While the fact that these champs are all benifiting from easier crits and higher morale, they still are a lot more deadly with these cappy buffs. However, you can be a pain to the captain. First of all, power drain, try to turn off auto attack. Use your rank 6 mez, and if he pots out of that then wait until the immunity goes, and get him with Smothering web. Use the +30% attack duration debuff on the cappy, I think that will make his heals go slower.
Now, these champs are either going to go for you or the WL. If they go for you, use Web the earth, try and kite as much as possible. While these may not be the best tips, this is what I would do.
Healerstevo - Rank 6 Warleader
Blackbowstevo - Rank 6 Blackarrow
Browsing the forums till GW2 is released.
I would endorse the comments above on the real strength of the weaver being team player. I would reiterate this advice to new weavers:
1. Group up and then use your web to restrict the movement of vulnerable Free Peoples. You are not the greatest DPS out there but you can raise the chances of other Creeps making the kill and you should get your share of infamy when that happens. I have found that judicious spider team play helps especially when the enemy starts to retreat - you can ensure 3 or 4 that would have escaped never make it.
2. Initially stay at range. There will be times you will want to charge into the thick of things to get a Latent Poison bite off or lay down a Web the Earth into the middle of the enemy raid. Or if in small group or solo combat and you need to close the distance with an enemy ranged class like a hunter. But otherwise, you should remember that you are primarily useful early on in helping other Creeps make kills and you cannot do that if you are dead yourself.
3. As you rank, better CC will become available and you can begin to solo easier. However, even for a ranked spider you still are most valuable helping others make more kills. You will find your options increasingly dramatically once you get ranged daze.
4. Keep hatchling on passive; once you get devour it becomes a heal for you; you don't want the hatchling getting dragged into enemy NPC and bringing their wrath on you; you also want the hatchling attacking specific high value targets like enemy healers instead of randomly attacking that guardian. Keeping hatchling on passive goes double when attacking enemy keeps
5. Use trapdoor creatively. Often you can get an enemy group to wait patiently for the full minute over your burrow, while all the time you are vectoring the Creep raid onto them. Many is the time I have had Freeps jumping excitedly over my burrow only to see them get crushed by the arriving Creep raid, at which point I emerge to reap the infamy from the slaughter. You can also have an enemy chase you into a swarm of neutral NPC like the dog packs, then burrow and watch the dogs all target the Freep.
Gobblemoss - Rank 11 Weaver
Servant of the Lord of the Rings
Shadowclan Tribe, Landroval
Over the next few weeks we will be focusing on the classes in our Tell the Community Team threads. In keeping with that theme, we want your help. If you could give one tip to a new player about playing a Weaver, what would it be?
I wonder if this is still an important post?
Or any of the other posts stickied at the top of our pvmp forum, for that matter. This one isn't even the oldest, not even close..
The Monster Roles sticky was made back when Defilers didn't exist.
One more edit, cleaned up some of the specific class strats over the holidays. Will be leaving to SWTOR so please feel free to update it if you are inclined.
From my experience this book, ranked weavers have good chances against classes other than the RK and minstrel. Nevertheless, we are slow at killing and the probability of being interrupted is quite high, so I don't recommend engaging skilled opponents while roaming solo. I generally got my 1v1 fix at random sparring circles. It has also been fairly early in update 5, so I'm only aware of fighting one hunter with a first age weapon.
Last edited by Rainyman; Jan 03 2012 at 01:24 AM.
STROZZAPRETI 10/X6|RIGATONI 8|GNOCCHI 7|MACCHERONI 7|RAVIOLI 6|FUSILLI 6 ASTERIX|CHARAKHA|KHAGATAI|VORO RIP Nidor, we miss ya.
I've messed around with my burglar strategy quite a bit. As of late, because my build is primarily stacked for tactical defense, it could be a combination of lower physical mitigation and crit defense that makes burglar fights extremely difficult. Regardless, their burst damage and escape skills stack the deck heavily towards the burg, particularly one that has learned your tricks.
The one conclusion I've come to however is that the only "correct" response to a riddle from stealth is to pop your Akulhun potion (10s CC immunity, 1m slow immunity) or your brand. Anything less than that or a WL bubble will end with a short trip to the rez circle for you. Next is to get distance with Shadow Bite or WtE if it fails. Save the wound pot for after your CC immunity wears off to try to delay a Twist. It's important to be aware of how many DR stacks are accumulating on the burg, because your fears will actually be useless by the fourth or fifth CC usage.
My past strategy was to go for a knockdown early to try to get the burg to burn Find Footing. Problems crop up though: you add one more stack to DR and the FF evade makes Shadow Bite even more unreliable, especially if he goes for an offensive HiPS to break WtE. The evade, lack of WtE cooldown, and from-stealth burst will force you into your burrow before you can deal sufficient damage.
Against a burg that's willing to burn cooldowns on you and knows their stuff, you will absolutely have to go into Trapdoor. Also, it's absolutely vital that you keep the burglar in combat while you are in Trapdoor. If he eats food, you simply won't have enough DPS without your morale pot, stun pot, and hatchling to take him down from full a second time around. My goal is to take the burglar below 50% before going into Trapdoor, otherwise the deficit will require you to pop immediately after dropping combat to brand/immunity pot. Keep your hatchling alive and fighting while in your burrow: don't sacrifice it for the heal. This buys you time in your burrow and may critically drain his power for the second round.
Beyond this, the situation is too variable to predict. The burglar may still have escape skills and come back to kill you while your cooldowns are out, so if you lose him, get your hatchling out and go into long burrow ASAP.
STROZZAPRETI 10/X6|RIGATONI 8|GNOCCHI 7|MACCHERONI 7|RAVIOLI 6|FUSILLI 6 ASTERIX|CHARAKHA|KHAGATAI|VORO RIP Nidor, we miss ya.