This is a great plugin. Just thought I would throw in a feature request if anyone is working on this or a variant.
Playing a mini or captain makes me love and hate this plugin... in the heat of battle, the screen fills with buffs when I really only want to see 2 or 3.
would love to only show the status of IDOME, Tactics, or any specific buff that may be class based. On my mini I really only want to see the melee buff, decreased threat, and the +ICMR (Can't recall their names).
If IDOME is under 30 seconds to expire, its drowned in a sea of other mini buffs With classes and skills being so static in this game, could we see a checklist of buffs in the future that we would like to see displayed? Would be cool if the tank was using buffbars and called out, IDOME expires in 20
Still a great plugin, thanks for the good work.
This is possible with the current plugin. It is what I do actually for my captain and rk. I create class specific effect windows to show only the relevant rk or captain buffs. It takes a little bit of work to setup but well worth it. You basically create an effect window that has buffs only checked. When a buff gets put in the window if it isn't one I'm looking for I right-click the bar and choose ignore. This will prevent that effect from showing up in that specific effect window. You continue doing this until it is left with just the buffs you care about.
6 Long Street, Bree-land Homesteads, Landroval, open to all
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Re: [Plugin] BuffBars
Originally Posted by Pengoros
Due to a bug in the Turbine quickslot class your skill in position one of your main bar may get overwritten. Quickly swapping it with another slot and back will fix the problem.
I assume there is still a bug with the Turbine quickslot class that does this? Sort of a deal-breaker for me since my #1 slot is usually the most important pull skill I have on my characters and losing it randomly would be reason enough to do without buff bars (even though your plugin is awesome!).
So is there any workaround in our Lua code on the user side to get around this bug, evne if it means losing some sort of functionality? Or as an alternative is there anything I can do in the settings for this plugin to make sure this never happens (ie: avoid some sort of functionality to ensure we don't hit this bug by Turbine)? Or does this only happen when configuring the buff bars and not just letting them run?
Thanks! I've seen some YouTube video reviews of your plugin and it looks absolutely amazing so far.
┌──────────────────────────────────────────────────────────────────────────────────┐
│ Crimson Vanguard successor on Landroval .............................. ..........│
├──────────────────────────────────────────────────────────────────────────────────┤
│ Cipheron: .60 Lore-master, SM Historian . Ciphel: ......21 Minstrel, Explorer ...│
│ Ciphariel: 53 Champion, SM Explorer ..... Ciphoin: .....21 Runekeeper, Historian │
│ Ciph: .....44 Captain, Woodsman ......... Extrabank: ...02 (mule) ...............│
│ Ciphorin: .24 Guardian, Armourer ........ Extrastorage: 02 (mule) ...............│
│ Ciphara: ..23 Burglar, SM Tinker .............................. .................│
│..................................................................................│
│▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓│
└──────────────────────────────────────────────────────────────────────────────────┘
I assume there is still a bug with the Turbine quickslot class that does this? Sort of a deal-breaker for me since my #1 slot is usually the most important pull skill I have on my characters and losing it randomly would be reason enough to do without buff bars (even though your plugin is awesome!).
This is possible with the current plugin. It is what I do actually for my captain and rk. I create class specific effect windows to show only the relevant rk or captain buffs. It takes a little bit of work to setup but well worth it. You basically create an effect window that has buffs only checked. When a buff gets put in the window if it isn't one I'm looking for I right-click the bar and choose ignore. This will prevent that effect from showing up in that specific effect window. You continue doing this until it is left with just the buffs you care about.
I've recently been doing the Volume 1 quests on an alt. After using the inspired buff, the power pot quickslot stays active. I assume that it is still using the inspired power value for the calculation than recalculating using the base value. The issue does not occur for the morale pot.
It's a minor issue but I thought you'd like to know.
I've recently been doing the Volume 1 quests on an alt. After using the inspired buff, the power pot quickslot stays active. I assume that it is still using the inspired power value for the calculation than recalculating using the base value. The issue does not occur for the morale pot.
It's a minor issue but I thought you'd like to know.
There is a similar issue with the Warden skill that does +25% run speed / -80% Max Power.
I think that the changes for the Max Power do not get registered properly. Not a big issue, mind you.
One minor issue you might want to look into if you're bored... with the Warden we get this Forced March buff we can turn on (has an actual buff for it). Whenever we do it takes us to 80% of our Max Power... it actually changes our max power to 80% of our max power... if you get what I mean.
At any rate, this always pops the power potion onto my screen since I have it set to show at 50%.
If you were really bored, you could detect the buff "Forced March" and recompute max power, then the same when it goes away. I'm making the assumption you do this type of thing already since there are buffs in the game which can increase the max power pool... so if you didn't that would kind of get screwed up.
At any rate, the bug is kinda nice in an odd way since it reminds me I have Forced March turned on. /grin
I updated to the latest version on lotrointerface.com and am still getting the error that ends with (a table value).
Since, I think, most of us are not having issues, I would suggest removing your plugin data for BuffBars.
My Documents\Lord of the Rings Online\PluginData\ACCOUNT\SERV ER\CHARACTER\BuffBarsSettings. plugindata
You'll have to re-do your options, but it might solve the problem. To just test this, exit lotro, rename the above file, start lotro. If it didn't work, then this is not the problem.
The other possibility is you have not installed the new one in the correct location. When you gain access to the game, BuffBars should tell you the version installed and that should match what you downloaded from LI.
I updated to the latest version on lotrointerface.com and am still getting the error that ends with (a table value).
I edited the Buffbars plugin to include a suggest code forking. You can check it out in the Compilation Set....TBPO Plugins Set on LotroInterface. Just download it and copy over the Buffbars plugin part.
I edited the Buffbars plugin to include a suggest code forking. You can check it out in the Compilation Set....TBPO Plugins Set on LotroInterface. Just download it and copy over the Buffbars plugin part.
The 1.1.4 version works on live without any changes. If players are getting the table value error they aren't using version 1.1.4.
Edit: I added some text next to the version in this thread and on lotrointerface to hopefully make it clearer that the 1.1.4 version does work with the update.
I just downloaded your version a few minutes ago and tried it, and I'm getting a couple errors about some codes in the chat. Basically all my other plugins that were not updated after the later 30th were broken, too. D.1cks has a thread about it somewhere around here...
Elendilmir (the raid toons): LAERWEN, 80 htr ♦ OLORIEL, 75 min ♦ AETHELIND, 75 capt ♦ ROSALLA, 75 burg Landroval (the RP toons): LAERLIN (Bio + Drawing) ♦ AETHELIND (Bio + Drawing) ♦ NETHAEL
There are issues with the november changes related to events and singletons that are preventing plugins from operating correctly. There is a thread about the issue here. Until this gets resolved and plugin authors update their code the plugin that is loaded last should function correctly.
Is there a means of setting up the plugin to only show explicit debuffs when they are active, rather than implicitly (manually ignoring everything that isn't in the list of debuffs you're looking for)? I tried experimenting with ignoring all effects and the 'always show' options, but that didn't seem to cut it.
Is there a means of setting up the plugin to only show explicit debuffs when they are active, rather than implicitly (manually ignoring everything that isn't in the list of debuffs you're looking for)? I tried experimenting with ignoring all effects and the 'always show' options, but that didn't seem to cut it.
It is technically possible to do this with the current version of the plugin unfortunately the UI isn't setup so you can . I have actually setup a couple of these where I turn of every filter and then have a set list of 'always shown' items. It did involve manually editing the BuffBarsSettings.plugindata file which isn't recommended unless you know what you are doing due to the finicky nature of the file structure. One comma out of place and the whole thing doesn't load. Revamping the show/ignore part of the ui is on my list of stuff I want to add in the near future.
I've updated BuffBars to version 1.1.5. This should resolve any outstanding issues with the november update. Check out the first post for full instructions especially the part in red .
Added a french translation
Added a german translation
Fixed compatibility problems with the new turbine plugin folders
Fixed event listeners clobbering other plugin listeners
Buffbars and Tonic arent working nicely for me. Buffbars work fine alone but when i use tonic, buffbars doesnt update any buff on any of the buff bars. I reload UI and it works for a couple mins then just stops updating but the old buff stay on the bars. Thanks.
Last edited by Wickedchick; Dec 07 2010 at 07:12 PM.
Buffbars and Tonic arent working nicely for me. Buffbars work fine alone but when i use tonic, buffbars doesnt update any buff on any of the buff bars. I reload UI and it works for a couple mins then just stops updating but the old buff stay on the bars. Thanks.
There is an issue with the current lua plugin system and local player events detailed here. That being said I've coded the latest version of BuffBars(1.1.6) to not clobber any existing plugin event handlers. You need to load tonic and then buffbars for them both to work properly. I'm guessing in your current setup buffbars gets loaded first.
I cant seem to get this to work as of today. it says unable to load "BuffBars" when in game. installed it as per instructions and Im not runnin any other mods. any help would be appreciated.
I cant seem to get this to work as of today. it says unable to load "BuffBars" when in game. installed it as per instructions and Im not runnin any other mods. any help would be appreciated.
Make sure it is the "PengorosPlugins" folder that ends up in your "Plugins" folder.
It took me a little bit to figure this out, being new to LUA and all.
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I just started using buffbars and love it. Great plugin! Thanks for all the hard work on this.
2)Skill cooldowns
--Claming Verse has a 1m cooldown and unless you trait for it a 30s duration, I would like to know when my skill is back you besides staring at its icon
This. I'd love this very much please.
It would be especially awesome if we could put skill cooldowns on an "effect slider". That way one would have a very nice overview of when is which skill coming out of CD. Almost as awesome as guitar hero or something!
It would be especially awesome if we could put skill cooldowns on an "effect slider". That way one would have a very nice overview of when is which skill coming out of CD. Almost as awesome as guitar hero or something!
/signed.
Would love to see skill cooldowns.
And since you can choose to ignore certain effects, you could just turn off the skill CDs you don't want.
I've been using buffbars for a week or two on my Warden. I think I'd be lost without it at this point for shield hots, b/p/e buffs, etc. Buffbars is just that awesome. Skills CDs would make it even more awesome.
Was wondering though if it would be possible to add stuns and roots to the potable effects menu and add two quick slots for stun and root pots for PvMP.
Was wondering though if it would be possible to add stuns and roots to the potable effects menu and add two quick slots for stun and root pots for PvMP.
I've got an update coming soon that will allow you to slot stun/root pots for those effects.
This is my favorite plugin. There's only one problem I am having and it is with the quickslots.
If I run out of any pots (morale/power/wound/fear/disease/poison), I cannot put them back onto the same bar. I've tried dragging the pot to the bar and dragging it to the options panel where you would originally drag pots to have them show up in the quickslot. It won't take on either location. To get the pot back on the quickslot, I have to delete it and create a new one (quickslot). Is there something I'm missing? This is the only thing keeping me from taking these pots off of the regualr bars.
Originally Posted by Pengoros
I've got an update coming soon that will allow you to slot stun/root pots for those effects.
This is my favorite plugin. There's only one problem I am having and it is with the quickslots.
If I run out of any pots (morale/power/wound/fear/disease/poison), I cannot put them back onto the same bar. I've tried dragging the pot to the bar and dragging it to the options panel where you would originally drag pots to have them show up in the quickslot. It won't take on either location. To get the pot back on the quickslot, I have to delete it and create a new one (quickslot). Is there something I'm missing? This is the only thing keeping me from taking these pots off of the regualr bars.
I JUST solved this problem, and it was very frustrating. I updated, unloaded other plugins, and nothing seemed to work, anyhow this is what I did to fix it, although I think it could be much simpler than what I did. I'll highlight the bit I think is key to it all.
Go to My Documents > The Lord of the Rings Online > Plugins
Delete the Pengoros Plugins folder and the lotroplugin XML document. Go to My Documents > Lord of the Rings Online > PluginData > *YourUsername* > *YourServername* > *YourCharacterName*
Delete BuffBarssettings.plugindata
Reinstall BuffBars to your plugin folder.
Load!
Purposely using proper grammar and punctuation since 1998!
If I run out of any pots (morale/power/wound/fear/disease/poison), I cannot put them back onto the same bar. I've tried dragging the pot to the bar and dragging it to the options panel where you would originally drag pots to have them show up in the quickslot. It won't take on either location. To get the pot back on the quickslot, I have to delete it and create a new one (quickslot). Is there something I'm missing? This is the only thing keeping me from taking these pots off of the regualr bars.
Ya this is a bug in the plugin. I have a fix that will be in the next update.
I've updated BuffBars to version 1.2.0. This converts the fixed quickslot system to a more flexible trigger based system. Triggers can be defined to show based on a wide variety of conditions. For example you can show a quickslot when you get any effect with 'rooted' in the name. Or you can show a quickslot when you don't have a 'motivated' buff.
Converted all quickslot options to the more flexible trigger system
Fixed a problem with not being able to reslot an item in a quickslot if the stack went to 0
Fixed the "attempt to perform arithmetic on field '?'" bug