Thread: Do away with death count
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Jun 01 2010 05:16 PM #1
Do away with death count
This brilliant idea came to me from one my kinsmen (thank you Bam). Just do away with counting deaths, it would reduce hugging and the overall generally defensive play you see out in the moors way too often.
I suggest doing away with Deaths and K/D ratio.
Now that we have removed those, what would be some cooler stats to have in your wartab?
Average enemy rank defeated
Average kills per day
Any others you'd rather see?
8-time Grand Champion Guinness Drinker
June 2008 model in "Failmasters of 2008" Calendar
Making the world a better place one less pair of pants at a time
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Jun 01 2010 05:51 PM #2
Re: Do away with death count
No...
WordsRank 12 Minstrel, Rank 9 Rune-keeper
Rank 11 Weaver, Rank 10 Blackarrow, Rank 9 Stalker, Rank 9 Reaver, Rank 6 Defiler, Rank 6 Warleader
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Jun 01 2010 06:00 PM #3
Re: Do away with death count
Defensive play is fun. Take the aggressive playstyle away. Severely penalize people for dying way too much.
I guarantee your level 65 r0 greenie BA will contribute more to your Creep raid than my level 2 Minstrel will contribute to my Freep raid. After all, both took about 5 seconds to create.

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Jun 01 2010 06:07 PM #4
Re: Do away with death count
- Process - Burglar - Viaticus - Windfola -
- Loriendil - Hunter - Viaticus - Windfola -
- The LoTRO Store will offer convinence, not advantage. - Patience, 2010 -
-If this game ran off tears, they could keep the servers up forever. -Daec -

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Jun 01 2010 06:20 PM #5
Re: Do away with death count
****Bogarts! We hates Bogarts!****

Best Mod quote EVER = "Closing the thread, as the OP has quit the forums." - Patience
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Jun 01 2010 06:42 PM #6
Re: Do away with death count
Why would you penalize for aggressive play? It makes no sense. So you want every battle to be npc stare-offs?
The real problem is rating, not so much death count, but it's part of it too.
Those who can, do; those who can't, complain
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Jun 01 2010 06:57 PM #7
Re: Do away with death count

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Jun 01 2010 07:10 PM #8
Re: Do away with death count
nuke rating and deaths = reduce bickering of people saying i'm better then you cause my k/d or renown/d or kb/d is better! seriously Stats mean jack you can be the best player and have low kbs or low renown per death. People just gotta stop measuring themselves by the numbers rather how well you are respected in your community, if other people say you're good then you are good. Numbers don't mean anything.

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Jun 01 2010 07:28 PM #9
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Jun 01 2010 08:10 PM #10
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Jun 01 2010 08:15 PM #11
Re: Do away with death count
Starhuggers are the reason this game's pvp sucks.

~Galadenbor~ lvl 65 ~ Rank 11 Lore-Master ~Culdir~ lvl 65 ~ Rank 8 Hunter ~Dulson~ lvl 65 ~ Rank 5 Burglar~Nucclear~ lvl 65 ~ Rank 5 Champion
~Legends~ Rank 9 Blackarrow ~Grishbag~ Rank 8 Reaver ~Slappers~ Rank 6 Warleader
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Jun 01 2010 09:16 PM #12
Re: Do away with death count
I'd like to have everyone with 1,750+ rating on the same server. That would be some AWESOME pvmp...
...not.
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Jun 01 2010 09:24 PM #13
Re: Do away with death count
Good bye, Vapor/Immortality, Tyrannicus, Naurath, Faja, Riecker, Energizer, Barkinin, Guen, Rauko, Ramster, Familiarity, Knitefall/Pepperidge, Blaeloch, Kriptic, Illthallion, Angfauglir, Kosemos, Jmez, Gloinfast, Bots, Legions, Genocide, And Anyone else I have played with over the years.
-Fuzion Rank 11 Rk/Lews Rank 7 Cpt/Swel/Arctic Rank 9 Warg ~ Forever RIP Keep Jamming
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Jun 01 2010 09:27 PM #14
Re: Do away with death count
Yes. I completely disagree with the OP. I particularly like to watch my death count....it shows me how much renown I am getting versus how much they are getting from killing me.
Plus, rating means so very very little.
And you need aggressive playstyles in the moors. One side must be aggressive...if both sides play defense....*yawn*.Kynji
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Jun 01 2010 10:38 PM #15
Re: Do away with death count
No, people would still hug anyways.
They should also put stars back in, because taking them out did absolutely nothing as far as hugging goes. And, what they should also do, is as you get higher rank, its harder to lose rating and easier to gain rating. This would not really go into effect until at least rank 8.Last edited by Spacmanbobr; Jun 01 2010 at 10:41 PM.

Spacemanbobr, Sithmanbobr, Toiletwater, Spacemandef
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Jun 01 2010 11:12 PM #16
Re: Do away with death count
I personally believe that "star-hugging" would be apart of a certain playstyle the person has chosen to use. Whether or not you remove K/D Ratios or Death counts, they're always going to play that way. [Keep it]
I like the idea about the average rank defeated. Good job!
Krashnakk- R8 RVR ~ Awkward- R7 WRG ~ Pineapples- R6 WL
Moosenstein- R5 CPT
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Jun 01 2010 11:44 PM #17
Re: Do away with death count
Reward players with aggressive playstyle, 'tis all.
Power may come and go...But Greatness is forever.

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Jun 01 2010 11:57 PM #18
Re: Do away with death count
pfft , without star huggers my wargie would not have the stat
Highest Rating Defeated : 2000
:-)
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Jun 02 2010 12:40 AM #19
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Jun 02 2010 01:02 AM #20
Re: Do away with death count

Tingur: well after hitting r10 on a creep toon I like to think of myself as a Creep vet
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Jun 02 2010 01:08 AM #21
Re: Do away with death count
I just picked a random number. Sometimes when you die you can lose like 100 rating. So if you are at ~1850 and die it can bring ya down a bunch. My point was...if you put all the start huggers on the same server than it would be hella boring. I think the server might manage 3 kills per day.

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Jun 02 2010 01:42 AM #22
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Jun 02 2010 07:37 AM #23
Re: Do away with death count
How does someone dying a lot benefit them?
Feeder Creeps are the reason this game's pvp sucks.****Bogarts! We hates Bogarts!****

Best Mod quote EVER = "Closing the thread, as the OP has quit the forums." - Patience
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Jun 02 2010 09:53 AM #24
Re: Do away with death count
i think most ppl dont like to get deaths cause if they are dead, they are prolly loosing out on renown/infamy have to retreat/ride back to where ever and get ganked on the way by wargs/burgs.
the rating system isnt perfect, you can loose alot of rating really fast, but its that way to help minimize farming the same dude over and over or make killing greenies less worthwhile. if you get killed alot, your rating goes down and the person killing you over and over gets less and less renown/infamy. this doesnt stop ppl from farming greenies or rez camping though. at the other end of the spectrum it basically puts a bounty on any star huggers head wich is a good thing.
attaching any value to how many stars someone has is stupid though because it has no bearing on skill, it really means nothing at all. some WL or defiler that sits at the back of a raid and never solos is gonna have a high rating but that doesnt mean they are skilled. they best thing to remember is that chances are a star hugger is loosing out on renown/infamy because they are less likely to take a risk and get the extra kill.Last edited by FailSauce; Jun 02 2010 at 09:58 AM.

saelriana: r6 65 hunter | lefiglie: r6 65 RK | gurthrang: r4 65 champ | Theraphosa: r6 weaver | Rottwargler: r5 stalker
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Jun 02 2010 09:59 AM #25
Re: Do away with death count
Ratio of feeders to huggers?
I tend to see more huggers on windy, and my experience is that as long as you get at least one kill for your death, or close to,(or really awesome battles even if you are losing) It is not feeding.
Which game with pvp doesnt have "feeders"?
Does this make every game's pvp suck?
Those who can, do; those who can't, complain
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Jun 02 2010 11:05 AM #26
Re: Do away with death count
I 100% agree with eliminating the death count. Or at least have it reset monthly, quarterly or something. It needs to be made non-permanent. It's the only real negative stat that gets tracked
Rating can fluctuate through out the life of a creep. If you are just messing around with friends you're rating can drop and if the game didn't keep track of deaths it wouldn't matter. If you decide rating matters to you could spend some time getting that rating back up. As it stands right now those deaths will always be there. And I'm sure there will be plenty of people that will always want to have a high rating, it's just the nature of competitive play.
I can say from personal experience when I played my Warg more. The incrementing my death count number was more frustrating that losing rating. Now I'm playing my Reaver more and I'm enjoying the game a lot more since I'm just focused on getting kills and getting inf.
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Jun 02 2010 11:49 AM #27
Re: Do away with death count
It would be hilarious to have a PvP server called "Starhugger".

8-time Grand Champion Guinness Drinker
June 2008 model in "Failmasters of 2008" Calendar
Making the world a better place one less pair of pants at a time
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Jun 02 2010 07:44 PM #28
Re: Do away with death count
The real problem is apathy. People die because they don't care. If they cared, if there was a penalty for death, people would actually have to communicate with each other, come up with legitimate strategies, and think about the repercussions of their actions. As it stands now, all we see in PvMP is bind rush zerg feeding -- boring, no skill, no strategy involved, no penalties, no fun.
I'm very thankful star-haters aren't dev's.
Apathetic players are the reason this game's PvP sucks.
No thanks.
At the very least, they might gain an appreciation for how much time, effort, and discipline goes into such a playstyle. It's one of those things where most people think they could endure such a playstyle, but when it really came down to actually playing like it, most would fall extremely short.I guarantee your level 65 r0 greenie BA will contribute more to your Creep raid than my level 2 Minstrel will contribute to my Freep raid. After all, both took about 5 seconds to create.

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Jun 02 2010 07:51 PM #29
Re: Do away with death count
Its pretty tough to get kills when your always in the rez. More stats on the warpage would be nice though good idea. Removing the ones that are already there would suck.

Tehpwnerer, the Raid Boss.
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Jun 02 2010 10:18 PM #30
Re: Do away with death count
Starhugging is boring iv tried it got to 1600 rating on my guard in about 3 hours. Its not about skill at all its just about choosing when to engage, as i said earlier if people played like starhugger only engaging in fights they knew they would win there would be no fights because there would always be one side who knew they couldn't win so they would not engage.

BA-Ventspy(r6)
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Jun 02 2010 10:27 PM #31
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Jun 02 2010 11:52 PM #32
Re: Do away with death count
Let's just get the existing bugs fixed.
Grishaknak Foulmouth, High Chieftain
Inquisition
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Jun 03 2010 01:45 AM #33
Re: Do away with death count
I guarantee your level 65 r0 greenie BA will contribute more to your Creep raid than my level 2 Minstrel will contribute to my Freep raid. After all, both took about 5 seconds to create.

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Jun 03 2010 01:55 AM #34
Re: Do away with death count
1.600 rating is noob rating. Anyone can get that in a simple ammount of time if they choose to go afk during a keep fight. When you get up to the 1900 point and it takes a bunch of kills to get a point. (well at least back in the day it used to take 10 solo kills to get 1 rating point after 1.975). If you can hit 5 stars legit on any of your toons i'd be impressed. All you know to do on your guard is see a creep and pop charge and stagger. Then you run away and let the raid take care of it.

Tingur: well after hitting r10 on a creep toon I like to think of myself as a Creep vet
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Jun 03 2010 05:52 AM #35
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Jun 03 2010 06:00 AM #36
Re: Do away with death count
My favorite quote from a star-hugger thus far. How does one gain infamy/renoun to get their rating up if they are AFK? Only way is a lot of leeching in a group/raid which you contributed absolutely nothing to. And I thought star-huggers talked about skill when getting their stars/rating up high...lol.

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Jun 03 2010 08:03 AM #37
Re: Do away with death count
No, simply because I'm really quite proud of my death count.
I like watching it go up, I like having little goals to achieve. 8,000 here I come!

{ H a l l O f F i r e } { Freeps & Creeps } { B T e a m R o f l c o p t e r s }
{ Edhellreth | Arielth | Taliah | Blinked | Valetta | Shantel | Antagonize | Kaedie| Alithia }
{ Hellnakh | Estelle | Hectic | Disaster | Azali | Edessa }
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Jun 03 2010 11:12 AM #38
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Jun 03 2010 12:16 PM #39
Re: Do away with death count
Is it a joke because I'm right? People get rating all the time. If your a burg, hunter, warg, or a spider you can easily sit there stealth and do nothing to get rating.
All it takes is a nice keep fight where the opposite side is constantly charging.
@ the other noob, 3 stars is nothing. Getting rating by raiding doesn't mean anything at all, which was the point I was making at stabbi who said he hit 3 and it was stupid.Last edited by chosen2; Jun 03 2010 at 12:21 PM.

Tingur: well after hitting r10 on a creep toon I like to think of myself as a Creep vet
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Jun 03 2010 12:46 PM #40
Re: Do away with death count
The only way I can choose when to engage is if I never leave GV until I see someone I want to fight standing there. Apparently my Dwarf Stealth is broken.
I don't care about dying because at the times I play the creeps generally outnumber the freeps. Obviously there are exceptions. Anyway, if I only have a half hour to pvp I am not going to waste it sitting around a keep or GV waiting for a lone creep to walk past that I can engage. I ride around the map looking for small groups or solo creeps, I often get caught by groups too big for me to handle, so I try to kill one or two before I die.
If there were penalties for dying then freeps on my server would just sit around GV without fighting the usual Creep zerg, until we had our own zerg, which would make the creeps go back to Grams till they increased their zerg and so on. This happens on a smaller scale now, but creating penalties for dying would just increase the waiting out there.
Of course, I also don't advocate getting rid of the death count. I figure if you want to show it off, go ahead and star-hug, I will fight you with your cooldowns up. If you are like me and don't really care, just have fun playing the game without worrying about how it looks. If someone thinks they are better than me because they have died less, good for them. =)






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