I just made a simular post on the tailor forums, but felt this community should also provide feed back/discuss this idea. If we get lucky a passing Dey may read this
Tailor and Metal smith markets were basically destroyed with the release of quested radiance gear. At the time radiance gear was released, and for a good while after, it was very rare, but no longer.
It’s time that Tailoring and Metal Smiting got some TLC. With radiance gear ranging from 10-25 radiance, and having from poor to good stats, there is quite a range of stats that could be on crafted gear without impacting the story arc. Additionally, the recipes could be either a kindred crafting guild item, or a factional recipe, requiring a rare drop, or rare harvest item. Additionally, to be far, the gear could require crafted components from the other trade skills.
I fail to see a down side to this. For a price, rare crafted radiance gear, which is inferior to the quested gear, could be made available. This mechanic would also help casual players, and alts have a chance to access game content they would not otherwise see.
I fail to see a down side to this suggestion.
I bring word from Lord Elrond of Rivendell. An Alliance once existed between Elves and Men. Long ago we fought and died together. We come to honor that allegiance.
What would be new is if radiance and LIs could just be removed from the game so that crafting became viable again.
Dream on. After all the dollars Turbine spent to add these two features, they are here to stay. The only question is - What changes will Turbine make to these two features?
Radiance in of itself is not incompatible with crafting. Today - I go and collect barter currency. Buy a piece of radiance armor from a vendor with barter currency.
All Turbine has to do is allow me to buy a BOA radiance applicator from a vendor with my currency. I acquire a piece of medium armor - from a tailor or as a quest reward. Bind the armor piece to Tantalus. Apply the single use BOA radiance applicator to my armor piece. I am good to go. This situation is assuming that crafted armor is a reasonable choice when compared to the quest armor.
Last edited by Yula_the_Mighty; Aug 22 2010 at 11:03 PM.
Unless stated otherwise, all content in this post is My Personal Opinion.
It would be cool to craft a set of armour that has set bonuses too. In the end, Turbine wants to control the economy and not let the crafters do it. So if you want the nice gear, get ready to raid for it.
I only get to craft for the lower level toons and whatever consumables I can make...
Ya, would be nice to craft some radiance stuff, but as said, dream on. Hopefully something will come good with the crafting system, or it may continue to be, well, not sure what they're doing with it.
I'd personally like to be able to craft cosmetic skins of raid / instance gear. I don't see why a supreme metalsmith / tailor couldn't copy the look, just not the stats. Designers today can copy pretty much anything based on skill level, why not us? As a dwarf, and a soloer, the only real armour i've liked on him has been the heavy dwarf armour from the level 30's. Older styles might be made available to copy to keep the uniqueness fresh for the newer stuff from raids.
When my RK hit 60, I had a complete set of crit Galadhrim gear waiting for him. I'm bypassing the Moria radiance gear completely and going to concentrate on the inferior but better radiance Mirkwood gear, then maybe the Annunimas set.
Gilgan / Cruul / Renda
Shugga / Gilmann Lords of Del Tachi
Dream on. After all the dollars Turbine spent to add these two features, they are here to stay. The only question is - What changes will Turbine make to these two features?
Radiance in of itself is not incompatible with crafting. Today - I go and collect barter currency. Buy a piece of radiance armor from a vendor with barter currency.
All Turbine has to do is allow me to buy a BOA radiance applicator from a vendor with my currency. I acquire a piece of medium armor - from a tailor or as a quest reward. Bind the armor piece to Tantalus. Apply the single use BOA radiance applicator to my armor piece. I am good to go. This situation is assuming that crafted armor is a reasonable choice when compared to the quest armor.
Love this idea Yula. Once I started down the Radiance Trail all crafted armours had no value. There's some nice looking Patron Skirmish Armour that I don't think anyone will ever use except perhaps as a cosmetic because it's got no radiance, but with a Radiance Applicator ALL armour types become attractive again.
Warhammer Online had a similar thing that was attached to armours. They eventually moved it to being a character achievement instead due to exactly these sorts of issues. If LOTRO didn't have the cosmetic armour system you would notice just how same samey everyone's armour actually is. Would love either an applicator or a Deed instead of it being fixed on to armours.
Sometimes Turbine surprises me and makes me eat my writing. Once in a blue moon, I do not mind this chewing process because they did something that I liked. Figured they would never give in. Radiance is going away. No idea what they plan to replace it with.
Unless stated otherwise, all content in this post is My Personal Opinion.
When the F2P content was being patched to the game servers there was a dev chat going on at the same time. One of the Turbine devs said that radiance is going to be phased out of the game. What Turbine will do to replace radiance was not mentioned. Radiance being phased out of the game was confirmed by Sapience on the first page of this thread: http://forums.lotro.com/showthread.p...oving-Radiance
Adding craftable radiance armor to the game after Turbine has decided to remove radiance is just a tiny bit pointless, yes?
Since radiance is supposed to be a gating mechanism for specific raids/instances, I don't doubt that Turbine will use a different gating mechanism for the same purpose, but right now only the devs know what that gating mechanism will be.