For more technical information, it makes it easier to set up the folder layout by automatically placing your mods in the Lotro\Plugins Directory and allowing a one-click activate/deactivate. This Mod Manager works externally to LOTRO.
My team has made some of your Lua plugins already available as *.lotromod files (which are just zip files with a renamed extension ) and are included in the samples. However, feel free to make your own *.lotromod files and distribute as you see necessary!
You can find detailed information on the LotroMod format on the LotroInterface Wiki
I've tried this, since I had issues getting mods to work in game. I have to say it makes setting up plugins easier. For the person that gets confused easily by mods, this is very nice. I am attempting to learn lua scripting, and for the most part it seems pretty easy, but I'm a long way making my own.
Got a few questions though
I noticed that you have examples, is this where you're getting the mods that the manager in game is recognizing?
How can I add more plugins to your program?
Does it see all mods in the plugins folder or does it find them where ever you downloaded a zip?
Will there be a way to right click and update the plugins? (Personally if you are able to do this, I think you're little app here would become THE standard, but wondering if this is possible)
One issue I have noticed, and I doubt this is something related to your app, but I'm having key mapping conflicts, I'll create a thread for this. Another is with Palantir, and I'll post to that thread. But I thought I'd let you know as well since I deleted all plug in folders except zips before I tried your app.
Thanks again
Before there were graphics
Imagination was the key
Out of the MUDS crawled The Original
I've tried this, since I had issues getting mods to work in game. I have to say it makes setting up plugins easier. For the person that gets confused easily by mods, this is very nice. I am attempting to learn lua scripting, and for the most part it seems pretty easy, but I'm a long way making my own.
Awesome!
Originally Posted by Sporati
Got a few questions though
I noticed that you have examples, is this where you're getting the mods that the manager in game is recognizing?
How can I add more plugins to your program?
Does it see all mods in the plugins folder or does it find them where ever you downloaded a zip?
It only detects mods that you have specifically drag and dropped into the Mod Manager. If you have existing mods, it will leave them alone.
Originally Posted by Sporati
Will there be a way to right click and update the plugins? (Personally if you are able to do this, I think you're little app here would become THE standard, but wondering if this is possible)
We are working on something like that.
Originally Posted by Sporati
One issue I have noticed, and I doubt this is something related to your app, but I'm having key mapping conflicts, I'll create a thread for this. Another is with Palantir, and I'll post to that thread. But I thought I'd let you know as well since I deleted all plug in folders except zips before I tried your app.
Thanks again
If your plugin loads in LOTRO, then my job is complete. Good luck in bug-hunting and let the mod developers know. I'm sure they'll thank you for it.