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  1. #1
    Grand Member Online status: Viloxus is offline Reputation: Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads
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    Do away with death count

    This brilliant idea came to me from one my kinsmen (thank you Bam). Just do away with counting deaths, it would reduce hugging and the overall generally defensive play you see out in the moors way too often.

    I suggest doing away with Deaths and K/D ratio.

    Now that we have removed those, what would be some cooler stats to have in your wartab?

    Average enemy rank defeated
    Average kills per day

    Any others you'd rather see?

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  2. #2
    Grand Member Online status: Daec is offline Reputation: Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend Daec the Bounders-friend
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    Re: Do away with death count

    No...

    Words
    Rank 12 Minstrel, Rank 9 Rune-keeper
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  3. #3
    Senior Member Online status: olagaton is offline Reputation: olagaton has disabled reputation
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    Re: Do away with death count

    Defensive play is fun. Take the aggressive playstyle away. Severely penalize people for dying way too much.
    I guarantee your level 65 r0 greenie BA will contribute more to your Creep raid than my level 2 Minstrel will contribute to my Freep raid. After all, both took about 5 seconds to create.

  4. #4
    Poster of Note Online status: loriendil is offline Reputation: loriendil the Wary loriendil the Wary loriendil the Wary
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    Re: Do away with death count

    Quote Originally Posted by olagaton View Post
    Defensive play is fun. Take the aggressive playstyle away.
    No.


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  5. #5
    Grand Member Online status: Toranoga is offline Reputation: Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads
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    Re: Do away with death count

    Quote Originally Posted by olagaton View Post
    Defensive play is fun. Take the aggressive playstyle away. Severely penalize people for dying way too much.
    This.

    Renown/infamy should be based off your Rank vs the Rank you defeat. Not Rating. Rating is too easily manipulated, up or down. Also add in a Diminishing Return for killing the same player several times
    ****Bogarts! We hates Bogarts!****

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  6. #6
    Grand Member Online status: Untg99 is offline Reputation: Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend
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    Re: Do away with death count

    Why would you penalize for aggressive play? It makes no sense. So you want every battle to be npc stare-offs?

    The real problem is rating, not so much death count, but it's part of it too.

    Those who can, do; those who can't, complain

  7. #7
    Grand Member Online status: nolins12 is offline Reputation: nolins12 the Neophyte nolins12 the Neophyte nolins12 the Neophyte nolins12 the Neophyte nolins12 the Neophyte nolins12 the Neophyte nolins12 the Neophyte
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    Re: Do away with death count

    Quote Originally Posted by olagaton View Post
    Defensive play is fun. Take the aggressive playstyle away. Severely penalize people for dying way too much.
    Yes I suppose we will just have to get rid of all melee classes as well or they might be tempted to NOT stand around and do nothing, The moors need to be 10 times more boring than they are now!....wow that is one of the most ridiculous things I have ever heard

  8. #8
    Senior Member Online status: Notaforumguy007 is offline Reputation: Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte
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    Re: Do away with death count

    nuke rating and deaths = reduce bickering of people saying i'm better then you cause my k/d or renown/d or kb/d is better! seriously Stats mean jack you can be the best player and have low kbs or low renown per death. People just gotta stop measuring themselves by the numbers rather how well you are respected in your community, if other people say you're good then you are good. Numbers don't mean anything.

  9. #9
    Grand Member Online status: scogmyster is offline Reputation: scogmyster the Wary scogmyster the Wary scogmyster the Wary
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    Re: Do away with death count

    Quote Originally Posted by olagaton View Post
    Defensive play is fun. Take the aggressive playstyle away. Severely penalize people for dying way too much.
    I'm very thankful you are not a dev.
    Thunderlipz TheUltimateMale - Rank 10 Champ
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  10. #10
    Grand Member Online status: Viloxus is offline Reputation: Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads
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    Re: Do away with death count

    Quote Originally Posted by Daec View Post
    No...

    Words
    keep on huggin' those keeps then.

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  11. #11
    Senior Member Online status: slyboogy is offline Reputation: slyboogy the Neophyte slyboogy the Neophyte slyboogy the Neophyte slyboogy the Neophyte slyboogy the Neophyte slyboogy the Neophyte
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    Re: Do away with death count

    Starhuggers are the reason this game's pvp sucks.

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  12. #12
    Grand Member Online status: timmyloo22546 is offline Reputation: timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads
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    Re: Do away with death count

    I'd like to have everyone with 1,750+ rating on the same server. That would be some AWESOME pvmp...




    ...not.

  13. #13
    Senior Member Online status: snarfy is offline Reputation: snarfy the Wary snarfy the Wary snarfy the Wary snarfy the Wary snarfy the Wary
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    Re: Do away with death count

    Quote Originally Posted by slyboogy View Post
    Starhuggers are the reason this game's pvp sucks.
    Omg rofl! You're a funny guy.



    Quote Originally Posted by timmyloo22546 View Post
    I'd like to have everyone with 1,750+ rating on the same server. That would be some AWESOME pvmp...




    ...not.
    Whats around with 1,750+ You an EASILY get that without "Star Hugging" It's called playing smart and not running into situations you know you will lose.
    Good bye, Vapor/Immortality, Tyrannicus, Naurath, Faja, Riecker, Energizer, Barkinin, Guen, Rauko, Ramster, Familiarity, Knitefall/Pepperidge, Blaeloch, Kriptic, Illthallion, Angfauglir, Kosemos, Jmez, Gloinfast, Bots, Legions, Genocide, And Anyone else I have played with over the years.
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  14. #14
    Grand Member Online status: Sssnapdragon is offline Reputation: Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads Sssnapdragon the Watcher of Roads
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    Re: Do away with death count

    Quote Originally Posted by nolins12 View Post
    The moors need to be 10 times more boring than they are now!....wow that is one of the most ridiculous things I have ever heard
    Yes. I completely disagree with the OP. I particularly like to watch my death count....it shows me how much renown I am getting versus how much they are getting from killing me.

    Plus, rating means so very very little.

    And you need aggressive playstyles in the moors. One side must be aggressive...if both sides play defense....*yawn*.
    Kynji

  15. #15
    Grand Member Online status: Spacmanbobr is offline Reputation: Spacmanbobr the Bounders-friend Spacmanbobr the Bounders-friend Spacmanbobr the Bounders-friend Spacmanbobr the Bounders-friend Spacmanbobr the Bounders-friend Spacmanbobr the Bounders-friend Spacmanbobr the Bounders-friend Spacmanbobr the Bounders-friend
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    Re: Do away with death count

    No, people would still hug anyways.

    They should also put stars back in, because taking them out did absolutely nothing as far as hugging goes. And, what they should also do, is as you get higher rank, its harder to lose rating and easier to gain rating. This would not really go into effect until at least rank 8.
    Last edited by Spacmanbobr; Jun 01 2010 at 10:41 PM.

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  16. #16
    Senior Member Online status: ElvenHamster is offline Reputation: ElvenHamster the Wary ElvenHamster the Wary ElvenHamster the Wary
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    Re: Do away with death count

    I personally believe that "star-hugging" would be apart of a certain playstyle the person has chosen to use. Whether or not you remove K/D Ratios or Death counts, they're always going to play that way. [Keep it]
    I like the idea about the average rank defeated. Good job!

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  17. #17
    Senior Member Online status: Miker1060 is offline Reputation: Miker1060 the Neutral
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    Re: Do away with death count

    Reward players with aggressive playstyle, 'tis all.
    Power may come and go...But Greatness is forever.


  18. #18
    Senior Member Online status: Madduck is offline Reputation: Madduck the Neophyte Madduck the Neophyte Madduck the Neophyte Madduck the Neophyte Madduck the Neophyte Madduck the Neophyte
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    Re: Do away with death count

    pfft , without star huggers my wargie would not have the stat

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  19. #19
    Senior Member Online status: Assassin12 is offline Reputation: Assassin12 the Neophyte Assassin12 the Neophyte Assassin12 the Neophyte Assassin12 the Neophyte Assassin12 the Neophyte Assassin12 the Neophyte Assassin12 the Neophyte
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    Re: Do away with death count

    Quote Originally Posted by snarfy View Post
    Whats around with 1,750+ You an EASILY get that without "Star Hugging" It's called playing smart and not running into situations you know you will lose.
    If both sides do this there wont be a fight cause someone always loses lol

    BA-Ventspy(r6)

  20. #20
    Senior Member Online status: chosen2 is offline Reputation: chosen2 the Wary chosen2 the Wary
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    Re: Do away with death count

    Quote Originally Posted by olagaton View Post
    Defensive play is fun. Take the aggressive playstyle away. Severely penalize people for dying way too much.
    Then everyone else could feel the pain we've been feeling for the past 2 years. Hahahahah, I can see the forums posts now. I would love for this to happen

    Tingur: well after hitting r10 on a creep toon I like to think of myself as a Creep vet

  21. #21
    Grand Member Online status: timmyloo22546 is offline Reputation: timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads
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    Re: Do away with death count

    Quote Originally Posted by snarfy View Post
    Omg rofl! You're a funny guy.





    Whats around with 1,750+ You an EASILY get that without "Star Hugging" It's called playing smart and not running into situations you know you will lose.
    I just picked a random number. Sometimes when you die you can lose like 100 rating. So if you are at ~1850 and die it can bring ya down a bunch. My point was...if you put all the start huggers on the same server than it would be hella boring. I think the server might manage 3 kills per day.

  22. #22
    Grand Member Online status: Rainyman is offline Reputation: Rainyman the Bounders-friend Rainyman the Bounders-friend Rainyman the Bounders-friend Rainyman the Bounders-friend Rainyman the Bounders-friend Rainyman the Bounders-friend Rainyman the Bounders-friend Rainyman the Bounders-friend Rainyman the Bounders-friend
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    Re: Do away with death count

    Quote Originally Posted by snarfy View Post
    Whats around with 1,750+ You an EASILY get that without "Star Hugging" It's called playing smart and not running into situations you know you will lose.
    ... Which is why it would make for some AWESOME pvmp...



    ... not.

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  23. #23
    Grand Member Online status: Toranoga is offline Reputation: Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads Toranoga the Watcher of Roads
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    Re: Do away with death count

    How does someone dying a lot benefit them?

    Feeder Creeps are the reason this game's pvp sucks.
    ****Bogarts! We hates Bogarts!****

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  24. #24
    Senior Member Online status: FailSauce is offline Reputation: FailSauce the Wary FailSauce the Wary FailSauce the Wary FailSauce the Wary
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    Re: Do away with death count

    i think most ppl dont like to get deaths cause if they are dead, they are prolly loosing out on renown/infamy have to retreat/ride back to where ever and get ganked on the way by wargs/burgs.

    the rating system isnt perfect, you can loose alot of rating really fast, but its that way to help minimize farming the same dude over and over or make killing greenies less worthwhile. if you get killed alot, your rating goes down and the person killing you over and over gets less and less renown/infamy. this doesnt stop ppl from farming greenies or rez camping though. at the other end of the spectrum it basically puts a bounty on any star huggers head wich is a good thing.

    attaching any value to how many stars someone has is stupid though because it has no bearing on skill, it really means nothing at all. some WL or defiler that sits at the back of a raid and never solos is gonna have a high rating but that doesnt mean they are skilled. they best thing to remember is that chances are a star hugger is loosing out on renown/infamy because they are less likely to take a risk and get the extra kill.
    Last edited by FailSauce; Jun 02 2010 at 09:58 AM.

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  25. #25
    Grand Member Online status: Untg99 is offline Reputation: Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend Untg99 the Bounders-friend
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    Re: Do away with death count

    Quote Originally Posted by Toranoga View Post
    How does someone dying a lot benefit them?

    Feeder Creeps are the reason this game's pvp sucks.
    Ratio of feeders to huggers?

    I tend to see more huggers on windy, and my experience is that as long as you get at least one kill for your death, or close to,(or really awesome battles even if you are losing) It is not feeding.

    Which game with pvp doesnt have "feeders"?
    Does this make every game's pvp suck?

    Those who can, do; those who can't, complain

  26. #26
    Senior Member Online status: XavierBlak is offline Reputation: XavierBlak the Wary XavierBlak the Wary XavierBlak the Wary
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    Re: Do away with death count

    I 100% agree with eliminating the death count. Or at least have it reset monthly, quarterly or something. It needs to be made non-permanent. It's the only real negative stat that gets tracked

    Rating can fluctuate through out the life of a creep. If you are just messing around with friends you're rating can drop and if the game didn't keep track of deaths it wouldn't matter. If you decide rating matters to you could spend some time getting that rating back up. As it stands right now those deaths will always be there. And I'm sure there will be plenty of people that will always want to have a high rating, it's just the nature of competitive play.

    I can say from personal experience when I played my Warg more. The incrementing my death count number was more frustrating that losing rating. Now I'm playing my Reaver more and I'm enjoying the game a lot more since I'm just focused on getting kills and getting inf.
    MichaelIan Black - R10 Warg

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  27. #27
    Grand Member Online status: Viloxus is offline Reputation: Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads Viloxus the Watcher of Roads
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    Re: Do away with death count

    It would be hilarious to have a PvP server called "Starhugger".

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  28. #28
    Senior Member Online status: olagaton is offline Reputation: olagaton has disabled reputation
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    Re: Do away with death count

    Quote Originally Posted by Untg99 View Post
    Why would you penalize for aggressive play? It makes no sense. So you want every battle to be npc stare-offs?

    The real problem is rating, not so much death count, but it's part of it too.
    The real problem is apathy. People die because they don't care. If they cared, if there was a penalty for death, people would actually have to communicate with each other, come up with legitimate strategies, and think about the repercussions of their actions. As it stands now, all we see in PvMP is bind rush zerg feeding -- boring, no skill, no strategy involved, no penalties, no fun.

    Quote Originally Posted by scogmyster View Post
    I'm very thankful you are not a dev.
    I'm very thankful star-haters aren't dev's.

    Quote Originally Posted by slyboogy View Post
    Starhuggers are the reason this game's pvp sucks.
    Apathetic players are the reason this game's PvP sucks.

    Quote Originally Posted by Miker1060 View Post
    Reward players with aggressive playstyle, 'tis all.
    No thanks.

    Quote Originally Posted by chosen2 View Post
    Then everyone else could feel the pain we've been feeling for the past 2 years. Hahahahah, I can see the forums posts now. I would love for this to happen
    At the very least, they might gain an appreciation for how much time, effort, and discipline goes into such a playstyle. It's one of those things where most people think they could endure such a playstyle, but when it really came down to actually playing like it, most would fall extremely short.
    I guarantee your level 65 r0 greenie BA will contribute more to your Creep raid than my level 2 Minstrel will contribute to my Freep raid. After all, both took about 5 seconds to create.

  29. #29
    Senior Member Online status: polishexpress is offline Reputation: polishexpress the Wary polishexpress the Wary
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    Re: Do away with death count

    Its pretty tough to get kills when your always in the rez. More stats on the warpage would be nice though good idea. Removing the ones that are already there would suck.


    Tehpwnerer, the Raid Boss.

  30. #30
    Senior Member Online status: Assassin12 is offline Reputation: Assassin12 the Neophyte Assassin12 the Neophyte Assassin12 the Neophyte Assassin12 the Neophyte Assassin12 the Neophyte Assassin12 the Neophyte Assassin12 the Neophyte
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    Re: Do away with death count

    Quote Originally Posted by olagaton View Post
    At the very least, they might gain an appreciation for how much time, effort, and discipline goes into such a playstyle. It's one of those things where most people think they could endure such a playstyle, but when it really came down to actually playing like it, most would fall extremely short.
    Starhugging is boring iv tried it got to 1600 rating on my guard in about 3 hours. Its not about skill at all its just about choosing when to engage, as i said earlier if people played like starhugger only engaging in fights they knew they would win there would be no fights because there would always be one side who knew they couldn't win so they would not engage.

    BA-Ventspy(r6)

  31. #31
    Grand Member Online status: stubing is offline Reputation: stubing the Wary stubing the Wary stubing the Wary stubing the Wary
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    Re: Do away with death count

    Quote Originally Posted by timmyloo22546 View Post
    I'd like to have everyone with 1,750+ rating on the same server. That would be some AWESOME pvmp...




    ...not.
    Lol

    Freeps will never leave ec and gv. Creeps will never leave TA.

  32. #32
    Senior Member Online status: NesterLei is offline Reputation: NesterLei the Wary NesterLei the Wary
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    Re: Do away with death count

    Let's just get the existing bugs fixed.
    Grishaknak Foulmouth, High Chieftain
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  33. #33
    Senior Member Online status: olagaton is offline Reputation: olagaton has disabled reputation
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    Re: Do away with death count

    Quote Originally Posted by Assassin12 View Post
    Starhugging is boring
    I disagree. We obviously have different experiences.

    its just about choosing when to engage,
    Yep, it's called strategy.
    I guarantee your level 65 r0 greenie BA will contribute more to your Creep raid than my level 2 Minstrel will contribute to my Freep raid. After all, both took about 5 seconds to create.

  34. #34
    Senior Member Online status: chosen2 is offline Reputation: chosen2 the Wary chosen2 the Wary
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    Re: Do away with death count

    Quote Originally Posted by Assassin12 View Post
    Starhugging is boring iv tried it got to 1600 rating on my guard in about 3 hours. Its not about skill at all its just about choosing when to engage, as i said earlier if people played like starhugger only engaging in fights they knew they would win there would be no fights because there would always be one side who knew they couldn't win so they would not engage.
    1.600 rating is noob rating. Anyone can get that in a simple ammount of time if they choose to go afk during a keep fight. When you get up to the 1900 point and it takes a bunch of kills to get a point. (well at least back in the day it used to take 10 solo kills to get 1 rating point after 1.975). If you can hit 5 stars legit on any of your toons i'd be impressed. All you know to do on your guard is see a creep and pop charge and stagger. Then you run away and let the raid take care of it.

    Tingur: well after hitting r10 on a creep toon I like to think of myself as a Creep vet

  35. #35
    Senior Member Online status: Assassin12 is offline Reputation: Assassin12 the Neophyte Assassin12 the Neophyte Assassin12 the Neophyte Assassin12 the Neophyte Assassin12 the Neophyte Assassin12 the Neophyte Assassin12 the Neophyte
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    Re: Do away with death count

    Quote Originally Posted by chosen2 View Post
    1.600 rating is noob rating. Anyone can get that in a simple ammount of time if they choose to go afk during a keep fight. When you get up to the 1900 point and it takes a bunch of kills to get a point. (well at least back in the day it used to take 10 solo kills to get 1 rating point after 1.975). If you can hit 5 stars legit on any of your toons i'd be impressed. All you know to do on your guard is see a creep and pop charge and stagger. Then you run away and let the raid take care of it.
    Lol your funny.

    Wait this is a joke right?

    BA-Ventspy(r6)

  36. #36
    Grand Member Online status: timmyloo22546 is offline Reputation: timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads timmyloo22546 the Watcher of Roads
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    Re: Do away with death count

    Quote Originally Posted by chosen2 View Post
    1.600 rating is noob rating. Anyone can get that in a simple ammount of time if they choose to go afk during a keep fight.
    My favorite quote from a star-hugger thus far. How does one gain infamy/renoun to get their rating up if they are AFK? Only way is a lot of leeching in a group/raid which you contributed absolutely nothing to. And I thought star-huggers talked about skill when getting their stars/rating up high...lol.

  37. #37
    Grand Member Online status: CandiceAurora is offline Reputation: CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads CandiceAurora the Watcher of Roads
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    Re: Do away with death count

    No, simply because I'm really quite proud of my death count. I like watching it go up, I like having little goals to achieve. 8,000 here I come!


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  38. #38
    Senior Member Online status: Notaforumguy007 is offline Reputation: Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte Notaforumguy007 the Neophyte
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    Re: Do away with death count

    Quote Originally Posted by Spacmanbobr View Post
    No, people would still hug anyways.

    They should also put stars back in, because taking them out did absolutely nothing as far as hugging goes. And, what they should also do, is as you get higher rank, its harder to lose rating and easier to gain rating. This would not really go into effect until at least rank 8.
    i agree, i think it only encouraged people to hug more do the fact that people would never know unless by forum sig, so its just way easier to get away with it

  39. #39
    Senior Member Online status: chosen2 is offline Reputation: chosen2 the Wary chosen2 the Wary
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    Re: Do away with death count

    Quote Originally Posted by Assassin12 View Post
    Lol your funny.

    Wait this is a joke right?
    Is it a joke because I'm right? People get rating all the time. If your a burg, hunter, warg, or a spider you can easily sit there stealth and do nothing to get rating.

    All it takes is a nice keep fight where the opposite side is constantly charging.

    @ the other noob, 3 stars is nothing. Getting rating by raiding doesn't mean anything at all, which was the point I was making at stabbi who said he hit 3 and it was stupid.
    Last edited by chosen2; Jun 03 2010 at 12:21 PM.

    Tingur: well after hitting r10 on a creep toon I like to think of myself as a Creep vet

  40. #40
    Senior Member Online status: borgo15 is offline Reputation: borgo15 the Wary borgo15 the Wary borgo15 the Wary
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    Re: Do away with death count

    Quote Originally Posted by olagaton View Post
    I disagree. We obviously have different experiences.


    Yep, it's called strategy.

    The only way I can choose when to engage is if I never leave GV until I see someone I want to fight standing there. Apparently my Dwarf Stealth is broken.

    I don't care about dying because at the times I play the creeps generally outnumber the freeps. Obviously there are exceptions. Anyway, if I only have a half hour to pvp I am not going to waste it sitting around a keep or GV waiting for a lone creep to walk past that I can engage. I ride around the map looking for small groups or solo creeps, I often get caught by groups too big for me to handle, so I try to kill one or two before I die.

    If there were penalties for dying then freeps on my server would just sit around GV without fighting the usual Creep zerg, until we had our own zerg, which would make the creeps go back to Grams till they increased their zerg and so on. This happens on a smaller scale now, but creating penalties for dying would just increase the waiting out there.

    Of course, I also don't advocate getting rid of the death count. I figure if you want to show it off, go ahead and star-hug, I will fight you with your cooldowns up. If you are like me and don't really care, just have fun playing the game without worrying about how it looks. If someone thinks they are better than me because they have died less, good for them. =)

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