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Jul 02 2010 10:43 AM #1
Tell The Community Team - Hunter Feedback - 7/2/10
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Hunters, sound off!
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1.
2.
3.
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each and please specify which set you are referring to.
Most Useful
1.
2.
Least Useful
1.
2.
Do you have helpful hints for new or up-and-coming Hunters? Share your best tips!Last edited by Sapience; Jul 02 2010 at 01:48 PM.
Rick Heaton, Community Manager, The Lord of the Rings Online.
How to help Boston Bombing Victims.
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Jul 02 2010 11:05 AM #2
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. HS needs to hit harder. For a 5 second induction, I can do more damage with QS, especially if QS crits, as it often does. HS should hit much harder than it does now.
2. An interrupt skill is needed
3. A way to remove corruptions when the mob is above half health
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
Power restore on crit hits, pool B
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful
1. Make Haste duration
2. Ranged offense +
Least Useful
1. HS-related bonuses, as HS is worthless as it is now.
2.Last edited by Namesse; Jul 03 2010 at 10:42 AM.

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Jul 02 2010 11:08 AM #3
Re: Tell The Community Team - Hunter Feedback - 7/2/10
1. Hunter's DPS/(power consumption+threat ) ratio needs to be improved to bring them on par with the other major single target DPS class (RK).
2. Also, heartseeker needs its damage buffed or its induction reduced. As it stands now, it is ONLY useful as an opening skill while solo. More damage can be done by using other skills yet HS has a long cooldown as if it was something major.
3. Hunter books haven't been updated since level 40ish I think? Create new ones with better power reduction etc., which would help with point 1.Last edited by KainXI; Jul 02 2010 at 11:45 AM.
Going on Hiatus until this statement becomes true:
"The LOTRO Store will offer convenience, not advantage." -Patience

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Jul 02 2010 11:12 AM #4
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1) Change ToF line bonuses; change Explosive Arrow to a passive modifier to Stance: Endurance.
- The ToF line bonus penalties to our damage were calibrated for Moria: Book 6 levels of damage output. That is long gone, but the huge damage penalty remains. Between losing Penetrating Shot as a DPS skill and the raw -25% penalty we're crippled from a damage perspective at 4+ ToF. Cut that penalty to a total of -10% (5% each at 3 and 4 ToF).
- Take the changes to Penetrating Shot @ 4 ToF out. Not needed as you will be adding a new skill (see below) as a replacement. Replace this line bonus with a -Cry Resistance bonus.
- Change Explosive Arrow such that it puts your Distracting Shot cool down at 30sec without needing a legacy. This is our crowd control line, and it's touted as being a viable group role, but you need a legacy to make it fully functional. This is bad mojo. If you trait 5 ToF and you're in Stance: Endurance you have a 30sec cool down on your mez.
2) Change Improved Stance: Fleet to "Fleet Stance", a trait that modifies Stance: Precision. Delete the basic Stance: Fleet skill and replace.
Reasoning: Look, I was as excited as the next guy when I first heard about S:Fleet in Beta. It was even slightly useful in a few situations for a brief while. Unfortunately there are so many mobs that are flat out immune to CC, including snares, with the intent that things shouldn't be kited that it's just not worth having around any more. Good intentions when it was created, but things change...and so should these stances.
Make 'Fleet Stance' a modifier for S:Precision, the stance for the Huntsman line. -10% Skill inductions, +5% Damage, +5% Crit Multiplier, +1 Focus/10 seconds. Now Huntsman is even more speedy, plus you gain back some of the opportunity cost of slotting 5 Huntsman instead of Bowmaster, plus you get a little more Focus to burn.
3) Change our wayfaring skills to a unified, menu driven system a la Captain summoning horns. Back fill empty skill slots with combat oriented skills.
Look at just how many skills the Hunter class loses out to travel skills. Convenience is nice, but it leaves us with a lot of skills that aren't at all useful during the bulk of game play: combat. Rip them all out, add a single Wayfaring skill at 22 (when we get our first port), and add 'Guide to XXX' scrolls at class trainers and rep vendors that buy us destinations. The scrolls can be both level and rep gated as appropriate. When you want to go somewhere you click your Wayfaring icon, down drops a menu, and you pick your destination. Turbine can either leave the three quest based ports as is or replace them with level+rep gated scrolls as they see fit. Now that we have rep for OG they could all be rep buyable items like the Mirkwood port (Acquaintance rep, level dependant)
Side Note: Do the same thing for Wardens. Neither class should get a port as a class skill ever again.
Skill Pool
You noticed I just gutted a whole pile of skills, right? That was on purpose. Look at how many skills we use in our regular combat rotation, then compare it to the other primary DPS Classes. RKs tend to focus on Fire or Lightning, but both those lines have as many skills as our entire regular kit, plus there's cold available. You certianly aren't prevented from using Fire skills when you're built for lightning (and vice versa) either, giving the RK a wide variety of buttons to faceroll upon. Champs are almost as varied, with a half dozen strikes, plus five AOE skills. Hunters? 5 skills for a regular rotation, MS under half life on a 30sec timer, and lolHeartseeker.
Some possibilities:
- Single Target Root: Replaces the line bonus/Penetrating Shot thing in ToF. 30sec cool down, 15sec duration, low damage (1/2 QS), costs 2 Focus.
- Ranged Interrupt: 30sec timer, and it becomes our Corruption remover as well at 52. RKs have a ranged interrupt+corruption clear on a 30sec timer, and ours has to deal with miss/BPE on top of resist, so I don't see the problem.
- Armor Breach: Induction skill, 10sec cool down, same induction duration as Barbed Arrow, generated 1 Focus. Applies an armor rend to your foe (10sec duration), stacks with other class rends but not itself.
- Improved Campfire: Higher level skill (replace Stance: Fleet), changes Capmfire to be usable in combat but easily interrupted (any damage breaks induction). Adds a small ICMR and ICPR bonus to your campfire. 2x ICMR as ICPR, magnitude TBD (150/75? 200/100?), scales with level.
- Skill-based Triple Trap.
- Split Shot: Two target AOE, costs 3 Focus, Rain of Arrows-like damage, spiffy looking double arrow animation.
- Finding the Mark: Induction skill, 10sec cool down, 2/3 QS damage, generates 3 Focus. Sort of a "Just finding my range" thing.
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
I can't recommend just one legacy. I too think we're long past due to see our legacy pool consolidated. Look at what a Champ or RK can do to increase their damage output with just two legacies then try and find something comparable in our pool. You can't, it's too diluted with things that are broken in half to have any room for high impact legacies. This is a huge problem now that your Legendary Items are the primary source for character performance improvements.
1) Consolidate the following legacy pairs in to single legacies; magnitude, point costs, Pool A/B remains the same.
- Induction & Focus Crit Magnitude
- Induction & Focus -Power
- Ranged Skill Block/Evade Chance
- Induction & Focus -Threat
3) Replace missing legacies due to consolidation and ToF changes. Suggestions...
- Induction Skills Damage: +5%, Pool A
- Focus Bow Damage: +5%, Pool A
- Move the combined -Threat legacy to Pool A.
- Bow of the Righteous Power Return: Pool B, +5 power max
- Armor Breach rend magnitude. Akin to Champ Rend legacy, Pool B
- Barbed Arrow Snare% (let's you stay in Endurance to ToF but still keep a good snare). Pool B
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Like
1) Needful Haste/Intent Concentration recovery time reduced
2) -Penetrating Shot power cost
Dislike
1) -10% Heartseeker Recovery Time
2) -10% Heartseeker Recovery TimeLast edited by NameAlreadyTaken; Jul 02 2010 at 11:17 AM. Reason: Emphasis added to Warden note
7 Level 65s: Champ, Hunter, Guardian, Captain, RK, LM, Burglar
All of them are sick of grinding Scrolls of Empowerment
Awaiting change...
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Jul 02 2010 11:16 AM #5
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. tweak the trapper trait line
2. less cool down on rain of thorns
3. strength of the earth should be usable out of combat. this is a useless skill while soloing
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful
1.
2.
Least Useful
1.
2.
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Jul 02 2010 11:20 AM #6
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1.Heartseeker is useless. Induction is way too long for not much damage. Needs to to be something along the RK epic conclusion damge wise. I can do more damage by using other skills in the induction time of heartseeker. Also the target indicatior for PvMP pvmp is dumb. We don't get warnings when creeps are attacking us.
2.The corruption removal can only be used when health is below 50%. Why. Should be no health requirement on corruption removal.
3. Also we should have a skill that allows us to fire from camouflage that does lots of damage. This skill should be similar to burgs being able to attack from stealth.
4. Our books haven't been updated since Shadows of angmar and are level 40. are you serious we are level 65 now. Why no upgrade to hunter books?
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
1. the induction crit multipliers and focus crit multpilers should be one legacy not two same as the power reduction ones. Other classes have damage legacies that are across the board. Why not hunters. Is Turbine trying to make players like me quit playing hunters(which I have after 3 years of a hunter main)?
Most Useful
1. Great bow set is only useful one. All others are too much of a grind that are inferior to the great bow set once you get.
2.
Least Useful
1.See above
2.Last edited by iuhoops5; Jul 02 2010 at 12:33 PM.

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Jul 02 2010 11:25 AM #7
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. Heartseeker has been reduced to a second class skill. The damage needs to fit the long induction. Maybe make the Heartseeler damage legacy on LIs ramp up to 50%. (before any developer thinks of this, NO - the answer is NOT nerfing Mericful Shot)
2. Fleet stance absolutely has no utility. It's only useful with the capstone, and then in the moors. The stance should never drop because of Focus, the regular stance should decrease inductions by an additional 10% (as well as 60% moving miss chance), and the capstone should remove the moving miss chance altogether, make all inductions skills available for use on the run (except Heartseeker), and/or make Find the Path useable in combat for 30 seconds.
3. Make oils more viable by buffing the effects a bit, especially light oil. Also, a third oil (a debuffing oil) should be looked into.
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
I would like to see a +melee skill damage (up to +25%), and it should be in pool B.
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful
1. Tier 2 Trapper of Foes (In-Combat Power Regen)
2. Increased Crit Multipliers from the Bowmaster lines.
Least Useful
1. DN/BG set bonuses stink.
2. The Trapper of Foes line (beyond Tier 2). Any line that gives a penalty to damage is bad for a hunter. People tend not to slot more than 2 deep into this line because of the nerfed damage and CC being next to useless on Monster Players and instance mobs.
Khalfani - 65 Loremaster R6 / Keon - 65 Captain R4 / Khalvin - 65 Hunter R6 / Khalide - 65 Warden R4 / Kayo - 65 Burg R5 / Khadafi - 65 Guardian R3 / Khalosi - 65 RK Rank 6 / Killfani - 65 Champ R4 / PLUGTHUG - BA R6
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Jul 02 2010 11:37 AM #8
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1:
1. An interrupt skill
2. Improved snares (make them stack and improve the bleed)
3. New books with better bonuses
Question 2:
Bard's Arrow Cooldown (have it max out at -15s be a melee pool A)
Question 3:
Most Useful
1. Intent Concentration and Needful Haste cooldown reduced
2. +Agility
Least Useful
1. +Might
2. Heartseeker CDFreeps: Beahelm | Hunter (65 R6), Dothar | Rune-Keeper (65), Malabron | Captain (65), Aluro | Burglar (54)
Creeps: Zergfest | Reaver (R5), Morelith | Weaver (R5), Lugha | War-Leader (R3)
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Jul 02 2010 11:45 AM #9
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. Make HS's induction a lot faster, and make it hit harder
2. Make fleet stance allow hunters to fire off focus skills while moving.
3.give us a higher survivability
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
-Bards Arrow or Cry of The Predator Cool Down
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful
1. Swift Arrow
2. Great Bow
Least Useful
1. Watcher
2.DN
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Jul 02 2010 11:57 AM #10
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
1. Our big damage skills (Heartseeker and Mercy Shot) do not perform well enough. The Heartseeker induction is too long and the damage is not near enough to make up for it. Mercy Shot is only useful if it crits which is not often enough, the damage/crit chance/focus cost of this skill needs a re-balancing.
2. Fleet Stance is a useless skill. I am happy with the huntsman trait line bonuses except for the capstone. replace regular fleet stance with the existing improved fleet stance and make the capstone version more powerful.
3. Our Trapper of Foes trait line is not nearly as strong as our other two. The damage penalty needs to be reduced and our distracting shot cooldown reduced further. For this to be a viable crowd control build the cooldown of distracting shot should be the same as the mez duration if not less without the need of a legacy as with burglars and lore-masters. If Trapper of Foes is not meant to be a viable crowd control build the damage penalty should be removed completely as you are already loosing the bonus damage from BM traits and increased speed of Huntsman.
Question 2
Merciful Shot Crit Chance: should be a strait +% not rating, maybe maxing at +25%. Pool A
Question 3
Most Useful
1.-needful haste cooldown
2.-power cost
Least Useful
1.
2.
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Jul 02 2010 12:00 PM #11
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. Heartseeker: reduce cooldown, reduce induction, increase damage
2. Campfire buff increased to be more useful at 65 or new/improved class books
3. Allow hunter snares to stack, increase damage to be more useful
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
like Name said above, +5% induction dmg and +5% focus dmg, pool A
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Will come back to this one after I check the bonuses
Most Useful
1.Reduced Needful Haste cooldown on Moria set is awesome
2.BG set has a nice set bonus as well
Least Useful
1.-10% Heartseeker recovery time
2. Heartseeker periodLast edited by Snoman73; Jul 02 2010 at 12:02 PM.
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Jul 02 2010 12:02 PM #12
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Q1: Really only one big thing: gives us a way to interrupt
Janamir · Captain, Metalsmith
Janbras · Hobbit Hunter, Jeweler/Cook
Janborn · Elf Lore-master, Scholar
Sons of Gondor · Elendilmir
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Jul 02 2010 12:08 PM #13
Re: Tell The Community Team - Hunter Feedback - 7/2/10
1. Currently, Hunter skills, trait bonuses and set bonuses are largely configured for solo play. While this is fine for leveling, this has a negative impact on the endgame Hunter when group play is required. Here are some recommendations to help restore Hunter group viability in endgame play (beyond Tanking in Strength Stance - LOL [oh ye Devs of little imagination]):
a.) Restore Hunters back to their rightful place as the Single-Target DPS Kings. My expectation is that a Hunter would need to be properly geared and traited to perform at maximum DPS. However, if they are geared and traited as such, then there should be no doubt as to what class is bringing the ST DPS thunder.
b.) Eliminate the emphasis on secondary crowd-control (CC) capabilities, including the ToF trait line. The ToF traited Hunter is not only a poor solo build, but is also not viable in group play since the majority of endgame elite mobs are immune to CC.
c.) Replace the current ToF line with a new trait line based on the Hunter functioning as a secondary debuffer in group play.
2. Hunters desperately need an on-demand Interrupt and Corruption Removal.
3. All Hunter bleeds should assume the damage type of their Bow, including the use of Oils. Common damage bleeds are useless in LOTRO endgame play.
4. Fleet Stance actually has a lot of potential, but needs a great deal of rounding out. It really needs a complement of associated skills to make it worth traiting/using. Based on the stance dynamics, these skills would essentially be oriented toward solo and PvMP play. Firing on the move could be very attractive if the stance had an arsenal of bleeds and debuffs to use with it.
Firstly, many of the Hunter legacies need to be consolidated, namely -Block/Evade/Parry should be one legendary, not three. -Induction/Focus Bow Power, +Induction/Focus Bow Crit should each be one legendary, not two. The splitting of these legacies is just a sign to me of Developer laziness.
Secondly, the one new Hunter legacy I would love to have: Rapid Fire - All Bow Inductions fire at a faster rate. Each tier point investment ups induction bow speed by 0.1 (or some such rating).
Most Useful:
1. -Needful Haste and Intent Concentration Cooldown (possibly my favorite set bonus of any class on any of my toons)
2. Raw Stats (+Agility, +Will) and Increased Mitigation (+Acid, +Shadow defense)
Least Useful:
1. -Low-Cut Bleed cd (LOL!!!)
2. Why all the +Might in Hunter set stat bonuses? Stat Set bonuses should follow a proper order of relevance to the Hunter class: 1. +Agility 2. +Will 3. +Vitality 4. +Fate 5. +Might
EDIT:
A few more things that really need to be considered which I forgot to mention in my first run:
a. Resolute Aim's no induction setbacks should apply to all induction based skills, including Improved Press Onward and Improved Strength of the Earth.
b. Bright Campfire really needs to scale and have an Improved option that works in-combat.
c. Currently in PvMP, the Weaver burrow eludes the Hunter track, even with Heightened Senses traited. This is bogus. I understand that Hunters maybe shouldn't be able to pinpoint where the Weaver is specifically when burrowed, but all Weavers should show up on track whether they are burrowed or not.
d. Bow of the Righteous needs some of its +power gain restored. It was nerfed too hard.
e. Hunter Books need some improvement and variation.
f. Quick Shot's Slow should apply in all stances.Last edited by Overtone; Jul 02 2010 at 12:56 PM.
Landy: Alphanova 3.0 - R10 RK Hitman for Mother Nature
Brandy: Rotoreaver - R9 Reaver Chop-N-Cleaver
Firefoot-Retired: Alphazen - R9 Hunt*rd (MoM); Spankdush - R6 Warg (SoA)
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Jul 02 2010 12:13 PM #14
Re: Tell The Community Team - Hunter Feedback - 7/2/10
1. Ranged Interrupt -- Hunters are currently often in lower demand than other dps classes largely because of the need at higher levels for things besides raw damage. With out corruption removal only working in the last half of a kill and no interrupt skill it's hard to compete.
2. Heartseeker -- Between increases in single-shot damage for other dps classes and the increased defenses of end-game mobs HS has decreased in value significantly. I threw one in a raid with buffs from cappy and landed a dramatic...2200 points! After the RK stopped snickering I returned to my normal shot rotation and provided some real damage.
3. Tracking -- It would be very useful to have our foe tracking skills display to the raid rather than just the fellowship.
Nothing off the top of my head, so latching onto the best I see suggested so far -- +5% induction dmg and +5% focus dmg, pool AQuestion 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
Most UsefulQuestion 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
1. Intent Concentration and Needful Haste cooldown reduced
2. Agility, though some of the new jewelry makes this less of a need
Least Useful
1. Might. In any form.
2. Low-cut bleed chance. Really?Last edited by Fortinobrand; Jul 02 2010 at 12:18 PM.
Informed by Science, Inspired by Art
RK/Mini/Capt/Hnt/Champ -- Raiding on Brandywine and Meneldor.
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Jul 02 2010 12:17 PM #15
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Don't mind if I do!Hunters, sound off!
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. Scaled Campfire - this used to be a great OOC regen skill and now it's just plain terrible at level cap.
2. Scaled Snare. A great skill for stacking bleeds, IF the bleed damage actually scaled with level.
3. Scaled Heart Seeker. This skill is nothing more than a glorified pull-skill, at best, due to it's awful damage for a level-capped character. Hitting a mob for just over a 1000 HP with that long of an induction makes me very sad.
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
1. +% bleed for Snare, similar to Barbed Arrow bleed dmg. Pool B.
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Since I very rarely raid and don't pay a lot of attention to the set bonuses on armour sets, I'm just going to pass on this one.
Already did!Do you have helpful hints for new or up-and-coming Hunters? Share your best tips!
Ayrolen-Anikosi-Anfribur-Ametrine-Amari-Ayaneth-Asparagus-Anayalos-Alyradal-Aloe-Asiago-Altanoin
7 Haven Way, Tund Loriel, Falathlorn Homesteads
Elendilmir Arda Shrugged -Crickhollow The Colonists
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Jul 02 2010 12:17 PM #16
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Brandywine: Aejethirn (r7 Hunter), Elzzar (r6 Rune-keeper), Festan (r6 Burglar), Feladr(r5 Loremaster), Chedd (r4 Guardian), Peribald (r0 Warden (not pvp-ing with this guy)).Elendilmir:Aurthur (r4 Champion), Uvario (r0 Burglar)
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Jul 02 2010 12:19 PM #17
Re: Tell The Community Team - Hunter Feedback - 7/2/10
1. Hunter's books need to be updated
2. Make the port skills in a drop down menu like mounts, too many places, not enough quickslot slots
3.
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Jul 02 2010 12:22 PM #18
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. Heartseeker, shorten induction and cooldown. It's pretty useless as is now.
2. We need a corruption removal that doesn't require the mob at 50% or lower health
3. Bow of the Righteous got nerfed a little too hard with SoM. Any improvement would be appreciated. Also if I can add a 3a - our campfire got nerfed a little hard too. Give us a little fuel for that fire.
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
I can dream
Minus to induction time (even if temporary). Pool B, we have too many Pool A's already.
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful
1. -needful haste -beneath notice
2. + agility or + crit
Least Useful
1. Anything with Might
2. Anything with heartseeker
"O Elvenking! … Merry be the Greenwood, while the world is yet young and merry be all your folk!"
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Jul 02 2010 12:23 PM #19
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. I would like to see the Hearseeker skill scale with level and remove the giant yellow cross hair
2. Hunters are in need of a corruption removal skill while the mob is greater than half health
3. The ToF line damage penalty needs to be greatly reduced, we've already lost the Bowmaster damage gains when we trait ToF
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
I think a legacy that would increase power return on the Bow of the Righteous legendary skill would be useful - Pool B
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful
1. Great Bow Set - The longer we have needful haste up the more damage we can do
2. Far-Arrow Set - While the % chance to apply stinks, the debuff is substantial
Least Useful
1. Might on any hunter set... why? How about some Will...
2. See #1
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Jul 02 2010 12:27 PM #20
Re: Tell The Community Team - Hunter Feedback - 7/2/10
1. ToF line bonuses - these need a complete overhaul. As mentioned by NAT above, the -25% is over the top; this line is completely avoided whenever possible by hunters, it saps the enjoyment of playing a DPS class. The worst this should be is 5/10 - 10/15 is just over-the-top. The ***dev confirmed impossibility *** of having IPS turn off AA's makes this skill completely useless w/o also MANUALLY turning off AA's. This was the whole perk of the 'new combat experience' making gameplay smoother and queue AA's while doing rotations. Change this from a root to a daze/stun, knockdown, start a FM, *something* that isn't immediately broken by an autoattack! This 'improved' skill is an abject failure.
2. Skill scaling. Bright Campfire NCPR/NCMR doesn't scale, and should - it's non-combat. Set Snare DOT doesn't scale - it should be notable damage. (It also doesn't stack w/ other Hunters Snares). Heartseeker is great @ level 50 when MOBs have 2K morale - it doesn't scale w/ MOB HP @ higher levels.
3. Fleet stance. You want us to kite things that are immune to slows right? 5% In-Combat movement speed. Guardians have it for a trait. Ours takes up a legendary slot, and is a craptastic stance. Make the magic happen! WE WANT TO KITE, and the most fluid kiting experience is by playing two other jobs. (which I played to 60 - because they can kite!). At least make the skill FUN.
I can't be emphatic enough here. Our legacies just don't hold a candle to other classes legacies. The focus/induction divide just confuses new players, many of them are bonuses to ratings that cap, etc. You shouldn't have to look at a legacy and wonder what it is. I really like RK's legacies, for example (for DPS, specifically.) It's clean cut, makes sense, there's no wondering what most of it is. Please consider overhauling our entire LI legacies when you re-do this.
BTW: If I had to create a new one - it'd be +Camoflauge. Yes, I'm serious, and yes, I still have a dagger *just* for it.
Most Useful
1. Needful Haste - this smokes anything you've previously included, and will more than likely smoke anything you ever add. It is absolutely fantastic. If the Great Bow set was a chick, I'd marry it.
2. tie between -2 sec CD on Swift Bow and the BG set bonus. I like faster shot rotations, but I also like doing more damage. :X
Least Useful
Really, the others all kinda tie here. I would say Annuminas at this point, b/c of the rating system. But @ the time, I wore it exclusively for solo (w/ elronds cape) b/c a 20% evade rating was insane.Hat Beerbane, Former .xls Wizard and Hunter Blogger
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Jul 02 2010 12:31 PM #21
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. group poison removal !!!!! so much needed during the Gauntlet!!!
2. more heart seeker damage, I don't even use it anymore
3. up the corruption removal, hard to solo when it only works at 50%
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
pool A: not as much for a new legacy, but a combination of legacies like in previous post, I like that one
Induction & Focus Crit Magnitude
Induction & Focus -Power
Ranged Skill Block/Evade Chance
Induction & Focus -Threat
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful
1. icpr
2. crit multiplier, any damage bonus skills
Least Useful
1. strength of the earth, time consuming in combat
2. fleet stance!Last edited by TSchmiddi; Jul 02 2010 at 12:38 PM.
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Jul 02 2010 12:37 PM #22
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. AOE poison removal -- Some raids all I do is remove poison.. and usually everyone gets poisoned at the same time. Very time consuming. Less pewpew.
2. Class slot... best book we get is level 40? Another level of threat reduction and power cost books would be nice.
3. Even a small sort of self heal would be nice (Agile Rejoinder requires certain conditions; Press Onward & SOTE requires me to stop fighting for their durations).
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
-x to inductions -- as in decrease inductions by increments of .x of a second (or maybe -1%) per rank. Our Fast Draw class trait and Needful Haste allows for a bit of this -- Why not a legacy? Huntsman line can provide -10% induction but is it too much to ask for a little faster induction? Pool B I suppose would be reasonable.
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful
1. Huntsman line. I slot at least 3HM for that induction time decrease and to keep NH ready sooner.
2. Haven't completed my Great Bow set but when I do, the Needful Haste bonus I hear is very nice.
Least Useful
1. What's with all the +Might on Hunter gear? Our damage comes from Agility.
2. The -% ranged damage on Trapper of Foes line. I might trait higher than 2 ToF if it weren't for this.
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Jul 02 2010 12:44 PM #23
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. Better (class item) books. Single shot recipes similar to what Wardens have with carvings. Keep em with the bonuses they have now, but add the legendary titles to them (flame striker, stalwart guardian, etc.). Right now Hunters are the only class without access to these titles.
2. Increase Heartseeker damage or reduce induction, or maybe both.
3. The whole Trapper line needs worked on. And Fleet stance, the stance that no one uses.
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
+Duration to all Hunter slow debuffs. Pool B. 10s slows are pretty weak for a class that needs to kite and get inductions off.
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful
1. Intent Concentration & Needful Haste CD reduced
2. +Ranged Offence
Least Useful
1. BG set bonus
2. Penetrating Shot recovery time reduced by 1 second.Third Marshal Adrina the Battlemaster Rank 12 Rune-keeper
Emedyl R7 Captain, Ritah R7 Burg, Harwyn R7 LM, Camacho R6 Captain
Deeman R5 Guard, Kemli R5 Champ, Bigcheese R5 Mini
Morderon R4 Champ, Cronks R4 Warden, Deaman R4 Hunter
Murauz R7 BA, Dreykahn, R7 Reaver, Morzug R7 Warg, Renamedske R5 Spider
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Jul 02 2010 12:45 PM #24
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. I would make Quick Shot in Fleet Stance give a slow, like in Strength Stance.
2. Change Penetrating Shot into an interrupt (not a root) with the 5s cooldown while traited 4-deep into Trapper of Foes.
3. Reduce or remove the damage penalties associated with the Trapper of Foes line.
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
Pool B - Barbed Arrow slow
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful
1. Needful Haste/Intent Concentration cd (Moria set)
2. Low Cut duration (Ettenmoors set)
Least Useful
1.
2.
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Jul 02 2010 12:57 PM #25
Re: Tell The Community Team - Hunter Feedback - 7/2/10
"The rejection of grammatical correction is proof of the level of intelligence hinted at by your writing."
Now please keep this discussion on topic or you may be reported for causing time mismanagement
Llydia - 65 Rune-keeper |Dawnn - 65 Champion | Anthari - 65 Lore-master | Thisnameisavailable Ornot - 65 Guardian
Firstaidkit - 65 Minstrel | Malaysia - 65 Waden | Kornur - 52 Hunter | Caly - 40 Burglar | Dharkan Rahl - 40 Captain
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Jul 02 2010 12:58 PM #26
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Hunters, sound off!
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. Increase our DPS(see Q.2.1). There is NO reason tier 1 hunters should be doing less damage than tier 2 RK's or CHN's in raid appropriate stances/builds.
2. Change the Huntsman capstone to affect precision stance. Have the +5 huntsman capstone be something like [Stance: Precision, -60% miss chance while moving, -10% skill inductions, -10% attack duration, improve target block and evade chances by (base x 1.20), improved miss chance reduction over base stance, increase quick shot critical chance by 5%(breaks cap) and devastate chance by 1% (breaks cap)]
3. Group poison removal.
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
+Focus and induction damage increases by percentage, (separate legacies for each). Max each at ~+15% Pool A, cost balanced to cost 80% of LP not consumed by DPS on a third age level 60, with both legacies maxxed at tier 6.
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful
1. Needful haste cooldown
2. Penetrating shot and swift bow cooldown (see Helegrod armor bonus)
Least Useful
1.Penetrating shot power cost
2.Low cut duration(on PvE raid sets, anyway, this is the #1 bonus on PvP raid sets).
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Jul 02 2010 01:25 PM #27
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. Trait lines need to be reworked. Our max damage trait line is nearly impossible for Group Play due to the +threat compenent. Our "CC" trait line is under powered for CC and DPS.
2. The Damage/power/threat ratios do not seem to be working well. Other Single target DPS classes can do more damage while using less power and generating less threat. That same class can pop a skills and flip from dps to healing as well. The balance seems out of line.
3. Skill scaling. A numebr of our skills do not scale above level 50 well. Campfire and Snare are at the top of the list.
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
+Crit Chance Pool A (max 7.5%)
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful
1. Great Bow Set Bonus (Needful haste and Intent concentration)
2. BG 6 peice set bonus (range offense rating)
Least Useful
1. Any set bonus that provides x% chance to apply Y effect
2.
"Live and Let Die"
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Jul 02 2010 01:26 PM #28
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Jul 02 2010 01:28 PM #29
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. Trapper of Foe Line needs an overhaul. The DPS on it sucks, not that its the focus, the CC on it still sucks, I just hate it as a whole.
2. Threat needs to be looked at. While I understand the idea's behind Hunter's threat scaling with Strength Stance, it's an absolute load of **** that RKs don't have anything similar, yet toss out just as much, if not more DPS than Hunters.
3. Last thing is to fix Hunter Ports. Not that their broken, but I have having to dedicate an entire hotbar to a series of ports. Give me some kind of drop down menu to select a port and go.
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
Strength Stance Threat Reduction: Pool B
Strength Stance Damage: Pool B
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful
1. Needful Haste and Intent Concentration Cooldown (MoM T1 Set)
2. Swift Arrow Debuff (BG Set) - I would love to see the Debuffs stack, rather than overwrite.
Least Useful
1. +Threat from Strength Stance
2. Heart Seeker CD (Moors Set)
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Jul 02 2010 01:32 PM #30
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1.AOE POISON REMOVAL
2.AOE POISON REMOVAL
3.AOE POISON REMOVAL
Alayra 65 Minstrel
Larytha 65 Loremaster
Dustii 65 Hunter
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Jul 02 2010 01:32 PM #31
Re: Tell The Community Team - Hunter Feedback - 7/2/10
many of us wrote on the hunter forums on this and I wish I could copy n paste it all but.
I'd like to see the ToF line reworked to lessen the dps cut. This is a great line for how I play but I don't use it because the dps kills us.
Set snare and other skills to scale with our level instead of sitting atthe back of the bus.
A viable corruption removal before half morale even if it's a melee skill improvement to one we already have now such asscourging blow.
I would enjoy BoTr to give more power back considering the fact our skills cost have gone up but yetthepower return on BoTr continues to get lower n lower.
No more Bear Hats. They scare me. Eagle Man from BG is just as bad but at least it wasn't a Bear. Just Kidding. Could we get a wolf pelt helm as the next class helmet? That be cool
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Jul 02 2010 01:34 PM #32
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. Revamp of Hunter Skills:
a) Change Improved Stance: Fleet to "Fleet Stance", a trait that modifies Stance: Precision. Delete the basic Stance: Fleet skill and replace.
Reasoning: Look, I was as excited as the next guy when I first heard about S:Fleet in Beta. It was even slightly useful in a few situations for a brief while. Unfortunately there are so many mobs that are flat out immune to CC, including snares, with the intent that things shouldn't be kited that it's just not worth having around any more. Good intentions when it was created, but things change...and so should these stances.
Make 'Fleet Stance' a modifier for S:Precision, the stance for the Huntsman line. -10% Skill inductions, +5% Damage, +5% Crit Multiplier, +1 Focus/10 seconds. Now Huntsman is even more speedy, plus you gain back some of the opportunity cost of slotting 5 Huntsman instead of Bowmaster, plus you get a little more Focus to burn. (Thank you, NameAlreadyTaken! Couldnt think of a better way to say it
)
b) The skill to replace Stance: Fleet should be a ranged skill. Take off the corruption removal from Improved Merciful Shot and make this new skill remove corruptions and interrupt the mob with a 30 second cooldown that costs maybe 3 focus and is useable at all times (similar to RK's Final Words). To make Improved Merciful Shot "Improved" again, allow us to be able to use Improved Merciful Shot when the mob hits maybe 65% morale and when the mob falls below about 20%-ish morale Merciful Shot has a 100% chance to devastate. That would make it more of a "finisher" type of skill.
c) Heart Seeker is currently not the skill it used to be. As other people have said, you can do more damage with other skills in the time it takes to fire off a Heart Seeker. Therefore, improve the damage of Heart Seeker, or give it some kind of bonus if you shoot it from Camouflage. Also, take off the big yellow reticule. There isnt much of a need for it.
d) Hunter DPS need to be brought in line with other main DPS classes (RK/Champ). This doesnt mean nerf the RK/Champ, but bring our DPS in line with the RK/Champ so we dont need to be in Stance: Strength to be able to compare to them. Another part of this is our power consumption/threat generation should be lower for the amount of DPS we can currently put out. When is Stance: Strength, our DPS can be as good as an RK/Champ, but we generate far more aggro and consume a lot more power. As of now, there are very few benefits to having a Hunter over an RK or Champ in a group or raid setting.
e) Make Purge Poison a group-wide skill. You have the LM who can remove 3 Wound/Disease from the whole group with one skill and the Captain can remove fears from the whole group with one skill. It would only make sense if you had a class (Hunters) who could remove Poisons from the whole group with one skill.
2. I believe this should be a point on its own because right now this skill is pretty much useless. Bright Campfire needs to scale with level. Also, it should receive an upgrade so it can be used in combat and give a bonus to In Combat Morale/Power Regen. This would give us more utility in groups and make Bright Campfire more useful.
3. Crafted Level 50 and 60 Hunter Class Slot Items need to be added to the game. We have books up until level 40, why stop there?
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
Combine the Induction/Focus Bow Critical Multipliers into one Critical Multiplier legacy, Induction/Focus Bow Power Cost into one -Power Cost legacy, Ranged Skill Block/Evade Chance into one -Ranged Avoidance legacy, Induction/Focus threat into one Threat Down legacy. Keep those combined legacies in the same pool that the seperate legacies were already in.
To replace the combined legacies, add +Focus Bow Damage (+5% max - Pool A), +Induction Bow Damage (+5% max - Pool A), Bow of the Righteous Power Return (+5 power max - Pool B), +Fear Duration for Cry of the Predator and Bard's Arrow (+5s max - Pool B).
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful
1. Great Bow Set - Intent Concentration and Needful Haste cooldown reduced
2. +Ranged Offence
Least Useful
1. +Might
2. N/A
Evandar, Hunter, Rank 9 ~ Evansil, Rune-Keeper, Rank 7 ~ Evandazi, Champion, Rank 4 ~ Evandove, Lore Master, Rank 4
Friskyvenom, Rank 10 Spider ~ Friskyorcling, Rank 7 Reaver ~ Friskypuppy, Rank 6 Warg ~ Friskyfungi, Rank 5 Defiler
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Jul 02 2010 01:37 PM #33
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1) Improve power consumption - penalties for strength stance and the main dps trait line are way too harsh, especially for soloing in certain high density or fast respawning areas (Where DPS is needed to keep on top things).
2) PvMP - restore DF use in the Moors and remove the target marker for HS.
3) Group poison removal.

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Jul 02 2010 01:46 PM #34
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. Our group damage/power/threat needs to be put in line with other DPS classes. Solo we're in an alright place, our power is a little high for the damage we put out, but since in a group we're usually forced to use the castrated Stance: Endurance we do not preform close to on par with other DPS classes, and even preform below some non-"DPS classes". So as a direct suggestion rather than the oblique one above: fix our stances and make us a viable DPS class in a group.
2. Reevaluate our trait lines and bonuses, particularly Trapper of Foes.
3. Give us a ranged interrupt/full health corruption removal skill. We are a ranged class after all, a melee skill only is really usable when solo.
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
Just one? How about all? The majority of our legacies are awful awful just plain awful.
+Damage (all skills, like the champ (and others) legacy): Pool A
+Crit (Induction and Focus merged into a single legacy): Pool A
-Inductions (all skills): Pool B
-Stance: Strength Threat: Pool B
-Stance: Strength Power cost: Pool B
I could go on... you know useful legacies.
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful
1. -cooldown +duration -induction for useful skills (Needful Haste, Beneath Notice, Swift Bow, etc)
2. +Agility, +ICRP
Least Useful
1. +Might
2. Anything with Heartseeker, unless it was substantial (i.e. -50% cooldown, -50% induction)Last edited by Big_H; Jul 02 2010 at 01:48 PM.
Level 65 Hunter // Level 65 Warden // Level 65 Captain // Level 65 Lore Master // Level 65 Champion
Level 65 Minstrel // Level 65 Burglar // Level 65 Rune Keeper // Level 50 Guardian
Ongbúrz Tracker says, "Stop hittin' me, you slug!"
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Jul 02 2010 01:56 PM #35
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. HS Damage - not worth using except solo intro hit
2. Righteous Bow - power return is too low
3. Make Hunter Single Target Kings again - not RK
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
Induction Reduction
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful
1. Needful Haste CD
2. Merc Shot Power
Least Useful
1. ALl the others
2.
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Jul 02 2010 02:04 PM #36
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. There's a delay before Quick Shot's induction even starts. I think this has to be adjusted.
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Jul 02 2010 02:07 PM #37
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1:
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. Hunter damage is low yet threat is the highest in the game. Hunter damage needs to be increased. Heartseeker is our big damage skill, and yet I can do MUCH more damage with carefully coordinated quickshots and PS in the same amount of time because of that ridiculously long induction. The cooldown only needs to be long enough to keep you from using it a second time in a fight; so no more than a minute. You can make that longer if the hunter is in an instance. Heartseeker needs some major changes for the better! As it stands, it is a pretty useless skill.
2. I HATE not having an interrupt skill. Merciful Shot is USELESS as an interrupt. I play solo. I need an interrupt. It is not even fair that I don't have one.
3. Hunter Books need at least two levels of upgrades - one for level 50 and one for level 60. Do that and at least some of my power problems will go away.
Question 2:
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
Either a minus to inductions up to about 20% max, or a + to damage output, up to about 15% max. But that's because I like short fights
Question 3:
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each.
Most Useful:
1. Intent Concentration and Needful Haste cooldown reduced
2. +ICPR & +ICMR or else +Agility
Least Useful:
1. +Might
2. Low Cut bleed chance
Last edited by Darkonius; Jul 02 2010 at 02:11 PM.
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Jul 02 2010 02:11 PM #38
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. The out-of-combat morale and power regeneration of Bright Campfire needs to be improved. As it is, the power cost of setting down the campfire is higher then how much regen it gives between fights (such as in skirmishes).
2. For the induction time necessary to use it and the big arrows it puts on a NPC (or creep...), Heart Seeker is not powerful enough. It's base damage needs to be improved.
3. Stance: Fleet is a joke. Give us something worthwhile as the Huntsman Legendary Capstone.
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
Cry of the Predator cooldown, on the melee weapon, Pool B.
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each and please specify which set you are referring to.
Most Useful
1. Needful Haste cooldown reduction
2. -power cost
Least Useful
1. Might
2. Heartseeker cooldownNarlinde, level 85 Minstrel, Rank 10, Member of Trucido ~ Windfola
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Jul 02 2010 02:17 PM #39
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
1. Consolidate travel skills into a single, menu-driven skill. I'm running out of slots.
2. Improve the damage for Heartseeker. Currently its not worth the chunk of power, the long inductions, and long cooldown.
3. Create higher level crafted books to improve power cost or threat reduction
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
-% Strength Stance Damage Threat or Power Cost. Probably Pool A.
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each and please specify which set you are referring to.
Most Useful
1. +Ranged Offense Rating
2. Needful Haste/Intent Concentration Cooldown
Least Useful
1. +Might
2. -Penetrating Shot recovery timeDrarin Ingbor Flarin Ambrosaius Artharir Perethain Artharod Segatarius Ranskalaiset
Kindred and Supreme Master of All Crafts, Gladden, Member of the House of Elders
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Jul 02 2010 02:18 PM #40
Re: Tell The Community Team - Hunter Feedback - 7/2/10
Question 1
Give three examples of changes or improvements you would make to improve the Hunter class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Hunters only please! Other classes will get their chance in coming weeks.
Where to begin...
1. AOE Poison removal is a must, almost all other classes removal is AOE, where's the love.
2. Get rid of Press Onward, and Fleet Stance, both are so limited in their use that they are a joke. Fix them or remove em and replace them with something useful.
3. Wayfaring: Hunters used to be the taxi's of ME, no no one needs us, or cares about the places that we can travel to as some of them are lame. Hunters used to have to do a quest at most to get a skill to travel to an area. Now we have to get Kindred with the faction and we do not get to travel to the "Main" town, but some out of the way place. We did not even get a travel location for Loth, again where's the love.
Question 2
If you could create one new legacy to add to the Hunter's Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.
Pool A ICPR
Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each and please specify which set you are referring to.
Most Useful
1. Rift armor was the last good armor in the game to have good set bonuses, this is true for most classes.
2.
Least Useful
1. BG
2. DN
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