+ Reply to Thread
Results 1 to 15 of 15

Thread: Halberd Threat?

  1. #1
    Senior Member Online status: vertigo07 is offline Reputation: vertigo07 the Wary vertigo07 the Wary vertigo07 the Wary vertigo07 the Wary
    Join Date
    Dec 2007
    Posts
    218

    Halberd Threat?

    Hey captains

    I currently only have a lowbie cap, but a question that's been bothering me is why do halberds have inherent threat buffs? I see they have threat boosting or reducing skills, but i still dont see why a weapon for a class that isn't considered a main tanking class would have that buff. I'm hoping there's an answer I don't know and thought this would be the place to ask


    "Now more than ever, we need the Jedi"

  2. #2
    Junior Member Online status: Davoramir is offline Reputation: Davoramir the Neutral
    Join Date
    Jun 2009
    Location
    California
    Posts
    7

    Re: Halberd Threat?

    Better that you are ahead of your mini on the threat list.

  3. #3
    Senior Member Online status: Apocatequil is offline Reputation: Apocatequil the Neophyte Apocatequil the Neophyte Apocatequil the Neophyte Apocatequil the Neophyte Apocatequil the Neophyte Apocatequil the Neophyte Apocatequil the Neophyte Apocatequil the Neophyte
    Join Date
    Jun 2008
    Posts
    1,736

    Re: Halberd Threat?

    Quote Originally Posted by vertigo07 View Post
    Hey captains

    I currently only have a lowbie cap, but a question that's been bothering me is why do halberds have inherent threat buffs? I see they have threat boosting or reducing skills, but i still dont see why a weapon for a class that isn't considered a main tanking class would have that buff. I'm hoping there's an answer I don't know and thought this would be the place to ask
    It's a nice bonus for a couple of reasons:

    1. as Davoramir said, staying about the minnie in threat is quite important and the halberd helps this.

    2. Captains have a defined role as an off tank, even though most don't trait to do this. the extra threat makes this tanking alot easier, and offsets out lower dps compared to many other classes.

    3. Because all of our shouting isn't scary enough and as we don't have a shield to bang the scariest looking weapon in the game is required.

    Hope it helps
    Votan | Xeyila | Grisburnakh
    Retired - Thanks for the fun and the fights

  4. #4
    Grand Member Online status: MorningStarSE is offline Reputation: MorningStarSE the Neophyte MorningStarSE the Neophyte MorningStarSE the Neophyte MorningStarSE the Neophyte MorningStarSE the Neophyte MorningStarSE the Neophyte MorningStarSE the Neophyte
    Join Date
    Apr 2007
    Location
    Province of America's France
    Posts
    4,016

    Re: Halberd Threat?

    What Votan said.


    +1 rep for No3.



    And captain can be very decent tank, not as awesome as guardian but decent enough to take the beating instead of other squishies (healers).
    Last edited by MorningStarSE; May 06 2010 at 09:28 AM.
    If it isn't about FlameThrower, Grenade and Rocket Launcher, you're playing the wrong classes, race and game..

  5. #5
    Junior Member Online status: Awarewolf is offline Reputation: Awarewolf the Neutral
    Join Date
    Sep 2010
    Posts
    18

    Re: Halberd Threat?

    Didn't want to start a new thread for this, since we're discussing Halberds and all. But if a person does not plan on raiding at all, and only doing 3 man and some 6 man groups, and solo questing/skirmishes, how crucial is it that they use a halberd?

    I read some posts that said its pretty much mandatory for the DPS aspect, but is it that big of a deal if I prefer to use 2hswords?

    Just curious. The sound effect of the sword is more to my liking. :P

  6. #6
    Senior Member Online status: Apocatequil is offline Reputation: Apocatequil the Neophyte Apocatequil the Neophyte Apocatequil the Neophyte Apocatequil the Neophyte Apocatequil the Neophyte Apocatequil the Neophyte Apocatequil the Neophyte Apocatequil the Neophyte
    Join Date
    Jun 2008
    Posts
    1,736

    Re: Halberd Threat?

    Generally Captains will use a halberd or a 2h sword as there are 2% damage bonus's assosiated with both, 2% of a captains DPS isn't that much though =p so not really crucial
    Votan | Xeyila | Grisburnakh
    Retired - Thanks for the fun and the fights

  7. #7
    Grand Member Online status: DelgonTheWise is offline Reputation: DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated DelgonTheWise the Undefeated
    Join Date
    Apr 2008
    Posts
    2,885

    Re: Halberd Threat?

    Quote Originally Posted by Awarewolf View Post
    But if a person does not plan on raiding at all, and only doing 3 man and some 6 man groups, and solo questing/skirmishes, how crucial is it that they use a halberd?

    I read some posts that said its pretty much mandatory for the DPS aspect, but is it that big of a deal if I prefer to use 2hswords?
    You are most likely reading old guides/posts, or listening to people who are still spouting yesterday's conventional wisdom. After weapon speed normalization, all 2h weapons start with the same damage and speed (halberds used to be slowest weapons and with a wider damage range, which were both good for a variety of reasons). The 2% bonus on halberds/GS is small potatoes compared to getting the right legacies on your LI. Ideally we'd all get halberds or GS with our legacies of choice. But you are much better off with a 2H club with telling mark legacy than a GS without. At lower levels (pre LI) you are better off picking the highest DPS (and stats/etc).

  8. #8
    Century Member Online status: felfalas is offline Reputation: felfalas the Neutral
    Join Date
    Mar 2007
    Location
    California
    Posts
    113

    Re: Halberd Threat?

    Before MoM when traits and what not did not exist yet, the halberd +threat was really the only chance Captain's at at being able to off-tank.

    Now with all the LI's and trait lines, it is not as important as it was before.

  9. #9
    Join Date
    Mar 2008
    Posts
    831

    Re: Halberd Threat?

    A dagger with great legacies does more than a halberd with mediocre ones. No, I wouldn't use a dagger either, but that is just because I want to look cool... it has nothing to do with game mechanics. Legacies are the most important component of a captain's weapon.

    For two-handers (and, in addition to dps, the advantage of a two-hander is more power efficient), they are all pretty much the same. Use the one you like most. the 2% difference is nice but not a deal breaker, and other factors are probably a wash. I personally prefer swords for the minuscule increased hit.

  10. #10
    Grand Member Online status: SapienChavez is offline Reputation: SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads SapienChavez the Watcher of Roads
    Join Date
    Jan 2009
    Location
    Northern California
    Posts
    2,015

    Re: Halberd Threat?

    i rock a dagger for one hand stuff.

    mostly because it was the only one hander i could find with the legacies i wanted.
    "I am always serious; I am never serious." -Me
    "I make the most outrageous and exaggerated statements of any man to ever live, has ever lived, or that will ever live." -Me

  11. #11
    Join Date
    Mar 2008
    Posts
    831

    Re: Halberd Threat?

    I just bought a one handed club with tier five telling mark and tier five to arms as starting legacies. I'm willing to give it a try as my grouping/Moors weapon. Bam, bam!

  12. #12
    Grand Member Online status: MorningStarSE is offline Reputation: MorningStarSE the Neophyte MorningStarSE the Neophyte MorningStarSE the Neophyte MorningStarSE the Neophyte MorningStarSE the Neophyte MorningStarSE the Neophyte MorningStarSE the Neophyte
    Join Date
    Apr 2007
    Location
    Province of America's France
    Posts
    4,016

    Re: Halberd Threat?

    Quote Originally Posted by Awarewolf View Post
    Didn't want to start a new thread for this, since we're discussing Halberds and all. But if a person does not plan on raiding at all, and only doing 3 man and some 6 man groups, and solo questing/skirmishes, how crucial is it that they use a halberd?

    I read some posts that said its pretty much mandatory for the DPS aspect, but is it that big of a deal if I prefer to use 2hswords?

    Just curious. The sound effect of the sword is more to my liking. :P
    Already answered but i like to add more salt.

    Doesn't matter much since weapon normalization (that i still think its silly) though we got Halberd, sword/greatsword +2% dmg bonuses that give us a little boost. Also don't forget the weapon "little perk" like Halberd's threat, sword bonus on hit, Axe's sunder, Dagger's crit chances, etc.. Depends what you need.
    If it isn't about FlameThrower, Grenade and Rocket Launcher, you're playing the wrong classes, race and game..

  13. #13
    Junior Member Online status: Awarewolf is offline Reputation: Awarewolf the Neutral
    Join Date
    Sep 2010
    Posts
    18

    Re: Halberd Threat?

    Oh this is great news. I won't feel bad using any weapon I desire then, great tips all around. Thanks, guys!

    I've never been so excited with a character before, in any MMO. I used to play healers in every game, but man this Captain is the most fun I've had since... well, I don't know, I can't remember. A druid in EQ maybe, circa 1998? :-P

    Only level 21 at the moment, but I'm sure it just gets better. Thanks again.

  14. #14
    Senior Member Online status: Ordenus is offline Reputation: Ordenus the Neutral
    Join Date
    May 2008
    Posts
    169

    Re: Halberd Threat?

    For DPS on a technicality I would say a 2H Sword is better just because it has the 2% man-trait bonus as well as inherent bonus to hit, so you'll get less misses increasing your DPS ever so slightly.

    As has been mentioned on legendaries legacies are more important. I just decided to go with a 1H weapon instead of a 2H, but look for the legacies you need and fly! 2% isn't a big deal and we aren't there because of our DPS anyways. (unless it's an all-captain run!)

  15. #15
    Senior Member Online status: Aelythia is offline Reputation: Aelythia the Wary Aelythia the Wary
    Join Date
    Aug 2009
    Location
    Kentucky
    Posts
    170

    Re: Halberd Threat?

    Quote Originally Posted by seyahat View Post
    I just bought a one handed club with tier five telling mark and tier five to arms as starting legacies. I'm willing to give it a try as my grouping/Moors weapon. Bam, bam!
    I've intentionally been trying out the 1 handed club in the moors and it is actually not horrible. While dps is not its forte, thats ok. What it is good for is the small chance to slow the target. Thats invaluable in the moors. If you can't kill it, you can at least slow it with a random hit so that the hunters behind you can kill it. Mace would also be useful as it has a small chance to stun, but I don't think I've seen a leg mace yet. Sometimes a good slow or stun makes the difference between a dead creep and a fleeing creep.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts