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Sep 24 2010 01:11 PM #1
Feedback: New Player Tips for Weavers
Over the next few weeks we will be focusing on the classes in our Tell the Community Team threads. In keeping with that theme, we want your help. If you could give one tip to a new player about playing a Weaver, what would it be?
Andy "Frelorn" Cataldo - Turbine Community Relations
http://my.lotro.com/frelorn
A computer once beat me at chess, but it was no match for me at kick boxing.
Have some feedback? Drop me a PM.
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Sep 24 2010 02:10 PM #2
Re: Feedback: New Player Tips for Weavers
Accept that you are squishy and will die a lot, especially early on.

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Sep 24 2010 02:16 PM #3
Re: Feedback: New Player Tips for Weavers
I'd advise them to play another class as they are the most forgotten mp class when it comes to Turbine. They are fairly strong at higher ranks but early on you are basically fodder. First what should be your main weapon, your ranged webbed, it is mostly just a minor incovenience to a target as they are free almost immediately if damaged. Most of your attacks have to occur at range but at only 30m you are often the target of choice for the enemy and while the your attack can have an effect it takes a long time to be a bother to free persons running around with 5k plus in morale.
Up close where spiders should shine you are too slow to do much. Your stun which was a cj is too slow and short-ranged to use very often. Your close range attacks are weak with the exception of melee bite that can stun after several seconds but is easily cured. When you need to escape you are left with a quick burrow which is simply a 60 second delay in your death and a call to party so all the free persons in the area can congeal over your grave waiting to get a small piece of you. Your strongest weapon is web of the earth which is simply a slow and while it can be used to hinder freeps in battle it does nothing to help you against the plethora of ranged damage and holds the enemy has at their disposal.
So your long burrow is your only hope to have any chance at a fight. It gives you a chance to pick your fight but ties you to one spot for long periods and to get into position to burrow can mean several deaths since you are such an easy target.
So the moral of the story is you have to group or raid up and play follow the leader till your rank is high enough that you start to instill some fear in the free peoples hearts and once that happens you will be so unskilled in combat that you are just another cog in a wheel helpless to act on your own.
I'm sorry this is downbeat but I've been a weaver since I came to the moors over 2 years ago and have watched them be turned into a poor copy of a loremaster instead of an evil spider that haunts the nightmares of those evil free people.Last edited by MummyLord; Sep 24 2010 at 02:21 PM.

Ancient spider of the moors (5 years and counting). I miss Nidor....
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Sep 24 2010 03:07 PM #4
Re: Feedback: New Player Tips for Weavers
Read the Weaver Monster manual
www.theblackappendage.com/monstermanual
LOTRO Daily PVP Stats & Monster Manual: http://dailystats.theblackappendage.com/
Yicky(R12) Weaver - Elendilmir{LOTRO Player Council member}
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Sep 24 2010 03:40 PM #5
Re: Feedback: New Player Tips for Weavers
If you are new to the class, join a group to get some infamy, but don't expect a rez when you die.
Not all those who wander are lost. They might be working on one of their exploration deeds.
The new forums stink on ice. Let others follow them who can.
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Sep 24 2010 03:57 PM #6
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Sep 24 2010 05:10 PM #7
Re: Feedback: New Player Tips for Weavers
Adopt the mentality of a trapdoor spider. As in be patient and choose your prey carefully.
/Silkdawn
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Sep 27 2010 10:16 AM #8
Re: Feedback: New Player Tips for Weavers
First off, spiders do have their drawbacks and one is that they are very weak at low ranks. You almost have no survivability solo until rank 5 or 6, however if you are plucky enough to decide to not be dissuaded by the others who have posted in this thread, then let me try to give you a few pointers.
1) Know your NPCs. Something that will enhance your survivability is dragging your enemies into NPCs. As a spider, you can utilize NPCs that are friendly to you (obviously) and get them to aggro any freeps you drag into them. You can then burrow and hope that the NPCs are too much for the freeps to handle and they are driven off, or that the NPCs weaken the freeps enough that you can pop from your burrow and finish the job.
However, spiders can also utilize NPCs that are also hostile to both creeps and freeps. This would include the Darktide wolves, the polar bears, the trees. In fact these NPCs probably are more helpful because if you are running into them, you are grabbing their initial aggro, which many times embolden the freeps giving chase to follow you into their midst. When you burrow, you drop their aggro and now the freeps are the one acquiring the aggro when the npc's reset.
2) Don't stop moving. I have found that a still spider quickly gets spotted and focused. Use your run and gun tainted kiss skill to always keep on the move. try not to just sit still and slug it out, especially at low rank. You won't have the DPS to be effective as a 'finisher'. IMO you should be harassing by spreading your poison dot and power drain around as much as possible, then debuffing the feep that appears to be getting focused fired to make it easier to bring them down.
So, if you are trying to keep on the move you have to know what skills are run and gun and what skills require you to remain stationary.
Obviously any skill with an induction requires you to be still, but there are a few "instacast" skills we have that still have stationary to use.
IIRC Run and Gun:
Latent Poison
Piercing Attack
Tainted Kiss
Venomous Haze
Poison Spray
Hatchlings
WTE
Instacast/Stationary
Toxin
Lethal Kiss
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Sep 28 2010 08:02 PM #9
Re: Feedback: New Player Tips for Weavers
The first few ranks of any creep class are pretty rough, and I would recommend working on maps/destiny points from quests as your first priority. You need your passives, and skills ASAP. Mapping up first means that when you DO rank, you have the destiny points saved up for your new goodies. Here are some combat tips for lower rank spiders:
1. Entangling Web is your most vital debuff. 30% attack duration is a big deal, it will prolong the fight and give your slow and steady damage more time to work.
2. When a freep melee opponent gets in your face, don't panic. Turning your back to him will only make it easier for him to hit you, and since you lack web the earth or the 10% run speed buff from our racial trait (both available at rank 5) you will not get him/her off your backside without help. It's far better to keep yourself facing your opponent; you have pretty decent avoidances (parry/evade especially) and you will take less hits just from facing your enemy.
3. Spiders work best when they "set up" for fights. Use your web to hold someone long enough to hit an induction debuff like entangling web. Later on you will have other/better ways to get your inductions off, but starting off this is your best bet.
4. Use latent poison (once you have it) As early in the fight as you can. It lowers your targets maximum power by 450 or so, that's power your opponent will no longer have at their disposal. The stun will likely be removed with a potion, but if not 10 seconds is a VERY long stun.
5. Have fun. Being a low ranked creep is not supposed to be "fair". We start off weak, and you will die a lot. Try to keep things in perspective, it WILL get better and you WILL be stronger for it with a few ranks under your belt.
The weaver is a very rewarding and entertaining class to play. Once you master the finer points you are one of the strongest solo friendly classes on either side.
"Spiders CC is unbearable... it's just as bad as loremasters" ~ Brodster
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Sep 29 2010 12:33 PM #10
Re: Feedback: New Player Tips for Weavers
Nice pointers all.
Also, know that LP is also good because it won't break a mez or root.
Use the immobilization of your quarry (by mez or root) to debuff them as much as you can and get LP on them, since none of those will break the web or mez.
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Sep 29 2010 02:28 PM #11
Re: Feedback: New Player Tips for Weavers
The probleme with what you are saying is that since root and mez or on the same diminishing return as stun, your combination is not good cause your root will chop 5 seconde on your 10 seconde stun. So you will wait 15 seconde for a 5 seconde stunt instead of a 10 seconde stun.
What i usualy do if you dont get suprised, really important when your a spiders is to strike the first, i trow the +30% attack duration debuff, than tanted kiss, when in melee piercing attack and LP. That way, the freep will attack you less, you have 2 DOT on him + your auto attack, and afther 15 seconde if the stun proc, ( cause it can be resisted) You reply a fresh tainted kiss and a piercing attack, than get away, turn around, when the stun is over root, reapply entangling web, tainted kiss and wait for the root to break, try to stay in range if its a melee, more long the fight is, more adventage you are taking of it with your DOT.
If in trouble, use trapdoor sanctuary to recover some of your cooldown and a bit of moral ( if you have used food before the fight this will make more difference)
This is the way i do with only low ranked skill. Passive skill a veary important, get them as soon as possible. The weaver is not a classe that will finish and doing big hits, its a bit of CC, bit of range and bit of melee. The weaver is not the best in anny situation, but can work on anny kind of situation. It can range, CC, do some melee. They are hard to play before R5, when you get R5 and 6 you begin to have more fun.
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Oct 04 2010 04:43 PM #12
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Oct 08 2010 08:07 PM #13
Re: Feedback: New Player Tips for Weavers
the best advice i could give (besides get used to dying) is to watch the higher ranked weavers on your server. it seems to me (on brandywine at least) that all of the high ranked spiders have there own style. each seems to have at least 1 think that they excel at. so if u watch (or even ask questions) and learn u take bits and peices from other spiders and form your own style. at high ranks a spider is an amazing class with lots of tools at there disposal but its a matter of finding the best use of skills. (even skills that may appear useless have some good uses)
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Oct 08 2010 11:41 PM #14
Re: Feedback: New Player Tips for Weavers
Disregard all of the above. This player, simply put, is a purblind noob. He GOLDTAGS for 100% of his infamy, so has absolutely ZERO solo play experience. I also highly doubt he has any substantial PvP experience on anything except a Weaver, therefore everything he writes is dripping with bias. If he actually fought 1v1s he would realise that ranked Weavers are THE most diverse and potentially powerful solo Creep class. The end.

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Oct 09 2010 12:19 AM #15
Re: Feedback: New Player Tips for Weavers
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Oct 09 2010 01:39 AM #16
Re: Feedback: New Player Tips for Weavers
I wouldn't say its his own... goldtaggers probably make up half the Moors' population. His post was extreme. He exagurated and understated to make Weavers look **** - wrong. Also, all the descriptions/scenarios in the post were based on a goldtagging perspective (press 1 dot, wait, ~30 infamy), which could be easily manipulated to make any class look bad (and he took full advantage of this).

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Oct 09 2010 04:41 PM #17
Re: Feedback: New Player Tips for Weavers
mummy abhors raiding and is solo all the time...the reason being is that his system can't handle the large amount of data in large group on group fighting, so you are completely wrong.
he roams solo, and does what he can to avoid the large group on group fighting that is the bread and butter of typical goldtaggers.
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Oct 09 2010 09:35 PM #18
Re: Feedback: New Player Tips for Weavers
mummy is probably if not the most 1 of the most experienced solo creeps on brandywine and probably any server. he has on multiple times gotten rank 6+ on a spider all solo.
and since when does if someone plays solo matter to u i thought any1 who plays solo is some form of "cheater" cuz this game isn't designed for solo play ?
everything mummy says is true. playing as a new spider is probably the roughest of all classes freep or creep yet later on they become 1 of the most powerful as well.
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Oct 10 2010 10:42 PM #19
Re: Feedback: New Player Tips for Weavers
I think not.
http://forums.lotro.com/showthread.p...quot&highlight=
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Oct 19 2010 12:22 AM #20
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Nov 04 2010 09:10 AM #21
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Nov 04 2010 02:32 PM #22
Re: Feedback: New Player Tips for Weavers
Soloing is really what I do but that's the word that folks use since I don't group or raid. I never said I don't like to be in battles. I would just rather make my own decisions in a fight. And just so you know when you aren't grouped/raided you get no extra inf from others fights. If I help on a kill I only get credit for the small amount of damage I do so you can call it gold tagging but then you have to call anyone that damages something I'm fighting and takes most if not all the infamy the same. 3/4 of all I do does not earn infamy and I am not content to just hang back and pew pew for infamy. If you've seen my in a fight and pay attention you will see me debuffing, webbing alot more than I am damaging (other than autoattack) so quite often I will web a foe, debuff him in one of a few ways and then have another come back and slam him dead quickly. Net result: 0-7inf. I helped killed dozens of foes today for 58inf total over an hours time so if you really need to call it goldtagging there's nothing I can do about it.
Now about being a weaver. I know my post above was negative and I shouldn't of posted it but that's what happens when you play a class for 3 years and watch it sink in it's overall effect in fights with only higher ranked spiders making a dent. So most lotro folks just raid up and cruise to rank 6ish to save the pain of ranking slowly or having to play for 20 hours a day. So my play style is not recommended and it's the reason I have been rank 5 for months (1-2 hours a day of on and off play usually spent trying to guess where the fight is) getting small bits of inf unless I happen to run into a smaller fight and win (which I don't tend to do often).
Over all though I would not play any other class as most are too much work (I'm old so lots of keystrokes and mouse work wear me out) or too visible for easy ganking or just too easy to play carefully. I'm about 2650 approx. to r6 and I might make it in 26 more days if I play everyday. But when I am playing I am having fun and mostly dieing. That cant be all bad.
Ancient spider of the moors (5 years and counting). I miss Nidor....
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Nov 15 2010 06:00 PM #23
Re: Feedback: New Player Tips for Weavers
Well. For those who havnt been run off by all the Hostility an long fight Messages.. This is my tips an experiences below..
Weavers are squishy overall. You dont wanna be at the head of a group in a raid or group when fighting. When solo you want to be smart an pick your targets smartly..
Hunters: Web them with your attack speed debuff then run up on them, use your Stun which you get at rank 3 i believe, it is Latent Poison, which stuns them after 10 seconds and removes a good chunk of their Power. After that, use your Bite dot. Follow it up with Tainted Kiss, an then run around them in melee distance so they cant use any of their good moves that are induction timers. Make sure to use all your moves when their up. If your high enough of a rank, you should also use your Haze's an Sprays. The hunter should die rather quickly.
Guardians: These are dangerous an if not handled smart will kill you when they get to you. You wanna Root them in place, use your Attack speed slower, an then start out with Tainted kiss. Wait for them to run at you. Use your ranged moves till they get to you, then apply your stun. Then your Melee bite dot. When they are stunned, IF it works, Back up a small bit, slightly out of melee distance an continue your attack. Keep all moves an debuffs on them. Make sure you also use your Agility debuff, Which is a Spray. Which is obtained i believe at rank 2 or rank 3.
Burglers: These guys will be your biggest problem ever. Your chances overall of winning are low off the bat, cause they more then likely stun locked you an got you dead by now almost. If you can, saftly, run. If not, use your Root if you can. More then likely not due to them running all around. If it works, back up. Put your attack speed debuff, then Your ranged dot, ranged attack move, when he gets close, if he doesnt stun you. Use your melee dot bite. DO NOT STUN THEM. They will get a heal that heals them. Theres very little overall you can do vs a Burgler. Sad fact.
Ministril: They have heavy damage despite them being good heals. When you get to rank 4, you will get Toxin, a move that drains their Power. If you are not that rank, more then likely you cant solo easily any how. But, use your Posion ranged dot, run up an use Latent posion stun, then melee dot, then if you are rank 2 or rank 3, use your Haze, which lowers their ranged skills by 10 yards. Then just use all moves possible an kill em.
I dont have a lot of info but this should be enough for now. Ill post more later. Enjoy.
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Nov 15 2010 10:41 PM #24
Re: Feedback: New Player Tips for Weavers
not necessarily.....
if you stun/mez a burg, imo do it very early in the fight. the hack burgs will burn FF before they can benefit from the heal (because they haven't taken enough damage) and most of our dps is dot based and bypasses a b/p/e check so the b/p/e boost from FF so that won't be an issue either.
I like fighting burgs, and if it's just one i'm confident of a win (even if they get the drop on me). The problem with burgs (like wargs) is there is seldom just one....usually I'm jumped by 2-3. 2 and I can probably get to safety...3+ and I'm probably dead before i emerge from the initial stun, and 1 I'll usually force to hips away and run as the fight turns against them. (occasionally a solo burg will stay to fight, but not often)Last edited by NYSEguy1970; Nov 15 2010 at 10:45 PM.
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Nov 16 2010 08:40 AM #25
Re: Feedback: New Player Tips for Weavers
Vs. BUR is actually the only matchup I really like on my Weaver. With all those dots and debuffs, most of what a BUR does is seriously handicapped. Even HiPS doesn't help much, because with their run speed slowed, with a root possibly being in place for a second or two, and with all that damage over time ticking away after HiPS has worn off, this kind of battle is one of the only ones where I've reliably seen BURs get into real trouble.

.: Baudhwen ♥ Crinoline ♥ Feralise ♥ Happenstance ♥ Maddow ♥ Mazlenia ♥ Olbermann ♥ Silithariel ♥ Tangwen :.
.: Playing on Freepside ♥ Blogging at mmopiate :.
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Nov 16 2010 01:28 PM #26
Re: Feedback: New Player Tips for Weavers
agreed...which is why I run w/the stealth detect corruption most of the time. I try to stack 3 poisons right away if I can. I try to get Tox on 1st, then TK, then PS..then I Run and Gun Hatchlings. This way the hatchlings will proc, and even if I'm locked down in a stun, if the burg is pounding on me while stunned, my hatchlings are eating them and my own dots are also eating away at them. when I come out of the stun I try to renew the tox (in case they start to get nervous and try to hips) then run and gun TK while kiting.
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Nov 16 2010 11:39 PM #27
Re: Feedback: New Player Tips for Weavers
Burgs are too much effort just to watch them (or not watch them) after they hips. I'm usually half dead by the time I get a turn so I usually just leave the fight if I'm able. I just don't enjoy fighting them and lately it seems that ganking is the only way folks want to fight so it's one burg at first followed by another or a hidden hunter or something. Even a certain Rk I was praising just the other day had multiple hidden backups waiting in reserve. (I showed him though with a very pert /rude).
One thing I've noticed after rerolling more than once is how little I can see stealthed even with the stealth detect trait slotted. I don't know how much your rank has to do with it but I can't see most wargs at first and that stealth warning is annoying when you don't know who it is.
Ancient spider of the moors (5 years and counting). I miss Nidor....
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Dec 07 2010 10:27 PM #28
Re: Feedback: New Player Tips for Weavers
This thread would be funny if it wasn't so surreal that weavers have another dedicated stickied thread after the original "weaver issues" stickied thread stayed up over a year. Umm, Frelorn, you realize there's other classes besides weavers, right? And you know that weavers are a very powerful class that actually have it pretty good out there, right? And you know that the class isn't all that complicated I hope.
Just how long *have* you been playing weaver 'lorn?
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Dec 08 2010 12:36 AM #29
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Dec 10 2010 04:06 AM #30
Re: Feedback: New Player Tips for Weavers
Why is it funny?
Weavers have the most diverse skillset on creepside, and are well suited to solo play and 1v1 fights. Anyone who has substantial PvMP experience will tell you the same. By the way I have, amoung other creeps, a ranked Weaver, and I don't think Hunters are underpowered - if anything they (and all freeps) need a downgrade to skill damage multipliers.
But you're just another exclusive one side player who farmed for ranks, so you probably won't understand.
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Dec 19 2010 10:13 PM #31
Re: Feedback: New Player Tips for Weavers
why is that funny? at high ranks weavers probably are if not the best 1 of thest creep classes to solo on. If u look at all the higher ranked weavers (at least on brandy) we all have different styles of play.were unlike most creep classes weavers actually do have a variety of tools at their disposal making them diverse. so what he said is 100% true and this is coming from someone who has played a weaver for 3 years and not a freep.
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Jan 18 2011 11:28 AM #32
Re: Feedback: New Player Tips for Weavers
I recently stepped into the moors to get my creep on and I'd like to share a few tips. There's a few things that new players should generally be aware of.
Part I. Things every new player should know.
1.) Blue Ring/Red Ring - The ring on your character portrait is color coded. It's blue when you begin, making it easy for people to identify you as a newer player. To progress from blue ring to a red ring you have to complete the purchase of all your passive attributes. These attributes are shown as orange/yellow boxes on the main character tab. You'll need to reach rank 3 to be elligable to purchase all of your attributes. Once you have your red ring, you'll have your solid base, and the gameplay will start to take shape.
2.) Maps - Maps are used for travel/teleport purposes in the moors, and are obtained by completing quests for a specific keep or control point. The places you can attain maps for are Gramsfall, Lugazug, Tol Ascaren, Tirith Rhaw, Isendeep Mine and Grimwood Lumber Camp. Your faction must be in control of the control point to be able to turn in for progress on your maps. Having your maps done can be the deal breaker in alot of situations. Some examples would be; Having a small group use maps for a flank on the enemy, or mapping down to Lumber Camp for a clutch tyrant save.
3.) Lingo - There's alot of abbreviations used to describe points of interest and land marks. It helps to know what or where people are talking about. An example would be "freeps to stab from tr rez", stab refers to South Tol Ascaren Bridge and tr rez is the Graveyard at Tirith Rhaw. Take a moment to look over a map of the moors. A great one that covers the 'lingo' can be found over at The Black Appendage site.
4.) The Delving - The delving is where the barter items for the Gramsfoot vendors are obtained. Your side must control 2 of the 5 outposts to be able to access the delving. Things that can be purchased with the delving barter items include; The second ranks of your corruption traits. Racial traits (first at rank5). Brands (a CC immunity trinket). Potions, food, curatives, and defensive/resistance consumables. The creep entrance to the delving is just outside Dar Gazag.
5.) Communication - Enable your Voice Chat, even if you don't have or use a mic. It's very important that you able to hear what's going on.
Part II. Starting out and Grouping.
1.) Starting out - If you aren't playing smart, you're going to die alot. Be patient, think tactically. You're not rambo, you're a very squishy spider. Stay near objects like trees, rocks, broken walls, and be ready to get out of line of sight immediately when you start taking damage. Have an escape plan, or two. Don't go charging into the crowd, don't run out in the middle of the road. I was able to do a nice kill or two at very low rank by using Lie in Wait in the water near the stab, and waiting for a victim to jump off the bridge and try to make it back to the elf camp. Take a moment to look over the ranks. Your chances of killing an unranked/low rank are pretty good, if you choose your targets well. If you foolishly engage high ranked players you're going to be free infamy. Knowing what you're looking at can be the difference between life or death.
2.) Be a team player - It's going to be a few before your solo game starts to kick in. So join a small group or raid. Pay attention, follow directions, even if they don't seem to make sense just yet. If the raid lead says move, you move. There's a broad spectrum of characters that lead raids, some are more seasoned and disciplined than others. You can make a solid contribution to the group/raid setting at low rank by utilizing the few tools you have. If you show that you're capable of following directions, moving around efficiently, and staying on top of the assists and target switches, good leaders and players will notice and acknowledge you. You'll find yourself getting invites to the more organized groups and maybe even get a tribe invitation.
Part III. Weaving and you.
1.) A fly in your webs - A well placed cast of Snaring Web (30s Root) can go a long way. Used wisely it pretty much ensures a kill for your group/raid. It has a long range, and if you're on the ball, YOU the weaver can make the difference of whether or not your group gets to kill that lone rider on horseback or fleeing victim trying to make a run for it.
2.) Burrow tactics - There's a few things worth noting reguarding burrowing. The element of surprise is foremost, using a patient well-positioned Lie in Wait to suddenly spring out of nowhere can put the enemy on the defensive and buy you a moment to take action and gain the upper hand. You can use Lie in Wait if you're being tracked to elude your tracker. You can not be tracked while burrowed. Trapdoor Sanctuary is your survival tool. Using trapdoor will cause the enemy to momentarily lose their target on you, almost like a feign death effect. In a raid and group setting this can disrupt the enemy assist train and leave a few people standing around wondering if you're going to pop out fast or slow, mix it up, use your judgement. You can get away 99% of the time in the group/raid setting by learning to identify when you're being targeted, when to burrow, and when to un-burrow and head for a safe position. It's my personal habit to pop a stun immunity potion just before I hit burrow and it seems to greatly increase my chance of a sucsessful trapdoor. Once you hit rank 5 and get Web the Earth, you're going to really shine in the group setting, if you're able to get in, drop down a good web and get away clean.
3.) Debuffs - 30% slow goes a long way on a high ranked well geared melee. You'll often find them charging into the midst of your group/raid. Another is burglars appearing in the rear of your party and hassling the healers. Once a stack of debuffs and dots start showing up on their bar they'll react/think twice/hesitate/be hindered.
Part IV. Tips on DP purchase priorities and trait advice.
1.) Abilities - Buy the abilities available to you first. Every skill you get makes a difference.
2.) Base Attributes - Get these knocked out. Get your solid base/red ring as quickly as you can. Once it's done, it's done, and then you can focus on tweaking your class and corruption traits. Fiddling with your spec will happen alot as you continue to progress. You don't want to waste your points early on corruption traits that you may end up not using, for example.
3.) Class Traits - I reccomend grabbing class traits after finishing your base attributes, Armor and 10% HP are two good ones to start with. There isn't many to choose from at low rank, so you wont be facing alot of choices early on like you will with the corruption traits.
4.) Corruption Traits - This is where playstyle and personal preference comes into play. There are two weaver builds I have run so far. A survivability build that I initally used, Crit def/Physical def/Tactical res/Light mit/HP/Dmg. And the build that I still use now at rank5, Crit def/Dmg/Dmg/Dmg/Dmg/HP. My spec will undoubtedly change as my ability to solo increases and I learn more about PMVP in general.
I have had a blast in Monster play on my Weaver, and I hope this info helps a few of you new guys outLast edited by Morgul1975; Jan 18 2011 at 12:14 PM.

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Apr 21 2011 03:47 PM #33
Re: Feedback: New Player Tips for Weavers
Seriously if any dev's are looking at this thread please ignore the "specific player" bashing threads and look beyond that for the good suggestions.
my main suggestion is the recent changes to starter weavers are not good. Or specifically the removal or the trap door skill or long wait is a huge mistake.
fortunately I had created a weaver prior to the change so my skills were grand fathered...
New weavers are handicapped by this. Perhaps you say explain why? well what if you to say to hunters that they could not use their camouflage skill in the moors till they were rank6 or to Wardens they can't use thier stealth till rank6...
Instead the creeps got a few more initial skills but most got a nerf while all there freep opponents seemed to get damage boosts and certainly health boosts in the moors from legendaries...and gear. Its not uncommon to see guardians and captains and wardens with 8-10k health now in the moors, given the nil chance of survival for starting weavers let alone any other starting creep against this is farcical...
So when you consider future changes please look at what the updates have done to overpower yet again the freepside and stop looking at ways to nerf creeps because you gave them a few starting skills/traits which are meaningless in face of the other changes freepside...

Go not to the Elves for counsel, for they will say both No and Yes ~ Frodo
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May 25 2011 12:56 PM #34
Re: Feedback: New Player Tips for Weavers
A couple of things i would like to see added to weavers " innate " skills is the ability to climb walls and a form of " safe fall " where instead of simply falling from a height and breaking a leg, they spin a web behind them and land safely. Of course, there would have to be limitations on these skills, but these particular skills would be reasonable and well within the lore and spiders in general for the weaver class overall.
Last edited by Hellsbane; May 25 2011 at 01:14 PM.

Now they will learn why they fear the night!
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May 25 2011 01:43 PM #35
Re: Feedback: New Player Tips for Weavers
Tested the stealth detection trait a couple years ago. It's broken and does not work.
If a burg gets a stun from steath on a weaver they will win unless you run away or the burg isen't smart and hasen't kept you snared/stunlocked.
If a weaver starts attacking a burg from range then you have a fair chance of winning unless he just hips early on.
Either way fighting burgs solo is a pain and a waste of time if they start the fight with a 8 second stunlock.Last edited by WulfiamKnightstar; May 25 2011 at 01:51 PM.
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Jun 03 2011 05:05 AM #36
Re: Feedback: New Player Tips for Weavers
Commander Eightleggedphreak - Harvester of Sorrow, Elf-Bane, Man-Slayer, Scout-blinder Hobbit Foe, Dwarf Foe, Champion's Foe, Rune-keeper's Foe, Lore-master's Foe, Snitch-killer, Minstrel's Foe, Guardian-killer (Tier 3 Tier 2 Tier 1)
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Jul 10 2011 10:26 AM #37
Re: Feedback: New Player Tips for Weavers
The burgs on your server must suck.
Its also amazing that you are here sprouting #### about killing burgs and you dont even have snitch killer in your sig. After all you seem to have the epeen thing off to a tee with everything else on your sig.
Sorry I call BS.
Legoverlass 65 Chp, Boroz 65 LM, PointyEndGoesFirst 65 Hnt, BeerBreath 65 Min, Thevan 65 Grd, JimmyTheHand 35 Burg, CheekyMonkey 65 Rk, Lan Mandragoran 43 Cap.
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Jul 10 2011 02:21 PM #38
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Jul 15 2011 03:14 AM #39
Re: Feedback: New Player Tips for Weavers
Yeah, the burgs on my server do suck. Then again, the majority of players on my server, not to mention this game, suck. And it's hard to get snitch killer when the only burgs that have been out lately have been in packs of 3 or more, and I'm almost always solo. 35 away from snitch-killer.
Commander Eightleggedphreak - Harvester of Sorrow, Elf-Bane, Man-Slayer, Scout-blinder Hobbit Foe, Dwarf Foe, Champion's Foe, Rune-keeper's Foe, Lore-master's Foe, Snitch-killer, Minstrel's Foe, Guardian-killer (Tier 3 Tier 2 Tier 1)
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Sep 19 2011 03:45 PM #40
Re: Feedback: New Player Tips for Weavers
Run with a spider group, if there's a few WL's or defiler's in your group all the better. DoT up the raid assists target, root/stun/slow what you're told to and rake in the infamy. You will die. A lot. Make peace with that fact, rez, get back in the battle. Spiders are fun to play, if a little on the squishy side. Seeing 24 DoT's on a single freep and knowing one of them is yours, that freep is going to die, and you are going to get infamy is very satisfying.

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