Thread: Conjunction Junction
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Apr 14 2008 05:50 PM #81
Re: Conjunction Junction
Awesome, that is what I was looking for! Thanks!
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May 20 2008 06:07 AM #82
Re: Conjunction Junction
Several different references say random conjunctions only occur on Signature or higher mobs, but I see random ones trigger on normal mobs with some frequency. Just thought I'd point that out - several kinmates I asked said that they are more commonly seen on Sig+ mobs simply because the fights last longer = more time for the proc to occur.

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Jul 15 2008 12:39 PM #83
Re: Conjunction Junction
Question: I was in a PUG last night as my Minstrel and we were doing Chill of Bone. I was last and so I assume I was in control of the summoned oath breaker. I noticed that he would only attack if I got off an auto attach on my target. He wouldn't attack things that I was attacking otherwise. Does anyone know how to control the summoned shade well?

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Jul 15 2008 12:45 PM #84
Re: Conjunction Junction
The summoned shade will randomly choose a target in his aggro range and attack it. I'm pretty sure he doesn't attack enemies that are CC'ed (rooted or mezzed). I've never actually tested it, but I assume he uses the same AI as LM/Cpt pets in aggressive mode. You need to move within the shade's aggro range of the enemy to get him to attack.
Digero Guardian | Digrim Burglar | Azrea Hunter
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Jul 15 2008 01:02 PM #85
Re: Conjunction Junction
The devs have said a few times that random conjunctions ("[Player] has broken the defenses of [Enemy]") don't happen on normal and swarm mobs. The burglar's expose throat and the guardian's to the king skills can still start conjunctions on normal/swarm mobs, and while there's a random chance for those to start a conjunction, it's not the same kind of random conjunction that any attack can start (if that makes sense...
).
Just the other day I killed 450 dourhands and 450 gauradain in Forochel in a group, and we didn't get any conjunctions. We didn't have a burglar and our guardian didn't have TTK slotted.Digero Guardian | Digrim Burglar | Azrea Hunter
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Aug 28 2008 05:18 PM #86
Re: Conjunction Junction
Any chance that there are other new conjunctions? Some that haven't been discovered?
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Aug 28 2008 05:54 PM #87
Re: Conjunction Junction
There are 4096 possible conjunctions. I think most of them have been tried, so it's unlikely there are ones we don't know about. On the other hand, any patch could add new ones, and I hope there are going to be new ones added with the Moria expansion. We'll see.
Mosby, Founder of The Palantíri kinship (Landroval) - LotRO Charts Tumblr
As glides in seas the shark, Rides Mosby through green dark. -Melville
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Sep 11 2008 07:20 PM #88
Re: Conjunction Junction
Nandir - Caradhraz - Alundil - and others
Burzumgoth - Nardur - Zhugash - and others
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Sep 11 2008 08:16 PM #89
Re: Conjunction Junction
That's true, there are lots of creep ones. Different colors though, sort of... not sure if those count or not. I don't know of any overlap between regular and creep ones though, so maybe you are right.
Mosby, Founder of The Palantíri kinship (Landroval) - LotRO Charts Tumblr
As glides in seas the shark, Rides Mosby through green dark. -Melville
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Sep 23 2008 12:38 PM #90
Re: Conjunction Junction
Here's some 'official' info on Rune-keeper contributions to CJ's from Zombie Columbus.
"Fellowship Maneouvers?
RK's, as a primary damage dealing class, have access to ranged Fellowship skills like the Hunter. Unlike the Hunter, the range on them is a flat 20m for all 4 contributions."
From
http://community.codemasters.com/for...&postcount=170
Nothing on Wardens yet!
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Feb 11 2009 09:59 AM #91
Re: Conjunction Junction
made up a page for iphone
http://dyfrin.com/lotro/conj.htmLast edited by Dyfrin; Feb 11 2009 at 12:16 PM.
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Feb 23 2009 07:29 PM #92
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Jun 02 2009 12:19 PM #93
Re: Conjunction Junction
Yay for a necro. Have we ever figured out those damage formulas? All I remember was that the the strength of each effect depended on the level of the player selecting the respective color.
I was going over some old stuff and realized I have never tried to update the FM and WM entries in lorebook since MoM came out - has anyone tried to collect damage and heal data for the maneuvers at level 60?
edit: err... hard to necro a sticky, isn't it? Came through a lorebook link, oh well, shows how often I come to the forums these days..."Give a man a fire and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life"
-- Terry Pratchett, Small Gods
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Aug 10 2009 03:22 AM #94
Re: Conjunction Junction
...What's Your Function

Eriador's Knights Kinship of Vilya Beragle 65 champ ~~ Caeser 29 minny ~~ Twain 19 burg
We few, we happy few, we band of brothers; For he today that sheds his blood with me; Shall be my brother.
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Aug 10 2009 10:07 PM #95
Re: Conjunction Junction
You may find this useful I keep mine up on my second monitor when I need it, unless I've set a fellowship skill.

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Aug 23 2009 09:40 PM #96
Re: Conjunction Junction
Has anyone ever done an exact numerical study on conjunctions? Like the exact amounts of damage heal and power done? I say this because I think most of the dots seem very weak compared to the direct damage. Also it seems the HoT's from some basic moves (RRRRRG) are bigger than all G.
Just wondering anyway.
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Sep 29 2009 05:00 PM #97
Re: Conjunction Junction
Just wondering: Lets say everyone in the group is fast and all press their contribution in under 1 second. Does the CJ fire off as soon as everyone contributes or is there a minimum time a CJ takes? Some one in game suggested that the fastest a CJ will fire off is 5 seconds (even if everyone has contributed). I seem to remember them firing off as soon as everyone contributes.
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Sep 29 2009 05:06 PM #98
Re: Conjunction Junction
They fire when the time expires. One common technique is to assign a simple conjunction. Whack the critter a couple more times while it is down. Then register your colors.
One thing to remember, timing is kept track on the server. If you were busy with an induction skill, 3 seconds may have passed before the wheel appears. It is entirely possible you may never see the bulls-eye to change targets or the wheel. Therefore, you never get a chance to contribute to the fellowship skill.Last edited by Yula_the_Mighty; Sep 29 2009 at 05:10 PM.

Unless stated otherwise, all content in this post is My Personal Opinion.
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Sep 30 2009 10:42 AM #99
Re: Conjunction Junction
I seem to remember that there was an issue with damage and/or healing scaling with post level 50 CJs. Was this ever addressed?
Silverlode ~ Ambassador of Awesome for the Order of the Secret Fire
Euradin ~ Level 65 Man Captain; Tediarock Leodine ~ Level 65 Hobbit Minstrel;
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Sep 30 2009 12:35 PM #100
Re: Conjunction Junction
No, FMs post-50 are not as (relatively) good as they are at lower levels.
We still use them, but there are times it's better to not even contribute. Many classes can do more damage just by using their normal attack skills, instead of pausing to wait for an FM to resolve.
But they can provide decent AoE damage, and the Heals-over-time are nice to have. And it's always good to be able to heal or restore power on demand.
And, they are still fun to do.
Mosby, Founder of The Palantíri kinship (Landroval) - LotRO Charts Tumblr
As glides in seas the shark, Rides Mosby through green dark. -Melville
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Nov 18 2009 03:17 AM #101
Re: Conjunction Junction
I put together this site where people can go to learn about conjunctions and how to do straights specifically. There is also an interactive bit that people can use to practice conjunctions so they can get use to seeing how the patterns work and would instinctively know which color to hit (with enough practice).
There is a sandbox app also in there which has all the conjunctions which are currently know/implemented. People can use this as a practice or just to check conjunctions.. e.g if someone was curious as to whether b b r g was a valid combo, they would do that combination and if it were valid it would give them the name of the maneuver.
This is the link to the forum thread about it on the lotro forums
http://forums.lotro.com/showthread.php?t=300824
This is the link to the actual site
http://navsplace.net/cj
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Dec 29 2009 11:17 PM #102
Re: Conjunction Junction
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Apr 20 2010 12:08 PM #103
Re: Conjunction Junction
./sigh, so the damage still hasn't scaled huh

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Dec 29 2010 10:26 PM #104
Re: Conjunction Junction
hey how do i play this game
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Jan 06 2011 09:48 PM #105
Re: Conjunction Junction
whats yo function!
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Jan 06 2011 09:49 PM #106
Re: Conjunction Junction
does lotro have good free 2 play graphics?
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Apr 27 2011 03:02 PM #107
Re: Conjunction Junction
Ok here is a real question for you on FMs.
What does more Damage YYYYYY or RRRYYY?
the all yellow is not even really a 6 man conjunction it is a 4 man with 2 more yellow tacked on to the end.
The unique RRRYYY works out to be Tramp of doom. it is a real 6 man FM and has a 5 man counterpart so even if only 5 people make it in you still get a real FM.
I have been in a number of groups were they scream "all yellow!" at the start of the boss and I was just wondering if that really does more damage or if it is just seen as doing more damage.
any help is greatly appreciated.Melnordan-Warden,Melainel-Hunter,Mellarain-Loremaster,Zoltrix-Guardian,Xabbu-Minstrel,Melraindor-Runekeeper
Pie anyone?

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Apr 27 2011 10:01 PM #108
Re: Conjunction Junction
I don't know which of those is better but one I've gotten a fellowship to do is RRRRRB. Does upfront damage, gives some power, and whoever did blue gets an oathbreaker pet for some time. Easily my favorite to use.

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Jul 19 2011 06:21 PM #109
Re: Conjunction Junction
I would like to know how to bind a key to choosing the right target when the bulls eye appeares. Plz explain in length.
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Jul 19 2011 06:50 PM #110
Re: Conjunction Junction
- Open your Options panel.
- Select the "Key Mapping" tag (bottom right).
- Scroll down almost to the bottom, you'll see a header called "Fellowship Manoeuvres".
- Select "Fellowship Skill Assist" to set a key.
Pressing that key when the bulls-eye pops up will change your target to the mob on which the FM has been opened.Mosby, Founder of The Palantíri kinship (Landroval) - LotRO Charts Tumblr
As glides in seas the shark, Rides Mosby through green dark. -Melville
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Jul 20 2011 02:34 PM #111
Re: Conjunction Junction
Mandywun, Minstrel 61 (SM/K Tailor) - Gwennethwun, Guardian 65 (SM/K Metalsmith)
Briannawun, Burglar 65 (SM/K Jeweler) - Hollywun, Hunter 65 (SM/K Woodworker)
Ranzarawun, Runekeeper 65 (SM/K Scholar) - Catharinewun, Captain 29 (K Weaponsmith)
1 Frothing Road, Feginstath - Thorins Hall Homesteads, Elendilmir
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Jul 20 2011 03:45 PM #112
Re: Conjunction Junction
Right. YYYYYY is the same as the 4-long straight (YYYY) plus 2 single Y contributions -- in other words, not a lot of damage. Any of the named 6-long FMs should do more damage. If you don't want AoE, then either of the RRRRR-B/G should be almost as easy, and do more damage. But yeah, RRRYYY is going to do the most overall damage.
That said, we really need to get some hard numbers; they were changed to make the easy ones less rewarding, and the hard ones more rewarding. So you might have good luck with Chill of Bone (B-YYYY-G) or March of the Ents (B-RRRR-G).Mosby, Founder of The Palantíri kinship (Landroval) - LotRO Charts Tumblr
As glides in seas the shark, Rides Mosby through green dark. -Melville
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Oct 06 2011 03:13 PM #113
Re: Conjunction Junction
A few questions. I have heard some talk about new Conjunctions in ROI. Are there any added, if there are how many? Can they be activated normally in 6 man instances and are they saved afterwards?
Thx
Only fools and dead men never change their mind
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Oct 06 2011 04:03 PM #114
Re: Conjunction Junction
The dev diary talks about it here:
http://www.lotro.com/gameinfo/devdia...wship-maneuver
I'm not aware of any new FMs yet; it sounded like some bosses will be vulnerable to certain ones. Maybe a bit like the Rift skirmish?Mosby, Founder of The Palantíri kinship (Landroval) - LotRO Charts Tumblr
As glides in seas the shark, Rides Mosby through green dark. -Melville
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Mar 23 2012 09:18 AM #115
Re: Conjunction Junction
The only conjunctions that I am aware of that they added with ROI is the specific set for the Draigoch raid. These CJ's have to be used in a specific order and can only be used on this boss and will no do anything anywhere else in Middle Earth. They are broken up into 3 sets of 4, and in order to complete Challenge mode, you have to complete all 12 CJ's, in order. They are as follows:
1ST SET:

2ND SET:

3RD SET:

*Faileon created the above pic's, I just reposted.






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