"This container does not accept bound items" - seriously?
Oh come on. You can't be serious.
I never noticed with my first (standard) house since I had to use the limited chest space for dyes and materials.
But now I spent all of 7bucks700silver on a deluxe house, specifically to keep my Captain's armour sets and her collection of swords and guess what? I can't put 90% of the stuff in there . I'm speechless. First you make everything and their mother bind on something or other, and then you don't allow us to store it in what you call our personal homes?
Re: "This container does not accept bound items" - seriously?
Originally Posted by Darmokk
Oh come on. You can't be serious.
I never noticed with my first (standard) house since I had to use the limited chest space for dyes and materials.
But now I spent all of 7bucks700silver on a deluxe house, specifically to keep my Captain's armour sets and her collection of swords and guess what? I can't put 90% of the stuff in there . I'm speechless. First you make everything and their mother bind on something or other, and then you don't allow us to store it in what you call our personal homes?
Wow.. this is so 2008.
Eoblod (r9 Champ) / Finothir (r8 Guard) / Dinoth (r7 Hunt) / Didnt (r7 LM)
Denothir (r6 Capt) / Dinethir (r6 Burg) / Imrathion (r4 RK) / Blizothir (r4 Wrd)
Victuh (r5 Rvr)
~ Landroval ~
"Champions are based on Gimli. Gimli did not use a shield. Champions will not use shields." ~ Orion
Re: "This container does not accept bound items" - seriously?
Originally Posted by Darmokk
Oh come on. You can't be serious.
I never noticed with my first (standard) house since I had to use the limited chest space for dyes and materials.
But now I spent all of 7bucks700silver on a deluxe house, specifically to keep my Captain's armour sets and her collection of swords and guess what? I can't put 90% of the stuff in there . I'm speechless. First you make everything and their mother bind on something or other, and then you don't allow us to store it in what you call our personal homes?
Well, this is old news for many, but the OP seems to have just noticed it, so why not address the issue?
Not much to say except I (and probably most of the community) completely agree with you. I think you can put bound items in your vault if that helps at all. Sorry you dropped all the cheese to get that deluxe house for a purpose you can't really use it for...
Here's hoping the devs at some point address the pitifully insufficient housing system in general, STARTING with the ability to store bound items in your house.
Re: "This container does not accept bound items" - seriously?
The ability to store bound items in our housing chests was removed during MoM beta (I think) when a bug was discovered that the items were essentially becoming unbound, or something to that effect. So basically, my level 65 Hunter could put something bound in there and then my level 18 Warden could come along and remove it. I remember the issue being bad enough that they changed it pretty quickly before it went live. Evidently a fix has not been found.
Re: "This container does not accept bound items" - seriously?
Originally Posted by Ayrolen
The ability to store bound items in our housing chests was removed during MoM beta (I think) when a bug was discovered that the items were essentially becoming unbound, or something to that effect. So basically, my level 65 Hunter could put something bound in there and then my level 18 Warden could come along and remove it. I remember the issue being bad enough that they changed it pretty quickly before it went live. Evidently a fix has not been found.
That's fine but obviously they got the code to deal with this right after a couple of iterations with the new shared vault. Not that it's perfect, e.g. if you have a bound item it doesn't tell you which character the item is bound to, you have to try-n-error it.
Time to plug that code into the housing chests.
You can argue that the housing chests originally were the mechanism to share items across characters but clearly that functionality is now better filled with the shared vault. I don't think it is odd at all that I want to put a collection of swords and armour into my personal home. That's much more natural than what I used to use the small house chest for, which is the equivalent of a truckload of crafting materials that I drag between my personal house and some random crafting site (usually half the known universe away) every time I want to make something.
Re: "This container does not accept bound items" - seriously?
Originally Posted by Darmokk
That's fine but obviously they got the code to deal with this right after a couple of iterations with the new shared vault. Not that it's perfect, e.g. if you have a bound item it doesn't tell you which character the item is bound to, you have to try-n-error it.
Hell, I didn't even know that shared storage took bound items. News to me! So uh... yeah, I dunno what the issue is. Good call.
Re: "This container does not accept bound items" - seriously?
And here we are a year later and Housing Chests still don't allow bound items while Shared Storage does (without the flaws previously mentioned in this thread). I find this most frustrating when dealing with housing items bound to characters that must stay with each character (or their vault). Rather than being able to check my housing chests to see if I possess an item I'd like to place and which character needs to place it, I must to log in to each of my characters, check their persons, their vault, AND their shared storage looking for items I would otherwise store in the home whenever I want to redecorate. A hassle, I say.
My hope is that instead of (seemingly) ignoring the problem, which should have been fixed in a matter of days or weeks, perhaps the team is working on some sort of overhaul of the housing system. Though my hopes are dim and fading, I can dream big.
Re: "This container does not accept bound items" - seriously?
I never understood the angst against reviving an older topic. The reviver/necromancer that did so even stated that a year has passed and it hasn't been fixed. It would be different if the poster had said WOW THATS NEW TO ME TOO or something that indicated the person wasn't paying attention to the date. But clearly the responder did and referenced that the issue is still outstanding. It's not worthy of a new topic, I think.
If the reviver had posted a new thread there would be a wave of this was posted before, etc. By responding, the OP can be referenced, everyone knows what is going on, and the topic can be demonstrated as still relevant.
Re: "This container does not accept bound items" - seriously?
Originally Posted by Odinshaw
I never understood the angst against reviving an older topic. The reviver/necromancer that did so even stated that a year has passed and it hasn't been fixed. It would be different if the poster had said WOW THATS NEW TO ME TOO or something that indicated the person wasn't paying attention to the date. But clearly the responder did and referenced that the issue is still outstanding. It's not worthy of a new topic, I think.
If the reviver had posted a new thread there would be a wave of this was posted before, etc. By responding, the OP can be referenced, everyone knows what is going on, and the topic can be demonstrated as still relevant.
Not to mention is means another year has passed since the coders at Turbine have solved the engine problem (they did so for the shared vault) and refuse to use the same code for the housing chests.
Re: "This container does not accept bound items" - seriously?
Originally Posted by Odinshaw
I never understood the angst against reviving an older topic. The reviver/necromancer that did so even stated that a year has passed and it hasn't been fixed. It would be different if the poster had said WOW THATS NEW TO ME TOO or something that indicated the person wasn't paying attention to the date. But clearly the responder did and referenced that the issue is still outstanding. It's not worthy of a new topic, I think.
If the reviver had posted a new thread there would be a wave of this was posted before, etc. By responding, the OP can be referenced, everyone knows what is going on, and the topic can be demonstrated as still relevant.
I feel you!! Those are my EXACT thoughts! I don't honestly know what people want you to do...
If you post a new thread about a topic that has already been addressed, people yell at you because there's already a thread for it. YET if you FIND an older thread about your topic and post there, people scream "Necro Necro OMG!!!"
I swear this lotro forum is one of the most unfriendly communities I have ever seen. There are more people who berate each other for asking questions on here...I mean SERIOUSLY you are far more likely to get your head bitten off for asking a question than to get an answer! For the love of god, people. Go visit your physicians and get a nice big prescription for some CHILL PILLS!
Re: "This container does not accept bound items" - seriously?
One necro post does not a flood of dissent make
Ignore that single post, in favor of the several posts agreeing with the person who renewed the thread, myself included
That said, being unable to store bound items in a house chest is irritating. I have gone to my house to offload my bags many times, only to get told I cannot store this item here, because it is bound, blah.
"You cannot pass," he said. … "I am a Servant of the Secret Fire, wielder of the flame of Anor. The dark fire will not avail you, flame of Udûn. You cannot pass." The Fellowship of the Ring II 5: "The Bridge of Khazad-dûm"
Re: "This container does not accept bound items" - seriously?
Originally Posted by Darmokk
Not to mention is means another year has passed since the coders at Turbine have solved the engine problem (they did so for the shared vault) and refuse to use the same code for the housing chests.
Odds are the code used for shared storage will not work for housing. A new solution will have to be created in code to give the same look and feel as shared storage.
A real world example, think of screws. Function wise, all screws do the same thing. There are thousands of different screws. Having designed one screw and be able to produce in massive quantities does not provide much help for you to make a different screw. You have to get a designer to lay out the new screw. Another designer to create the computerized instructions to make the tools that will make the screws.
You need all the other tools - like hole making tools - thread making tools for the holes - on and on. The original screw worked great for its job. It is not going to work in this case.
If you have worked on something like a car. There are a lot of different screws in the car. All of which are used to hold parts together.
Unless stated otherwise, all content in this post is My Personal Opinion.