Today, I installed version 2.0.3 and since then I encounter the following problem: I cannot access the options window. I'm a german player. Usually, I typed "/buffbars optionen" in the chat, and there it was. If I do so now, all that opens is the ingame plugin manager. There, I cannot set the options for buffbars.
I really like your plugin. So much that I feel very uncomfortable not being able to change the pots in my quickslots.
Edit: Problem solved, found the solution here among the known issues.
I know its probably been asked, but I didnt want to sift through pages to find the answer... Can you setup target frame buffs/debuffs? I tried using "mob debuffs" but I think that must be debuffs that were put on you, not your target.
Edit: What Id like to do is track certain debuffs(Warden bleeds in this case) on my target.
I know its probably been asked, but I didnt want to sift through pages to find the answer... Can you setup target frame buffs/debuffs? I tried using "mob debuffs" but I think that must be debuffs that were put on you, not your target.
Edit: What Id like to do is track certain debuffs(Warden bleeds in this case) on my target.
Tracking target debuffs isn't something the api supports currently.
Not sure if I should be asking this in this thread or the CA one...
But, I can't figure out how to use the Mob Debuffs and Crowd Control triggers. Is it maybe because I'm trying to use it for Debuffs that aren't recognized? I'd like to use it, for example, Cry of the Wizards. Combat Analysis doesn't seem to pick this up as a Debuff. Would that then be impossible?
Also, would it be possible to implement a way that Buffbars shows how long it has been since you cast an effect, as in one no longer on you? For example, I'd like to use that to see the duration of Anthems on my group but that are no longer on myself since I used a Coda to remove the effect on me.
Also! I found a problem with the newer versions of Buffbars. I just updated mine only to find out I can no longer ignore the War-Speech effect while retaining the Anthem of War (War-Speech) effect. I guess it seems War-Speech in the name and automatically blacklists it along with War-Speech. Would it be possible to include an exact match component to the search feature?
Last edited by PhantomPunkk; May 23 2012 at 05:09 PM.
I can't seem to get this to work at all and I probably am doing everything wrong. I'd appreciate a few tips from the more experienced.
1) How do I move the effects window around? Tried to drag it but no way.
2) How do I filter out those server-wide buffs? A quiet calm for example. I thought I could click on each of those I don't want to show up and select blacklist, but that doesn't work. It goes away, but when I click Accept, they show up again.
3) Is it possible to track buffs I put on others? I am trying to set my LM up at the moment and thought it would be extremely useful to have a visual indicator of the antistun buff I put on someone.
For now, what I want to achieve is (for now) only to see my own buffs. Then I can probably move further. I somehow managed to configure BuffBars on my rk to only show the stackable buff that makes me crit when it reaches level 5 on specific place on the screen, but I completely forgot how I did it
Many philosophical problems are caused by such things as the simple inability to shut up.
Read the readme?... I don't want to sound like an ###, but how did you manage to install the game when you are unable to copy a few files or just one folder?
Thanks but the dl did not have a readme or other text file and these instructions dont tell me where to find the correct file under win 7. I get the impression they're for winxp. The only documents folder I find is under libraries/documents/lotro and I put it there but the game still wont load when doing /plugins Buffbars...
To be precise it just keeps saying cannot load Buffbars when trying the chat text command /plugins load Buffbars...
Ugh. Just navigate to the Windows Documents folder. Under that, there IS another folder called The Lord of the Rings Online. AND under that, there is Plugins. You unpack the files right there.
Many philosophical problems are caused by such things as the simple inability to shut up.
Ugh. Just navigate to the Windows Documents folder. Under that, there IS another folder called The Lord of the Rings Online. AND under that, there is Plugins. You unpack the files right there.
There is no other documents folder. Its not there under c:\windows or under any program files. Win 7 is different.
Also under Librairies/documents/lotro there is no plugins folder. A search for documents only gives me the one under Libraries. Gotta love MS every new iteration of windows makes things harder to find and the GUI slower.
EDIT: problem fixed... had to manually create the plugins folder... Might want to add that to the instructions for win7... Make sure its Plugins with a capital P...
I'll have to check it when I get home, but I believe the actual direct location is c:\users\{user name}\My Documents\Lord of the Rinds Online\Plugins\
The Documents "Library" should point here (like a shortcut) so you should be good.
If this is the first time you have installed a plugin, I believe you will have to create the Plugins folder, as you said.
I am also having a problem loading this plugin on Windows 7. I found a plugins folder in the LoTRO file. I unzipped the file into there and I get he message "unable to load BuffBars". I tried unpacking it from the Pengros folder and restarting the game it was in and still got the same message. So what am I doing wrong? Within this plugins folder there is a folder with my account name and folder within that which has the sever name. Do I need to place the plugin into one of these folders instead?
Fat, drunk and stupid is no way to go through life, but try and tell that to a Hobbit.
It's a plugin installer that will download and install the plugins in the appropriate directories for you. It also has the added benefit of keeping your plugins up to date.
It seems the plugin doesn't remember the quickslots potions/skills after a reload or game restart. Is this a known issue or is there a workaround? Thank you.
Any idea if I can use asterisk in the blacklist? Like if I want to blacklist all 3 captain brother skills at once, can I put "fellowship-*brother" in there?
Many philosophical problems are caused by such things as the simple inability to shut up.
Any idea if I can use asterisk in the blacklist? Like if I want to blacklist all 3 captain brother skills at once, can I put "fellowship-*brother" in there?
Full pattern matching isn't enabled currently(something I can look into). However you can just put brother in the search term and it will match any effect with brother in the name.
Tracking target debuffs isn't something the api supports currently.
Hello there,
Awesome plugin! Thankyou.
Does this mean that wardens morale drains are not currently supported also? I ask as i can not seem to get morale drains to appear in any BuffBars list.
Is there any planned date to include target defuffs?
Does this mean that wardens morale drains are not currently supported also? I ask as i can not seem to get morale drains to appear in any BuffBars list.
Correct.
Originally Posted by GR33N
Is there any planned date to include target defuffs?
Turbine hasn't released any info on if or when they will include this into the lua apis.
Turbine hasn't released any info on if or when they will include this into the lua apis.
While technically you are correct in that Turbine has not released any info on this, it's already there. LocalPlayer:GetTarget() will return an actor object on which you can then use GetEffects (or any other method defined by the Actor class) to see the buffs/debuffs of your target, as well as setting event handlers for changes. The major limitation is that if you change targets for any reason, the actor object becomes invalid (so you need to add an event handler for the LocalPlayer.TargetChanged() event to get the new target). Although this is an undocumented change to the API, I'm a little surprised that no one has delved into this since I posted it a couple of months ago.
One of the neat things, since GetTarget is defined for the Actor class, you can use
myTarget=LocalPlayer:GetTarget ()
if myTarget ~= nil then
myTargetsTarget=myTarget:GetTa rget()
if myTargetsTarget~=nil then
myTargetsTargetsTarget=myTarge tsTarget:GetTarget()
end
end
to see your target's target and their target, etc.
For groups, a raid leader can even get a party member object and then get that party member's target to verify that everyone is properly selecting targets, etc. It has LOTS of potential.
Last edited by Garan; Nov 19 2012 at 03:50 PM.
Gnashtooth - Rank 10 Warg - My breath's worse than my bite - but what d'ya want? I eat Hobbitsess fer cryin' out loud
Garan - Captain of little note - got parked at a Fell Scrying Pool so long it dried up and blew away
and many, many others...
"No, no, the hamsters are for the forums. The servers run on chinchillas!"-Patience 7/20/2007
While technically you are correct in that Turbine has not released any info on this, it's already there. LocalPlayer:GetTarget() will return an actor object on which you can then use GetEffects (or any other method defined by the Actor class) to see the buffs/debuffs of your target, as well as setting event handlers for changes. The major limitation is that if you change targets for any reason, the actor object becomes invalid (so you need to add an event handler for the LocalPlayer.TargetChanged() event to get the new target). Although this is an undocumented change to the API, I'm a little surprised that no one has delved into this since I posted it a couple of months ago.
One of the neat things, since GetTarget is defined for the Actor class, you can use
myTarget=LocalPlayer:GetTarget ()
if myTarget ~= nil then
myTargetsTarget=myTarget:GetTa rget()
if myTargetsTarget~=nil then
myTargetsTargetsTarget=myTarge tsTarget:GetTarget()
end
end
to see your target's target and their target, etc.
For groups, a raid leader can even get a party member object and then get that party member's target to verify that everyone is properly selecting targets, etc. It has LOTS of potential.
Yes I remember you posting about that a few months back. However like the party member apis these don't work any better with regards to tracking effects. EffectRemoved is never fired for mob or party member effects which makes tracking them extremely unreliable. Being unable to uniquely identify a target is also a problem. Couple these problems with the fact that you can't track anything but your current target makes it only mildy useful for tracking effects that may or may not be on your current target, all you really know is that the effect was on the target at some point in the past.
The system could have lots of potential for BuffBars but in its current half implemented/buggy state it doesn't.
I updated BuffBars to version 2.0.5. This version adds support for RoR pots and the ability to control visibility of windows/quick slots/sliders based on mounted status. I also fixed some outstanding bugs related to morale/power fluctuations and target name matching.
How do I make a clean uninstall and then install of Buffbars, without it loading previous configurations. I wanted to save my current configuration, so I copied the PengorosPlugins folder to /LoTRO(PengorosPluginsA) and then copied a newly downloaded PengorosPlugins to /Plugins and when I load it, it still has the old configurations. Are there any files outside of the PengoroPlugins folder that saves information that I should be deleting?
I basically wanted to copy my config from bullroarer over to live, but didn't know what files are storing the information. Is it possible to copy/paste rather than reconfig all over again because, when I go from bullroarer to live, it saves the settings specific to those servers.
Last edited by Tovarashh; Dec 06 2012 at 07:54 AM.
Tedemir - 85 Champion, EM Historian(K/Weapons), Rk 11
Leafelyn - 85 Burglar, EM Metalsmith(K/Tailors), Rk 6
How do I make a clean uninstall and then install of Buffbars, without it loading previous configurations. I wanted to save my current configuration, so I copied the PengorosPlugins folder to /LoTRO(PengorosPluginsA) and then copied a newly downloaded PengorosPlugins to /Plugins and when I load it, it still has the old configurations. Are there any files outside of the PengoroPlugins folder that saves information that I should be deleting?
I basically wanted to copy my config from bullroarer over to live, but didn't know what files are storing the information. Is it possible to copy/paste rather than reconfig all over again because, when I go from bullroarer to live, it saves the settings specific to those servers.
I know for the production servers, the configuration settings unique to each character are in the ./PluginData folder.
On my Win7 machine, it is here:
Code:
C:\Users\[Name]\Documents\The Lord of the Rings Online\PluginData\[LOTRO Username]\[LOTRO server]\[Character name]\BuffBarsSettings.plugindata
I do not know if the Bullroarer server would put them elsewhere.
BTW: I really like BuffBar's "Custom" template functionality. I have separate, auto-hiding, bars for edhelharn tokens, food stuffs, battle & warding lore, Hunter travel ports, etc.
Thanks for pointing that out. Can't believe I didn't look there first. The folders are split by username then server then character so, I'm sure I can just copy/paste the folder I want.
Tedemir - 85 Champion, EM Historian(K/Weapons), Rk 11
Leafelyn - 85 Burglar, EM Metalsmith(K/Tailors), Rk 6
I've update BuffBars to version 2.1.0. This version has support for storing quickslots/windows/sliders on an account level or character level. This enables you to define common bars for all your characters. Quickslots that are account level still need to have the quickslot set on each character as inventory items/skils are character specific. The setting is called "Load For" and you can find it under each quickslot/window/slider general configuration.
I have been using buffbars since the beggining of the plugin, is just wonderful
Recently I have started a lowbie LM, I configured a window to show mob debuffs, and I wanted to add the flank effect, but I havent been able to do it. Is there any way?
This plugin is great! But I've run into a problem: the buff window and slider have duplicated in all my alts, as a result now I have two windows of each in all my chars but my main. I think is consequence of me having having saved de ui layout of my main char (with the plugin already installed and working) and load it later in my alts. Now I have both sets of windows, one in the default possition and the other in the customized, and I can't get rid of any of them!
Any answers or recomendations would be apreaciated.
I had a weird problem of buffbars not showing on my 3 75s when I first logged after almost a year absence from the game. They were fine on all lower characters but higher ones missed everything though the plugin showed as loaded in plugin manager. I downloaded updated version but that again didnt solve the issue until I manually deleted all plugin data for those 3 characters.
It works perfectly now but I still dont know what caused the problem in first place.
I used BuffBars very successfully back a year or so ago, but when I came back to game recently and started up again, I can't get any of the quickslots to work. They show up when the UI is moveable, but then disappear when it is locked even though they are set to always be visible. Also I can't add anything to the quickslots, with the UI locked or unlocked. I am completely baffled because I never had this problem before.
I used BuffBars very successfully back a year or so ago, but when I came back to game recently and started up again, I can't get any of the quickslots to work. They show up when the UI is moveable, but then disappear when it is locked even though they are set to always be visible. Also I can't add anything to the quickslots, with the UI locked or unlocked. I am completely baffled because I never had this problem before.
You have to go into the Buffbars options for the QuickSlots (it's a tab in there) and you can then edit each affect type and drag a potion or skill into the box there. You don't actually drag and drop them into the quickslots themselves. You do it in the config window.