Thread: [Plugin] LotroLCD
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Dec 27 2010 01:13 AM #81
Re: [Plugin] LotroLCD
Is this able to monitor soldier dps seperatly yet?
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Dec 30 2010 01:04 AM #82
Re: [Plugin] LotroLCD
After multiple reports by my kinmates that they can't get your plugin to work. I've installed your latest and unlike older version it created a lot of problems. To start, installation package removed junction link (directory alias) I have for lotro under documents. Quite frankly do not see any need for microsoft installer for a plugin, you can create self extracting archive & be done with it. Second it has overwritten lua scripts in turbine folder without asking. In addition LotroLCD.lua is dependent on older turbine lua utility scripts should be replaced with "pcall(import, 'Turbine.Utils')".
And both 1.1.2 & 1.1.3 version of LotroLCD lag the video game engine by 10-20fps.
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Jan 06 2011 11:25 AM #83
Re: [Plugin] LotroLCD
I just want to ask if the debuff counter is exclusive for logitech g keyboard, or I am able to see the timers ingame in the lotrolcd window?
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Jan 06 2011 11:31 AM #84
Re: [Plugin] LotroLCD
Hi,
The current release only supports timers on the logitech keyboard, the next release has support for timers in-game but I'm still finalizing it and due to a couple of RL events I've not been able to push a release for a while.
I don't have an ETA for the next release but for those that are adventurous and knowledgeable it's possible to check out the latest code and build.
Jarl
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Jan 06 2011 11:43 AM #85
Re: [Plugin] LotroLCD
Hi,
I'm sorry your experience using the plugin isn't a good one.
The reason for an installer was that there were numerous people complaining about the difficulties of installing the plugin, it's a bit more involved than your average plugin since it includes C code requirements for MFC dll's and needs to communicate with a USB LCD.
I don't know what a junction link is (directory alias), are you talking about a symlink or a shortcut to a directory?
I'm sorry if scripts in your LUA directory were overwritten, the plugin is not supposed to overwrite existing files but only add them if they are missing since they are required for the plugin to work (again, users complained).
Version 1.1.2 uses the pcall method because of the Nov update and was released in time to address that, version 1.1.3 has not been released to the best of my knowledge, unless someone else built a version from my development repositories In which case bugs should be reported against the development branch in the bugtracking system.
I've not noticed any significant drops in FPS while using recent versions, my initial release had some issues but they were later resolved, with the current version at most I've seen a drop by 1fps, could you elaborate pls?
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Jan 06 2011 11:44 AM #86
Re: [Plugin] LotroLCD
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Jan 16 2011 09:22 AM #87
Re: [Plugin] LotroLCD
I have just uploaded version 1.1.3, this has been in the works for a while now.
First of all the in-game plugin now supports full IM log functionality, this means timers and messages, see the readme file on how to use timers.
I've also done a major overhaul of the plugin UI, enabling much more customization with additional data elements and tooltips.
Several bugs have been fixed aswell.
Remember to remove any previous versions before running the installers.
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Jan 16 2011 09:56 PM #88
Re: [Plugin] LotroLCD
So I have tried to get the timers working, but I can't get past the keymap settings.
My case:
As a hunter, I have 20s and duration on my barbed arrow.
This is what I have done in keymap file:
QUICKSLOT_40 [ Old [ 0 DIK_4 ] 0x00000001 Up ]
QUICKSLOT_41 [ Old [ 0 DIK_5 ] 0x00000001 Down ]
According to http://lotro-wiki.com/index.php/Alias slot 40 is shift+4 and 41 is shift+5.
Now, under shift+4 I have the actual skill. barbed arrow, and under shift+5 I have alias. The alias is alias [;ba] == [/tell Finrandiras BA on ;target [20]].
If I understand the readme right, with this setup, when I use barbed arrow, only one key press should activate the skill and the alias to work.
Problem is, it doesn't work. When I press shift+5 or shift+4, one keystroke doesn't trigger both, they work as usual, as if I didn't edit anything.
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Jan 17 2011 04:37 AM #89
Re: [Plugin] LotroLCD
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Jan 17 2011 10:42 AM #90
Re: [Plugin] LotroLCD
With my non-existing editing skills it took me like 2 hours to understand how to properly set the timers, but now I can help set it for my kinmates in minutes

Thanks for help.
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Jan 17 2011 10:48 AM #91
Re: [Plugin] LotroLCD
Yeah, the keybindings file is a bit tricky to edit, especially if your not used to working with bitmasks, It might be a cool project to make a proper GUI editor to enable users to create custom keyboard maps but I don't really have the time.
Glad it's all working, I also have an idea of how to implement a timer plugin completely in LUA but that would also take time I don't have, until then at least the current system is a valid workaround.
Jarl
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Jan 26 2011 12:19 PM #92
Re: [Plugin] LotroLCD
I have just uploaded version 1.1.4, the new version fixes performance issues and compatibility issues with the Turbine plugins when installing.
As before same download links.
Remember to remove any previous versions before running the installers.
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Jan 27 2011 08:32 PM #93
Re: [Plugin] LotroLCD
Links in first post still appear to be for 1.1.3?
Duvi

Vastin: "But whenever we take feedback on most game systems, such as character builds, economics, or especially anything to do with PvP, then we are forced to read very carefully between the lines of any and all player feedback, as it is all inevitably skewed by self-investment, self-interest, and a deeply subjective viewpoint that increases in direct proportion to how long or successfully a player has occupied a particular role."
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Jan 27 2011 09:59 PM #94
Re: [Plugin] LotroLCD
indeed, i downloaded and it says 1.1.3 at bottom right of options window ( i do not have a G series keyboard) downloaded 64bit version
is 1.1.3 the most recent version?
plz advise
EDIT: also, the version I downloaded approx 9pm Central time caused approx 12fps fewere than normal... 70fps down to abt 58fps. hope that helps?Last edited by ScrappyTheGreat; Jan 27 2011 at 10:09 PM.
Westhalian (75 Hunter), Westibald (75 Minstrel), Westaden (75 Warden), and Westan (70 Capt)
Officer, Protectors of the Free kinship, Firefoot server
Predict In-Game Time plugin
No. I'm not quite 1337, but I'm close... 1336.
"Community is all of us together. As the current community we have a huge opportunity to <transform teh nuubs into our awesomeness>" - Clover (paraphrased)
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Jan 28 2011 08:13 AM #95
Re: [Plugin] LotroLCD
Sorry about that, forgot to change the link to point to version 1.1.4, Fixed now.
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Jan 28 2011 10:17 AM #96
Re: [Plugin] LotroLCD
I love the cooldown part, but have one question:
How do I clear the static messages (from testing) if I don't have the hardware with "Button 1"?
I looked at the various settings and data files but couldn't find anything to clear manually.
Thanks in advance.Duvi

Vastin: "But whenever we take feedback on most game systems, such as character builds, economics, or especially anything to do with PvP, then we are forced to read very carefully between the lines of any and all player feedback, as it is all inevitably skewed by self-investment, self-interest, and a deeply subjective viewpoint that increases in direct proportion to how long or successfully a player has occupied a particular role."
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Jan 28 2011 11:08 AM #97
Re: [Plugin] LotroLCD
Good question, I'm afraid I only have a bad answer though.
Currently there is no way to clear it except restarting the LotroLCD.exe program or with a Logitech keyboard, I've been planning to enable the LUA program to communicate with the .exe but that's not in place yet so there isn't anyway to send the "clear all" instruction.
I'll try having it done by the next release.
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May 04 2011 12:32 PM #98
Re: [Plugin] LotroLCD
this work with April update?

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Sep 15 2011 11:50 PM #99
Re: [Plugin] LotroLCD
I'm having trouble with LotroLCD, all I'm seeing on the LCD screen are six bars, no numbers whatsoever, please help
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Jun 05 2012 03:29 AM #100
AW: [Plugin] LotroLCD
I know that this is a very old thread, but it seems to be the one that is most up to date.
Two questions:
- is LotroLCD still in dev. progress or is it obsolete?
- is there German Support by now? Would it be easy or at least not that hard to change and get it to work for a German client?
Thanks in Advance
KlyX






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