According to an excerpt from a recent interview, its coming down the pipeline.
"For fans that have been concerned about mounted combat possibly being cut, Kate Paiz confirmed that it is still on the table for the Rohan expansion."
If this is allowed in the Moors, I'm curious of how much it would change the open field battle dynamics. I would also assume that it's only a matter of time before they introduce battle mounts that will be able to block attacks and have much higher morale points. No more stopping to dismount if a raid of freeps runs across a solo/small group of creeps.
I don't see mounted combat being allowed in the 'moors. To maintain a semblance of balance, a counter would have to be provided for creeps.
Wargs and spiders cannot mount. If creep run speed was increased, it would create an unbalance when freeps dismounted.
If mounted combat is enabled by the use of new combat mounts, maybe they will just disable the use of those in the 'moors.
Who is to say that all your skills will be avail mounted?? You may be able to fight while mounted but, only certain skills. Or they may add skills that are only avail mounted.
And there is no reason they couldnt give freeps mounted combat and not creeps. Creeps have maps and we have mounts but, lets be honest with ourselves here....they no where near equal. Creeps AOE res is much better than freeps. This is not a mirroed game. Just cause one side gets something doesnt mean the other will.
If this is allowed in the Moors, I'm curious of how much it would change the open field battle dynamics. I would also assume that it's only a matter of time before they introduce battle mounts that will be able to block attacks and have much higher morale points. No more stopping to dismount if a raid of freeps runs across a solo/small group of creeps.
I hope they get the camera angles right for mounted combat, otherwise it gets frustrating.
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Re: Mounted Combat
Originally Posted by Baslin
Wargs and spiders cannot mount.
Not true, where do you think spider-wargs come from?
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Mounted combat should only be allowed in the Moors if both sides have mounts, and from what I've heard, Turbine is failing miserably at putting together a PvE mounted combat system, let alone something for both sides to use in PvP.
I would be happy if they simply fixed in-combat dismounting in the Moors. If I'm interrupted while riding through the Moors, my toon drops right off his mount, which is fine. However, if I am hit by normal damage attacks, my toon goes through an entire dismount animation which reduces him to about 1/2 - 2/3 morale by the time he finally steps on the ground since the Creep is able to simply continue wailing on him during the animation. That blowz.
Regardless of the current state of balance, however you feel about it, adding the ability for freeps to attack while mounted (dependent on what skill restrictions are put in place) will definitely throw off any balance that does exist.
Regardless of the current state of balance, however you feel about it, adding the ability for freeps to attack while mounted (dependent on what skill restrictions are put in place) will definitely throw off any balance that does exist.
Since 90% of current moors combat revolves around people running in circles so others have targeting issues already doesn't make it more then a hassle to play.
Since 90% of current moors combat revolves around people running in circles so others have targeting issues already doesn't make it more then a hassle to play.
I'm not necessarily talking about running in circles. If you stay close-range to a creep, you will inevitably be dismounted anyhow. If classes with long-range stuns/mezzes can use them mounted, though, it provides yet another way for freep classes to escape from a situation they don't want to engage.
My reaver, aside from using maps to hop around the map, has to pray that I get my charge off before combat, or freeps basically decide if we're going to fight or not. I just fear that will be amplified.
I heard wargs would be the creepside mounts....you can have one player on you and your skills are limited while mounted....the wargs will not be able to stealth and they have complete control of where they take you.....
I'm not necessarily talking about running in circles. If you stay close-range to a creep, you will inevitably be dismounted anyhow. If classes with long-range stuns/mezzes can use them mounted, though, it provides yet another way for freep classes to escape from a situation they don't want to engage.
My reaver, aside from using maps to hop around the map, has to pray that I get my charge off before combat, or freeps basically decide if we're going to fight or not. I just fear that will be amplified.
Do you read what you write ever?
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I'm sorry if I intimidate you in an online game in an aggressive fashion.
To do mounted combat right you would need collision detection. I think AoC has it right and it's alot of fun. Not sure how it would work here since you can walk thru people.
Always... Thanks for your great contribution to the discussion.
EDIT:
To simplify what I wrote before:
I control engagements as a reaver by praying I can charge before they hit me.
Mounted freeps, if allowed to CC, can hit me with CC and continue horsing away.
That leads to me having even less control over what fights I have.
Creeps have a numerical advantage in the ways they control an engagement. Spiders and wargs make up nearly 50 percent of the population of classes played on an average night. Both classes have complete control of when and when not to engage a target. Creeps also move more freely through the map with the use of maps, and half the creep classes have a toggle or permanent speed buff, one of which is out of combat only. Freep charges are incombat, but they are also susceptible to CC other than snares. Reavers are only susceptible to conjunctions. I am not saying poor freeps by any means, but I think the reality is a little lost in your argument.
In almost every MMO with mounted combat mounts are almost a sure death warrent to the person getting off the mount last. Yes, you may not be able to charge as much, but when you do you still have the advantage when you get it off. Not that reavers need ANY love right now in the first place. You will have to time your attacks and distance to targets before you can rush in a destroy ANY freep class in a solo engagment. NO WAY MORE THINKING and less BUTTON MASHING?!?! Other than those of us that enjoy slamming our head against the wall and dont play a guardian probably don't try and fight you because of what you play. Lets be honest reaver is a bit silly.
You want to know what mounted combat would bring to the Moors? Mass confusion with very little leader control, and tons of spread out groups making it easy to pick people off. Look at how freeps travel now. They are spread out and hardly every in a tight group. It looks like a caterpillar a lot of the time. That will increase as ranged folks get lazy fighting on their horse. Games that have used mounts in the past I have played only worked if there was collision, and if skill sets were limited to what you can do mounted. A lot of the time you end up with delay in cone of attacks by being on a mount allowing your attacker to be the **** out of you from the sides.
Mounted combat is neat in theory and almost always screwed up in development. So I SERIOUSLY doubt it will make its way to the moors. They have already added skills you can do mounted that you can only do in pve land. If I would have to take a guess I would say it will be the same thing in the future disallowing the skill from use while in the Moors.
Last edited by Thieron; Jun 21 2010 at 04:20 PM.
Bully: ~To force one's way aggressively or by intimidation~
I'm sorry if I intimidate you in an online game in an aggressive fashion.
I don't understand the big tech issue with mounted combat.
Isn't mounted combat basically:
1: A speed buff that may only be activated outside of combat.
2: A speed buff that may be broken by X amount of damage.
3: A speed buff that may be broken voluntarily.
4: A speed buff that greys out some skills.
5: A speed buff that applies a 25% reduction to damage/armor/mitigations.
Skills/Buffs with these options are already available in the game.
Heck, even the artwork is already in the game.
Obviously, if you add tons of additional skills (mounted combat, ability to level a horse, horse/rider skills, etc) it gets more complicated but the basic mechanic is already in the game.
You realize Wargfoot is a pro...right? - Valthirus, Talent Scout, Vilya
Yes, you may not be able to charge as much, but when you do you still have the advantage when you get it off. Not that reavers need ANY love right now in the first place. You will have to time your attacks and distance to targets before you can rush in a destroy ANY freep class in a solo engagment. NO WAY MORE THINKING and less BUTTON MASHING?!?! Other than those of us that enjoy slamming our head against the wall and dont play a guardian probably don't try and fight you because of what you play. Lets be honest reaver is a bit silly.
In no way am I asking for reaver love. Yes, we are a very powerful class. Yes, I have soloed at least one person from every freep class. To say that any reaver can rush in and solo any freep class, though, is a bit silly.
Someone who knows how to play their LM or RK should have an easy enough time kiting and destroying a reaver. Hell, even hunters who properly utilize their snares and terrain stand a chance. If I do not get off my 8 second charge, and can't get in range to Hamstring, it is pretty hard to fail at kiting me.
Burglars can stun, CJ, and if all else fails, pop TnG; they also usually start the fight on their terms. Guardians, as you said, are probably the closest match-up. Good wardens can be a tough fight.
Minstrels are pretty easy to tear through. I can pop resilience if their PC stuns and pot out of their fear. Captains have it rough solo, in general. Champs need to pop at least a few cool downs and get pretty lucky against a R4/R5+ reaver.
**I am not R9, so I cannot comment on how DR affects any of the above match-ups.**
Originally Posted by Thieron
Mounted combat is neat in theory and almost always screwed up in development. So I SERIOUSLY doubt it will make its way to the moors. They have already added skills you can do mounted that you can only do in pve land. If I would have to take a guess I would say it will be the same thing in the future disallowing the skill from use while in the Moors.
I completely agree. I see mounted combat working in PvE given the amount of time they will test it. I do not see it making it to PvP.
Mounted combat will most likely be an instance ,like fighting with the Rohirrim was in that one quest . i dont see it affecting moors play in the least . besides we creeps can already unhorse freeps so whats the big deal ?
Also, get rid of maps and horses... make it so we have to "Forrest-Gump-it" wherever we go!
*falls out of chair laughing*
I am all for taking maps and horses out of the moors. Also, cut down on all the pesky npc's and explain to me why morningthaw bears do not attack freeps, but the wolves in the moors attack wargs and other creeps.
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I am all for taking maps and horses out of the moors. Also, cut down on all the pesky npc's and explain to me why morningthaw bears do not attack freeps, but the wolves in the moors attack wargs and other creeps.
Giving freeps maps in the moors instead of horses they have to earn the same as creeps is the way to go I think. How frustrating is it when you win a 1v1, another freep comes whilst you are on low morale, you slow him and head for safety, but see his m8s mount up behind you and u know they will soon catch you.
Love the forestgump Warg pic
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Map-ins are static (and good maps were nerfed even after all the work put into them to open; before the store), but 68% speed horses can go any where fast. I don't know how many times I've been blindsided by a freep riding at me thru the 'moors lag to just dismount and pummel my poor Uruk hide...
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If they wanted to allow mounted combat in the moors, they would have a problem with spiders and wargs....one thing that they could do is give them a mounted ability which increases their speed and adds a new health bar like that of a minstrels cry of the hammerhand...This would give the idea of a Wang and spider to be mounted without making it look awkward or just not allowing it in the moors...