hi every one, many people playing the pvp in ettenmoors and every expantion or update we look to see if turbine finaly care about the creeps but what they do is giving a ridiculous updats to the creep side.
every one know very well that the freeps comes to ettenmoors and they are already rank15 but the creeps need to fight and kill so they can get there skills and trait.
and every one knows that the single skill that make the reaver affective is charge but ones its done then he is scrude becuase he shall get slows and dazes and .......
now lets see what turbine did for the reavers, burgs can stune the reavers and stop theres charge so that means if there are more then 3 burgs or more and each one use 2 skills to stop the charge so we end upp by getting killed every time we attack
the charge skill durction is 8s and i cant use it in battle besides the cd is 45s so i moste make a good damge on my target in this 8s but after that iam scrude so what the hack turbine!!!!!!!
is that what you doing between each expantion, pissing the people off?
i sweer every time that happen i say in occ chanall* **** you turbine*
the charge skill durction is 8s and i cant use it in battle besides the cd is 45s
Charge cd is 30 seconds. And is your only goal here to write a flame/troll post? All I saw were complaints, no suggestions on how to fix the problem (not that I'd call it a problem imo).
Irezii~R10 Weaver “The field of battle serves as a garden from which you reap the heads of the fallen. You are a true harvester of sorrow.” ~ Harvester of Sorrow <The Black Blade> Linnleii~65 R5 Hunter <Order of the Phoenix> ---Nimrodel--- Highest Ranked Creep List
I agree 100%. Reavers have it EXTREMELY rough right now. I suggest giving them another 2k morale and maybe ramp up BoF to reflect 150 damage. Charge should last for 20 seconds on a 10 second cooldown and be usable in combat as well. Thx Turbine.
hi every one, many people playing the pvp in ettenmoors and every expantion or update we look to see if turbine finaly care about the creeps but what they do is giving a ridiculous updats to the creep side.
every one know very well that the freeps comes to ettenmoors and they are already rank15 but the creeps need to fight and kill so they can get there skills and trait.
and every one knows that the single skill that make the reaver affective is charge but ones its done then he is scrude becuase he shall get slows and dazes and .......
now lets see what turbine did for the reavers, burgs can stune the reavers and stop theres charge so that means if there are more then 3 burgs or more and each one use 2 skills to stop the charge so we end upp by getting killed every time we attack
the charge skill durction is 8s and i cant use it in battle besides the cd is 45s so i moste make a good damge on my target in this 8s but after that iam scrude so what the hack turbine!!!!!!!
is that what you doing between each expantion, pissing the people off?
i sweer every time that happen i say in occ chanall* **** you turbine*
lewl
lol
rofl
haha
Seriously. Troll some more. Reavers own everything. Try playing a freep melee class without charge. Too many reavers are dependant on Charge + DS for infamy, the best reavers I have seen use charge to get in there, unleash tons of damage, take down a target/get creeps to charge and then die or get bubbled.
Seriously. Troll some more. Reavers own everything. Try playing a freep melee class without charge. Too many reavers are dependant on Charge + DS for infamy, the best reavers I have seen use charge to get in there, unleash tons of damage, take down a target/get creeps to charge and then die or get bubbled.
Reavers have it so good right now.
dud roll a reaver before you talk and if you did then you dont know any thing about reavers besides i play my reaver as a main so sometimes there are no place for me att some battles so i log because some times it get realy nasty when there are to many RKs and other DPS classes besides the burgs.
Last edited by morry2001; May 06 2010 at 11:26 AM.
inb4tehlock...
Charge cd is 30 seconds. And is your only goal here to write a flame/troll post? All I saw were complaints, no suggestions on how to fix the problem (not that I'd call it a problem imo).
the problem wasnt here before so they can get it back as before.
i have RK and played him n moors so i know that if reavers get charge even in battle then there will be no fun so turbine can just get it back as before SOM.
I agree 100%. Reavers have it EXTREMELY rough right now. I suggest giving them another 2k morale and maybe ramp up BoF to reflect 150 damage. Charge should last for 20 seconds on a 10 second cooldown and be usable in combat as well. Thx Turbine.
bro they can just get it back as before so they dont need to make any other changes unless they want to make the reaver peace of ****.
Also disagree with OP. Right now is a real good time to be a reaver. It takes an exceptional freep to take a r5+ reaver 1v1. I have 9800 morale for cripes sake. If my brand is up, no freep will ever beat me. Even if it's not, I'm still going to win far more times than not across all classes.
If you're in a group without a WL it can be not so fun, but that's always been the case.
Charge is also fine the way it is, though I wish they would fix the stupid "stuck in combat" bug. It's been bad lately.
...and the R8 racial has to be the most useless creep racial skill ever....Ancient Dwarf mit and stealth detection? Really? I guess it's worse if you're a defiler....where 85% of your racials are equally useless (defilers should have been given a unique race), but R8 is seriously a real ***. Oh well, at least there's a new brand to look forward to...
Brother man...Reavers are so stupid OP right now. I rolled my Reaver once for two hours post-SoM and was absolutely sickened by the lack of challenge the class now poses. I imagine their effectiveness will be toned down a bit when Freeps finally get First Age weapons, but we'll see.
I agree 100%. Reavers have it EXTREMELY rough right now. I suggest giving them another 2k morale and maybe ramp up BoF to reflect 150 damage. Charge should last for 20 seconds on a 10 second cooldown and be usable in combat as well. Thx Turbine.
LOLOLOLOLOLOLOLOLOLOL LETS HAVE ANOTHER GODMODE CLASS SHALL WE TURBINE? YEAH, I'D LIKE TO HAVE 12K MORALE TOO! LOLOLOLOLOLOLOLOLOLOLOLOLOLOLO LOLOLLOLOLOL AND YEAH, INCREASE BoF to 5X ITS DAMAGE! WHY NOT!? LOLOLOLOLOL
hi every one, many people playing the pvp in ettenmoors and every expantion or update we look to see if turbine finaly care about the creeps but what they do is giving a ridiculous updats to the creep side.
every one know very well that the freeps comes to ettenmoors and they are already rank15 but the creeps need to fight and kill so they can get there skills and trait.
and every one knows that the single skill that make the reaver affective is charge but ones its done then he is scrude becuase he shall get slows and dazes and .......
now lets see what turbine did for the reavers, burgs can stune the reavers and stop theres charge so that means if there are more then 3 burgs or more and each one use 2 skills to stop the charge so we end upp by getting killed every time we attack
the charge skill durction is 8s and i cant use it in battle besides the cd is 45s so i moste make a good damge on my target in this 8s but after that iam scrude so what the hack turbine!!!!!!!
is that what you doing between each expantion, pissing the people off?
i sweer every time that happen i say in occ chanall* **** you turbine*
Play a reaver before you complain. I have, so don't even go there.
Heh, if they ever removed CJs from the moors there would need to be changes to a lot of things. Reaver resilience being one of them. Even without a brand, CC is almost useless against a reaver as is when discounting FMs.
Aethaennyn 65 hunter
Coronir 65 burg
Reckful r6 reaver
Yeah totally. It's a tell tale sign of a broken pvp game when you can't recklessly charge into a raid of the enemy and expect to live.
lol
If you are a solo reaver who doesn't get support from nearby creeps then yes expect to die often. Roll a warg if you want more escape skills.
Last night I was in a group that had a suicidal reaver plus a WL and 2 defilers, among others. The suicidal reaver stayed alive far far far longer than he otherwise would have due to the support he received.
Ijustpassedgas Excuseme
steam: ijustpassedgas
that other place: gassy.8975 -or- anonymouse.9053
Last night I was in a group that had a suicidal reaver plus a WL and 2 defilers, among others. The suicidal reaver stayed alive far far far longer than he otherwise would have due to the support he received.
Whatever gits ya mo numbas, gas.
Suicidal reavers will always net the group more infamy as long as good folks such as yourself are supporting.
I don't like to play my reaver when there aren't any heals or bubbles to be had. It does literally become suicide...and rather ineffective.
Last night I was in a group that had a suicidal reaver plus a WL and 2 defilers, among others. The suicidal reaver stayed alive far far far longer than he otherwise would have due to the support he received.
Yeah a reaver that groups with two warleaders and a defiler sounds really suicidal.
Originally Posted by Hsahsirg
Will it stack so I can run super fast?
Depends if you're grouped with other reavers or not.
I love how no one picked up on the sarcasm in my previous posts. Kudos to you for playing along.
Last edited by KillGore81; May 06 2010 at 03:17 PM.
Yeah a reaver that groups with two warleaders and a defiler sounds really suicidal.Depends if you're grouped with other reavers or not.
The reaver's play style didn't change from what it normally is. Normally he dies... a lot. He still died a lot last night but wasn't running away whenever low on health. It's very possible to still be a suicidal player with or without people healing you. It's all about the playstyle.
Ijustpassedgas Excuseme
steam: ijustpassedgas
that other place: gassy.8975 -or- anonymouse.9053
The reaver's play style didn't change from what it normally is. Normally he dies... a lot. He still died a lot last night but wasn't running away whenever low on health. It's very possible to still be a suicidal player with or without people healing you. It's all about the playstyle.
Look, it goes without that if you've got support then your chances of charging into the enemy and living are pretty good. Who isn't going to live with well timed WL bubbles and pocket healing on them? Especially at 9k morale.
My previous posts were in regards to the hundreds of typical solo reavers, (that won't group for the uber infamy gain!) that thinks there's something wrong with charging like a ret*rd into freep groups/raids and are in shock that they somehow manage to die... and the OP sounds like one of them.
Look, it goes without that if you've got support then your chances of charging into the enemy and living are pretty good. Who isn't going to live with well timed WL bubbles and pocket healing on them? Especially at 9k morale.
My previous posts were in regards to the hundreds of typical solo reavers, (that won't group for the uber infamy gain!) that thinks there's something wrong with charging like a ret*rd into freep groups/raids and are in shock that they somehow manage to die... and the OP sounds like one of them.
I'm not disagreeing with you. We both agree that soloing reavers are going to die a lot more than those in a group.
Ijustpassedgas Excuseme
steam: ijustpassedgas
that other place: gassy.8975 -or- anonymouse.9053
i dont care if i die but do you?
the reaver dont need to be stars hugger.
when i attack then iam going in one way and there is no way to go back but its not fun or even fair that each time a stuped burg FM me.
and iam soloing all the time though.
hi every one, many people playing the pvp in ettenmoors and every expantion or update we look to see if turbine finaly care about the creeps but what they do is giving a ridiculous updats to the creep side.
every one know very well that the freeps comes to ettenmoors and they are already rank15 but the creeps need to fight and kill so they can get there skills and trait.
and every one knows that the single skill that make the reaver affective is charge but ones its done then he is scrude becuase he shall get slows and dazes and .......
now lets see what turbine did for the reavers, burgs can stune the reavers and stop theres charge so that means if there are more then 3 burgs or more and each one use 2 skills to stop the charge so we end upp by getting killed every time we attack
the charge skill durction is 8s and i cant use it in battle besides the cd is 45s so i moste make a good damge on my target in this 8s but after that iam scrude so what the hack turbine!!!!!!!
is that what you doing between each expantion, pissing the people off?
i sweer every time that happen i say in occ chanall* **** you turbine*
my first reaction to this was just LOL, but then i said to myself "is he really serious?"....but now im just like " omg someone shut him up plz!!"
ill tell you what reavers actually need in the next update buddy, -5% damage also no reaver should have over 8k morale no matter what rank he gets to....stupid as hell that a reaver can have 9k to 10k HP and still dps like a champ....your problem is you dont know how to play the class the right way
Originally Posted by morry2001
dud roll a reaver before you talk and if you did then you dont know any thing about reavers besides i play my reaver as a main so sometimes there are no place for me att some battles so i log because some times it get realy nasty when there are to many RKs and other DPS classes besides the burgs.
well, i have a reaver actually, and btw any player that has a creep for a "main" is imo a newb (especially if its a warg or reaver).
why are you comparing RK's and burgs here is just stupid fact being RK's are light armour aka squshy and reavers out dps burgs anyday...reavers are the most OP balance of heavy armour and dps in one class
Originally Posted by morry2001
the problem wasnt here before so they can get it back as before.
i have RK and played him n moors so i know that if reavers get charge even in battle then there will be no fun so turbine can just get it back as before SOM.
What!????????
Originally Posted by morry2001
bro they can just get it back as before so they dont need to make any other changes unless they want to make the reaver peace of ****.
funny you couldnt tell he was joking with something called "sarcasm"...he most likely believes along with the rest of lotro players that reavers need a nerf
Originally Posted by nolins12
On the Overpowered chain: Wargs<Reavers<Rks<Guards<<<<<< Everyone else
this guy knows his ****...seriously, i cant put it any better than he did...+1 to you sir
Last edited by sebo2yoface; May 06 2010 at 03:58 PM.
i dont care if i die but do you?
the reaver dont need to be stars hugger.
when i attack then iam going in one way and there is no way to go back but its not fun or even fair that each time a stuped burg FM me.
and iam soloing all the time though.
please read the thread first before you respon.
so you want the old charge where reavers are the only class in the game immune to a CJ?
o shnap i see why you made this now!! Poor baby, someone needs to change it so he can charge in and out of a freep raid and back to his bridge of npc's! where is my hunter's "immunity to any CC along with FM immunity?" this thread makes me want to transfer my burg and directly target you every time (i wont even attack you, ill just trip you from stealth and watch others take you down)
When champs get cj immunity in CBR then reavers can have damn cj immunity in charge, you dont even get -90% incoming healing or -60 morale a second plus your mitigations are insane and you have 10k morale, stop whining.
Ok Mr.OP, really??
First off, you are very hard to understand, try to make complete sentences please. Next off, I really think that Reavers are really overpowered, on my rank 5 reaver, I can beat any normal class except for guards, only because of their heals and bpe.
I really made my reaver so I could have a class that I could run in, kill someone, then die myself. If you made a reaver and expected to live, then you picked the wrong one. The tooltip for a reaver says that (from memory), "The Reaver is at home in the heat of battle, and few places else." I think that this one sentence says that a reaver should not use charge to run in, then run back to your npc's.
Reavers are op, but you know whats even more op? A warg at rank 14 or 15 with a 10m brand, then use sprint... 20s of reaver type charge, and another 40 seconds of immunity
Would be so awesome...
hi every one, many people playing the pvp in ettenmoors and every expantion or update we look to see if turbine finaly care about the creeps but what they do is giving a ridiculous updats to the creep side.
every one know very well that the freeps comes to ettenmoors and they are already rank15 but the creeps need to fight and kill so they can get there skills and trait.
and every one knows that the single skill that make the reaver affective is charge but ones its done then he is scrude becuase he shall get slows and dazes and .......
now lets see what turbine did for the reavers, burgs can stune the reavers and stop theres charge so that means if there are more then 3 burgs or more and each one use 2 skills to stop the charge so we end upp by getting killed every time we attack
the charge skill durction is 8s and i cant use it in battle besides the cd is 45s so i moste make a good damge on my target in this 8s but after that iam scrude so what the hack turbine!!!!!!!
is that what you doing between each expantion, pissing the people off?
i sweer every time that happen i say in occ chanall* **** you turbine*
what words come to mind...hmmm
someone
died
in
pvp
8-time Grand Champion Guinness Drinker June 2008 model in "Failmasters of 2008" Calendar Making the world a better place one less pair of pants at a time
You left Wardens and spiders off that list. Try to kill a heal spamming warden on a reaver, I dare you.
Try to kill any Rk that has any clue what they are doing. Snare + kite + ranged dps on the move = dead reaver.
Also Guardians hit like a truck now a days. Plus they have 2 CJ's, One they have to be stunned to use and the other is a critt of "to the king".
Did we forget Lore-masters with their tar and burning embers?
There's even a couple of hunters on my server that actually have very good success against reavers. The problem is that they are the only ones that really have a clue how to solo as a hunter in the moors. The rest just sit there and pew pew or try to run away.
In a 1 vs 1 reavers are not OP. In group vs group with healer support is where they are over the top.
I'm not going to sit here and complain about CJ's because everybody has to deal with them. I do think it needs to be changed but only if it is changed for all. Reavers should not have the only skill that makes them immune to CJ's or a counter to it.
This is definitely not a good time to be complaining about anything on creep side.
Brother man...Reavers are so stupid OP right now. I rolled my Reaver once for two hours post-SoM and was absolutely sickened by the lack of challenge the class now poses. I imagine their effectiveness will be toned down a bit when Freeps finally get First Age weapons, but we'll see.
Reavers aren't OP... maybe Rank 10+ they are tough (solo)... but the remaining aren't.
I wish folks would learn how to PvP before being allowed to pass subjective judgements in these forums.
Kiting Reavers = Win
There... you have the recipe for success now... go forth and conquer a Reaver.
dud roll a reaver before you talk and if you did then you dont know any thing about reavers besides i play my reaver as a main so sometimes there are no place for me att some battles so i log because some times it get realy nasty when there are to many RKs and other DPS classes besides the burgs.
Sigh.
Learn to use proper grammar if you are going to attempt to make a legitimate response or reply. If I could have multiple signatures up at once I certainly would. I played my reaver to rank 6, got bored with it. Its a great class to play, the funnest for myself on creepside. It is an awesome time to play a reaver, the ones on my server are very successful.
If you aren't having fun, or aren't winning your fights I suggest /ragequit and find a new game.
You left Wardens and spiders off that list. Try to kill a heal spamming warden on a reaver, I dare you.
wardens arent OP, spam healing is all they have since they dont have good DPS, but if you CC them enough along with stacking bleeds they arent so bada$$
Originally Posted by Panahasi
Reavers aren't OP... maybe Rank 10+ they are tough (solo)... but the remaining aren't.
I wish folks would learn how to PvP before being allowed to pass subjective judgements in these forums.
Kiting Reavers = Win
There... you have the recipe for success now... go forth and conquer a Reaver.
Originally Posted by irkel
except the conj in charge, reavers are ok...
now, they dont own everything... every freeps who know how to kite, can destroy a reaver... and no decent warden will lose against a reaver
are you all insane? reavers arent OP?
1) By rank 6 and up reavers have 9k+ morale (the average unbuffed freep has
4k-6k morale excluding warden/gaurd/captain)
2) Imo are the #1 hardest hitting melee class in game(maybe a gaurd can best them but
thats just "maybe"
3) Can rend 2.3k armor from a target (basically leaving anything in light armor naked)
4) Heavy armor class
5) Devastating strike, which happens to crit 85% of the time can change the tide of any
fight
6) They reflect 35 fire damage upon every hit you land on them, in a 1v1 fight with a 9k
reaver you will lose 1.5kHP soley on reflect damage...the average unbuffed freep has
5.5k morale (excluding warden/gaurd/captain)
Ive beaten reavers on my hunter here and there by kiting on my hunter but the fact that reavers are so resistant to CC makes the kiting near impossible....combine the block,parry,evade and resist chance of a reaver and you will only land a melee/range slow 50% of the time.
FIX:
*no reaver should pass 8k morale
*remove melee resistance completely (tactical classes only need to deal with resists then
melee's should only have to deal with bpe)
*reavers rend of armour should only remove 1.5k armour( champs remove 700 even with the
legacy so i think this is fair)
-but of course it doesnt matter what i believe cause turbine will never nerf creeps
(creep side is overpopulated for a reason which most players hate to admit, the reason is
it is no challenge and provides easy kills. button mashers feel at home)
Last edited by sebo2yoface; May 07 2010 at 01:46 AM.
First off, I disagree with the OP. Reavers are fine right now. Just sounds like the OP doesn't know how to play the Reaver intelligently. No offense to the actual intelligence of the OP, just maybe you need to rethink how you play the class.
Originally Posted by sebo2yoface
wardens arent OP, spam healing is all they have since they dont have good DPS, but if you CC them enough along with stacking bleeds they arent so bada$$
Please tell me of the great CC of the reaver? a slow and a disarm.... anything else? And a pretty hefty cd on the disarm when compared to freep NPC's. And please tell me of the other bleeds I can put on a warden to stack with my lacerate. No, I'm serious. I think I might have a bug because I only see 1 bleed.
Originally Posted by sebo2yoface
are you all insane? reavers arent OP?
1) By rank 6 and up reavers have 9k+ morale (the average unbuffed freep has
4k-6k morale excluding warden/gaurd/captain)
2) Imo are the #1 hardest hitting melee class in game(maybe a gaurd can best them but
thats just "maybe"
3) Can rend 2.3k armor from a target (basically leaving anything in light armor naked)
4) Heavy armor class
5) Devastating strike, which happens to crit 85% of the time can change the tide of any
fight
6) They reflect 35 fire damage upon every hit you land on them, in a 1v1 fight with a 9k
reaver you will lose 1.5kHP soley on reflect damage...the average unbuffed freep has
5.5k morale (excluding warden/gaurd/captain)
1. Yes they can. But if they do so, they will not entitle themselves to your number 2. I, myself, sit at 7700.
2. I have been hit harder by a champ with Remorseless Strike (3300+ unbuffed) than I will ever hit a lvl 65 freep with my DS in Dying Rage and with the WL damage buff. They might have the best sustainable dps of melee classes, but Capt's DS crit hit as hard (I see 1800 consistently from my server's Capt's) and Guardians crit very high as well.
3. Only decent point I see in your list. And out of all the skills you think is OP, you pick this one? k
4. Its a melee class with no stealth option, no ranged capabilities, and only 2 AOE's for mid-rank. Yea I'm not seeing your point on how this makes them OP.
5. I WISH my DS critted 85% of the time. On average over the course of the night I think a more realistic number would be between 50%. Oh yea, and it can only be used when the target I'm trying to kill is already below half health. Compared to burst tactical DPS classes? Give me a break.
6. Its 36 damage. I've been 3 shotted post SoM by a hunter. I reflected 108 damage to him before I died. Whats your point?
Last edited by Turril; May 07 2010 at 02:15 AM.
I believe all of God's creatures have souls... except bears... bears of Godless killing machines! - SC
And please tell me of the other bleeds I can put on a warden to stack with my lacerate. No, I'm serious. I think I might have a bug because I only see 1 bleed.
Well there is another one at rank 12 called mutilation. You're on your way there. GO GO GO!!!!