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  1. #1
    Senior Member Online status: Thorandril is offline Reputation: Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads
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    Give LI Passives Choice

    Not sure I've seen this suggestion but I know the idea's been mulling around. On certain LI's (2 handed weapons, RK bags, Captain Symbols, RK stones, etc etc.) there are passive abilities that are randomized. Now the LI system is random enough without building healing/DPS equipment whose passives are counter to your goals with that said LI.

    LI's with passives should start without them and at certain reforges you should be given a choice to pick them (From a pool of passive stats, assuming there would be one) so your weapon is further customized and you feel less jipped.

    Sorry if this has been already discussed, but it's a pretty big issue currently.

    If this were to be put through it would be nice to retroactively be able to change your weapons passives.

    "There may come a time for valor without renown, for those without swords may surely still die upon them."

  2. #2
    Senior Member Online status: BoardGamer is offline Reputation: BoardGamer the Neutral
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    Re: Give LI Passives Choice

    Great idea. I concur wholeheartedly. I have seen some captains go with one handed weapons despite the DPS hit because you could pick a shield that gave you better and choosable passives...

    BG

  3. #3
    Senior Member Online status: kc0425 is offline Reputation: kc0425 the Neutral
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    Re: Give LI Passives Choice

    /signed.

    Its so disappointing when you get a great DPS RK bag, with healing passives. Legendaries are supposed to be unique. You can make them more unique by letting us choose our passives.
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  4. #4
    Grand Member Online status: Iracham is offline Reputation: Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend
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    Re: Give LI Passives Choice

    RK bags (and indeed all class items) do not have random passives. There is one passive (the numerical value of which is random) added to second age class items, and a second passive added for first age items (also with a random numerical value). The nature of these passives is always the same (guard belt is always +% perceived threat on second age and +% taunt threat input modifier on first age, RK is always -% perceived threat on second age and -% threat from healing on first age.)

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  5. #5
    Poster of Note Online status: Cronk5 is offline Reputation: Cronk5 the Wary Cronk5 the Wary Cronk5 the Wary Cronk5 the Wary
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    Re: Give LI Passives Choice

    Been wanting this myself. I don't want parry rating or out of combat regen on mine
    The Battlemaster
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  6. #6
    Senior Member Online status: Thorandril is offline Reputation: Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads Thorandril the Watcher of Roads
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    Re: Give LI Passives Choice

    Quote Originally Posted by Iracham View Post
    RK bags (and indeed all class items) do not have random passives. There is one passive (the numerical value of which is random) added to second age class items, and a second passive added for first age items (also with a random numerical value). The nature of these passives is always the same (guard belt is always +% perceived threat on second age and +% taunt threat input modifier on first age, RK is always -% perceived threat on second age and -% threat from healing on first age.)
    Ah, I'd assumed wrong then. It still goes for 2-handed weapons then.

    "There may come a time for valor without renown, for those without swords may surely still die upon them."

  7. #7
    Senior Member Online status: Turimbar is offline Reputation: Turimbar the Wary Turimbar the Wary Turimbar the Wary Turimbar the Wary Turimbar the Wary
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    Re: Give LI Passives Choice

    Be careful about what you ask. The way things go, if they let us choose passives, we're gonna have to choose between "out of combat melee critical rating" and "reduced in-combat crafting duration"... :-P

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  8. #8
    Grand Member Online status: Iracham is offline Reputation: Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend Iracham the Bounders-friend
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    Re: Give LI Passives Choice

    Quote Originally Posted by Turimbar View Post
    Be careful about what you ask. The way things go, if they let us choose passives, we're gonna have to choose between "out of combat melee critical rating" and "reduced in-combat crafting duration"... :-P
    I can totally see people in the Shire trying to spar to farm faster.

    I want my "The Venomous" title back.

  9. #9
    Senior Member Online status: Sulfur is offline Reputation: Sulfur the Wary Sulfur the Wary Sulfur the Wary Sulfur the Wary
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    Re: Give LI Passives Choice

    Bump for relevance, I really wish I could find the post I made about LI passives being a bad system built on randomization that they'd eventually remedy by adding a store option...more than anything.

    And they still didn't do it right... Only heard about starlight crystals day of the patch. Well, toldja so anyways.

    "Because I'm sane, and I know I am because I'm constantly thinking 'don't be crazy' to myself. Crazy people don't do that because crazy people don't worry about becoming crazy"

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