conduct an experiment. Put-out a content pack that has 2 or 3 new 3-mans, a new 6-man and a new 12-man instance. The catch is that they must drop rare and desirable loot. Make the players pay $10 for it. See what happens... I can guarantee it wouldn't flop.
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  4. #44
    Grand Member Online status: oldbustedjorn is offline Reputation: oldbustedjorn the Bounders-friend oldbustedjorn the Bounders-friend oldbustedjorn the Bounders-friend oldbustedjorn the Bounders-friend oldbustedjorn the Bounders-friend oldbustedjorn the Bounders-friend oldbustedjorn the Bounders-friend oldbustedjorn the Bounders-friend
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by GalateaOrea View Post
    But you have to be a smart hobbit first. And realize the potential of Tasks now and plan ahead for when you are an older, more experienced adventurer.
    I pride myself on finding every quest that there is and completing it. If you do all the quests, lower level quests before higher level quests - there are NO leveling gaps. In fact there are so many quests in this game, you can skip many of them and have no problems. In addition, have you seen how much XP skirmishes get?

    The only reason there is even a leveling "gap" of sorts in the high 30's, low 40's is because the content is all over and hidden, and also in large fellowship instances that take time and coordination. If the North Downs revision would have happened, I would venture to say that there would not even be a perceived leveling gap anymore.

    This is not about easing leveling for anyone but free players and maybe those who prefer grinding questing or who want a faster way to level. In fairness to you, you certainly mentioned it was for free players, I'm just pointing out how needless is was for paying and especially veteran players.


    Quote Originally Posted by AlphaMan View Post
    About the level restrictions:

    Why on earth would you want to do LOW LEVEL deeds at a higher level? You wouldn't get any experience anyway. It's like doing a gray quest past level (I know, these tasks are for the level it starts and 4 past, so they could potentially go 4 higher or so and still give exp, that's not the point, but that could always be something to ask them to change specifically instead of ALL levels)- you possibly get items, coins, rep maybe (as well as the fun of individual quests) but experience is null.
    Why would you want to play anything at L65 then? You get no experience. MANY people play for reasons other than powerleveling their characters. Maybe I've been playing this game up to this point and the thing I enjoy most is finishing all the deeds. Is my play style now invalidated?

    ........

    I'm very disappointed in this new system. I'm not saying there can't be ANY benefit to it, but it appears quite likely that the benefit was meant for free players. There is no need for new quests at most levels in this game. The levels that need revision are mainly North Downs and Trollshaws. I'm having a hard time believe that developer time couldn't have been better spent somewhere else. This is my feedback which was asked for. To be honest, it didn't even seem like the developer was that excited about it. Wasn't he the one who was VERY excited about redoing the North Downs?

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  5. #45
    Grand Member Online status: hucklebarry is offline Reputation: hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by Southpa View Post
    If they were concerned about making revenue off level-capped players, they should conduct an experiment. Put-out a content pack that has 2 or 3 new 3-mans, a new 6-man and a new 12-man instance. The catch is that they must drop rare and desirable loot. Make the players pay $10 for it. See what happens... I can guarantee it wouldn't flop.
    I'd buy it. I'm a lifetimer and am actually trying to find the points card in stores.

    I also forgot to mention in my previous rant that I typically hit level 16 before ever leaving the shire. In addition to having to create a new toon to get any of these deeds, I'd also have to seriously modify how I play the game to be able to use them before they 'expired' on me.

  6. #46
    Musical Scribe of The Ages Online status: Fionnuala is offline Reputation: Fionnuala the Indomitable Fionnuala the Indomitable Fionnuala the Indomitable Fionnuala the Indomitable Fionnuala the Indomitable Fionnuala the Indomitable Fionnuala the Indomitable Fionnuala the Indomitable Fionnuala the Indomitable Fionnuala the Indomitable Fionnuala the Indomitable
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    Re: Dev Diary Feedback: Tasks

    This is what Orion has been spending, I mean wasting his time on? Utterly ridiculous, Turbine.
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  7. #47
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by theonekane View Post
    Okay question to some Dev willing to answer. Are the deed related to tasks region related or are they worldwide?
    I will answer a bundle of questions with this one and then continue on reading the thread.

    Infinite...okay, the word choice is not the best, but the quest can be repeated as often as you would like within the constraints that are set forth.

    Provisions for higher level characters?

    Potentially. Though, not every system or content piece is meant for our top end players. This is a prime example of something implemented for our Free Players. The tasks are available to anyone and everyone, but the primary target are those who are playing the game at a leisurely pace and don't just want to grind out landscape monsters.

    For the moment, tasks will be available from 8 - 50 from The Shire and Ered Luin all the way through Eregion.

    On the matter of Deeds?

    Deeds are global. Like the tasks themselves, they all count toward the deed total.
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  8. #48
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by dorkchops View Post
    So if a player gets a lvl8 task at 11 but then levels up to 13 they can no longer complete the task? or would they be able to complete it because they were eligible when they got it?

    A limit of 5 per day which can be unlocked to 10 per day and then reset up to 5 times a day but with only meager rewards. I would rather pay to get a new hobby.
    Two things here:

    You cannot get tasks that you have leveled beyond. You can always turn them in.

    And there was a misprint in the diary - you can expand the total tasks to 15 per day - 5 through deeds and 5 through the store.
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  9. #49
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by Orion View Post
    Provisions for higher level characters?

    Potentially. Though, not every system or content piece is meant for our top end players. This is a prime example of something implemented for our Free Players. The tasks are available to anyone and everyone, but the primary target are those who are playing the game at a leisurely pace and don't just want to grind out landscape monsters.

    For the moment, tasks will be available from 8 - 50 from The Shire and Ered Luin all the way through Eregion.
    This is a prime example of irony, given that you're releasing this feature at the same time as you are raising the level cap for Free Players to 65.
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  10. #50
    Junior Member Online status: Quenton_1 is offline Reputation: Quenton_1 the Neutral
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    Re: Dev Diary Feedback: Tasks

    Sounds like the solution is add tasks level 50-65 so that capped characters can get and complete these deeds.

  11. #51
    Grand Member Online status: hucklebarry is offline Reputation: hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by Orion View Post
    Provisions for higher level characters?

    Potentially. Though, not every system or content piece is meant for our top end players. This is a prime example of something implemented for our Free Players. The tasks are available to anyone and everyone, but the primary target are those who are playing the game at a leisurely pace and don't just want to grind out landscape monsters.
    Thanks for your time and response. I do hope this is re-evaluated. You can very effectively release content Primarily targeting one group without intentionally excluding another. I'm very happy to see content designed for this group. I'm not so happy that I'm not welcome to also choose to enjoy it with them.

    Quote Originally Posted by Orion View Post
    The tasks are available to anyone and everyone
    If this is true, then I'm very happy. How might my 65 obtain these tasks?

  12. #52
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by robnkarla View Post
    One thing I've noticed while running around on BR - the taskboards in Ered Luin (Gondamon), The Shire (Hobbiton), & Bree seem to be meant as an introduction to the Task system that has a stronger presence in the L25-50 zones. Once in LL, ND, & other regions, nearly every quest hub had a board. The starter regions were the only places with a single board for the entire region.

    Also, add me to the list of those who does not understand the need for the strict level restrictions.
    Glad one of you posted the first part of this:

    The Shire, Ered Luin and Breeland tasks are there to on-board players. They are not the only areas where they are available. I agree with the sentiment of many of you that the early leveling is not in need of more, because you do level very quickly and over-level nearly everything that you come upon.

    Tasks are meant to augment leveling for free players, primarily.

    As to why there are level restrictions: Imagine a world where all the high level players wanted to go back an get these deeds, and now imagine that you are a player who is working through the game at your own pace. The potential devastation to the fauna and the lack of fun that would be present to all those who are just starting to enjoy the game world who were using these quests as a way to remain engaged with the world. As these are made, primarily, for free players and characters who are leveling we wanted to make certain that the experience was as constrained and forgiving, to those players, as possible. By opening up tasks (8-50) to all players we would likely be inviting an experience that would be less than ideal for the target audience.
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  13. #53
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by Orion View Post
    As to why there are level restrictions: Imagine a world where all the high level players wanted to go back an get these deeds, and now imagine that you are a player who is working through the game at your own pace. The potential devastation to the fauna and the lack of fun that would be present to all those who are just starting to enjoy the game world who were using these quests as a way to remain engaged with the world. As these are made, primarily, for free players and characters who are leveling we wanted to make certain that the experience was as constrained and forgiving, to those players, as possible. By opening up tasks (8-50) to all players we would likely be inviting an experience that would be less than ideal for the target audience.
    If this is really such a serious concern, perhaps you should also implement level restrictions for deeds.

    High level players returning to complete deeds are my biggest source of frusration while trying to quest. I can't imagine that a high level player coming back and killing 8 wolves (for a Task) is going to be more disruptive than a high level player coming back and killing 120 wolves (for a Deed).
    Last edited by Fredelas; Nov 11 2010 at 04:33 PM.
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  14. #54
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    Re: Dev Diary Feedback: Tasks

    Tasks, in this implementation go to 50. There is nothing saying that they will not go higher some day.
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  15. #55
    Senior Member Online status: fallohide is offline Reputation: fallohide the Neutral
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by gildhur View Post
    1) Another product released as "Beta" so it doesn't actually have to work properly and they don't have to support it. Can we please stop releasing unfinished systems?

    2) No one needs additional content to supplement their leveling between 1-25. There is already FAR TOO MUCH content in those levels, and they go by so fast that the inclusion of those levels in this system seems wholly unnecessary. If you want to start it at 25 as an alternative for purchasing quest packs, fine. But no one needs to "augment their leveling" until 20 at the very least.

    3) The level restrictions are unacceptable. This is the first and only content (and it's a stretch to even call it that) added to the game that has a maximum level for participation. Having been around for four years, there is a reason this has never been done before - it is universally unpopular. Especially if these tasks have associated deeds (that award TP) and cosmetic rewards, there should be no maximum level at all.
    I was going to type out a longer response - but this post pretty much summed it up for me. +rep

  16. #56
    Grand Member Online status: RicardoFurriel is offline Reputation: RicardoFurriel the Undefeated RicardoFurriel the Undefeated RicardoFurriel the Undefeated RicardoFurriel the Undefeated RicardoFurriel the Undefeated RicardoFurriel the Undefeated RicardoFurriel the Undefeated RicardoFurriel the Undefeated RicardoFurriel the Undefeated RicardoFurriel the Undefeated RicardoFurriel the Undefeated
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by Orion View Post
    Tasks, in this implementation go to 50. There is nothing saying that they will not go higher some day.
    Maybe they will go 65... When the level-cap is is 80...

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  17. #57
    Senior Member Online status: AlphaMan is offline Reputation: AlphaMan the Bounders-friend AlphaMan the Bounders-friend AlphaMan the Bounders-friend AlphaMan the Bounders-friend AlphaMan the Bounders-friend AlphaMan the Bounders-friend AlphaMan the Bounders-friend AlphaMan the Bounders-friend AlphaMan the Bounders-friend
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    Re: Dev Diary Feedback: Tasks

    Couldn't lvl 50+ tasks possibly be implemented in higher-level regions? This wouldn't affect lower levels (via monsters being camped/farmed), and give higher levels access to some tasks as well. Also, supposing there were some tasks available up to the point of the level cap, then players *could* use the tasks indefinitely, as they'd never out level them (just be restricted to a few a day, as everyone is).

  18. #58
    Grand Member Online status: Silverangel is offline Reputation: Silverangel the Watcher of Roads Silverangel the Watcher of Roads Silverangel the Watcher of Roads Silverangel the Watcher of Roads Silverangel the Watcher of Roads Silverangel the Watcher of Roads Silverangel the Watcher of Roads Silverangel the Watcher of Roads Silverangel the Watcher of Roads Silverangel the Watcher of Roads Silverangel the Watcher of Roads
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    Re: Dev Diary Feedback: Tasks

    Feedback:

    Pro: a bulletin board for adventurers is a classic idea that I've always *really* liked. I grinned when I saw the pic of the fountain in Bree. I think this also a very solid and needed feature for the f2p players and their style and play level. It's perfect to round out their leveling possibilities. Using existing drops as turn-in is also great. This is not a waste of time at all. It's brilliant. It also has potential for realism and game-world immersion if well-written.

    Con: My characters are 65, and I doubt I'll use this feature unless fascinating expansion classes are added. The bulletin board texture looks a little washed-out and boring. I would look to see if the contrast could be punched up a little, maybe a bloody dagger added, or an inner metallic framing inside the green border.
    Last edited by Silverangel; Nov 11 2010 at 04:32 PM.

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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by Orion View Post
    Tasks are meant to augment leveling for free players, primarily.
    "... but only until level 50, because we really need some incentive other than the lackluster end-game for them to buy expansions and more quest packs after that."
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  20. #60
    Junior Member Online status: Minako is offline Reputation: Minako the Neutral
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    Re: Dev Diary Feedback: Tasks

    Overall I think the task system is a good idea, however I think you're doing yourself a disservice by not introducing tasks for players who have reached the level cap. Introducing new quests and saying that they are for "everyone" when it's provably untrue is only going to serve to make people angry at you.

    I understand not wanting high level players to inundate lower level areas to do tasks, but nothing is stopping you from putting put task boards in Mirkwood, Moria, and other places that high level characters congregate and giving those tasks a level limit of 63-65.

    I'm a casual player, I have several characters under 40 so it might not seem as though I have any reason to complain, however the reason I play LOTRO is for the community. Free to Play games don't generally have the community that LOTRO does, and if you follow the model of other F2P games too closely LOTRO won't have it either.
    Last edited by Minako; Nov 11 2010 at 04:40 PM.

  21. #61
    Senior Member Online status: Quavosh is offline Reputation: Quavosh the Neutral
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    Re: Dev Diary Feedback: Tasks

    The Tasks are an interesting concept but I really don't care for the level restrictions placed on it. I also don't believe that leveling is all that difficult too accomplish, especially 1-20 as there are plenty of quests one can do in Bree-land, Ered Luin, and The Shire. While I'm still a newbe to LOTRO since I've only been playing this game for about a month now (started F2P then went VIP) I kind of think the Task System would be better suited for mid to high level players.
    Btw... the only reason why my main isn't level 20+ at the moment is because I'm on my third reroll trying to achieve the Undying title (lol)

    Perhaps if its not too late then please consider tweaking the Task System a bit so there's not restrictions (just less xp if out leveled, like how quests are) and geared more towards mid to high level players.

  22. #62
    Grand Member Online status: hucklebarry is offline Reputation: hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire hucklebarry Protector of the Shire
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by Orion View Post
    Tasks, in this implementation go to 50. There is nothing saying that they will not go higher some day.
    Sounds like the solution to me. I also respect the reason behind the gate, but it seems so trivial to just add them in for another 15 levels.... I think most would be content if the only thing you did was add a board in Enedwaith for the level cap to get the deeds and cloaks. (At least those leveling in the mid 50's right now would know they have something to look forward to)

    I think the mindset tends to be that end gamers have everything and newbies have nothing. The things end gamers have now are soon to be items that the newbies will get as they progress. Its not an issue of I have and you never will. Its an issue of you will have once you have accomplished what I have. This system... is more along the lines of I have and you can't ever get. Nothing like this exists, for very good reason, IMHO, before now.

    I really like making this game appealing and balancing for all kinds of playstyles and levels... I just can't get behind excluding anyone.

    I've said my peace, its not a deal breaker for me, I just think this could be accomplished in a win/win scenario (win/win/win if you are an Office fan).

    Thanks again for the updates

  23. #63
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by Orion View Post
    As to why there are level restrictions: Imagine a world where all the high level players wanted to go back an get these deeds, and now imagine that you are a player who is working through the game at your own pace. The potential devastation to the fauna and the lack of fun that would be present to all those who are just starting to enjoy the game world who were using these quests as a way to remain engaged with the world. As these are made, primarily, for free players and characters who are leveling we wanted to make certain that the experience was as constrained and forgiving, to those players, as possible. By opening up tasks (8-50) to all players we would likely be inviting an experience that would be less than ideal for the target audience.
    Well sure, but imagine a world your character has been a part of for three years that is now offering rewards for things you can never do; particularly if this is a world that panders to and even makes collectors out of people. I'll bet a fair number of completionists out there will be quite bitter about this.

    My main character's workaround for this will be the wardrobe system - she's a cloak collector who's been beyond task-level for years now. She is also a title collector, but there's obviously no work-around for that.

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  24. #64
    Junior Member Online status: Quenton_1 is offline Reputation: Quenton_1 the Neutral
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    Re: Dev Diary Feedback: Tasks

    For reference, is the last task level 50? (thus can be done by 54?) or is the last quest 46 (capping ability to do it at 50)?

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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by Orion View Post
    As to why there are level restrictions: Imagine a world where all the high level players wanted to go back an get these deeds, and now imagine that you are a player who is working through the game at your own pace. The potential devastation to the fauna and the lack of fun that would be present to all those who are just starting to enjoy the game world who were using these quests as a way to remain engaged with the world. As these are made, primarily, for free players and characters who are leveling we wanted to make certain that the experience was as constrained and forgiving, to those players, as possible. By opening up tasks (8-50) to all players we would likely be inviting an experience that would be less than ideal for the target audience.
    I would agree with you but I haven't really encountered any problems with mid or high level players going back through the Bree-land, Ered Luin, and The Shire completing the Deeds. If Deeds and Quests aren't really posing this problem why would Tasks do the same (especially is you make the xp gains diminish greatly if out leveled like quests)? Don't get me wrong, I do kind of like the Task System but it seems sort of odd how its being implemented with restrictions and the level range (8-50).

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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by brunnhilda View Post
    Revamping of Vault back to the way it should have stayed before some idiot changed it. YAWN.
    Show some respect.

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    Thumbs up Re: Dev Diary Feedback: Tasks

    Allow me also to state discontent at the level requirements. Not because I want an 'easy' way to complete these tasks, but because I now have no way at all to complete these deeds at all on my completionist character. My fault, I suppose...for supporting this game since beta and my crime for levelling my toon to 65? I grant that my last comment was bitter, but perhaps the development teams need to realize that excluding players (most of them your most loyal customers) from ANYTHING is not a good thing to do.

    Something about a gun and a foot and what happens when you pull the trigger while aiming it at the toes?

    I totally understand why you do not want hungry and BORED OUT OF THEIR MIND 65's descending on the shire to complete deeds from your lower levels, but isn't this what layering was supposed to deal with?

    ....hello? Bueller?

    Rolling this out while preventing level capped players ANY avenue to participate is really a bad move. Bad for PR, bad for any good-will capital Turbine retains, and just bad business in general.

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    Re: Dev Diary Feedback: Tasks

    Sounds like a nice addition to the game.

    As far as the whining about level restrictions goes (Geez... some people around here really need to get lives rather than perpetually whinging about minutia), I suspect there's actually a good reason for them.
    Anybody ever tried to complete deeds at a low level, only to have some 30+ come whizzing in and easily zapping all the kills? It can be bad enough now, just imagine if people many levels higher than the tasks in question had access to them.

    I do think these tasks should be available to all players *at* level throughout the various zones, but high levels shouldn't be able to access lowbie tasks.

    Listen, you can't have everything in life, and oh nooos maybe some lower level player will have a nicer cloak than your own. Deal with it and stop being so damned petty.
    Last edited by ArtemisNoir; Nov 11 2010 at 05:00 PM.
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by Quenton_1 View Post
    For reference, is the last task level 50? (thus can be done by 54?) or is the last quest 46 (capping ability to do it at 50)?
    I believe the highest level task in Eregion is level 48, allowing it to be completed by a level 52 player, but I don't have an appropriate level player on Bullroarer to test it anymore.
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  30. #70
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by Orion View Post
    As to why there are level restrictions: Imagine a world where all the high level players wanted to go back an get these deeds, and now imagine that you are a player who is working through the game at your own pace. The potential devastation to the fauna and the lack of fun that would be present to all those who are just starting to enjoy the game world who were using these quests as a way to remain engaged with the world. As these are made, primarily, for free players and characters who are leveling we wanted to make certain that the experience was as constrained and forgiving, to those players, as possible. By opening up tasks (8-50) to all players we would likely be inviting an experience that would be less than ideal for the target audience.
    Understood, but then why give them unique cosmetic rewards that ALL players are going to want? You've produced something that is going to make players want to do these Tasks. Since they can't do them on their high level characters, they're going to use their low level characters (probably the highest level they have available who can get them), and the same wholesale slaughter of the countryside will ensue, just at a slower rate than with 65s.

    However, since these rewards are purely cosmetic (and can be thus shared via Wardrobe), each player is only going to need to do them once. That's LESS than they need to do for virtue deeds. So your virtue deeds are most often (anecdotally) by 50-65s going back to low level areas and emptying camps. They have to do that up to 50 times (10 ranks of 5 virtues) PER CHARACTER. But these Tasks would only have to be done once per player. So why does the farming concern warrant level restrictions here, but not for virtue deeds?
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by Orion View Post
    Tasks, in this implementation go to 50. There is nothing saying that they will not go higher some day.
    While I do like the *idea* of this task system, what you have done here is essentially told all of the veteran players that we mean nothing to your new business model. You are implementing a gated system with unique rewards that capped characters can not participate in. The above quote is all fine and well, however it leads one to believe that "some day" is a far off time period, possibly after a level cap raise, which could lead to the same problem of capped characters still being excluded. Releasing any kind of content of this nature (unique rewards,deeds,) that excludes level capped characters is a slap in the face to all of your loyal player base. While the system *may* be included for capped characters *some day* that is just not good enough. I understand that this is a beta release, however you are implementing it on live servers in a way that excludes a large percent of the player population. That is just wrong and I am very saddened with the direction this company is taking.

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    Re: Dev Diary Feedback: Tasks

    Some more questions:
    - I only did a few tasks in Gondamon so I might not have seen everything. But the tasks have a quest symbol, appear in the quest tracker (even if deeds are switched off) and are found in the quest log. Will the mobs be found in the quest guide?
    The ones I did only appeared at the map when it was time to hand it in.
    - Do the task deeds appear the moment you finish your first task? Or are they hidden deeds?

    I like the tasks and I will see how it works in live with a char in the twenties to thirties. I'll keep my final verdict up to then.
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    Re: Dev Diary Feedback: Tasks

    [QUOTE=AlphaMan;5074379]
    Quote Originally Posted by brunnhilda View Post

    My point was more about level-restricting the tasks... why would a 65 want to do a lvl 15 or 20 or 40 task? Not about there being no tasks beyond 50. If they implement tasks beyond 50 (up to the level cap), isn't that the good solution? As opposed to removing the level restriction for low-level tasks? Because then there would be tasks for everyone to do, but not the same tasks. Same kind of thing, different mobs to fight.
    Considering that the deeds associated with this system are global, there is no need for higher level characters to flood the lower levels to complete the deeds. The level restrictions are understandable and make sense in that regard. Capping the system (in it's current form) to level 50 is what I have a problem with. Add the task boards to Moria, Lothlorien, Mirkwood and Enedwaith.... or at least Moria and Mirkwood so that characters beyond level 50 can participate. Excluding capped characters from this system at release is going to cause a massive amount of bad will.

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  34. #74
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by Orion View Post
    Glad one of you posted the first part of this:

    The Shire, Ered Luin and Breeland tasks are there to on-board players. They are not the only areas where they are available. I agree with the sentiment of many of you that the early leveling is not in need of more, because you do level very quickly and over-level nearly everything that you come upon.

    Tasks are meant to augment leveling for free players, primarily.

    As to why there are level restrictions: Imagine a world where all the high level players wanted to go back an get these deeds, and now imagine that you are a player who is working through the game at your own pace. The potential devastation to the fauna and the lack of fun that would be present to all those who are just starting to enjoy the game world who were using these quests as a way to remain engaged with the world. As these are made, primarily, for free players and characters who are leveling we wanted to make certain that the experience was as constrained and forgiving, to those players, as possible. By opening up tasks (8-50) to all players we would likely be inviting an experience that would be less than ideal for the target audience.
    Thank you for responding. That I can understand, with the lowest common denominator I could see how many would travel to the starter zones to complete them as quickly as possible. Though this happens with deeds to a lesser extent, infinitely repeatable deeds could have a stronger impact.

    Is it possible to loosen the level restrictions as you level? A 4 level difference is huge at level 8, but quite tiny at higher level. It would be nice to have the tasks at higher levels with an expanded level range, especially since so many tasks use the same items even sometimes at differing levels. (Though I'm sure that players will find out which tasks are quicker to complete for level-capped toons than even the earliest level ones. This I could see adding problems especially for some areas/tasks - especially as players compete for both deeds and the task items.)

    I will be looking forward to the time that my 65s can earn the titles That is one thing that I can't find a workaround for on my high-levels
    Last edited by robnkarla; Nov 11 2010 at 05:13 PM.
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  35. #75
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    Re: Dev Diary Feedback: Tasks

    It seems that people are most upset about not being able to obtain the reward cloaks on their max level characters. To prevent higher level players from killing everything in sight and leaving nothing for newer players, why not make these cloaks also available to max lvl characters by adding them as deed rewards in higher level areas? Add some new deeds with these as rewards in areas like Mirkwood or Moria that may not be seeing much time from max level players lately. Or if that isn't possible, remove the cloaks and reward the target players for Tasks with some Turbine points.

    Also, seeing so many people taking disrespectful attitudes toward Orion and the other devs does nothing for them or for players. If anything it makes them less likely to interact with players. Some of you people need to calm down and step away from the keyboard for a bit.

  36. #76
    Counter of Stairs Online status: Cerridwen is offline Reputation: Cerridwen has disabled reputation
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by Orion View Post
    On the matter of Deeds?

    Deeds are global. Like the tasks themselves, they all count toward the deed total.
    Thanks for answering this as it was my main concern. I was worried that each level would be separate deeds and would, therefore, lock some people out from ever doing them and getting the rewards associated with them. I still don't like that my high levels won't be able to do the deeds (for now), but I have alts who in various level groups so they can get the cloak and share it.

    As for whoever it was that asked why a high level would want to do low level stuff, there can be several reasons. Deeds give Points. Deeds give titles. Deeds give virtues. Quests give rep items. Quests give money (though not much in the starting areas but it all adds up). Quests can give unique/fun items like cloaks or pies or fireworks. People want to complete everything they can. People are bored. People need the associated rep. People are helping their low-level friends get deeds done quickly. People like to experience the wonderful world Turbine has created. You just never know.

    You do realize that level does not matter when it comes to getting Points, right? Going back and finishing deeds is a great way to earn Points (and some coin). Hopefully, the person will be respectful of others nearby but you know what? It's not always above-level persons causing the problem. When I was running my 60 through the Shire, I watched out for others working on quests or deeds. Yeah, not everyone does that but a lot do and they either offer to help or step aside for a bit.

    One more thing I'd like to say. I saw one or two people talking about the majority of the player-base being at 'end game', is this an assumption or do you work for Turbine and know exactly the stats because I don't recall Turbine ever releasing stats. Just because there's a vocal group who complains on the forums about them being 'bored' and 'not having any content' does not mean the majority of players are level 65; or even 50+.

  37. #77
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by jewahe View Post
    Look! Another store button! Everyone take a drink...

    This update should be called the "button" event.
    Burp!

    Any chance we can have an option to at least disable that new shinny button in the quest journal (and everything related to tasks) for everyone who won't be eligible to do a single task anyway?

  38. #78
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    Re: Dev Diary Feedback: Tasks

    [QUOTE=Thayel_Windsong;5074416]
    Quote Originally Posted by AlphaMan View Post

    Considering that the deeds associated with this system are global, there is no need for higher level characters to flood the lower levels to complete the deeds. The level restrictions are understandable and make sense in that regard. Capping the system (in it's current form) to level 50 is what I have a problem with. Add the task boards to Moria, Lothlorien, Mirkwood and Enedwaith.... or at least Moria and Mirkwood so that characters beyond level 50 can participate. Excluding capped characters from this system at release is going to cause a massive amount of bad will.
    This I agree with, and was kind of what I was trying to say. I'm not very eloquent, tend to not get across my point well, etc.

    It does seem like they intend to add those later though, same as the various items to barter wallet that wont be in on the update. Might be discouraging not to see them on implementation, but at least they've thought of it already, apparently?

  39. #79
    Poster of Note Online status: swattz101 is offline Reputation: swattz101 the Neophyte swattz101 the Neophyte swattz101 the Neophyte swattz101 the Neophyte swattz101 the Neophyte swattz101 the Neophyte swattz101 the Neophyte
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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by hucklebarry View Post
    I also forgot to mention in my previous rant that I typically hit level 16 before ever leaving the shire. In addition to having to create a new toon to get any of these deeds, I'd also have to seriously modify how I play the game to be able to use them before they 'expired' on me.
    When you create a new toon, there isn't much to change in your play style other then turning in vendor trash to the task master instead of selling it to a vendor. For the most part in my testing, I may have been one or two short after running around doing normal questing. I have heard about some items being more troublesome than others (like beaks being camped around Thrashi's lodge) but for the most part, they seem geared toward f2p who are running around the Lone Lands killing things and doing the epics to level because they didn't buy the LL quest pack. (insert quest pack for area in place of LL for other regions).

    Quote Originally Posted by Orion View Post
    And there was a misprint in the diary - you can expand the total tasks to 15 per day - 5 through deeds and 5 through the store.
    Good to hear that you can do both instead of either/or. I like the sound of this.

    Quote Originally Posted by Orion View Post
    Glad one of you posted the first part of this:

    The Shire, Ered Luin and Breeland tasks are there to on-board players. They are not the only areas where they are available. I agree with the sentiment of many of you that the early leveling is not in need of more, because you do level very quickly and over-level nearly everything that you come upon.

    Tasks are meant to augment leveling for free players, primarily.
    My only question on this, is why isn't there one around Archet or Combe? I understand the one in Gondamon, as it is between the Elf and Dwarf starter point. (though I would like to see one in Ferin's Court and Celendim). There is one in Hobbiton, near the Hobbit starter point. (Should be in MD, but Hobbiton is central). Where is the one for the Man starter point? Bree is the central point where all the starter area's combine to start moving on to the rest of the game. The Task Board there is level 14-20. The ones in Gondamon and Hobbiton are level 8-12. Why are the men left out? Also, I am usually around level 7 when I leave the starter instance, by the time I reach Gondamon, I am around level 12 already and may have out-leveled the tasks.

    Quote Originally Posted by Silverangel View Post
    Pro: a bulletin board for adventurers is a classic idea that I've always *really* liked. I grinned when I saw the pic of the fountain in Bree. I think this also a very solid and needed feature for the f2p players and their style and play level. It's perfect to round out their leveling possibilities. Using existing drops as turn-in is also great. This is not a waste of time at all. It's brilliant. It also has potential for realism and game-world immersion if well-written.
    I also like the idea of the Task Boards. I loved the Bounty Posters in Ost Forod when I first got to Everswim, and wish the LI Bounty Quests would have used something similar. I would love to see Bounty Posters and Wanted Posters in different areas for different quests.

    I really do hope that level 65 tasks will be added. Being as the deeds are not level / area restricted, I don't feel as bad, as long as the titles and rewards are eventually made available to "ALL" players. I don't mind some of the tasks not being available, the same ones upset over this are probably the same ones that were upset over the poaching quest in Lothlorian, and the one in Enedwaith where you have to choose.

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    Re: Dev Diary Feedback: Tasks

    Quote Originally Posted by darkannex View Post
    I totally understand why you do not want hungry and BORED OUT OF THEIR MIND 65's descending on the shire to complete deeds from your lower levels, but isn't this what layering was supposed to deal with?
    Quote Originally Posted by Quavosh View Post
    I would agree with you but I haven't really encountered any problems with mid or high level players going back through the Bree-land, Ered Luin, and The Shire completing the Deeds. If Deeds and Quests aren't really posing this problem why would Tasks do the same (especially is you make the xp gains diminish greatly if out leveled like quests)?
    Quote Originally Posted by Fredelas View Post
    I can't imagine that a high level player coming back and killing 8 wolves (for a Task) is going to be more disruptive than a high level player coming back and killing 120 wolves (for a Deed).
    Quote Originally Posted by gildhur View Post
    So why does the farming concern warrant level restrictions here, but not for virtue deeds?
    exactly right.

    given the amount of landscape available, the new respawn rates, the ability to create dynamic layers, and the fact that deed farming by high level characters hasn't created much of a disruption even though we're talking about a far larger number of kills needed, you are far over-estimating the potential impact of removing the level restriction. (you're also limiting the amount of money turbine can make by selling Tasks extras in the store to as many people as possible, by making lots and lots of people ineligible.)

    the fix needs to either add tasks all the way to the level cap or else just drop the level restriction. or both.

    making content exclusive to one group is never a good idea. it will generate a lot of unnecessary hatred among your player base....
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