View Poll Results: Do you feel the items and loot in LOTRO justify the time/effort spent obtaining them?
- Voters
- 1744. You may not vote on this poll
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Yes.
250 14.33% -
No.
1,494 85.67%
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Apr 23 2010 02:19 PM #121
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
Voted No. If this question was asked during Shadows of Angmar time, my answer would be different. Now, we have extremely rare drops that are only minor upgrades from what we can craft. It is nice that we can craft some good gear now, but rare drops need to be superior to what we can craft due to the amount of time one can spend farming something until they actually get it.
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
Not really. Agree with what everyone else has said so far.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
Maybe a barter system for rare drops from instances. Still have them drop in the instances but have some kind of medallion system for them also for the people who never see items drop, and when they do, always lose the roll. This will guarantee that if you put in enough time you will get it, instead of all about luck.
Too many times I have been farming an instance for weeks (for example,FG for the Plaque) just to have someone that never ran it before win the roll when it finally drops. And sometimes it's a class that it doesn't really fit.Last edited by IMAWIN; Apr 23 2010 at 02:22 PM.
Third Marshal Adrina the Battlemaster Rank 12 Rune-keeper
Emedyl R7 Captain, Ritah R7 Burg, Harwyn R7 LM, Camacho R6 Captain
Deeman R5 Guard, Kemli R5 Champ, Bigcheese R5 Mini
Morderon R4 Champ, Cronks R4 Warden, Deaman R4 Hunter
Murauz R7 BA, Dreykahn, R7 Reaver, Morzug R7 Warg, Renamedske R5 Spider
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Apr 23 2010 02:23 PM #122
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 2:
No one even mentions the Skirmish rewards, since they have very poor stats. Some great gear requiring different combinations of skirmish costs to attain seems very appropriate.
Multiple recipes for crafting allowing for different styles and different bonuses is very desirable. For example, healer bonuses on light armor in one set, and damage bonuses in another set. These could be recipes from rep vendors, skirmishes, or tokens from instances/raids to attain.
I think the Symbols to create 2nd age lvl 65 gear are too hard to attain, and the chances you get a good 2nd age are so-so anyways. That we see the odd one on the AH for 150-200G is an indication they are too difficult to attain (though desirable). Alternative ways to get these would be fantastic, or other ways to tune a legendary such as adding scroll specific abilities. I like what's been done so far with the additional slot, for example. The effort to reward there is pretty good.
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Apr 23 2010 02:23 PM #123
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
Voted No, but It's not so black and white. Some things are spot on, some things are super easy and some things are incredibly hard bordering on insane. In SoA the balance was good if I put in a few hours I could get a nice upgrade or situational side-grade. In the first few months of MoM it seemed good. After vol. 2 book 7 it has gone downhill to a point of ridiculousness now. The content difficulty is fine, however there are two factors here that make obtaining items very painful.
One: Drop rates, especially in SG/BG, but in MoM too. I've run SG about 40 times (roughly 40 hours) and burned myself out to the point I run it once every few weeks now. In that time I've seen 4 symbols and won zero. I've seen the earring with ranged crit 5 times, the nice will/fate earring twice and the useless axe/hammer/armor more than I'd like to count. So for 40 hours work I have 1 ring 1 earring and some IXP/relics to show for it. In BG we've seen one piece of teal jewelry drop and 2 symbols in probably 20 successful boss 1 and 2 runs (roughly 40 hours) and have 1 bracelet and 2 situational rad pieces to show for it.
Same goes for the amber ring/diamond stud/cuffs/copper sphere/anvil/cloak of shadow and flame/DN jewelry/Watcher Jewelry and all the other nice stuff from MoM. The drop rate is ridiculously low so you have to put in hundreds of hours to get a drop and then have to compete with everyone else who put in hundreds of hours and wants the same drop. It's just exhausting, why should I have to run an instance 40 hours to get one desired drop? On a side-note trophies shouldn't be a rare drop please, except for maybe the special trophies like Nanu.
The second factor is that most of the new items are side grades and downgrades to what I have now. Not counting LI's or BG radiance for raiding BG, I have only replaced 3 pieces of gear (bracelet from BG and earring and ring from SG.) and Most people I play with are in the same situation. I believe my gear should get better as I get higher in level and the more time I put into acquiring it, as do most players, but I bet you already know this.
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
Overall no, It might be just because SoM was such a side-grade downgrade expansion. As I said I only switched 3 pieces of gear since SoM came out and the added gains I got were VERY minimal. Nothing like going from SoA to MoM. Another thing about some of the new "best" jewelry in the game. Even though I swapped a bracelet the gains I got came at a large price to several other stats I find important. It's good to make player make choices like this, but for the "best" gear in the game, which took me roughly 40 hours in BG to obtain, maybe the losses shouldn't be so large. In addition give each class some truly great items for said class. Pocket items/cloaks sorely need an upgrade and could be used in this fashion, why are burgs the only ones to get cloaks just for them?
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
Aside from the most desired items dropping more frequently in general, I think every class has some gripes with stats and set bonuses on various DN/BG sets. As for me, I'll speak to hunter armor.
Get Rid Of Might. Give us a combination of will/fate/icpr/power/morale/agility.
The BG set 5/6 bonus is no good. It's hard to argue against a buff to ranged damage (even if it is only a slight buff with a very slight chance to apply) and I know we haven't even seen it working yet. However, in a raid situation, which is what this set is for, we should get some threat mitigation to go along with our damage buff. Any good hunter will walk the threat line, and a bonus like this is out of our control in a threat generation situation. At the very least it should give an added effect of -10% threat from ranged damage while active. The real effect for raid only armor, which this set is, should be each shot reduces threat by the amount it would have increased it.
The more I think about it the more I wish set bonuses were't attached to armor but were used as a new trait line. You would get an incremented deed from acquiring the armor from any given set, and get traits when you reach the 2/6, 3/6, 4/6, 5/6, 6/6 acquisition levels of each set. This way if one set comes along that has a horrid bonus but good stats (or Radiance,) the player could choose what bonus to use. Different play-styles would get to use the most effective bonus. It would be a huge boost to customizability and everyone would still want to acquire the armor for the bonuses, maybe even get a set they normally wouldn't wear because they like the bonus so much.Last edited by lwk1138; Apr 26 2010 at 08:01 AM.
Tycho Gilcrist - 75 Man Hunter :: Istarel - 75 Elf Lore-Master :: Hoggy Shaftoe -75 Hobbit Bugrlar
NOLDOR of Arkenstone
What Legendary Items Could Have Been (and Still Could Be!)
BIZZARRO!
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Apr 23 2010 02:25 PM #124
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
Did. The answer is no.
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
No. The stat gains from everything excepting the +10 moria set has been absolutely weak. I understand that you folks think you overpowered that set, but when you made the next tier of radiance set, why don't we at LEAST get to keep the moria set stats with a bonus of more radiance? Why do we have to down/sidegrade in order to earn our next set? And it's not like raiders have a choice in what armor they can wear anymore - we're FORCED into the weak, cookie-cutter sets that allow no variety of build and no focusing of stat preference. Horrible all around.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
BG set - make the stats equal to the Moria +10 set with more radiance and a +5 bump. Or better yet, STOP forcing us to wear the same sets and let radiance be a scroll applied to ANY ARMOR (like the LI damage type scrolls) so that we can build our toons as we choose, as we could in SoA. Forcing everyone to wear the same armor sucks. Let US decide what our stat trade-offs should be."It's as though 47 voices shrieked with laughter, and were suddenly gone."
--Tarbosh
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Apr 23 2010 02:27 PM #125
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1.
Voted.
Question 2.
Yes and no. There's some decent dropped items, some decent crafted items, and some decent barterable items. However, their stats are so close together in some cases, that gains are negligible at best. Overall, its hard to determine what might be changed to improve this though.
Question 3.
Skirmish armor sets.
Cost-wise, these seem ridiculously expensively high, and yet offer nothing of value when compared to equivalent sets. They either need a significant cost reduction, or a boost to stats to justify their costs. As it stands now, the only justification I can think of for the costs and lack of benefits is to turn people away and drive them to Mirkwood for the radiance sets that are so easily obtainable through repetitions of sword halls.Ulhar DuDenorial,Champion-Mustrum Drinksalot,Loremaster-Glossi Whitebeard,Minstrel-Hagnar Hardash,Hunter-Reikoswarve Pepperoni,Captain-Harryborn Aching,Burglar

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Apr 23 2010 02:29 PM #126
Re: Tell The Community Team - Itemization and Loot - 4/23/10
? 1. answer no
? 2. except for dps most ledgendary dont give legacies i wish to use on the weapon. i feel a player should get to choose the first 2 legacies when he makes a weapon, not loot. and get some better choices when the lvl up.
?3. i just wear what i can get as stats not made for a class but for a mix of the classes
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Apr 23 2010 02:37 PM #127
Re: Tell The Community Team - Itemization and Loot - 4/23/10
1.Voted
2.No,I'm still wearing the turtle armor I got at lvl 60 except when i have to have more radiance
3.The armor sets/cloaks in the Moors need some serious attention Moors armors are hands down no comparison the most difficult to obtain, and should be stated as such. Even if and preferably so, they were made cosmetic only in PVE
It only took near to 3 years to obtain my rk 12 cloak yet its WORSE in stats to something I wore in SOA if that isn't seriously neglected i don't know what is
http://lorebook.lotro.com/wiki/Armou...shal%27s_Cloak Rank 12
VS
http://lorebook.lotro.com/wiki/Armou..._Radiant_Cloak 3 year old LVL 50____________________________
Third Marshal Uiphor Piehole The BATTLEMASTER Stalker Slayer~Reavers Enemy~Black Arrows Enemy~War Leaders Enemy~Weavers Enemy~Foe To All

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Apr 23 2010 02:38 PM #128
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
That would be no
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
Yes and no, I need to have many suits of armor and variable items to match the challenge.
More storage space or more flexible/ dynamic loot would be great
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
As what I have sugested many times about ledgendaries, let us shape the item through quests, raids or skirmishes. If we dont like it, give us an option to make it what we want.
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Apr 23 2010 02:41 PM #129
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
I'd like to see an end to radiance gear gating. The rift was the most successful raid the LOTRO for a reason - it was accessible to almost everyone. Remove radiance restrictions and you'll have many more avenues for gear creation because you've basically made every piece of non-radiance gear obsolete. So radiance hinders my performance by restricting me from not only trying the new raids, but for completing things like the meta-deeds.
Gear is great, but when the rewards are sub-standard and you need to run instance after instance in order to even step in the door of DN or BG, you've created content that most people will never experience. And to me, that works against the entire spirit of LOTRO - that the ordinary person can achieve the extraordinary through skill alone.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
PvP gear. Make it worthwhile. Make the stats comparable to at least the single shot crafted gear with set bonuses worth working towards.Last edited by Istari36; Apr 23 2010 at 02:51 PM.
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Apr 23 2010 02:42 PM #130
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
I voted no as most folks did!!!!!!
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
NO!!!!!!! Where to begin other than the 300 million post already discussing this. The reset we got with som as most of us for foced to grind 65 to get back the green bar we did have.
You need real character progression. YOu need to fell like you are improving. The ugraded skills we got with som did nto feel like character progression. You need to add things with new levels to feellike you are moving forward just not add levles and let it be.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
I would remove radiance for all current gear, it is time to go back to the comparable/incomparable modle of som. The gear comming out of zones needs to be a reward, not a requirement to get through a gate for the next content. Having gear to gate content just keeps folks from running content.
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Apr 23 2010 02:43 PM #131
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
No, I will use BG "rare" drops as my example as we saw this drop last night. The Gold Neck Band, the rarity of the drop and the terrible stats (70might, 264 evade, and 396 Wound resist) isn't worth how rare it is because by the time you are able to do Hard-mode on the Twins the stats it gives are not an upgrade.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
The Rune-keeper BG set is a down grade on every piece, but the legs compared to the DN set. I lose a good bit of power/morale and vitality. Also the set reward alone is horrible because Healing usually involves heavy healing on your melee where they won't benefit at all from 250 tactical offense rating. Not worth the massive amount of grind that is BG with all the trash mobs/respawns.Lieutenant Kozzmo The Veteran *Call To Arms*
Blackarrow-Foe, Stalker-Foe, Reaver-Foe, Weaver-Foe, War-Leader's Foe
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Apr 23 2010 02:43 PM #132
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
I put No.
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
I suppose they do, once you can manage to get them
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.[
The PVMP freep armour set. All the stats are below par, the set bonuses aren't really that great (they should enhance PvP ability), and the cost to get 1 piece of the armour is ridiculous. I'd base pieces on Rank -- not level -- and make it Moors only.
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Apr 23 2010 02:44 PM #133
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
No. I took a major hit on my Will stat when wearing the +25/+30 radiance armour that is required to run BG. Also I am still wearing a Level 58 ring that has superior stats to most level 65 stuff (Carved Sapphire Ring).
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
Honestly I don't think it's a good idea to give purple armour with substandard stats as a reward for the most difficult raid ever put into the game (BG). Our kin has been practicing since SoM came out in December (5 months), and only now is able to reliably beat Durchest Hard Mode. One problem is having people motivated to come; a lot of people see no point if all they get is purple armour that isn't all that great. I would make it worth getting.
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Apr 23 2010 02:45 PM #134
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
/Done
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
Absolutely not. 2 examples as to why not:
1) The armour stats and set bonuses on the new Barad Guldur gear are WORSE than other set bonuses. I would rather have DN or Moria gear than the BG set and waste countless hours trying to get it.
2) It is only VERY marginally better to get certain 'difficult-to-acquire' items and even then, the drop rates are terrible. It makes you want to just buy vendor ones and not bother with it. (IE ranged/ melee earrings from gorothul)
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
I would give the set bonuses from the BG gear as an example of what needs to be changed. They need better base stats and MUCH better set legacies. For the sake of time, let's use the Captain as an example:
The Gauntlets, Boots, Leggings, Breastplate, and the Shoulder Pads from BG all have ZERO will on them. With the captain being pretty worthless as a DPS class in raids and being more a healing class, will is exceptionally important so this set is useless.
To top it off, the set bonus from BG is the Battle shout 10% reset chance... which again, is focused on DPS, of which captains can do close to none. The DN set bonus is FAR SUPERIOR in that it makes the heals from rallying cry, the bonuses from war cry, etc... much more readily available. Basically just make the BG set more geared towards a captain's usefulness (IE add will) and make the set bonus more useful. use this link here for what I mean by better set bonuses as I started this post a while ago with hopes it could be used here:
http://forums.lotro.com/showpost.php...09&postcount=1Last edited by P_G_Mac; Apr 23 2010 at 03:02 PM.

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Apr 23 2010 02:47 PM #135
Re: Tell The Community Team - Itemization and Loot - 4/23/10
1) I voted no. Specifically, the rewards per time/effort ratio is absolutely abysmal for PvMP gear, bad for raid gear (especially compared to the on-ramp gear), but fine for the quest and crafted stuff from 1-60.
2) They only enhance my ability to enter raids without suffering major debuffs from dread/gloom. Having lateral expansion of gear would be fine if it gave us choices to mix and match. However, the constant ramping of radiance requirements makes this impossible for all but the Watcher raid that we pretty much never run anymore.
3) Since we can only list one, I'll go with the PvMP sets. I understand why you want people to barter stones for them, to prevent those who are already at Rank 9+ from getting a quick upgrade every time the level cap is increased. But since we can no longer wear anything but radiance gear in the raids, does this really matter any more? Just switch it up so that everyone in the raid that took down a tyrant (make is specific to TA/DG if you must, plus the two in the delving) gets to loot the boss for a barter item. You'd still have to do a bunch of raiding, and any new character would have to grind a ton of renown, but at least people would be able to earn the set instead of the current situation, where pretty much nobody even has a single piece.Agtarnen, 65 Minstrel Rank 7, Brandywine
Aglarwyn, 65 Warden Rank 4
Agadoc, 65 Hunter, retired
Agnei, 65 Burglar
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Apr 23 2010 02:49 PM #136
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
No
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
Off hand weapons for hunters are especially hard to find, also the best pocket items still come from Moria vs something new in SoM.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
Improve BG raid set...its not really an upgrade for most if not all classes besides the radiance. For hunters the capstone set bonus does a similar debuff as several end game bows from SoA...which is sad to say the least.
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Apr 23 2010 02:50 PM #137
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Q1: No.
Q2: The fact that you only get one set of stats per level of crafted goods is really annoying. Different classes desire different stats. It would be nice if I could craft armour, jewelery, and weapons so that they had different stats depending on which class I was making them for. I love what was done with the jewelery profession. It should be done with all.
Q3: Critted versions of one-shot recipes are NOT worth it. The stat increases are nowhere near as good as they should be considering the difficulty of getting scholar journals to have a *chance* to crit with multiple shards.
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Apr 23 2010 02:50 PM #138
Re: Tell The Community Team - Itemization and Loot - 4/23/10
2. Of course any stat gain improves my character's performance. The problem is the time spent earning those gains in the amount they're offered. For example, running an instance or raid X number of time to acquire a piece that has +3 more will on it. Please. I'll stick with what I have.
3. With the current system every raider is pigeon-holed into one of two armor sets (DN or SH) because they are the only sets that grant the required radiance for BG. Most people run with the SH set because it's easier to obtain. Something is wrong when I quest with my Watcher gear, but trade out to the purple **** when raiding. Currently I have my burg outfitted in Lothlorien crafted stuff because I'm not willing to take the hit in stats with the "raid" gear--even if that means she can't raid.
Two proposed options:
a) Get rid of radiance gear. Turn radiance into a virtue or put it on a scroll that we can apply to ANY armor piece -- dropped, crafted, bartered, reward, etc.
b) Make raid gear clearly better than other gear in game. I hate that I have to gimp myself when I walk into BG.Static leveling group on Brandywine W,Su 8:30-10:30pm EST (current level: 39)
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Apr 23 2010 02:51 PM #139
Re: Tell The Community Team - Itemization and Loot - 4/23/10
*** I love the poll option. It makes is easier on us to assess the results rather than counting ourselves. Thank you. ***
Question 1
Please see the Poll at the top of this page.
yes at 11.8%
no at 88.2%
Clearly we aren't too happy as a whole.
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
Yes & NO, I feel the stat gains do enhance my performance, but not satisfactorily for the amount of work put in.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
I'll just be more general and brief. Think of the amazing items that came from the rift. Jewelled Bell, Lash Fragment, Wig-feld, Edhelharlos, Jarn-Baug, etc. AMAZING items!!! The best part about them.... they were very rare. That is the key. Make great, amazing items, but make them rare to see and keep the difficulty of the raid. There is no better part of this game than opening a boss' chest hoping to see the EPIC loot. When its ALOT of poor loot, rather than a LITTLE epic loot, the chest isn't worth the anticipation.
« Seyz Vanguard - R14 »

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Apr 23 2010 02:53 PM #140
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
No - there is so much trash loot in this game. The trash loot doesn't even sell for good gold. (Actually, after reading my reponse, let me say that really all loot is trash in this game. The only good loot you have to collect tokens for. Why even bother dropping loot, just drop gold at this point.)
I think Diablo II type loot and loot tables was the best. You could have great drops off of anything. Very random, and it was never a waste to just kill for fun.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
Since LIs make all other weapons useless, stop dropping them. On the other hand, stop the tokens to get sets... there must be 30 different tokens for 30 different sets, at least. Worse, some of the higher end harder to obtain stuff isn't worth getting because it's not that much better in stats.
Specs: AMD Phenom II 720 (OC @ 3.2 GHz); 4 Gb DDRIII 1333; Vista 64-bit; Gigabyte mobo; ATI HIS 6950; Games only WD 10K-RPM HD
Riders of the Riddermark - come visit us. We are recruiting!
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Apr 23 2010 02:56 PM #141
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
Somewhat satisfactorily. Too little impact to perceive a difference (perhaps revamp UI to make impact of changes easier to view.) All drops feel like vendor trash to me, now. I currently play only to see territory and experience story. I couldn't care less about "trying" to obtain items anymore. The level 65 LI situation did much to spawn that. Why try or care if what I've cared about is absolutely destined to become obsolete?
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
Annuminas armor was one of my favorite sets for an LM. I perceived it to be better than anything out there except perhaps Rift armor. The new stuff doesn't seem to have an impactual difference from anything else. Create different sets of armor that can be used to make specific types of builds exceptionally strong for a class/race. Allow one set that is best all around, but requires the most effort to obtain. Provide incentive, both positive and negative through cosmetic upgrades from the sets. You've gotten it right in so many areas already! Do it some more, but make it perceivable. Make acquisition of the best sets fun, challenging, and desirable."His house was perfect, whether you liked food, or sleep, or work, or story-telling, or singing, or just sitting and thinking, best, or a pleasant mixture of them all."
J. R. R. Tolkien, The Hobbit
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Apr 23 2010 02:59 PM #142
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
Rarely. Many of the level 65 items (especially armor) are the same or worse than old level 60 gear. Also, the full set bonuses (at least for burgs) are not very useful, especially when using the full set usually means giving up stats compared to mixing sets.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
I would like to see the PvMP gear not require the amount of PvE grinding that it currently does. There should be several armor sets for each class that are rank restricted. The lowest rank set should be on-par with average PvE gear, while the higher rank sets should be significantly better than any PvE gear. However those sets should ONLY be usable in the moors, and thus can be tweaked to balance combat there without affecting PvE. Multiple options for each class would also be nice to allow for some variation and unpredictability out there. Besides just making those sets desirable, none of the items required to purchase them should require more than 2-3 people to obtain.
~Rigz designed my signature.
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Apr 23 2010 03:00 PM #143
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 2:
Not since Mirkwood, no. Most of my characters are still using the same gear they were using in Moria because the stats are superior. As an example, when outfitting my Captain alt I could only find one single piece of level 65 crafted armor that was an upgrade over the crit-crafted level 56 armor I had equipped. After nine levels, 5 out of 6 pieces were inferior? It almost feels like 65 is NOT the level cap; 70 is the level cap but that part of the game hasn't been opened yet. Like if SOA stopped at level 45. We're in a no-man's-land of itemization.
Question 3:
I will speak to the BG armor sets as a whole, because the problem that I see seems systemic. Please, please consider the role that each class plays in a raid instead of dumping stats and bonuses on the sets haphazardly. If Radiance armor is ONLY for raids (as evidenced by the removal of hope effects) then these armor sets should emphasize the primary purpose each class is going to play in a raid instance. Captains heal in raids; the primary stat that boosts healing is Will; so where's the Will on the Captain set? (Was it designed before the changes to Will and healing were implemented?) Minstrels heal in raids; why are there +Tactical Offense set bonuses on the Minstrel set and not +Tactical Healing? Why is there so much Might on the Hunter set when it is by far the least useful stat for that class?
Nemesis - Brandywine
Jenith 65 Hunter || Gavigan 65 Guardian || Kazamir 65 Captain
Gjorn 65 Champion || Anavel 65 Burglar || Thissis 65 Warden || Mezimus 65 Loremaster
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Apr 23 2010 03:00 PM #144
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
Done, and voted!
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
I would have said 'yes' until Mirkwood. The BG gear set is worse (not even sideways, just worse) than what came before (whether DN, Moria, or crafting top end). Also, the jewelry in BG instances is generally a downgrade (a few exceptions like Glass Flask exist). Raid leaders can't get anyone to spend DKP on the stuff, it's vendor trash. It has nice BIG numbers for stats, like 70 agility or 52 vitality, but no power or morale...we would be putting it on in place of gear that has stats like 22 vitality and 200 morale. Nope, no satisfactory enhancements to toon performance and abilities in the new content since last October, sadly.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
BG set, of course, what should be the ultimate prize in the game. Simply put, the stats on the gear should be at least slightly better than DN, Moria, or crafted sets, with stats that the classes want and need, _and_ the set bonuses should be truly interesting and worthwhile rather than puzzling ("what was the dev thinking when she put THAT on there?" we often ask these days).
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Apr 23 2010 03:03 PM #145
Re: Tell The Community Team - Itemization and Loot - 4/23/10
uestion 1
Please see the Poll at the top of this page.
voted
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
no i dont and id apreciate the morale back from raidance outside instance's. stats need to be 50-60 everything not 5 and 10 points up the stats
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
pvp burglar set
60 might
50 agility
50 vitality
100 shadow defence
100 fire defence
50 morale
per piece^
when you have the complete set your bonus is
plus 10 quite knife crritical damage
plus 10 gambler critical damage
plus 10 mischief maker critical damage
surprise strike has a 15% to start a conjuction
plus 2 to your racial weapon bonus if usedhttp://elendilmirfreeps.net/ Freep vent vent10.gameservers.com 4845
Vent admins:
Leon, Illthalion, Yurpee, Dongraman,Jaggerjaw, Pegasus,Earlynn, Hargrave, Syldor (Acts) now, Angelen
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Apr 23 2010 03:14 PM #146
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
Question 2
The stat gains are pretty much pointless, For general questing I still use the full moria radiance set for everyday questing because the "upgraded radiance sets" are basically worthless outside of when you have to put them on. The top raid sets in the game should all be Teal, with TOUGH durability and should have better stats than the set of gear you got when we were all capped at level 60, the DG set doesn't reflect another 5 levels of progression at the same rate 5 levels impacted the rest of the game during level 1-60. All in all the last 5 levels we got still "feels" about the same as when we were level 60 which makes it a huge disappointment and the lackluster gear is a big part of that problem.
Question 3
The DG set, this gear set should be a Teal set, with Tough durability and MUCH better stats than the +10 radiance set out of moria, As for the set bonuses it almost feels like the devs felt like they had to make the set bonuses different than all the previous set bonuses and as a result they ended up picking out obscure never used skills to apply "bonuses to", there is nothing wrong with reusing a good staple set bonus used on one of the previous gear sets and just make it a lot better.Last edited by cwbDejaVu; Apr 23 2010 at 03:18 PM.
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Apr 23 2010 03:17 PM #147
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
I see the poll, but did not vote because my answer is "Sort of." Some gear is absolutely worth the time and trouble, others not so much.
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
It depends on the stat in all honesty. On my Captain I use a non-LI 1H sword because of the stat benefits that I never see on LI weapons. To be more general, I think still yes, but ONLY if you match the stat (or group of stats) you are looking for. A single boost of 43 might won't do much. Put that same boost on 3 or 4 pieces or armor and I can tell a play difference.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
I'd like to see set bonuses for crafted gear. Perhaps knock their stats a bit (5%?) and add in something like additional melee/ranged defense, or in-combat power/morale regen. Anything that would make the crafted sets a viable alternative to the instance stuff. After level 58, there is no piece of crafted armor that is worth it that I've seen.
Failing that, can we add ICPR to the Captain Radiance sets?
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Apr 23 2010 03:20 PM #148
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
No.
I feel it is not fair how certain classes benefit from different stats unequally compared to other classes.
For instance, why on earth should a Burglar, or any class, receive less melee offense from might compared to a champion, or a Rune-Keeper less morale from vitality compared to a Guardian.
Every class should receive the same magnitude of effect from stat bonuses.
This problem makes it harder for members of the same class to distinguish themselves from each other. If a Lore-Master wants to stack might and vitality, they should have as much morale and melee offense as a champion, at the expense of their tactical offense and power pool.
Also, on a somewhat related note, I feel that the magnitude of effect from stat bonuses should be increased, so players have a bigger bonus from high stats and a more glaring weakness from lacking stats.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
Scroll of Empowerment should cost much fewer skirmish marks.
Bosses should have much higher chances of dropping their good items, like Cloak of Shadow and Flame, Miniature Brass Anvil, Symbol of Celebrimor, etc. Maybe even have them drop two. It is very disheartening to get a group together and spend a long time on an instance repeatedly and not have the item you want drop, or lose the roll to somebody.
In general, more concrete progress towards a goal, less lottery.Gladden - Thronnos Rokke Clan
Tuomer, Captain lvl 65
Twink, Burglar lvl 65
Curangail, Champion lvl 65
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Apr 23 2010 03:21 PM #149
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
Voted No
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
No. As a burglar we are the gimped melee left out with no might bonus AND no vit bonus. We are a melee class with medium armor, no shield, and have HALF the BPE we did at level 50. The game in both PvE and PvP were more fun with higher BPE. Stats give so little benefit now that you have to sacrifice lots of morale/power just to get a tiny bump in BPE/Crit, no one does it any more. There is no individuality left in builds, back in SoA people mixed sets, used full sets, or used crafted even and each was effective yet different. Sure some stats/skills/traits were OP in SoA but players enjoy that to an extent. This is a game after all and now after PAYING for 2 expansions and monthly fees for nearly 3 years I feel weaker at 65 than I did at 50.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.[/QUOTE]
PvP set. What happened? The amount of time you have to put in just to get the ranks are insane compared to just running GS, DN, SH etc. Not to mention on top of that the required items to barter are very hard to get. Give us stats on par with PvE sets and set bonuses specificly aimed at PvP. Ask the community if you need ideas as it seems several classes don't have a dev that plays the class even in PvE much less PvP(burg dev seems too busy PWNING with his RK)
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Apr 23 2010 03:22 PM #150
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Most GRDs love might and morale. These are all well and good however, agility and will are not be ignored nor is fate. BG raid is a power eater, especially the Twins which I tank traited for max OP DPS. GRDs are not just 'meat shields' anymore and need armour that reflects this. We need, IMO, better numbers in will/power, fate and agility and not just a concentration in might, morale/vitality and armour.
Originally Posted by Sapience;4593642
[B
"Mortal danger is an effective antidote for fixed ideas"...Erwin Rommel
Dog: The other white meat
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Apr 23 2010 03:27 PM #151
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
Done
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
I think this is a yes & no. Some items seem to be very well thought out, and targeted toward certain classes. Other items seem like they were designed by drunk people, like (random example) an item with might, agi and tactical crit on it. ???
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.[/QUOTE]
All radiance sets. If Turbine is going to keep the instance cluster system, then I understand that there needs to be something preventing people from farming the cluster raid boss like he's crack and we're all addicted.
You guys keep putting grind in my grind, with a side order of grind and a large grind to drink with extra grind to keep it grindy. My "carrot" - that always kept me instancing in the past - was having fun and occasional rare drops. I earned myself two Annuminas sets before they were turned teal, just because I thought they looked AMAZING. The gear tweaks were a huge bonus. (This is one example.)
Everything is about gear now, and it has created a culture and an atmosphere of institutionalized nastiness. Why not use the instances in the cluster to have players earn pieces of the Raid Boss Room Key. Beat every instance? Woot - complete key! Then keep the traditional raid locks so we can't keep pressing that raid boss button like lab mice.
I could say so much more, but ultimately, the poll results speak for themselves.
I don't know exactly who it is on the planning/development/creation team(s) that seem to be pushing this idea that LotRO needs to be MOAR HARDCORE!!!!!! I have several theories on who those staff members are, and I think they're doing a great disservice to the game in the long run. Anyone who is paying attention can see that there is a rift (pun intended) in design philosophy among the people and/or teams who build & create the game. Instead of trying to be more like WoW, why not have LotRO become what it was well on its way to being over a year ago? The Lord of the Rings Online - The Casual Friendly MMO (TM) with some challenging content (SM).Last edited by ButrBiscut; Apr 23 2010 at 03:32 PM.
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Apr 23 2010 03:28 PM #152
Re: Tell The Community Team - Itemization and Loot - 4/23/10
B]Question 1[/B]
Please see the Poll at the top of this page.
Voted no
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible. No, at least this is for the Barad Guldur sets and random loot rewards in Barad Guldur like jewelery. They are DEFINITELY not good enough, because level 60 gear sets and drops (both Watcher/6 mans in Moria and Dar Narbugud) are basically better as far as stats and set bonuses go, especially for a raid build for the captain and Rune Keeper classes. Not only that these sets are worse then sets 5 levels below them, but they are from, arguably, the most difficult raid put into the game (which is a blast btw, just wish it had more bosses).
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief. I would overhaul the Barad Guldur sets entirely, giving them higher stats and changing the set bonuses, mainly for the 5/5 set that modifies a skill, to something that would benefit more raiding and grouping. I would also just add new pieces of jewelery to Barad Guldur that are better then anything in the game currently.
Spacemanbobr, Sithmanbobr, Toiletwater, Spacemandef
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Apr 23 2010 03:31 PM #153
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
Done.
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
10 radiance boots, armor, gloves, and leggings + 25 radiance shoulders and helm offer the best armor for a captain. The full 10 Radiance set is, far and away, the best stat'ed set for the captain, and each set gets progressively worse (as far as core stats are concerned) the higher the radiance goes.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.[/QUOTE]
Jewelry is hit or miss, really. There's nothing that really screams "captain" out there, so I'm basically competing against everybody for anything I want.
For radiance.... I would really consider turning the BG rad armor into teals, and making the stats worth it. The only saving grace that it has (in my mind) is it's an awesome cosmetic set, if there wasn't deed and quests that went along with BG, I would likely pass it by. That line of thinking should NEVER occur for an end game armour set.
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Apr 23 2010 03:34 PM #154
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
For the most part yes. The amount of stats are generally paced at a reasonable rate, and allow a nice increase for all non-radiance armour items. Radiance armour improvements are much less over-all, and since radiance no longer counters dread, the sets have less appeal for general PvE or PvP if you are not fighting raid bosses specifically.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
The mirkwood armour set. The current end-game gear. I'll stick specifically to the Lore-Master one.
Its stats are sub-par for its level. Both Moria and DN have more appealing stats. The set bonus is absolute JUNK - sticky tar duration increase? No LM really cares about an extra few seconds there. These were decrease because the radiance on it is high. That's great - its useless everywhere except the raid where you get it. Good endgame armour should be useful everywhere, AND help the current end-game raid, not just the latter.
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Apr 23 2010 03:37 PM #155
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
(A: no)
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
Lack of options. e.g. I have no interest in stacking might on my hunter, but all hunter armour comes with might, so as a result, I have more might than will (which is much more important to me). The radiance sets make this situation even worse. If I could choose from all the quested gear and all the crafted gear, I might be able to build something that fit my preferences better, but if I want to do any new raids, I only have one or two sets to choose from. Decoupling radiance from gear sets would be a very good step in opening our options back up.Dahm 65H | Thuli 65G | Dudarian 20W :: The Grey Wanderers of Brandywine
and the stalled alts: Cappy @12 | RK @27 | Mini @33 | Burg @34 | Champ @36
Dahm's Evil Twin 31H And My Awesome Friends_ a permadeath kin on Vilya_
Camp Site List || Regen (PIC/MIC) from Fate || Convert Ratings to Percent: BPE/Crit/Etc.
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Apr 23 2010 03:39 PM #156
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
voted a clear, definite no
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
No, the recent new gear does not scale well enough. Watcher and DN sets have comparable or better stats.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
Make the gear very hard to get, but make it worth the effort. Do you remember amazing items from the Rift and Watcher? Jewelled Bell, Treasury Stone, Wigfeld. That is what loot should be like. Hard to get, but rare and great stats.
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Apr 23 2010 03:41 PM #157
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
No. Since I got into the moria expansion my DPS output and survivability have increased very minimaly despite the days I have spent grinding traits, medallions, LI enhancers, weaseling my way into raids for a shot at a piece of jewelry that will give me a miniscule return, and leading dozens of bad pugs.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
DN champ set/DN melle jewelry set. These are a horridly small return on the time and energy it takes to get in there and actually get out with any of the pieces.
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Apr 23 2010 03:44 PM #158
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
Thanks for fixing the poll so I could finally vote!
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
In the case of the latest PvMP/Ettenmoors gear set (which is the single most time consuming/effort requiring gear in the game), no. Otherwise, yes.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
The PvMP gear set should have additional Shadow/Fire/Acid mitigation, and should give more + morale than the PvE counterpart sets. To ensure that it doesn't become too strong for PvE, the set should be made equippable only in the Ettenmoors. Also, I'd further reduce the number of Brilliant Spirit Stones required to obtain it, because right now, it's practically impossible to get.
"Death smiles at us all. All a man can do is smile back." -- Maximus Decimus Meridius, Gladiator (2000) "We all end up dead; it's just a question of how -- and why." -- William Wallace, Braveheart (1995)
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Apr 23 2010 03:49 PM #159
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1:
Voted no. Not even close.
Question 2:
Since Moria, there really hasn't been anything to get excited about. I wear a mis-mash of gear because there's really no point in spending a large amount of time for gear that gives me less.
Question 3:
LOTRO needs the loot tables expanded by 3 or 4 times. There is simply no variation in the gear, nevermind picking one "set" that would be worth my time to acquire. There needs to be MUCH more focus on expanding the gear tables and getting away from the cookie-cutter development. Look no further than your own DDO. Look at the enormous number of choices you can make in DDO for outfitting your character! LOTRO needs more of that! Give us more variety in ALL the gear sets!
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Apr 23 2010 03:50 PM #160
Re: Tell The Community Team - Itemization and Loot - 4/23/10
Question 1
Please see the Poll at the top of this page.
Voted in poll. Vited NO.
Question 2
Excluding Legendary items, do you feel the stat gains on items enhance your character’s performance and abilities in a satisfactory manner? If not, why? Please be as brief as possible.
Current radiance gear progression feels off. Stats feel worse with increase in radiance. The initial Moria set feel to be the best set of armour in the game. Changes made to jeweler's recipes were a downgrade across the board. Nice to have options, but a downgrade to overall stats.
Question 3
Excluding Legendary Items choose an item or gear set and explain the changes you would make worth the time/effort involved in obtaining them. Please select only one item or gear set and please be brief.
Scale the stats on the radiance gear with the increase of radiance. Also look at which stats go on which armour and evaluate on a class by class basis.
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