-
Oct 28 2010 01:49 PM #1
Dev Diary Feedback: November Update Lore-master Changes
Hail and well met to all masters of lore! This missive will bring you up to date on the various changes we are making in the November Update for the well being of Lore-masters everywhere.
Read more in our latest Developer Diary and post your comments here!
-
Oct 28 2010 01:59 PM #2
Re: Dev Diary Feedback: November Update Lore-master Changes
I liked the "no nonsense" approach to this developer diary. While appropriately optimistic, its focus seemed to be enumerating the changes and allowing lore-masters to draw their own conclusions. I greatly prefer diaries like this that that aren't overtly sprinkled with marketing "fluff".
While there will always be room for improvement, I'm looking forward to seeing these changes in action.Founder of the Better Biscuit Bureau, 4 Brookbank Street, Bannockbury, Brandywine.
-
Oct 28 2010 02:04 PM #3
Re: Dev Diary Feedback: November Update Lore-master Changes
Very excited about this. I did log onto Bullroarer last and to test some of these changes...LOVE IT! I'm quite eager to see this patch rolled into Live. Thanks to the team for listening!!!!
-
Oct 28 2010 02:04 PM #4
Re: Dev Diary Feedback: November Update Lore-master Changes
The changes and additions seem great! I also like that they are working on a ranged slot item for Lore-Masters. Can't wait for the month of the Guardian now!
-
Oct 28 2010 02:07 PM #5
Re: Dev Diary Feedback: November Update Lore-master Changes
This looks great. I'm looking forward to the updates.

-
Oct 28 2010 02:13 PM #6
Re: Dev Diary Feedback: November Update Lore-master Changes
Kurgan was quite happy to clear up several spaces in her vault that were clogged with pet necklaces; can't wait to do this on Live. Interestingly enough, maybe, I had the same amount of free quickslots as I did pet necklaces (remember, new skills are auto-placed in quickslots). I assume if I don't have free quickslots that the skill just goes into the skills panel.

-
Oct 28 2010 02:17 PM #7
Re: Dev Diary Feedback: November Update Lore-master Changes
Thanks for the great work on the LM so far!!!
We have enjoyed the Dev attention in LM forums a lot.
Few thoughts:
WTB ticket to the consumables party.
Yes yes I know we have pet food, but Captains have herald consumables and personal consumables and a ranged slot.
Thanks for the ranged slot update btw. I know many LM's were wondering about the possibilities of gaining the benefit of filling in that slot.
"A Wizard is Never Late, Nor is He Early, He Arrives Precisely when He Means to."
-
Oct 28 2010 02:24 PM #8
-
Oct 28 2010 02:31 PM #9
Re: Dev Diary Feedback: November Update Lore-master Changes
The changes to Lore-master look good. I just started playing an Elf LM, as I recently subbed to LOTRO, so I can't really comment to much more on the upcoming changes.

-
Oct 28 2010 02:31 PM #10
Re: Dev Diary Feedback: November Update Lore-master Changes
With his willingness to communicate honestly with players, and above all the quality and polish of his work, Rask sets a standard that everyone at Turbine should aspire to.
10/10, sir. Well done!
-
Oct 28 2010 02:35 PM #11
Re: Dev Diary Feedback: November Update Lore-master Changes
Rick Heaton, Community Manager, The Lord of the Rings Online.
How to help Boston Bombing Victims.
PMs are answered in the order in which they're received. Currently serving #294
How soon is "Soon™"?
-
Oct 28 2010 02:40 PM #12
-
Oct 28 2010 02:46 PM #13
-
Oct 28 2010 02:48 PM #14
Re: Dev Diary Feedback: November Update Lore-master Changes
I agree a food for each pet type would be great some bird seed and some grilled meat. I just don't know what a Bog Lurker would really rather have some cauliflower or some marsh flies. I know the Hobbits won't let me use the ovens for marsh flies so I guess it would have to be trail food. It appears that lately Turbine is really starting to hear what we say. Turbine is starting to take what we feel is important and making it important to themselves as well. Thank you for these changes and for making them so soon after our input from the summer.
Last edited by lockjr; Oct 28 2010 at 02:51 PM.
-
Oct 28 2010 02:56 PM #15
Re: Dev Diary Feedback: November Update Lore-master Changes
Interesting changes and one that doesn't bode well for mp's in the moors. I'm scared.

Ancient spider of the moors (5 years and counting). I miss Nidor....
-
Oct 28 2010 03:09 PM #16
Re: Dev Diary Feedback: November Update Lore-master Changes
Any word on whether the current jeweler recipes for lore-masters will be useable after the update? I have a lot of those amulet recipes in the bank and wonder if they will become the new lm necklace recipes or will I still be able to craft the pet skill/appearance items after it goes live. (If not, I need to start crafting asap!)
Really excited to test out the new changes! I'll try to pop into the Moors if any MPs are around. (assuming any were able to transfer their creeps over :\ I know I wasn't)
Oh, and BAs should be ready to have fire dots stacked on them in return for years of past abuse.

L a n d r o v a l | Aethrien || Aerlise || Mumsy || Aethirien |
-
Oct 28 2010 03:28 PM #17
Re: Dev Diary Feedback: November Update Lore-master Changes
Good question -- the existing amulets themselves will turn into talismans (per the Dev Diary), but they don't specifically say what happens to the existing amulet recipes. Presumably the amulet recipes laying around in our vaults will become talisman recipes? Maybe Rask can confirm.

Alts: Wyndriel, Wendros, Glydia, Halfrid, Fridward, Friddis
-
Oct 28 2010 03:47 PM #18
Re: Dev Diary Feedback: November Update Lore-master Changes
The old jewler recipe's will make the talisman for only the appearance that they used to give. New recipes found after this goes live will be multi-output with multiple appearances as possible outputs.
-
Oct 28 2010 03:51 PM #19
Re: Dev Diary Feedback: November Update Lore-master Changes
Thank you for the great changes.
Thank you for the well written DD.
Thank you for listening.
Thank you for the participation in the LM forums.
We're still asking questions and making suggestions, but this DD and update is the best we've seen in 2 years. Much appreciated.TheInklingsKin.com
-
Oct 28 2010 04:04 PM #20
Re: Dev Diary Feedback: November Update Lore-master Changes
Last edited by Robeauch; Oct 28 2010 at 04:07 PM.

Alts: Wyndriel, Wendros, Glydia, Halfrid, Fridward, Friddis
-
Oct 28 2010 04:19 PM #21
Re: Dev Diary Feedback: November Update Lore-master Changes
Love the change to blinding flash making it also an interupt skill, I would also love to see the other pet foods included that is a great idea having the bird seed and maybe have low end fish to make food for cats that way raven/eagle could share as well as both cats could share same food and maybe let the nature pet use the bear food so we dont need 6 food types. Another thing I have always wanted to see is make the other non combat pets all have some type of buff, maybe snake have some poison resist and Rabbit give out of combat run speed it doesnt have to be much 5 percent even just make them more useful and add more variety and options to the game.

-
Oct 28 2010 04:24 PM #22
-
Oct 28 2010 04:41 PM #23
-
Oct 28 2010 04:51 PM #24
Re: Dev Diary Feedback: November Update Lore-master Changes
Sounds really good so far. Love the frank writeup, right in line with what loremaster live and breathe, lore and facts. Excuse me if I hold my breath for all the changes to work as planned when they go live tho. Been thru to many.. "OMG.. they changed that too" moments.
-
Oct 28 2010 04:59 PM #25
Re: Dev Diary Feedback: November Update Lore-master Changes
Last edited by Feybobiam; Oct 28 2010 at 05:07 PM.
www.themeaningofhaste.net/
Lorthag, R6 Uruk Warleader - The Meaning of Hate
"The only thing our opponents can do that we care about is die." -- Graalx2
-
Oct 28 2010 05:33 PM #26
Re: Dev Diary Feedback: November Update Lore-master Changes
Level 65 Hunter // Level 65 Warden // Level 65 Captain // Level 65 Lore Master // Level 65 Champion
Level 65 Minstrel // Level 65 Burglar // Level 65 Rune Keeper // Level 50 Guardian
Ongbúrz Tracker says, "Stop hittin' me, you slug!"
-
Oct 28 2010 06:49 PM #27
Re: Dev Diary Feedback: November Update Lore-master Changes
Overall the changes seem cool.
One thing that concerns me is the bonus Talismans that are store exclusive - I know it's only fluff at the end of the day but given the amount of store exclusive stuff already I am uncomfortable with more being added.
-
Oct 28 2010 06:50 PM #28
Re: Dev Diary Feedback: November Update Lore-master Changes
At least on Bullroarer, existing scribed amulet recipes were changed to the new talisman making recipes.
-
Oct 28 2010 06:58 PM #29
Re: Dev Diary Feedback: November Update Lore-master Changes
“Sign of Power: Vigilance” is now a self-anchored Area of Effect skill.
What is the range for my fellowship?
Also, will this skill still be affected in length by traiting, Dunedain Learning?Last edited by Gillianrial; Oct 28 2010 at 07:00 PM.
♦ R13 Minstrel ♦ Guardians of the Dagorlad ♦ Jaiyne ♦
-
Oct 28 2010 07:12 PM #30
Re: Dev Diary Feedback: November Update Lore-master Changes
Awesome is all I can say. I have only played as a LM ( yep one AV) and although I love it I found profound weaknesses that made it difficult to solo until about lvl 40. and now at 50 It is getting better so much better. These are welcomed changes. Can we get rid of the lag next?
:-) Egledor Brandywine server
-
Oct 28 2010 08:46 PM #31
Re: Dev Diary Feedback: November Update Lore-master Changes
First, the negative comments:
1. I'm not sure I like the idea of consumables to change the appearance of my pets. I somehow doubt that I'll spend TP for a temporary change, and I wonder if there will be enough demand for scholars to craft them. My bag/vault space is already at a premium (and I've maxed out the vault space as much as I can afford); somehow I don't want to add more things to carry around (in addition to pet food). I still think the approach to this needs to be rethought.
2. I really, really like the fact that we have a second melee skill! It was one of my main suggestions to the Loremaster class thread a couple of months ago. Sadly, I hate that it uses the exact same animation as staff strike. One of the other classes (guardians or captains) has a "spinning" animation that I think could be adapted to this skill. Yes, it's a minor point.
3. Ugh...math. I spent 10 years immersed in a world of math. I ended up running as far away as possible. I don't do numbers at all now.
The positives:
1. A new melee skill!
2. The reorganization of the traits and update of tooltips seems to make the LM class much more intuitive for the unmathematical player.
Overall, I'm fairly happy with the changes.
-
Oct 28 2010 09:55 PM #32
Re: Dev Diary Feedback: November Update Lore-master Changes
Two questions:
1. Does the new tactical resistance damage skill apply to fire skills that do damage or not? (in addition to the "new" fire resistance)
2. Did you PLEASE PLEASE fix the sound controls?If you aren't completely appalled, you haven't been paying attention!
-
Oct 28 2010 09:58 PM #33
Re: Dev Diary Feedback: November Update Lore-master Changes
..
| :: Iorwren of Gondor | Loremaster :: | :: Elrathion of Lorien | Guardian :: |
"The only requirement for evil to triumph is for good [people] to do nothing."
-
Oct 29 2010 12:06 AM #34
-
Oct 29 2010 12:41 AM #35
Re: Dev Diary Feedback: November Update Lore-master Changes
Well, again I think crafters have been given the shaft by Turbine. Sure the new talisman are single use and supposedly that will mean Jewelers will be more in demand, but I doubt it. Primarily because they are single use (as one prior post said they probably won't be will to spend TP for a single use item and by extension, probably not in gold game either) and secondly because a better item will be available in the store so for those willing to spend the points, they will go for the best and Jewelers won't be anymore important than they are now. Which isn't very important, in my opinion. My guild kindred Supreme Master Jeweler rarely ever crafts jewelry not even for my lower level alts or kinmates because what they get in game is usually better. It's been that way since the beginning and I don't see it ever changing. Turbine is not supportive of crafting. Plus, right now I have a character with an amulet that she still isn't high enough to use and now it is worthless. Now I'll never get to have my bear be a baby polar bear <sigh>.
Anyway, this thread isn't about crafting but about Lore Masters and for the time being my vote is on hold whether these changes are good or bad until I put them to use. Turbine is great at painting a glowing picture of their changes, but from my experience most of them tend to be less beneficial than one hopes.
-
Oct 29 2010 01:36 AM #36
Re: Dev Diary Feedback: November Update Lore-master Changes
I like some of what i read AND dislike some of what i read here.
1) The not being able to use knowledge of the loremaster in combat is just plain silly.(unless you let me scan bosses before they go thru their cinimatic otherwise it wil be useless on any endgame bosses.With it like this new way a L.M. could never be able to scan the Lt. to know he takes westernesse and the Beast beleraind (just an example)).
2)Im reading now that all my main fire skills ,stickey gore,sign of battle wizards fire,herb lore,burning embers,will have a double resist ability from tact., and fire skills rating.(being told that the resist rate at 10% is working as intended how i have no clue but thats not my dept. but the way im reading now i have a 10% chance to be resisted by the tact. skill resist counter and another 10% chance of a resist thru the fire skill resist counter which = 20% resist rate to my fire skills)NOT GOOD ODDS.
Thats my major concerns at this time,more to come after the actual update goes live im sure.He that breaks a thing to find out what it is has left the path of wisdom.

-
Oct 29 2010 03:23 AM #37
Re: Dev Diary Feedback: November Update Lore-master Changes
maybe i am mistaken and have not seen it but if not i would really appreciate if you guys can look into the critical passives that we get, right now we only get level one and 2 melee crit, it would be really nice if we could be on the same level as other classes and at least grant us 2 additional passives for tactical crit, i am not sure if this has been looked at sense tactical has been introduced.
thanks for all the loving your already doing for the lore master!
-
Oct 29 2010 03:33 AM #38
-
Oct 29 2010 03:36 AM #39
Re: Dev Diary Feedback: November Update Lore-master Changes
Thanks! It's exceptional to see positive modifications to my once "main" character. I'm looking forward to getting him back in-game to learn exactly what the implications of all of these changes really mean to my enjoyment of playing him.
"His house was perfect, whether you liked food, or sleep, or work, or story-telling, or singing, or just sitting and thinking, best, or a pleasant mixture of them all."
J. R. R. Tolkien, The Hobbit
-
Oct 29 2010 03:54 AM #40
Re: Dev Diary Feedback: November Update Lore-master Changes
would it be a good ideal to just save the recipes and make them after the patch or grind out the necklaces now? also anybody know off hand what level range those recipes drop from?
Last edited by karathnikith; Oct 29 2010 at 04:29 AM.
-
- Community Guidelines
- New Posts
- Dev Tracker
- Forum List
- Discussion Forums
- Classes
-
Worlds
- Arkenstone
- Brandywine
- Crickhollow
- Dwarrowdelf
- Eldar
- Elendilmir
- Evernight
- Firefoot
- Gilrain
- Gladden
- Imladris
- Landroval [EN-RE]
- Laurelin [EN-RP]
- Meneldor
- Nimrodel
- Riddermark
- Silverlode
- Snowbourn
- Vilya
- Windfola
- Withywindle
- Anduin [DE]
- Belegaer [DE-RP]
- Gwaihir [DE]
- Maiar [DE]
- Morthond [DE]
- Vanyar [DE]
- Estel [FR-RP]
- Sirannon [FR]
- Bullroarer (Public Test Server)
- Community
- Gameplay
- PvMP






Reply With Quote






