Not sure I've seen this suggestion but I know the idea's been mulling around. On certain LI's (2 handed weapons, RK bags, Captain Symbols, RK stones, etc etc.) there are passive abilities that are randomized. Now the LI system is random enough without building healing/DPS equipment whose passives are counter to your goals with that said LI.
LI's with passives should start without them and at certain reforges you should be given a choice to pick them (From a pool of passive stats, assuming there would be one) so your weapon is further customized and you feel less jipped.
Sorry if this has been already discussed, but it's a pretty big issue currently.
If this were to be put through it would be nice to retroactively be able to change your weapons passives.
"There may come a time for valor without renown, for those without swords may surely still die upon them."
Great idea. I concur wholeheartedly. I have seen some captains go with one handed weapons despite the DPS hit because you could pick a shield that gave you better and choosable passives...
Its so disappointing when you get a great DPS RK bag, with healing passives. Legendaries are supposed to be unique. You can make them more unique by letting us choose our passives.
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RK bags (and indeed all class items) do not have random passives. There is one passive (the numerical value of which is random) added to second age class items, and a second passive added for first age items (also with a random numerical value). The nature of these passives is always the same (guard belt is always +% perceived threat on second age and +% taunt threat input modifier on first age, RK is always -% perceived threat on second age and -% threat from healing on first age.)
RK bags (and indeed all class items) do not have random passives. There is one passive (the numerical value of which is random) added to second age class items, and a second passive added for first age items (also with a random numerical value). The nature of these passives is always the same (guard belt is always +% perceived threat on second age and +% taunt threat input modifier on first age, RK is always -% perceived threat on second age and -% threat from healing on first age.)
Ah, I'd assumed wrong then. It still goes for 2-handed weapons then.
"There may come a time for valor without renown, for those without swords may surely still die upon them."
Be careful about what you ask. The way things go, if they let us choose passives, we're gonna have to choose between "out of combat melee critical rating" and "reduced in-combat crafting duration"... :-P
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Be careful about what you ask. The way things go, if they let us choose passives, we're gonna have to choose between "out of combat melee critical rating" and "reduced in-combat crafting duration"... :-P
I can totally see people in the Shire trying to spar to farm faster.
Bump for relevance, I really wish I could find the post I made about LI passives being a bad system built on randomization that they'd eventually remedy by adding a store option...more than anything.
And they still didn't do it right... Only heard about starlight crystals day of the patch. Well, toldja so anyways.
"Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"