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Jul 09 2010 11:30 AM #1
Feedback: New Player Tips for Lore-masters
Over the next few weeks we will be focusing on the classes in our Tell the Community Team threads. In keeping with that theme, we want your help. If you could give one tip to a new player about playing the Lore-master class, what would it be?
Andy "Frelorn" Cataldo - Turbine Community Relations
http://my.lotro.com/frelorn
A computer once beat me at chess, but it was no match for me at kick boxing.
Have some feedback? Drop me a PM.
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Jul 09 2010 11:34 AM #2
Re: Feedback: New Player Tips for Lore-masters
1. Debuff, Debuff, Debuff. Loremasters have a plethora of debuffs at their disposal. Debuffing the enemy reduces the amount of damage that everyone in the party takes by slowing the enemy down, slowing their attack speed, increasing their miss chance, reducing their evade/parry chances, or reducing the amount of damage that they can cause.
Last edited by cedwin; Jul 09 2010 at 11:39 AM.
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Jul 09 2010 11:57 AM #3
Re: Feedback: New Player Tips for Lore-masters
Learn the flank mechanic! It can save your life with that extra heal or damage.
Look here for flanking mechanics:
- Lorebook
- Staff Strike! Lore-master blogRazor // Lusitanius // Crickhollow ~ Portuguese Kinship
Galahriel - Napalm Shooter / Razortip - Forsaken Hunter / Stormrune - Rune Healer

Staff Strike! - A Lore-Master class guide and blog (on hiatus).
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Jul 09 2010 12:02 PM #4
Re: Feedback: New Player Tips for Lore-masters
Learn to use all the LM pets. They are situational. Don't get attached to just one.
When I was a child I caught a fleeting glimpse, out of the corner of my eye.
Every time you make plans, a Dev smiles.

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Jul 09 2010 12:10 PM #5
Re: Feedback: New Player Tips for Lore-masters
Agreed about debuff and pets completely but in particular, when you get the Lynx learn to use it. At the those levels the DPS add can be amazing. I have handed this advice out to newish LMs more than a few times and it is not something that seems immediately obvious...
Use Crowd Control. Blinding Flash at lower levels is the most important skill you have, get good with it, but...
Don't be afraid to get up close and dirty with the staff against one or maybe two mobs, with a decent staff it makes a big difference.
Pendarion of Gilrain, Level 75 Captain, Arafin of Gilrain, Level 75 Elf Lore-master, Grimbor of Gilrain, Level 75 Dwarf Guardian,
Findorin of Gilrain, Level 70 Elf Hunter, Grimwise of Gilrain, Level 65 Dwarf Minstrel, Gilgaran of Gilrain, Level 65 Elf Warden,
Arafindor of Gilrain. Level 65 Man Champion, Andarfin of Arkenstone, Level 65 Man Lore-master, Gilgarion of Arkenstone, Level 65 Elf Rune-keeper,
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Jul 09 2010 12:40 PM #6
Re: Feedback: New Player Tips for Lore-masters
Eventually, you have tools at your disposal for almost all mob types:
- If Fire-lore doesn't work on drakes, don't be afraid to use Wind-lore, even if they're meleeing, because they still get an attack duration debuff (not shown in forum tooltip, but present in game)!
- If you can't use Blinding Flash, remember Bane Flare!
- Don't forget that Herb-lore and even Cracked Earth work just as well on melee mobs as Blinding Flash and Bane Flare!
- Always remember: Warding Knowledge: Dead, Warding Knowledge: Creatures of Nature, and Warding Knowledge: Drakes
--
Deus

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Jul 09 2010 12:43 PM #7
Re: Feedback: New Player Tips for Lore-masters
Before every pull, use SOP Command -20% DPS
use burning embers 30% slow
Gust of Wind -7% DPS
Staff strike every chance you get and get the trait Master of the Staff asap
When your pet has agro, get behind the mob to fight and avoid any frontal AOE attacks
Be sure that you are auto attacking for more DPS, Staff Strike is the only skill that automatically starts your auto attack.
lvl 22 you get cracked earth a 5 target delayed root. Use immediately after a bad pull, avoid attacks until the root then you have some time to take down one or two mobs at a time instead of the entire pull. When you have mobs rooted pull out of the root with single target skills, not AOE.
The LM is all about control control control. You must think your way through the fight, use your tools and you can survive almost anything.
When you start out you might get frustrated, wait it out until lvl 32, the LM really becomes strong at lvl 30.
Give a man a fire and he's warm for the day, but set fire to him and he's warm for the rest of his life.
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Jul 09 2010 01:10 PM #8
Re: Feedback: New Player Tips for Lore-masters
1.Don't make your healers call out for power watch their blue bar and fill it ahead of time.To a lesser degree watch the tanks power also when you are able.
2.Drain enemy power before you run out to keep the skill on cooldown and your own power full.
3.Sign of power righteousness it is a tank and healers best friend.
4.Debuff debuff debuff.
5.Sticky gourd area fire hides the mobs induction glowie. Be careful in groups with this one.
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Jul 09 2010 01:33 PM #9
Re: Feedback: New Player Tips for Lore-masters
Sign of Power: Command can be applied to mobs without starting combat. Use this to debuff all the mobs in a difficult pull before starting. This works well for difficult solo pulls, but is also great in Raids (something few LMs realize).
Going on Hiatus until this statement becomes true:
"The LOTRO Store will offer convenience, not advantage." -Patience

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Jul 09 2010 03:38 PM #10
Re: Feedback: New Player Tips for Lore-masters
When grouping, make sure you have Show Dispellable Effects Only selected. This allows you to quickly see those wounds and diseases that can be removed.
When you have four traits equipped in the Ancient Master line, this expands your Warding Knowledge to include Men, Orcs and Beasts, helpful in certain instances.
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Jul 09 2010 04:38 PM #11
Re: Feedback: New Player Tips for Lore-masters
Cracked earth, particularly AM traited cracked earth is a great way to put out DPS _and_ CC at the same time. Its my default choice for crowd control if I have the time to get the induction off. Remember, its fire damage as well, so all your fire damage buffs are applied to its damage. So a fun thing to do is Cracked Earth, Ents, Lightning storm, run away. You just did a boatload of damage and have left everyone rooted in place rather than chasing you down.
--Harperella
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Jul 09 2010 05:02 PM #12
Re: Feedback: New Player Tips for Lore-masters
learning how to use the pet skills properly is a big deal imo. a well timed force taunt from the bear can save a group from a wipe by giving the healer time to catch up.
as others have said, keep an eye on the healers power so that they dont have to ask for it. also this is a personal thing, but dont give power to hunters in Strength stance, as they will burn through it in seconds and possibly pull aggro from the tank.(there are of course exceptions to this where high levels of dps is needed and the tanks will want the hunters instreght, although this doesn't happen until much later.
also learn to kite, this is really bug. learning how to effectively kite while still putting out fairly good dps is very important imo, especially when taking on those big mobs solo.
i know it was supposed to be 1 tip, but just look at it as one big tip
Last edited by 0987654321; Jul 09 2010 at 05:04 PM.

lugbur R9 reaver
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Jul 09 2010 05:12 PM #13
Re: Feedback: New Player Tips for Lore-masters
Understand the stances of your pet and when they should be in a certain stance. No one is particularly happy if your pet is in aggresive mode and runs off and pulls a group of mobs onto your fellowship unexpectedly and wipes the group!
At the same time, don't let people convince you that you should not have your pet out or be using them in group situations. They are excellent allies that you should always take advantage of!
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Jul 09 2010 05:58 PM #14
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Jul 09 2010 06:41 PM #15
Re: Feedback: New Player Tips for Lore-masters
also learn to kite, this is really bug. learning how to effectively kite while still putting out fairly good dps is very important imo, especially when taking on those big mobs solo.
/quote
What is kite? or kiting? I have a 62 LM and do not understand this. Have heard this term, but have found no explanation of ti.
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Jul 10 2010 07:08 AM #16
Re: Feedback: New Player Tips for Lore-masters
to kite (or kiting) is fighting style that involves you being in motion, basicly, you attack, move and attack again till the mob is dead, it's a bit harder to preform on a LM because of inductions, but if you can place a slow on the mob than you should be able to kill that mob while taking considerably less damage.
RKs are actually the ideal class for this type of fighting style, their lighting damage attacks are instant and can be fired at range, so they can basicly run rings around the mob while damaging it while taking very little damage themselves.
Where now is the lolcat and the derailer? Where is the troll that was trolling?
Where is the URL and the youtube, and the snappy retort flowing?
Where is the hand on the keyboard, and the LCD screen glowing?
They have passed like rain on the thread, like a wind in the post;
The days have gone down in the forums behind the cookys into shadow.
Who shall gather the smoke of the nubs not searching,
Or behold the flowing derails from the Sea returning?
~~ a lament for the Warden forum
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Jul 10 2010 09:03 PM #17
Re: Feedback: New Player Tips for Lore-masters
Plan your retreat path

Thats a tip for any new player, not just LM's. Sometimes those extra mobs can surprise you.Ulhar DuDenorial,Champion-Mustrum Drinksalot,Loremaster-Glossi Whitebeard,Minstrel-Hagnar Hardash,Hunter-Reikoswarve Pepperoni,Captain-Harryborn Aching,Burglar

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Jul 11 2010 05:36 PM #18
Re: Feedback: New Player Tips for Lore-masters
While leveling: stack morale, don't worry about other stats, learn the flank+heal mechanic, use your pet to absorb as much damage as possible, and don't waste time with unnecessary debuffs or mezzes when you are in no danger.

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Jul 12 2010 10:54 PM #19
Re: Feedback: New Player Tips for Lore-masters
Don't be afraid to get into Melee range. You have a staff (and a sword) for good reason, they can add up to quite a bit of damage (check your auto-attacks, make sure they are enabled on any skill use in your combat options.) You are squisher early on, so be careful with this one, but don't be afraid to get in there and whack away in between tactical spells.
Bonus tip - learn to use your stuns to reduce your incoming damage (stunned mob does no damage, interrupting special skills reduces damage) and to allow you to get longer induction skills off, especially against multiple mobs.
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Jul 13 2010 02:24 PM #20
Re: Feedback: New Player Tips for Lore-masters
Work on your Proof against all Ills trait... even if you don't use it for soloing, you will need it for group stuff later.
Not all those who wander are lost. They might be working on one of their exploration deeds.
The new forums stink on ice. Let others follow them who can.
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Jul 13 2010 09:22 PM #21
Re: Feedback: New Player Tips for Lore-masters
As an LM with almost 5000 hours playing just my LM, here's a few tips I use constantly:
1. Your pet IS ranged and can easily cause flanks. This is done by using the pet "attack button" (looks like Jaws on your pet bar). After attacking, repeatedly press follow on your pet. This will recall your pet back to you (who has the aggro) and hopefully, back to your appropriate Sign's of Warding (circles on the ground) and/or Tar (Sticky tar). This way, when your mob is back to your circle, the pet goes on "Sign of Wild: Rage (looks like a peson yelling) and you move BEHIND the mob. Now, your pet is tanking, you are in flanked position for positional bonuses, and can use Sign of Battle Wizardry (a picture of two hands reaching to the sun) on the mob. If you have the flanked buff, you get healing and damage on the mob.
This will also allow you to now use all your tactical skills, and your staff strike, and still, your pet should have aggro as you are attacking from behind the mob taking no damage whatsoever. You are now doing three separate types of damage simultaneously: tac damage, melee damage AND pet damage to the mob. This will also put you in an excellent position to debuff the mob with ancient craft (strips armor) while all of the dps goes to nuke him.
2. Use mezzes always (unless stun resistance is up)...even if it is broken, its still at least 2 seconds of non-attacks from the mobs, and possibly breaking their inductions for big hits against you.
3. Choose pets for their skills:
If you trait red (dps...fire) use an Eagle for "fan the flames". If you trait Crowd control, use your lynx for dps to off-set your lack of dps (for single mobs). If you are going against multiple groups, use your sabretooth for aoe attacks. If you are solo, use your bear for tanking. Almost always, if you are in a group, you will have someone in heavy armor...let them tank. Use your lynx instead for the extra dps.
4. Spam Tend the Sick and Ancient Knowledge of Cures (Trait Proof Against All Ills in ALL groups) You can heal the whole group of Diseases and Wounds which can be a lifesaver in certain circumstances.
5. Don't wait to be asked: If a Minnie is down to half-power, send it to them (Share the Power). If YOU are half-power, pull it with Power of Knowledge. An LM without power is simply useless.
6. A last "tip" which most LMs don't know: PULL POWER FROM MOBS: A mob without power is useless and in most circumstances only autoattacks! Trolls are puppies without power, Ranged damage switches to autoattacks without power, LM MOBS in SG are useless without power. Pull power from mobs, constantly... its a deadly attack!
The LM is the best and most versatile class in the game: Enjoy it!
Pherenn
65 LM,10 on all traits, all metadeeds completed, Leader of Knights of Valour on Vilya...if I can help you, ask.
http://my.lotro.com/user-38/2011/09/...layer-pherenn/ <--says it all.
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Jul 20 2010 11:10 PM #22
Re: Feedback: New Player Tips for Lore-masters
Some others:
* You can still be quite viable as a LM without using one of the legendary capstone traits (i.e. being "5 deep" in a line). For example, 3 in MoNF gives you good DPS increase with a slight penalty of a 20sec BF. Since the cooldown is 15sec, you can still lockdown a target. The other 4 traits can be used in AM or KoA. For a long time I ran with 4 KoA/3 MoNF using the lynx, legendary traits Noble Savage, Ents and the Staff. Sometimes I'd swap either the Ents or Noble Savage for the Eagle.
Recently I've been going 3 MoNF/2 KoA/2 AM. The KoA has Proof against all ills and Healer (? I think - the one that makes your spot heal more available/less CD and quicker to cast), while the AM traits are for the fast load BF and resistance reduction - I was getting resisted a lot in SG.
* BF gets resisted? Back it up with one of your stun skills (Test of Will is good, for example), and maybe a debuff to reduce the impact of the mob until your BF is ready again.
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Jul 25 2010 08:44 PM #23
Re: Feedback: New Player Tips for Lore-masters
2 things; first, the raven has the fire debuff, not the eagle. other wise good advice on pets.
second, even if a mob has stun immuity from you using one of your stuns, a mob can still be mezzed. the 10 second stun immunity has no effect on mezzes. there is however a second or so "recovery" state (yellow icon) that will prevent the mob from being mezzed. this occurs when the stun ends, and the mob is given a 10 second stun immunity
overall fairly good advice. just thiught those 2 things needed correcting to newer players dont get confused.Last edited by 0987654321; Jul 25 2010 at 08:48 PM.

lugbur R9 reaver
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Jul 26 2010 11:35 AM #24
Re: Feedback: New Player Tips for Lore-masters
Thank you for your attempt to clarify: However, respectfully, you are mistaken. the Raven has a "Benediction" skill, not "fan the flames" skill.
You will also notice one is debuff against their fire mitigation (Benediction) versus "fan the flames" which is additional damage. Again, the use of the proper pet is the issue. I stated: 3. Choose pets for their skills: If you trait red (dps...fire) use the Eagle for "fan the flames." This will give you additional dps... not a mitigation against damage, as would the raven (however, the Raven a Beginning pet, and thus, available at much lower level than an Eagle).
Moreover, I was attempting to convey the message "use the right pet for the job." Further, as to the Mezzes; again, the concept is use them frequently, constantly, and always
I'd rather get one off and have it broken, and still have at least 2 seconds of non-damage time from the mob.
Thanks for your attempt to "clarify" my message. I just hope our newcomers are not more confused.
With thousands of hours playing my LM (my main), I just hope some of the tips above help our aspiring LMs. We NEED MORE LM's folks!
Pherenn
http://my.lotro.com/user-38/2011/09/...layer-pherenn/ <--says it all.
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Jul 26 2010 01:36 PM #25
Re: Feedback: New Player Tips for Lore-masters
Remember that fancy walking stick is a weapon, and use it. Melee damage does add up, and can yield flank healing.

I bring word from Lord Elrond of Rivendell. An Alliance once existed between Elves and Men. Long ago we fought and died together. We come to honor that allegiance.
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Jul 26 2010 03:27 PM #26
Re: Feedback: New Player Tips for Lore-masters
Benediction gives roughly 10% extra fire damage. Depending on how high your LM tact offense is, along with other legacies, benediction usually adds more dps than Fan the Flames could (because it's a cooldown skill, vs. a constant debuff). I spam benediction on my raven, and it's up something like 75-80% of the time fighting a mob. Yet, some mobs, eagle interrupts are much preferred to extra damage.
You deserve a cookie! Thanks for playing!

Moiron - 85 Champ | Aedush - R4 Stalker
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Jul 26 2010 03:46 PM #27
Re: Feedback: New Player Tips for Lore-masters
you seem to have misread my post. while i did get the names of the eagle and ravens skills mixed up, the raven stillhave a fire debuff, while the eagle provides a fear when a mob is under the effect of burning embers.
mezzes:was trying to corrct the part where you said a mob could NOT be mezzed when the 10 second stun immunity is up, while mob CAN be mezzed with this immunity up. i agree with using them as much as possible, even if they are going to be broken, because as you said that will be 1 or 2 seconds of the mob not hitting you.
asthis is a thread to help newer players, i will provide a tip that has helped me a lot. on boss fights, the bear can be very useful. not only for the ability to force tanut if things go bad, but for the 30 seconds of +10% ranged and melee damage. if there is more than 1 lore-master using the bear, try to coordinate to keep the debuff up as much as possible.
lugbur R9 reaver
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Jul 26 2010 07:04 PM #28
Re: Feedback: New Player Tips for Lore-masters
I apologize if you believe I misread your post, and thank you for agreeing the use proper use of the Raven is a debuff and not dps. However, I must respectfully disagree as to your characterization of the much maligned Eagle [added for emphasis: "merely"] providing a fear: It is a debuff and DPS. Indeed, the Eagle skill, "fan the flames" skill does far more than a "fear"; it "takes advantage of an enemy who is under burning embers and hurts them grievously by stirring up the flames causing them to run in panic and "causes the mob to flee in fear " while doing 206-242 in fire damage. Thus, fan the flames dps helps and the fleeing is great to keep mobs at a distance.
This is especially so when combined with the use of tar for an additional 10% fire mitigation from the mob and when used with the appropriate circles of warding knowledge, the Eagle can be devastating.
Each pet has its own uses and the proper use thereof can be the difference between being the Nuker or the Nukee
.
If I can help you, ask.
Pherenn, 65 LM, Pherburg (60ish), Phermin (60ish), Pherhuntress (60ish), Pherkeeper (60ish) Pherunter, Pherchamp, Pherguardo, and others too numerous to count... lol
http://my.lotro.com/user-38/2011/09/...layer-pherenn/ <--says it all.
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Jul 27 2010 11:27 PM #29
Re: Feedback: New Player Tips for Lore-masters
I think most of these tips are covered by previous posters, but one more tip I'll put.
I know a poster said work on leechcraft (Proof against all ills) trait ASAP, but work on your other class traits as well as soon as you get them. Once you start to acquire class traits, you can trait them as you gain levels and start to learn the trait lines and what each line can and can't do for you. Keeper of Animals is good for pet buffs, buffs in combat, faster and more powerful healing. Ancient master improves your crowd control, debuffs, and increases the potency of power of knowledge and ancient wisdom. Finally Master of Nature's Fury increases your damage potency, cooldowns, and power/morale cost for your DPS skills. You can mix and match trait lines and see what works best for you. Also, when you group, don't be afraid to find a trait set for grouping that works well for you.
Westalia, Level 75 Hunter; Gooshalaka, Level 75 Lore Master; Donja, Level 75 Burglar; Prencewesty, Level 75 Captain; Goochilles, Level 75 Warden
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Aug 30 2010 12:30 AM #30
Re: Feedback: New Player Tips for Lore-masters
Since this isn't posted yet:
(From the LOTRO wiki)
One mob pull: if facing one target mob surrounded by adds that are likely to assist, a cunning Lore-master can manage to fight just the one mob, and not any of the adds.
Start out by casting Blinding Flash on the mob from the maximum possible distance, then turn around and run. Once the adds have stopped pursuing you, return. After 30s have passed the mezzed mob will be free and will attack you -- but the adds will not follow.Funkyus Maxymus, 75 Hunter
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Aug 30 2010 02:42 PM #31
Re: Feedback: New Player Tips for Lore-masters
Great comments! However, if you don't mind, I would add a little to that wonderful Lore Master strategy:
Blinding Flash against one target: Even when fighting just one target it can be useful to use Blinding Flash. In the 30 seconds that pass you can use Inner Flame to heal, or wait until your Light of the Rising Dawn cooldown is up. Worse comes to worst: Run. Be careful not to leave Burning Embers or any DOTs (Damage over time) on the target, as that will break the mezz. Thus, after you mezz (Blinding flash is also called a Mezz (for "Mesmerize")) the target, and while his adds reset, you can heal yourself for any damage while waiting for him to come out of mezz.
Remember: Your mezz is one of your best attacks. You can keep a mob mezzed all day long while you and your group heal, buff or debuff. Don't rush a fight: Crowd control (CC) as much as possible; this way, you, not the mobs, dictate the speed of the encounter.
http://my.lotro.com/user-38/2011/09/...layer-pherenn/ <--says it all.
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Sep 26 2010 07:46 AM #32
Re: Feedback: New Player Tips for Lore-masters
Here a trick to work 4 targets with Call to the Valar.
Stun one target hit Call to the Valar and stun a secondary target. Set your pet on a third Target and you take care of the 4 Target. Hopefuly when you finish off the 4th Target The Frist target will attack you. restun the Secondary Target Heal your pet. If you get 3 of the 4 Targets down and you use a bear have it draw aggro from the last Target. Then use Inner flame for both Pet and self heal and finish the Battle.
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Sep 29 2010 06:03 AM #33
Re: Feedback: New Player Tips for Lore-masters
Actually,
The raven reduces the enemy's fire mitigation, it does not increase yours. So if you are going red and want to increase your DPS, Raven with benediction of the raven would be the way to go.
Fan the flames DPS is really laughable. It has 1m cooldown. 300 or so damage every minute is not a big damaging skill. The big purpose of fan the flames is the fear effect.
The benediction of the raven obliterates any mob's resistance to fire, efectively increase every fire damage by 5-10% on top of what sticky tar already does.
Even 5% extra damage from fire skills > 300 or so damage every minute by a long shot. Specially on bigger fights.
Warding knowledge only affects tactical skills. Fan the flames is a melee skill (has stated on the tooltip) so its useless on the eagle's attacks...Last edited by Galahadur; Sep 29 2010 at 06:12 AM.
Razor // Lusitanius // Crickhollow ~ Portuguese Kinship
Galahriel - Napalm Shooter / Razortip - Forsaken Hunter / Stormrune - Rune Healer

Staff Strike! - A Lore-Master class guide and blog (on hiatus).
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Oct 14 2010 01:16 PM #34
Re: Feedback: New Player Tips for Lore-masters
This should be required reading for anyone who wants to properly fulfill their role in a group:
http://lorebook.lotro.com/wiki/A_Bas...or_Fellowships
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Oct 25 2010 01:57 PM #35
Re: Feedback: New Player Tips for Lore-masters
I've noticed that many players who do not understand what a LM can do can unravel a lot of the LM benefits - this is particularly true with mez. How many times has a trigger happy hunter ruined a set up!? I think an important aspect of this class when grouping is to try to impart what the LM can do to the group.
The reverse is also true: the LM has to be aware of skills of other classes - for instance many Champ skills inflict damage on multiple bad guys, so sending a mez at a mob in melee combat with a Champ isn't the best use of the mez.
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Oct 29 2010 06:09 PM #36
Re: Feedback: New Player Tips for Lore-masters
*Always use blinding flash. If theres 3 mobs, use it on the strongest mob.
*A bear can save your life. Don't forget its Forced Attack skill, can save you when getting beat badly.
*Against tougher mobs, debuff! Your debuffs are powerful. -30% Melee damage, -50% ranged damage and longer attack durations are very handy.
*Don't be scared for your bear, he's tougher than you think. Always have him tank for you.
MAJOR
*Don't just randomly cast sign of battle wizardy. When you hear a noise, similar to one when you get a tell, cast it. You then will get a nice bit of morale healed.
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Dec 06 2010 02:18 PM #37
Re: Feedback: New Player Tips for Lore-masters
Here's a slightly more advanced tip for higher level LM's.
I dunno if this has been previously covered, or if there's a name for the tactic, but if you're DPS spec I highly recommend you learn to use your Improved Sticky Gourd effectively. This is a tactic I call "Gourding". Amazing, I know.
Simply put, for each target ISG hits, it puts a small fire patch on the ground. this means with 5 targets, you can have 5 patches of fire on the ground. Each patch is treated separately, however your enemy cannot have more than one patch giving it damage at a time.
Why would this be useful, then, if only one of them hits the enemy at once? If your enemy walks out of one patch, and into another, they take both INITIAL damage from the DoT, as well as the first tick of damage.
Again, why would this be useful? Let's say you're fighting... oh I dunno, the 16 crebain at the end of the Library at Tham Mirdain instance. Dropping ISG makes 5 puddles, and burns all the crebain. Now, granted they're all on you, all you need to do is kite in circles around your fire patches, and they take damage from each patch they step on.
Now take this out of an instance. Some people say that DPS LM's aren't able to deal with multi-mob pulls as well as CC spec or KoA spec LM's. While this is true in many regards, Gourding allows you to be able to deal with a multi-mob pull. Pulled three too many wargs? Didn't think that group was linked together? Have no fear, Gourding can be your best asset (Other than a Cracked Earth to root the targets.)
---
That being said, Rooting is your best CC if you are MoNF spec. Unless the mob is ranged (Wind-Lore should be your instant counter!), you can Cracked Earth / Herb-Lore down your enemies, so they can't reach you. It lasts 30 seconds (so long as you or they don't break it), and lets you pull one at a time, until you are nice and ready to deal with them all. Stunning an enemy will cure the root, so feel free to pull via a quick stun (Light of the Rising Dawn), or just by doing damage.
Another tip: Remember Cracked Earth has a delayed root. Keep an eye on your already-rooted target's Tooltips. If they're going to break free of the root in 9 or less seconds, recast Cracked Earth. (5 or less seconds if you're AM traited.) When they break free, they'll be rooted right after!
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Dec 11 2010 05:47 PM #38
Re: Feedback: New Player Tips for Lore-masters
This is supposed to be a guide for beginners but most of it means nothing to me because I don't know what "AM" or "DP" etc. stands for.
I have this same problem with nearly every other LOTRO guide I look at. I can't use them because there's nowhere to look up the acronyms that I can find.
Is there a guide to all these acronyms that I can look them up in?
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Dec 13 2010 05:15 PM #39
Re: Feedback: New Player Tips for Lore-masters
Ah, sorry, I thought I covered most of the ones I used in my post!
So here's a small (albeit probably not finished) list of acronyms and terms that are useful for new Lore-Masters.
AC: Ancient Craft - A debuff that reduces the enemy's armor rating (allowing all attacks to hit harder), and is also a prerequisite to be able to use Lightning Storm.
Aggro - A "hidden counter" that AI uses to determine who it will attack. All attacks, heals, and most other skills will draw a certain, set amount of "aggro", and this factor added up determines who has the most "aggression" of the monster. Note: Grim-type monsters (floating elementals) have INVERSE aggro: instead of attacking the main target on the aggro list, they will skip them and attack the second target.
AM - Ancient Master trait line, the traits with the yellow border. These traits are Crowd Control oriented.
Capstone - These are your Legendary traits that require you to spec 5 traits of one line, in order to be able to equip. These are: Force of Will, Improved Sticky Gourd, and Friend of Nature
CC - Crowd Control; The ability to take a group of usually unmanageable enemies, and reduce it to an encounter that can be finished (with your side still standing). This encompasses Dazes and Debuffing, as well as general knowledge of how to handle an encounter.
Dazes - A character/enemy state in which you cannot move, attack, or use skills. Damage will instantly break a "Dazed" state, including damage from skills that inflict Damage over Time.
Debuffing - Reducing your enemies' ability, making it harder for them to deal damage, or easier for your group to deal damage. May also be known as "weakening" or "stripping".
DoT - Damage over Time. Damage that is not immediate, but instead hits the enemy multiple times over a given period of time.
DPS - Damage Per Second; a look at how much damage you can dish out over a given amount of time.
Flanked! - A Lore-Master only mechanic, which unlocks "hidden abilities" of the following skills: Improved Staff Strike, Sign of Power: Wizardry / Wizard's Fire, Staff Sweep.
HoT - Heal over Time ; while the Lore-Master only has one HoT (Inner Flame, and it's marginally useful), this is a term that you'll come across when dealing with others.
ISG: Improved Sticky Gourd ; Your red Capstone Legendary Trait, deals moderate fire damage and places burning patches on the ground.
Kiting - Staying OUT of melee range of your target through constant motion. Kind of like how a kite stays aloft because it's constantly being pushed up by wind.
KoA - Keeper of Animals; this is your trait line that is surrounded by a blue border, mostly oriented around buffing, or supporting your pets and your fellowship.
LM - Lore-Master. This is you!
LS - Lightning Storm ; A Lore-Master's most brilliant skill, calling down three lightning-bolts on their enemy. The enemy must be subject to Ancient Craft before this skill can be used.
Mez - Short for "mesmerize", they are known in the LOTRO tooltips as "Dazes". See "Dazes".
MoNF - Master of Nature's Fury; This is your trait line that is surrounded by a red border, they are DPS oriented.
Pulling - When you take a monster that is not currently attacking you or your fellowship, and cause it to join the fray (usually via a ranged skill). Also known as "grabbing", "tapping", or "aggroing"
SoP:R - Sign of Power Righteousness ; A buff that makes you immune to all stuns and knockdowns (Cowering via Dread still takes effect, however), and also cures any stuns (except Fellowship / Warband Manoevures), and silences too!
SoW:R / SoW:P - Sign of Wild: Rage, or Sign of Wild: Protection ; your pet buffs. Rage increases your pet's threat and lowers their attack duration, protection raises their defences, and may also be traited to offer other defence boosts.
SS - Staff Strike / Staff Sweep ; Your two Melee skills, each with their own special uses. Staff sweep restores Power over Time when used on a Flanked! Target.
PoT - Power over Time ; Mostly food items, and TP bought items will give you a Power over Time heal, however Staff Sweep on a Flanked! target will also give you a small PoT heal.
ISS - Improved Staff Strike ; Staff Strike, with the Master of the Staff Class Trait equipped. Deals additional damage on a flanked enemy (Damage is always light based), and has a higher chance to crit, as well as being able to stun when the attack crits.
Tick - Each packet of damage of a DoT. For example, if a skill does 100-200 Damage every 3 seconds, for 30 seconds, that single instance of 100-200 damage is called a "tick".
Unfinished. I know. But that's all I could think off of the top of my head.Last edited by GajiroKeiji; Jan 11 2011 at 07:08 AM.

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Dec 22 2010 11:49 AM #40
Re: Feedback: New Player Tips for Lore-masters
[QUOTE=whosjgalt;4809492]As an LM with almost 5000 hours playing just my LM, here's a few tips I use constantly:
heh just proves skill isnt gained by playing a million hours
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