Just curious - does anybody know if Turbine will be doing anything with the Warg conjunction problem this patch? Or is it to remain a permanent feature?
Honestly my biggest problem with wargs is their slow length.... My big slow has a 1sec induction and only lasts 8 secs.... They have a instant slow for 30 secs IMO it needs lowered to 10 or at least 15 secs
In all honesty, I've grown used to it all now. You adjust, learn to play within the system they give you. I just had to learn to live with the idea that I can't solo anything over rank 5 unless he's a BA anymore. Fine with me, just pick your spots better. On the upside, the facemelters have finally been given enough easymode that they can truly believe they're better players.
In the 'moors, if I'm tying to survive but you're killing me anyway, you're probably not an ally. Say NO! to killing me!
Patch notes for the update are here. Has anyone done a solid test on crip+pounce wb's or is it just because more players are ranking wargs at the moment?
And if so post the link I would like to see some solid numbers but at the least they should just make the same % chance as the Burg Skill Expose Throat(The crit chain skill, sorry been awhile sense I've played my burg so dont exactly remember the name of the skill if I got it wrong.)
But a better fix IMO would be if they can on creeps and freeps they dont grey out your bar any applies a stun that can be potted out of and I think that would be a fix bothsides could learn to live with better.
Honestly my biggest problem with wargs is their slow length.... My big slow has a 1sec induction and only lasts 8 secs.... They have a instant slow for 30 secs IMO it needs lowered to 10 or at least 15 secs
Burg slow lasts just as long, gives a Miss Chance, has the potential to be AOE, and has a shorter cooldown than the Warg slow.
Champion Slow can be just as long as the Warg slow, has a larger range, and less than half the cooldown.
Your slow has a 40m range compared to the Warg's 2.5m range.
Has anyone done a solid test on crip+pounce wb's or is it just because more players are ranking wargs at the moment?
I havent played my warg in about 3 months, so i dont personaly know the changes. My tribe leader plays warg only and ran some tests (pvp and pve) he was saying the CB+Pounce procs a WB average 20% of the time, unless they have the crit responce (blood frenzie i think) then it will proc 50% of the time.
Some said that wargs can do this every 10 seconds. Did they change the cd of CB and Pounce? or is it due to high influx of wargs?
I havent played my warg in about 3 months, so i dont personaly know the changes. My tribe leader plays warg only and ran some tests (pvp and pve) he was saying the CB+Pounce procs a WB average 20% of the time, unless they have the crit responce (blood frenzie i think) then it will proc 50% of the time.
Some said that wargs can do this every 10 seconds. Did they change the cd of CB and Pounce? or is it due to high influx of wargs?
CB and Pounce are on a 10s cd. Frenzy is on a 1m30s cd 30s duration so if your friend is correct then a warg has a 50% chance for 30s to pull off a CB+pounce WB.
In my experience DitE miss chance can be potted, have not been able to remove the slow and the champ slow is not pottable. Only pottable slow I've seen is the hunter slow.
If the DitE slow is pottable the miss chance is removed first then the pots are on a 30 sec cd
niether can be potted, and LMs can place a 30 second 30% incurable snare on you and it can crit for 1k+. It can also put a 40 second DoT on you (this one can be potted). Now which is worse, warg slow or lm slow?
"You cannot troll a Master Troll...I see thru all troll posts" ~PurebloodWorg
"Freeps have very little CC at their disposal" -Olagatroll
Honestly my biggest problem with wargs is their slow length.... My big slow has a 1sec induction and only lasts 8 secs.... They have a instant slow for 30 secs IMO it needs lowered to 10 or at least 15 secs
Are you joking, lol? Burgs have a 30s snare on a 4.8s cooldown, and it can be traited to be a 3 target AoE. LMs have burning embers (30s snare, -30% speed). Wargs are not hunters. Hunters are not wargs. Nerf warg cjs, not cripple.
Are you joking, lol? Burgs have a 30s snare on a 4.8s cooldown, and it can be traited to be a 3 target AoE. LMs have burning embers (30s snare, -30% speed). Wargs are not hunters. Hunters are not wargs. Nerf warg cjs, not cripple.
but those slows don't give u a chance to CJ and I seem to hear u saying all ur skills are resisted constantly just like my qs.....
niether can be potted, and LMs can place a 30 second 30% incurable snare on you and it can crit for 1k+. It can also put a 40 second DoT on you (this one can be potted). Now which is worse, warg slow or lm slow?
Burning embers dot only lasts up to 35s now (with a maxed legacy) and it ticks once every 5 seconds (you almost don't notice it unless you're a warg so you can't restealth). BE usually only hits for under 300 anyway. Maybe you can get one rare crit for 1k+ when slotted all dps, but LM crit chance does blow. Cripple and burning embers are both fine. LMs are a cc class, yet their only truly effective cc skills are tar and embers. Everything else is potted. I like to trait AM to mez people to make them burn their pots though.
I agree, their CJ's are pretty bad. My rank 4 warg 2v1'd a hunter and a minnie and succesfully killed both of them. The minnie even popped FH but it didn't matter because I simply HIPS'd and came back after it went off. There was also a point in the fight where they both were CJ'd at the same time thanks to a CB+Pounce and shred.
In 5s, the CJ time, I was able to dish out 2k thanks to my nice dots, and freep weak morale pools and nub mitigations.
I am also planning on actually attempting a faceroll on a freep (probably a hunter) so I can celebrate by stroking my epeen.
I agree, their CJ's are pretty bad. My rank 4 warg 2v1'd a hunter and a minnie and succesfully killed both of them. The minnie even popped FH but it didn't matter because I simply HIPS'd and came back after it went off. There was also a point in the fight where they both were CJ'd at the same time thanks to a CB+Pounce and shred.
In 5s, the CJ time, I was able to dish out 2k thanks to my nice dots, and freep weak morale pools and nub mitigations.
I am also planning on actually attempting a faceroll on a freep (probably a hunter) so I can celebrate by stroking my epeen.
Warg are bad, but those freeps must be even worse if you're telling the truth.
Wargs do too much damage, unpottable bleed, etc. given their current skill set. Either give some of their skills CDs (2-5 secs) to slow down the spammability or just lower the output and make cripple+pounce a stun.
8-time Grand Champion Guinness Drinker June 2008 model in "Failmasters of 2008" Calendar Making the world a better place one less pair of pants at a time
Wargs do too much damage, unpottable bleed, etc. given their current skill set. Either give some of their skills CDs (2-5 secs) to slow down the spammability or just lower the output and make cripple+pounce a stun.
All warg skills except Claws do have cooldowns.
Cripple+Pounce was changed to be a CJ to combat LM Sign of Power:Righteousness.
Take away SoP:R, and convert the cripple/pounce to a stun.
Or give wargs a spammable 1m stun immunity that can be applied to other creeps. Could you just IMAGINE the QQing that would cause?
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Wargs are also have great stealth and 18 escape skills per hour. Apples, oranges, rabble, rabble...
Don't guards have 40 (or more...) escape skills per hour depending on how they trait? (3min CD on pledge with legacies/traits/gear/whatevertheheckelseyouneed and 3min on sprint (edit: the new sprint is on a 2minute CD) not to mention the guard pledge reset on a 7.5minute CD I believe). Just gonna point that out...Y'know....Also going to pount out that 40 > 18...Last I checked anyway...Apples, oranges, rabble, rabble....
Don't guards have 40 (or more...) escape skills per hour depending on how they trait? (3min CD on pledge with legacies/traits/gear/whatevertheheckelseyouneed and 3min on sprint (edit: the new sprint is on a 2minute CD) not to mention the guard pledge reset on a 7.5minute CD I believe). Just gonna point that out...Y'know....Also going to pount out that 40 > 18...Last I checked anyway...Apples, oranges, rabble, rabble....
Well, I'll give you clarification first;
Pledge - 5min base cd (1.5min legacy and .5min from 6/6 watcher which to me is a bad choice now for a moors guard unless facing entirely spiders) - +50% to each of b/p/e for 15secs
Warrior's Fortitude - 5min base cd and 1min base duration (1.5min cd trait that adds reactive opening, and duration legacy of which I'm not sure of the max bonus) - adds 798 max morale, heals about 1k morale and adds 2% crit (in OP) for duration
Brutal Charge - 2min cd and 7sec duration (duration legacy +10secs) - +50% run speed and +10% melee damage (additive to melee offense bonus and stance bonus)
Deep Breath - 15min base cd (7.5min traited) - resets Pledge, WH and an aoe power steal
Now, they're all useful skills, but only charge is an escape skill when used as such, the others are survival skills that help you stay alive longer and therefore may allow you to get away easier. Wargs are the only creepside class with what I'd call escape skills, but both of them are the best available for any class in terms of that application.
Well, I'll give you clarification first;
Pledge - 5min base cd (1.5min legacy and .5min from 6/6 watcher which to me is a bad choice now for a moors guard unless facing entirely spiders) - +50% to each of b/p/e for 15secs
Warrior's Fortitude - 5min base cd and 1min base duration (1.5min cd trait that adds reactive opening, and duration legacy of which I'm not sure of the max bonus) - adds 798 max morale, heals about 1k morale and adds 2% crit (in OP) for duration
Brutal Charge - 2min cd and 7sec duration (duration legacy +10secs) - +50% run speed and +10% melee damage (additive to melee offense bonus and stance bonus)
Deep Breath - 15min base cd (7.5min traited) - resets Pledge, WH and an aoe power steal
Now, they're all useful skills, but only charge is an escape skill when used as such, the others are survival skills that help you stay alive longer and therefore may allow you to get away easier. Wargs are the only creepside class with what I'd call escape skills, but both of them are the best available for any class in terms of that application.
I'd personally call any skill that can help you get away alive an escape skill. I was merely trying to prove a point to Jeffor though, I'm personally tired of him yabbering about thinking that wargs are the gods of escaping or something. No skill currently in game does not have a counter and I like that part of the game. Also I would not call the warg's skills the best, with the exception being the burglar's skills, when combined with being able to map in combat.
having CB+P set to 10sec is to much. what was wrong with the way it was before? why did they think it was a good idea to lower the cd?
I agree. when are they going to change this?
Umm I don't think the change Sey is referring to is the cooldown. They didn't actually change the cooldown, thats always been that way as far as I know. They changed it from a stun to a CJ and made it go through SOPR. C+P always gave wargs the chance for additional stuns. I guess peoples issues with it started when it became a CJ. That was around the time they gave wargs other buffs so I think everything combined is why people think wargs are OP.
Cripple+Pounce was changed to be a CJ to combat LM Sign of Power:Righteousness.
Take away SoP:R, and convert the cripple/pounce to a stun.
Or give wargs a spammable 1m stun immunity that can be applied to other creeps. Could you just IMAGINE the QQing that would cause?
or better yet just keep SoP:R and make it a stun.
8-time Grand Champion Guinness Drinker June 2008 model in "Failmasters of 2008" Calendar Making the world a better place one less pair of pants at a time