dud roll a reaver before you talk and if you did then you dont know any thing about reavers besides i play my reaver as a main so sometimes there are no place for me att some battles so i log because some times it get realy nasty when there are to many RKs and other DPS classes besides the burgs.
Maybe you are just bad... Why don't you play a freep out there and see what happens? If you're so bad on your reaver that you QQ on the forums about not being able to kill people because they outplayed you, I can only imagine what you would do if you played a freep out there. I have a rank 9 reaver, and I can say that reavers are FINE and probably too fine.
wardens arent OP, spam healing is all they have since they dont have good DPS, but if you CC them enough along with stacking bleeds they arent so bada$$
are you all insane? reavers arent OP?
1) By rank 6 and up reavers have 9k+ morale (the average unbuffed freep has
4k-6k morale excluding warden/gaurd/captain)
2) Imo are the #1 hardest hitting melee class in game(maybe a gaurd can best them but
thats just "maybe"
3) Can rend 2.3k armor from a target (basically leaving anything in light armor naked)
4) Heavy armor class
5) Devastating strike, which happens to crit 85% of the time can change the tide of any
fight
6) They reflect 35 fire damage upon every hit you land on them, in a 1v1 fight with a 9k
reaver you will lose 1.5kHP soley on reflect damage...the average unbuffed freep has
5.5k morale (excluding warden/gaurd/captain)
Ive beaten reavers on my hunter here and there by kiting on my hunter but the fact that reavers are so resistant to CC makes the kiting near impossible....combine the block,parry,evade and resist chance of a reaver and you will only land a melee/range slow 50% of the time.
FIX:
*no reaver should pass 8k morale
*remove melee resistance completely (tactical classes only need to deal with resists then
melee's should only have to deal with bpe)
*reavers rend of armour should only remove 1.5k armour( champs remove 700 even with the
legacy so i think this is fair)
-but of course it doesnt matter what i believe cause turbine will never nerf creeps
(creep side is overpopulated for a reason which most players hate to admit, the reason is
it is no challenge and provides easy kills. button mashers feel at home)
Disagree with everything on here except for maybe making sunder curable, increase the power cost, or decrease the debuff. A logical nerf would be to increase the power cost of ravage and/or increase the cooldown. Aren't you one of the people that cried about the new dying rage when vol 3 was released?
Dernière modification par babaju2 ; 07/05/2010 à 02h59.
From what i've seen on my server, i agree with bambam21. When reavers are in my group with warleaders, they are devastating. They are not that effective 1v1 against wardens, loremasters, minstrels, and arguably rks. If those players are well outfitted/traited/experienced, they should not lose against a reaver imo. heck, minstrels just need to stand there and heal, making sure to keep morale above dev. level, until reaver runs out of power, or they can fight them kiting with 30% slow alternating fears and stuns while keeping reaver from charging by using the flying swords to keep them in combat. loremasters and rks kite. wardens - it should never be close. It's not the kiting, it's the b/p/e. reavers blow up champs and hunters and have "great" chances against tanks and burgs, imo through watching reavers on my server - may vary on other servers?
Burgs should absolutely destroy reavers with the 8.4m trick range legacy. Hunters have a massive chance of winning if they have the 50% quick shot legacy, a better chance than the reaver has. Champs that pop cb and ss can pull it off too, but not very easily. I've played on 3 servers.
Burgs should absolutely destroy reavers with the 8.4m trick range legacy. Hunters have a massive chance of winning if they have the 50% quick shot legacy, a better chance than the reaver has. Champs that pop cb and ss can pull it off too, but not very easily. I've played on 3 servers.
That would depend on resists which were recently heavily boosted. Even with the 50% QS legacy (I'd honestly rather have a -phsyical resist), 20-40% of your shots are B/P/E'd or resisted.
is it hard for the people to keep there replys in respect?
if you dont have something to say then why you reply?
if you just want to dissrespect the others then why you even bather us with your replys?
i said what i think and if you have something to say it then say it with respect.
(when i read this post and i lol) if this what you can say then why i and some people bather with making threads.
turbine made this forum so every one can show there ideas and what they think so if you dont have something ells to do then dissrespect people then finde anather post!!!
Learn to use proper grammar if you are going to attempt to make a legitimate response or reply. If I could have multiple signatures up at once I certainly would. I played my reaver to rank 6, got bored with it. Its a great class to play, the funnest for myself on creepside. It is an awesome time to play a reaver, the ones on my server are very successful.
I'm not usually a grammar policeman, but if you are going to criticize someone for improper grammar, it's best not to have a grammatical mistake in your post. (Here's a hint, reaver was the MOST FUN for you on creepside.)
As for the guy who said healspamming wardens aren't OP, you obviously have never tried to fight one on a melee class. Their heals can easily stack up to cancel out what dps a reaver can get through their massive block/parry. This is a pretty circular argument, but the bottom line is that a solo reaver, while strong, is not the biggest dog on the block in this game. Properly played guards, burgs, rks, and wardens should win much more than they lose. Probably could add minstrels and lms to that list as well.
What kind of fool comes to the battlefield to sing rather than fight? A dead fool.
I'm not usually a grammar policeman, but if you are going to criticize someone for improper grammar, it's best not to have a grammatical mistake in your post. (Here's a hint, reaver was the MOST FUN for you on creepside.)
As for the guy who said healspamming wardens aren't OP, you obviously have never tried to fight one on a melee class. Their heals can easily stack up to cancel out what dps a reaver can get through their massive block/parry. This is a pretty circular argument, but the bottom line is that a solo reaver, while strong, is not the biggest dog on the block in this game. Properly played guards, burgs, rks, and wardens should win much more than they lose. Probably could add minstrels and lms to that list as well.
Heh, thats what I get for posting at midnight. lol
Spam healing Wardens are a tough fight for any class but spiders. I don't personally trait heals that often but when I do I almost never lose. I fought a few reavers last night consecutively and I only got below 2k morale once, and that was with dying rage. Just out of curiosity though, what is the cooldown on resilience?
Heh, thats what I get for posting at midnight. lol
Spam healing Wardens are a tough fight for any class but spiders. I don't personally trait heals that often but when I do I almost never lose. I fought a few reavers last night consecutively and I only got below 2k morale once, and that was with dying rage. Just out of curiosity though, what is the cooldown on resilience?
1 minute IIRC. I haven't really put any time into the game since March, so what's left of my memory isn't all that reliable.
What kind of fool comes to the battlefield to sing rather than fight? A dead fool.
I couldn't agree more. Charge should last for a minute, have a 5 second cool down, should be immune to all negative effects (just like when you're carrying the relics). In addition, I think Charge should add to your damage by 125%. oh and you should be be able to get it off while in combat.
You know what else bugs me? It's too slow. It should have a 400%+ speed bump.
If Turbine doesn't make these changes, it's worthless.
I couldn't agree more. Charge should last for a minute, have a 5 second cool down, should be immune to all negative effects (just like when you're carrying the relics). In addition, I think Charge should add to your damage by 125%. oh and you should be be able to get it off while in combat.
You know what else bugs me? It's too slow. It should have a 400%+ speed bump.
If Turbine doesn't make these changes, it's worthless.
oh no way, the charge is what make the reaver diffrent beside his Dps, make a reaver fight a LM or hunter in open place and the charge is in cd so they will just slow him and range him while they laugh.
but nice idea with 1 min charge lol, no just joking because i will be the firste one who stop playing this game.
Burgs should absolutely destroy reavers with the 8.4m trick range legacy. Hunters have a massive chance of winning if they have the 50% quick shot legacy, a better chance than the reaver has. Champs that pop cb and ss can pull it off too, but not very easily. I've played on 3 servers.
There is virtually no way for a champ to beat a r8+ reaver without using every single CD. I do not even count kiting around because any champ who does that should play a different class.
There is virtually no way for a champ to beat a r8+ reaver without using every single CD. I do not even count kiting around because any champ who does that should play a different class.
Sorry, but a good champ that pops just cb and sudden defence does have a chance. And there is nothing wrong with kiting a reaver around. Why would you fight toe to toe against a reaver in the first place? Reavers are the one class that everybody has to kite. I agree that champs have a tough time with reavers, but they can win without popping all their cds.
When Im fighting someone I want to be fighting toe to toe and physically, Hamstring, and run is just not how I like to play, sounds a little too much like a hunter
this is my war tab and and you can see how long i played my reaver in the chate window but if you think its a ong time for rank 7 then thats because i live in sweden so the diffrent in time is killing me her because if its 4 in the morning here when the action is good in the moors besides i play in time when the moors is almoste empty so i search alote before i finde something.
I'm not usually a grammar policeman, but if you are going to criticize someone for improper grammar, it's best not to have a grammatical mistake in your post. (Here's a hint, reaver was the MOST FUN for you on creepside.)
As for the guy who said healspamming wardens aren't OP, you obviously have never tried to fight one on a melee class. Their heals can easily stack up to cancel out what dps a reaver can get through their massive block/parry. This is a pretty circular argument, but the bottom line is that a solo reaver, while strong, is not the biggest dog on the block in this game. Properly played guards, burgs, rks, and wardens should win much more than they lose. Probably could add minstrels and lms to that list as well.
Tell me, what class do you think is the least useful in any group situation?
~Kerishnak Rank 9 Reaver!~~ ~~Vajyno Rank 5 Defiler~~ ~~Namrod Rank 8 Loremaster of Eru~~ ~~Feynor Rank 6 warden oh and a rank 4 ezmode warg
First off, I disagree with the OP. Reavers are fine right now. Just sounds like the OP doesn't know how to play the Reaver intelligently. No offense to the actual intelligence of the OP, just maybe you need to rethink how you play the class.
Please tell me of the great CC of the reaver? a slow and a disarm.... anything else? And a pretty hefty cd on the disarm when compared to freep NPC's. And please tell me of the other bleeds I can put on a warden to stack with my lacerate. No, I'm serious. I think I might have a bug because I only see 1 bleed.
1. Yes they can. But if they do so, they will not entitle themselves to your number 2. I, myself, sit at 7700.
2. I have been hit harder by a champ with Remorseless Strike (3300+ unbuffed) than I will ever hit a lvl 65 freep with my DS in Dying Rage and with the WL damage buff. They might have the best sustainable dps of melee classes, but Capt's DS crit hit as hard (I see 1800 consistently from my server's Capt's) and Guardians crit very high as well.
3. Only decent point I see in your list. And out of all the skills you think is OP, you pick this one? k
4. Its a melee class with no stealth option, no ranged capabilities, and only 2 AOE's for mid-rank. Yea I'm not seeing your point on how this makes them OP.
5. I WISH my DS critted 85% of the time. On average over the course of the night I think a more realistic number would be between 50%. Oh yea, and it can only be used when the target I'm trying to kill is already below half health. Compared to burst tactical DPS classes? Give me a break.
6. Its 36 damage. I've been 3 shotted post SoM by a hunter. I reflected 108 damage to him before I died. Whats your point?
hehe when i meant to CC a warden i meant in general not just with a reaver (im more than aware they have no CC)
kk ill be the first to say maybe all what i said about reavers being OP is wrong but the morale is just too much (9k-10k!!!!seriously?!!!there are too many reavers for that bull****)
o and plz plz tell me what hunter 3 shotted you lol...he must have used burnhot along with the legendary trait with bow master line (even then that "three shotted" thing must have been some huge once in a life time crits). If you are trying to say this happens on a day to day basis then your a liar, so technically yes, because of the reflect dmg a freep will lose 1.5k morale trying to kill you aside from the dmg your dealing to him which is just stupid
Envoyé par babaju2
Burgs should absolutely destroy reavers with the 8.4m trick range legacy. Hunters have a massive chance of winning if they have the 50% quick shot legacy, a better chance than the reaver has. Champs that pop cb and ss can pull it off too, but not very easily. I've played on 3 servers.
lol you must not play ANY of the classes you posted above.
burglars are melee class with no range damage, the tricks and trick removals can be used for kiting a reaver,stunning a reaver or getting a heal off range from the reaver but in order to do any damage they must be in melee which means death in a 1v1 burg vs reaver (unless the burg can stay behind the reaver for most of the fight therefore getting positional damage and not taking any damage from the reaver). To beat a reaver over rank 5 burgs have to burn just about every cooldown
hunters have a "massive" chance of winning a 1v1 against a reaver? 1st i just want to say that if a hunter traits for full DPS then his inductions are significantly slower and power becomes a problem therefore kiting is impossible. Highest rank reaver ive had the privilege of fighting and beating by far has been 8 and only because Ive traited for fast inductions even then by experience i can tell you that when kiting I only get 1 skill off before having to slow and run again. Also hunters only have 2 slows first being a melee slow "lowcut" which lasts 10 seconds and second being a range slow that lasts 8 seconds. The melee slow is 50% and the ranged slow is 40% unless you have the legacy to make it 50% but that is how slow the target is being snared not hit percentage which fact being the chance of me getting any of those 2 slows on a rank6+ reaver is only 50% due to block/parry/evade chance and resist's too. S if more than 3 of those slow skills are b/p/e or resisted the hunter is dead ( since a reaver can kill a hunter in 30 seconds if in melee range for that long)
hehe when i meant to CC a warden i meant in general not just with a reaver (im more than aware they have no CC)
kk ill be the first to say maybe all what i said about reavers being OP is wrong but the morale is just too much (9k-10k!!!!seriously?!!!there are too many reavers for that bull****)
o and plz plz tell me what hunter 3 shotted you lol...he must have used burnhot along with the legendary trait with bow master line (even then that "three shotted" thing must have been some huge once in a life time crits). If you are trying to say this happens on a day to day basis then your a liar, so technically yes, because of the reflect dmg a freep will lose 1.5k morale trying to kill you aside from the dmg your dealing to him which is just stupid
lol you must not play ANY of the classes you posted above.
burglars are melee class with no range damage, the tricks and trick removals can be used for kiting a reaver,stunning a reaver or getting a heal off range from the reaver but in order to do any damage they must be in melee which means death in a 1v1 burg vs reaver (unless the burg can stay behind the reaver for most of the fight therefore getting positional damage and not taking any damage from the reaver). To beat a reaver over rank 5 burgs have to burn just about every cooldown
hunters have a "massive" chance of winning a 1v1 against a reaver? 1st i just want to say that if a hunter traits for full DPS then his inductions are significantly slower and power becomes a problem therefore kiting is impossible. Highest rank reaver ive had the privilege of fighting and beating by far has been 8 and only because Ive traited for fast inductions even then by experience i can tell you that when kiting I only get 1 skill off before having to slow and run again. Also hunters only have 2 slows first being a melee slow "lowcut" which lasts 10 seconds and second being a range slow that lasts 8 seconds. The melee slow is 50% and the ranged slow is 40% unless you have the legacy to make it 50% but that is how slow the target is being snared not hit percentage which fact being the chance of me getting any of those 2 slows on a rank6+ reaver is only 50% due to block/parry/evade chance and resist's too. S if more than 3 of those slow skills are b/p/e or resisted the hunter is dead ( since a reaver can kill a hunter in 30 seconds if in melee range for that long)
Ok, look Mr. Troll, you're just wrong and I won't go any furher than that. I've seen your posts and you're just a troll. If you actualy believe anything that you're saying, I pity you. I see a bunch of false data, and exaggerated bs. If a burg has to pop every cooldown to win, he is a bad burg. Just because he has to pop every cooldown doesn't make reavers overpowered. How about you actually learn to play this game before spewing out a bunch of jumbled BS that's just untrue. I couldn't care less what reavers you've lost to or beaten. What you've beaten has absolutely nothing to do with this. I don't know how skilled you are, but I'm getting the impression that you're terrible if you really think that it's that hard for burgs and hunters to beat reavers. Hunters, it's just a total chance fight based on whose snares get bpe'd. Burgs should beat reavers EVERY time if they have a maxed out trick range legacy and good enough gear.
Dernière modification par babaju2 ; 08/05/2010 à 04h45.
hi every one, many people playing the pvp in ettenmoors and every expantion or update we look to see if turbine finaly care about the creeps but what they do is giving a ridiculous updats to the creep side.
every one know very well that the freeps comes to ettenmoors and they are already rank15 but the creeps need to fight and kill so they can get there skills and trait.
and every one knows that the single skill that make the reaver affective is charge but ones its done then he is scrude becuase he shall get slows and dazes and .......
now lets see what turbine did for the reavers, burgs can stune the reavers and stop theres charge so that means if there are more then 3 burgs or more and each one use 2 skills to stop the charge so we end upp by getting killed every time we attack
the charge skill durction is 8s and i cant use it in battle besides the cd is 45s so i moste make a good damge on my target in this 8s but after that iam scrude so what the hack turbine!!!!!!!
is that what you doing between each expantion, pissing the people off?
i sweer every time that happen i say in occ chanall* **** you turbine*
I agree with your point, charge shouldn't be interruptable with a CJ. It's pretty much why I don't play reaver anymore. That said, *everyone* out there has been affected by the CJ junk and my freep classes have been gimped far worse than my creep classes, so I don't have a lot of sympathy for you.
Dernière modification par FajaSailors ; 08/05/2010 à 10h02.
In the 'moors, if I'm tying to survive but you're killing me anyway, you're probably not an ally. Say NO! to killing me!
When Im fighting someone I want to be fighting toe to toe and physically, Hamstring, and run is just not how I like to play, sounds a little too much like a hunter
Because not using AoE range to your advantage and trying to OUT-DPS classes with more morale/avoidance/skill range/critical protection sure sounds bright! Sounds like you should be playing a different class, lol.
"There may come a time for valor without renown, for those without swords may surely still die upon them."
I agree with your point, charge shouldn't be interruptable with a CJ. It's pretty much why I don't play reaver anymore. That said, *everyone* out there has been affected by the CJ junk and my freep classes have been gimped far worse than my creep classes, so I don't have a lot of sympathy for you.
QFT~~~~~~~~~~~~~~~~~
~Kerishnak Rank 9 Reaver!~~ ~~Vajyno Rank 5 Defiler~~ ~~Namrod Rank 8 Loremaster of Eru~~ ~~Feynor Rank 6 warden oh and a rank 4 ezmode warg
Ok, look Mr. Troll, you're just wrong and I won't go any furher than that. I've seen your posts and you're just a troll. If you actualy believe anything that you're saying, I pity you. I see a bunch of false data, and exaggerated bs. If a burg has to pop every cooldown to win, he is a bad burg. Just because he has to pop every cooldown doesn't make reavers overpowered. How about you actually learn to play this game before spewing out a bunch of jumbled BS that's just untrue. I couldn't care less what reavers you've lost to or beaten. What you've beaten has absolutely nothing to do with this. I don't know how skilled you are, but I'm getting the impression that you're terrible if you really think that it's that hard for burgs and hunters to beat reavers. Hunters, it's just a total chance fight based on whose snares get bpe'd. Burgs should beat reavers EVERY time if they have a maxed out trick range legacy and good enough gear.
hehe actually the stuff i posted before wjere you called me a troll was tested, see i have a buddy reaver of exactly your rank with 9k+ morale...so while on my burg we tested how much reflect damage does a freep take soley upon blood of fire trying to kill a reaver with that much HP, came out to 1.5k....
Ive been playing my hunter for over 2 years so i can assure you that everything ive posted about hunters is true, Ive no reason to lie or exaggerate Id just like to show people on creep side that say "omg things are sooo balanced right now and i shouldnt get even the smallest nerf" are wrong
I REALLY dont see how the trick range helps you do anything more than kite a reaver and get distant heals for a burg vs reaver fight. I actually have the trick range legacy on my LW.
burg damage is strictly in melee so when fighting a reaver its like trying to kill something that (1).deals more melee damage than you (2). has more HP than you (3). has more armour and mitigations that you
o and plz plz tell me what hunter 3 shotted you lol...he must have used burnhot along with the legendary trait with bow master line (even then that "three shotted" thing must have been some huge once in a life time crits). If you are trying to say this happens on a day to day basis then your a liar, so technically yes, because of the reflect dmg a freep will lose 1.5k morale trying to kill you aside from the dmg your dealing to him which is just stupid
His name is Thiagothir of Meneldor. And yes he used BH. And yes I'd say he does this to 1 or 2 creeps everyday he plays. Now when he does play, he plays all day and racks up close to 8-10K ren. So out of all that, 1 or 2 creeps indeed is not every single incident. But it happens routinely enough. He also did this to me, a dps traited reaver with 7700 morale, not a morale traited reaver with 9800. And he def crits between 2-3K IMS quite often (20% of the time) and hits 3-5K quite often with his non BH HS (15-20% of the time for lowend, 5-10% for the highend). It only happens that he gets both lucky crits WITH BH on a single occasion or two a day. But just the fact that Hunter's can still do this is ridiculous when compared to the best DPS class creepside (us reavers). I would argue RK's are the better DPS class atm, but thats only because they can hit 900-1500 routinely, on the run, with multiple skills, and I still see 5-6K EC's (with Lightning Resist traited creeps), although it is far rarer than it used to be, but still seeing 4-5K EC's routinely.
I believe all of God's creatures have souls... except bears... bears of Godless killing machines! - SC
Combined with a better slow give them the advantage for kiting
FM's (no resilience or pots to counter that)
They are a stealth class so 90% of the time they get the jump on you
mmk yes they do get the 1st jump most of the time but the kiting you speak of is not a factor here i think, the whole point in kiting is doing damage and trying to recieve little to no damage at all by staying out of melee correct? How does this apply to a burg since they have no range damage?(placing dots and then runnng out of melee range?). Burgs have ok bleeds but i dont think its sufficient enough to take into a fight wth a reaver with over 8k morale, only good bleeds by burgs are "clever retort" resulting in a yellow guild signal, "well placed strike" or a high tiered "lucky strike" (which 2 require luck and the other is very situational). "Cunning attack" even with "aim" is far inferior compared to a reavers bleed(especially if he rends your armour before attaching the bleed)
mmk yes they do get the 1st jump most of the time but the kiting you speak of is not a factor here i think, the whole point in kiting is doing damage and trying to recieve little to no damage at all by staying out of melee correct? How does this apply to a burg since they have no range damage?(placing dots and then runnng out of melee range?). Burgs have ok bleeds but i dont think its sufficient enough to take into a fight wth a reaver with over 8k morale, only good bleeds by burgs are "clever retort" resulting in a yellow guild signal, "well placed strike" or a high tiered "lucky strike" (which 2 require luck and the other is very situational). "Cunning attack" even with "aim" is far inferior compared to a reavers bleed(especially if he rends your armour before attaching the bleed)
As a burg you kite not just to do dmg from bleeds but to kill time on the glee and twist cooldowns, which makes a huge difference. Doing this will allow a burg to not have to use TnG in a fight with a reaver.
I agree 100%. Reavers have it EXTREMELY rough right now. I suggest giving them another 2k morale and maybe ramp up BoF to reflect 150 damage. Charge should last for 20 seconds on a 10 second cooldown and be usable in combat as well. Thx Turbine.
Bahaha +rep.
I hate the OP he has forced me to give rep to my forum arch nemesis!
As a burg you kite not just to do dmg from bleeds but to kill time on the glee and twist cooldowns, which makes a huge difference. Doing this will allow a burg to not have to use TnG in a fight with a reaver.
-Morrdan/Weaver/Pre
See above
Plus Lacerate doesnt land very often with burg avoidances - So if you opponent is taking dmg from bleeds and you are not then theres really no reason not to kite. Unless you dont wanna be an ***
~Kerishnak Rank 9 Reaver!~~ ~~Vajyno Rank 5 Defiler~~ ~~Namrod Rank 8 Loremaster of Eru~~ ~~Feynor Rank 6 warden oh and a rank 4 ezmode warg