i have recently become a mastered apprentice forester. there is no point for me to continue treating rowan wood but i thought if i treated it i could sell it for more money than the raw resource. when looking in the lorebook i noticed that a treated plank of rowan is 44 copper. to treat this i need two logs of rowan, (44 copper each for a total of 88 copper), plus a lump of wax at 6 copper for a grand total of 94 copper. why wouldn't i just sell the rowan logs and make 88 copper instead of making it for 94 copper and selling it for 44, ergo losing 50 copper? unless my math is wrong this seems like bad economics.
Every tier for every profession is like that. The (per unit) vendor price for the raw material is the same as the component you make from it, and it takes two raw materials to make one component. May take a vendor bought item as well (wax, coal, etc). This is deliberate, and has always been like this. You aren't supposed to make a profit from vendoring these basic items. Only way to make a profit from it is to sell it to another player. Only vocation that must buy treated wood is Armsman, since they don't have Forester.
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You have to understand the Middle Earth economy. You run into the same issue in real life. It is called mark up. The difference between what a retailer will pay for something versus what the retailer will sell it for. Mark up is how business makes money.
Here in Middle Earth, all the businesses use a 400% market up. You buy something for 4 silvers. You sell it back. They pay 1 silver. You loose 75% - 3 silvers each time you go around.
You can not make money buying vendor mats to process raw materials sell them back to vendor. Lets look at the prices
Rowan Wood - 1.76 silvers
Lump of Wax - 32 coppers
Plank of Treated Rowan - 1.76 silvers
The real cost buying the raw materials to make a Plank of Treated Rowan (assuming no discounts) = 3.84 silvers. Once made you can only sell it for 44 coppers.
As to why Rowan Wood versus Treated Rowan are the same price. You see some of this situation in real life. It is called price supports. Some organization is keeping the price of something collapsing.
These NPC businesses have decent stocks of goods. There is no benefit for them to pay more. There is demand for raw wood. They have to keep their kids busy some how doing simple stuff. You will see this situation play out in real life. Businesses saying - we can do the work cheaper than you can. You can not make a profit by taking your old car. Painting it. Selling it to a dealer.
Unless stated otherwise, all content in this post is My Personal Opinion.
i have recently become a mastered apprentice forester. there is no point for me to continue treating rowan wood but i thought if i treated it i could sell it for more money than the raw resource. when looking in the lorebook i noticed that a treated plank of rowan is 44 copper. to treat this i need two logs of rowan, (44 copper each for a total of 88 copper), plus a lump of wax at 6 copper for a grand total of 94 copper. why wouldn't i just sell the rowan logs and make 88 copper instead of making it for 94 copper and selling it for 44, ergo losing 50 copper? unless my math is wrong this seems like bad economics.
any insight?
I wouldn't treat it at all. I would put it on the AH as just raw rowan logs. You should never vendor crafting resources because there is always someone out there that needs them and doesn't want to go do the work.
I wouldn't treat it at all. I would put it on the AH as just raw rowan logs. You should never vendor crafting resources because there is always someone out there that needs them and doesn't want to go do the work.
Bingo. Raw resources are far more attractive to a 65 looking to grind out a crafting profession.
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Bingo. Raw resources are far more attractive to a 65 looking to grind out a crafting profession.
Yeah, for sure. If I were 65 and grinding out a new profession, I'd be much more likely to buy it on the AH than go get it myself. The reason for this is that I feel like a jerk when I'm mining/gathering in noob areas b/c I have a clear advantage over low-level players.
The reason for this is that I feel like a jerk when I'm mining/gathering in noob areas b/c I have a clear advantage over low-level players.
In what way? Just like mobs you only get to loot the node if you are the first one to mine it which is completely level independant as its a perception based activity and not something that is skill based past being able to actually mine said node. This is the same for any player be they a day old or a seasoned level 65.
edit; oh haha, this is a 4 month old thread.. Wow this is a pretty inactive part of the forums. =)
Last edited by Borag'Mir; Oct 20 2010 at 02:59 AM.
The reason for this is that I feel like a jerk when I'm mining/gathering in noob areas b/c I have a clear advantage over low-level players.
Originally Posted by Borag'Mir
In what way?
I'll ignore the necro to answer the question.
The advantage is speed. A 65 can tear through the low level zones looking for resources far more efficiently than an at-level character can.
When all the mobs are gray to you, you can run around and gather nodes with no risk of being attacked. New characters working in a level-appropriate zone will draw aggro from nearby mobs and have to either wind their way around, fight, or run away. Being able to run straight from node to node without noticing or caring what's in between is a huge speed advantage.
Even gathering leather is easier - a 65 can generally drop a mob under level 20 with an autoattack or two; a dedicated effort at farming them is like the proverbial hot knife through butter.
There are at least a couple of other factors, too. At higher levels you gain access to faster tools, peaking at -3 seconds to harvest time vs -0.5 seconds for superior bronze. Hunters and wardens have speed buffs. There's probably others I'm not thinking of off the top of my head.
In what way? Just like mobs you only get to loot the node if you are the first one to mine it which is completely level independant as its a perception based activity and not something that is skill based past being able to actually mine said node. This is the same for any player be they a day old or a seasoned level 65.
Because I don't aggro all of the mobs in the area. I can run straight to nodes without worrying about it.
It was the fourth topic from the top of the page. So sorry if I didn't notice the date. ;p
So yeah I can see how those things would make it easier for a higher level character to get materials but tbh when I was in the starter areas as a new character I had no problems gathering in relative peace and if something did aggro me it was usually a needed mob anyways be it for a quest or a deed so eh.. I mean its not like the things you are gathering don't respawn so what harm would it do to go ahead and gather them? And yes when I was grinding for tin in the midgewater marshes as a level 30 I was a nice guy and didn't try to 'steal' mobs or mats from the 'legit' players and just hopped back on the horse and kept going if I noticed someone heading for the same thing node as me. =p