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  1. #1
    Senior Member Online status: jesen is offline Reputation: jesen has disabled reputation
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    11 man LT hard mode? yes.... it's possible




    grats to everyone involved. we also had double leggings dropped as well. good night for the raid, completed from beginning in about 4 hour-ish. total of 2 symbols dropped too.
    Last edited by jesen; Apr 23 2010 at 02:00 AM.

  2. #2
    Senior Member Online status: cwswim03 is offline Reputation: cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads
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    Re: 11 man LT hard mode? yes.... it's possible

    ???? Was that ever in question? That it was possible? Congrats.. The first group to ever beat LT on the first night did it with 11 cause their champion fell asleep. I have a theory that LT normal is 6 mannable, but not the will nor 5 other people to test it.


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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by cwswim03 View Post
    ???? Was that ever in question? That it was possible? Congrats.. The first group to ever beat LT on the first night did it with 11 cause their champion fell asleep. I have a theory that LT normal is 6 mannable, but not the will nor 5 other people to test it.
    Why are you such an *******?

    and yes thats a serious question....

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    Senior Member Online status: Comma44 is offline Reputation: Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend Comma44 the Bounders-friend
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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by cwswim03 View Post
    D) Yes, I'm a narcissistic troll (or however you want to phrase it).
    QFT

    /more words

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  5. #5
    Senior Member Online status: Seredic is offline Reputation: Seredic the Neutral
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    Re: 11 man LT hard mode? yes.... it's possible

    Nice job guys, was a good fight.

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  6. #6
    Grand Member Online status: YesMaam is online now Reputation: YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads
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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by cwswim03 View Post
    ???? Was that ever in question? That it was possible? Congrats.. The first group to ever beat LT on the first night did it with 11 cause their champion fell asleep. I have a theory that LT normal is 6 mannable, but not the will nor 5 other people to test it.

    Talk much? No wonder so much rep. Great job everyone, and 2 pairs of pants definatley did drop. The reason you don't kill it with 6 is because you would have 8 puddles making it impossible to move in the room. Secondly you would be Doing no DPS to the boss. Tank. Healer. Healer. Yellow eye kiter, bird kiter, purple eye runner. If 1 healer got purple and 1 healer got yellow your fellowship would die. There you have it (Not too mention fear, power issues, or corruption removals).
    Last edited by YesMaam; Apr 23 2010 at 02:37 AM.


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  7. #7
    Senior Member Online status: RUEBEN2PA is offline Reputation: RUEBEN2PA the Neutral
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    Re: 11 man LT hard mode? yes.... it's possible

    nice work tonight guys and grats on your 6/6 kam

  8. #8
    Senior Member Online status: cwswim03 is offline Reputation: cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads
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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by YesMaam View Post
    Tank. Healer. Healer. Yellow eye kiter, bird kiter, purple eye runner. If 1 healer got purple and 1 healer got yellow your fellowship would die. There you have it (Not too mention fear, power issues, or corruption removals).
    I'm pretty sure people thought Watcher couldn't be 6 manned on level but it was. I am almost positive you could 6 man the LT. Purple eye can heal. I don't know where you get the notion that they can't. They take 10 steps away and continue healing as they would if they were nex to the group. The LT hits like a sissy. Anyway, ideal group for the 6 man would be Guard, RK, Hunter, Burg, Lm, Captain. Definitely wouldn't be 8 puddles. 6-7.

    The question about a 6 man is: Can you kill the fellbeast before the dread ramps? You'll have a tank and a healer on the lt 100% of the time and one person kiting. That leaves three to kill the beast. 3 can deal 145k in 5-6 minutes. I'm positive it's doable and I'm hoping someone will prove you wrong. How many people thought any raid boss could be 6 manned? Thorog killed without flying up? Etc. Things can be done


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    Senior Member Online status: BrotherGab is offline Reputation: BrotherGab the Neophyte BrotherGab the Neophyte BrotherGab the Neophyte BrotherGab the Neophyte BrotherGab the Neophyte BrotherGab the Neophyte BrotherGab the Neophyte BrotherGab the Neophyte
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    Re: 11 man LT hard mode? yes.... it's possible

    I soloed Jagger Jack without him hitting me! Anything is possible!!!

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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by BrotherGab View Post
    I soloed Jagger Jack without him hitting me! Anything is possible!!!
    win! when you solo him with a different class you can make another thread

    /grats

    (and yes first world kill was with 11 xD)
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  11. #11
    Senior Member Online status: Tartare is offline Reputation: Tartare the Wary Tartare the Wary
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    Re: 11 man LT hard mode? yes.... it's possible

    Whilst im sure it is possible to do a 6man, it would be highly unlikey. ur thinking of how it would go down is kinda off as well. ud have a tank and healer on LT. thats a given. now with that group make up, the hunter is going to have agro on the bird, that means half the time he is going to be kiting, there goes alot of ur dps. lms can dps ok, but they burn thru power kinda fast just dpsing as the cost of our skills are kinda high in comparison to power returned. then u have the burg and cappy/rk (whichever one isnt healing can help out dps as well. Captain dps is fail. Then people are going to get the yellow eyes more regularly as there is less ppl to get them, which means ur healers are going to be getting them more regularly. Now i know u said he hits like a sissy but when the incoming healing penalty gets high it can get rough if ur healer is running away. Then u have curruption cycles which will lower the dps of the group on the beast, then purple eyes if there on the burg hes going to be doing no dps, and the rk/lm will likely get out of range as well. now i know with less ppl u can move around to stay in range more with the eye but still risky. Then with the added puddles u will have to do some inventive kiting or ur going to eb taking more dmg by running thru puddles which means more heals. Captains already suck with power and if there having to kite, or stay away with the purple more regularly i cant see them being all that useful. Then curruption resists are going to hurt alot more especially if ur ranged removal is kiting etc. Then when the beast is dead there goes ur power, unless u plan on letting someone die and control an add.

    Basically bottom line is im sure some hardcore players will work at it and work at it and im sure they will get it, but u could 6 man the watcher quite easily and it didnt take that much longer. It would take ages to get to the LT starting at lock 2 with just 6 or gona need some really nice friends that help u clear and then drop. I think it would easily be a 40min fight and even if u do get it down i cant see it as somehting that will be done each week, like watcher 6mans were and balrog 6mans were
    Last edited by Tartare; Apr 23 2010 at 06:15 AM.

  12. #12
    Senior Member Online status: cwswim03 is offline Reputation: cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads
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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by Tartare View Post

    Basically bottom line is im sure some hardcore players will work at it and work at it and im sure they will get it, but u could 6 man the watcher quite easily and it didnt take that much longer. It would take ages to get to the LT starting at lock 2 with just 6 or gona need some really nice friends that help u clear and then drop. I think it would easily be a 40min fight and even if u do get it down i cant see it as somehting that will be done each week, like watcher 6mans were and balrog 6mans were
    Did you ever 6 man watcher? To say it doesn't take that much longer is possibly the silliest thing I've ever heard. Of course it took much longer. More than two times as long. Watcher 1.0 with 12 people was about 10 minutes. With 6 people, it was an hour. That's 6 times as long. Quite a ridiculous length. Every raid in this game will be done with half the people necessary.

    So basically, your first paragraph was detailing all the reasons why it wouldn't work, and your second paragraph agrees with me. This can work in theory as the 6 man of the watcher and the 5 man of the balrog can work. Obviously. Corruption cycle easily handled by guard/RK/LM (or even replace RK with minnie so that you can have heralds hammer).


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    Senior Member Online status: TrueLokaster is offline Reputation: TrueLokaster the Wary TrueLokaster the Wary
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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by BrotherGab View Post
    I soloed Jagger Jack without him hitting me! Anything is possible!!!
    I'm your fan, Evil!!!
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    Senior Member Online status: BrotherGab is offline Reputation: BrotherGab the Neophyte BrotherGab the Neophyte BrotherGab the Neophyte BrotherGab the Neophyte BrotherGab the Neophyte BrotherGab the Neophyte BrotherGab the Neophyte BrotherGab the Neophyte
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    Re: 11 man LT hard mode? yes.... it's possible

    If you really were you'd add some certain points starting with an 'r' to me

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  15. #15
    Senior Member Online status: Anardil is offline Reputation: Anardil the Wary Anardil the Wary
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    Re: 11 man LT hard mode? yes.... it's possible

    I soloed the LT
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    Senior Member Online status: Tartare is offline Reputation: Tartare the Wary Tartare the Wary
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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by cwswim03 View Post
    Did you ever 6 man watcher? To say it doesn't take that much longer is possibly the silliest thing I've ever heard. Of course it took much longer. More than two times as long. Watcher 1.0 with 12 people was about 10 minutes. With 6 people, it was an hour. That's 6 times as long. Quite a ridiculous length. Every raid in this game will be done with half the people necessary.

    So basically, your first paragraph was detailing all the reasons why it wouldn't work, and your second paragraph agrees with me. This can work in theory as the 6 man of the watcher and the 5 man of the balrog can work. Obviously. Corruption cycle easily handled by guard/RK/LM (or even replace RK with minnie so that you can have heralds hammer).
    Well 1.0 was that long ago i dont remember how long it took but definatly 3.0 could be 6maned in around 16mins. Yes thats considerable longer than with 12 but still a relatively short amount of time in comparison. Also with that raid it was just that, there was no clearing of trash involved and no respawns, no 5mins trek back to the top if u wipe, all of those factors greatly add to the time invested to get the kill.
    My first paragraph wasnt nessecarily saying it wouldnt work, i was merely pointing out that it wouldnt be as easy as u mentioned and definalty not as quick, i was merely trying to point out that while it may be possible to 6man the LT, the probabilty of it happening is low in comparison to other raids were u could just walk in, or there wasnt an hr or so of trash on a respawn timer etc, on top of that the fight is probly going to be around the 40 to 50mins and lag can kill or real world issues can come up in that time.

    Anyways im sure u need to run along and start practising the 6man LT so u can post back here. good luck

  17. #17
    Senior Member Online status: LewsTherinTelamon is offline Reputation: LewsTherinTelamon the Wary LewsTherinTelamon the Wary LewsTherinTelamon the Wary LewsTherinTelamon the Wary
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    Re: 11 man LT hard mode? yes.... it's possible

    Back on topic. Do you guys really need to stroke your e-peen that much to post this? Honestly 1 less person isn't that much of an accomplishment when you portray yourselves as the elite tier in LotRO let alone as others have mentioned that the world first kill was with 11. Sure that may have been easy mode but first kill means at most each person could have only had 4/6 and it was cleared within a month so there is no possible way to have many pieces on everyone in the raid.

    Yeah i know you guys aren't gonna like that post but I don't care.

  18. #18
    Senior Member Online status: cwswim03 is offline Reputation: cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads
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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by Anardil View Post
    I soloed the LT
    Your dreams don't count smelly.

    Quote Originally Posted by LewsTherinTelamon View Post
    Back on topic. Do you guys really need to stroke your e-peen that much to post this? Honestly 1 less person isn't that much of an accomplishment when you portray yourselves as the elite tier in LotRO let alone as others have mentioned that the world first kill was with 11. Sure that may have been easy mode but first kill means at most each person could have only had 4/6 and it was cleared within a month so there is no possible way to have many pieces on everyone in the raid.

    Yeah i know you guys aren't gonna like that post but I don't care.
    They beat it the first week from what I recall (or maybe the second week). Either way they had no rad, no foreknowledge of strat etc. They just work really well together. I think they are the same kin that beat B.O. HM (Euro servers).

    Quote Originally Posted by Tartare View Post
    Well 1.0 was that long ago i dont remember how long it took but definatly 3.0 could be 6maned in around 16mins. Yes thats considerable longer than with 12 but still a relatively short amount of time in comparison. Also with that raid it was just that, there was no clearing of trash involved and no respawns, no 5mins trek back to the top if u wipe, all of those factors greatly add to the time invested to get the kill.
    My first paragraph wasnt nessecarily saying it wouldnt work, i was merely pointing out that it wouldnt be as easy as u mentioned and definalty not as quick, i was merely trying to point out that while it may be possible to 6man the LT, the probabilty of it happening is low in comparison to other raids were u could just walk in, or there wasnt an hr or so of trash on a respawn timer etc, on top of that the fight is probly going to be around the 40 to 50mins and lag can kill or real world issues can come up in that time.

    Anyways im sure u need to run along and start practising the 6man LT so u can post back here. good luck
    Games aren't really about probability when you don't factor in dread. Once dread comes into play (Which I think is quite idiotic), luck starts to play a huge role in your success. When you're 4 levels down against an Orange skull, your skills aren't going to land with any frequency. Without the factor of dread, this game is hardly about luck. Proper execution should lead to success 99% of the time.

    Anyway, yes, I'm a troll. I just don't see why the thread title was as is. It's obvious that in H.M, you can subtract players and still have success. Hunters would be the first to go since they don't have a good corruption removal. Champs would be second.
    Last edited by cwswim03; Apr 23 2010 at 11:18 AM.


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  19. #19
    Grand Member Online status: Galahadur is offline Reputation: Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads Galahadur the Watcher of Roads
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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by cwswim03 View Post
    Games aren't really about probability when you don't factor in dread. Once dread comes into play (Which I think is quite idiotic), luck starts to play a huge role in your success. When you're 4 levels down against an Orange skull, your skills aren't going to land with any frequency. Without the factor of dread, this game is hardly about luck. Proper execution should lead to success 99% of the time.
    Truth right there.
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  20. #20
    Grand Member Online status: YesMaam is online now Reputation: YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads
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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by cwswim03 View Post
    Did you ever 6 man watcher? To say it doesn't take that much longer is possibly the silliest thing I've ever heard. Of course it took much longer. More than two times as long. Watcher 1.0 with 12 people was about 10 minutes. With 6 people, it was an hour. That's 6 times as long. Quite a ridiculous length. Every raid in this game will be done with half the people necessary.

    So basically, your first paragraph was detailing all the reasons why it wouldn't work, and your second paragraph agrees with me. This can work in theory as the 6 man of the watcher and the 5 man of the balrog can work. Obviously. Corruption cycle easily handled by guard/RK/LM (or even replace RK with minnie so that you can have heralds hammer).

    Did you even read what he said? I don't know why you are comparing watcher to LT. Its not about length. Its about heals and power. If your rk gets yellow eye and your tank is -30 or 40% healing a couple times the captain wont be able to keep him up, even if 1 rk and 1 captain could keep a gaurd alive (which i'm sure they could) how would 1 LM give them power like madness?

    Basically if you can tell me how 1 LM with no power draw will give power to the rk and captain for probably a 90 minute fight while they will be using their skills all out, then I admitt you know something about the game I don't know. The RK will have to spend alot of time focusing on other people but the tank when dread ramps and you get a few bird sprays.

    Watcher is 1) About DPS 2) Heal, it has nothing to do with half the raid not being able to help, about no cj's, no power draw, no power regen.

    Plus just imagine 7 puddles. I know it's a large room but that is rediculous, I'd say with almost 100% certainty your going to have to run through 1-2 puddles everytime you run out and kite, a morale put won't cut that and you have no extra heals to work with that.

    Anyways, I could go on and on about stuff that could go wrong, and yes I've 6 manned the watcher many times. Basically no need to refute all I just said, more just tell me simply how you will have enough power. Look forward to hearing from you.


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    Senior Member Online status: mrghosty4 is offline Reputation: mrghosty4 the Wary mrghosty4 the Wary
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    Re: 11 man LT hard mode? yes.... it's possible

    I'mma have to agree with Urv

    but grats though.

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    Senior Member Online status: davymaxwell is offline Reputation: davymaxwell the Wary davymaxwell the Wary davymaxwell the Wary
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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by YesMaam View Post
    Its not about length.
    That's not what she said!

    Sorry I just couldn't help myself!

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    Grand Member Online status: YesMaam is online now Reputation: YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads
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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by mrghosty4 View Post
    I'mma have to agree with Urv

    but grats though.
    Still waiting for his reply Always eager to learn!


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  24. #24
    Member Online status: skeletor7319 is offline Reputation: skeletor7319 the Wary skeletor7319 the Wary
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    Re: 11 man LT hard mode? yes.... it's possible

    yeah...while I don't find 11-man that much of an accomplishment, it's bound to happen eventually in lotro and will happen again with fewer numbers. The original 11-man ez mode had no issues with dread as someone neglected to mention, because dread doesn't tier up in ez, plus it was 1.0, when you could just pew pew him like none other, with broken mechanics.....regardless, world first anything AND undermanned deserves massive props...so.......props....


    The bigger question we've stumbled upon is...how few can you take and do everything you need to do? and how long would it take? ... let's assume you're at the LT for whatever reason.....what classes/roles do you need? I figure if we're planning for 6, you will need 3 healers to keep up the group, though you may be able to get by with 2 if they're both able to solo heal the tank for moderate periods of time. I guess to me, what makes it "possible" in theory would be "tank" (whatever class that may be, possibly even hunter for the dps), 3 healers, maybe rk, mini, and cappy or something, and 2 LMs. This follows the 2 LM strategy of power generation, which I think you'd need in an insane long fight like this. I guess this could be a HM strategy....but you'd have to have a class tanking the beast....so you'd probably want to get aggro on the captain.....though I'm not sure how, lol....

    But IF you manage to get the bird down after he dismounts with any group of classes in a 6-man scenario....
    you would be taking down the LT with 4 auto-attacks, and possibly 1-2 dps classes. The fear and purple eye will take out one auto-attacker each, but we'll be kind and just reduce our full time attackers by one. A typical class auto-attacks for about 100 every 3s we'll say, a bit on the low side, but that factors in misses and the like. This assumes 2 healers, 2 LMs, a tank, and a dps

    A little 6-man LT math EZ mode....

    (based on my above constraints)

    -So every minute 3 classes will do 6k dmg to the LT (with one feared or purpled)

    I'll assume the tank and dps class are "dps-ing" at a rate of 100 every second, each. Maybe an OP grd, a power saving hunter, a skill-less champ, who knows. I consider that about right with the power constraints, though I could be wrong.

    -the "tank" and dps adds an additional 12k dmg a minute.

    I'll even assume we're taking 2 LMs for power, and their associated pets....

    -add 2 more generously auto-attacking pets that haven't died yet for 2k a minute (being underlvled and such).

    So in all......we have 20k a minute...a minimum of 26 minutes with the LT in a best case scenario. In that time you will have

    -about 100 purple eyes (every ~15s), or about 15 for each non-tank (with large help from the LM pets again)
    -and a bunch of fears, but I'm not sure how often those take hold, I think about every 30s like the yellow eyes, so about 8x per player (also including LM pets)
    -and oh wait, I neglected the reductions in all dps due to the corruptions.

    So....considering the power constraints, purple eyes, dread, fears, and corruptions (which I didn't really factor in)....I estimate it would take about 35 minutes for the fight in ez mode, and maybe double that time to get the LT down in a HM situation (i could do more math if requested :P). But this would certainly be a super long fight at best, easy or hard mode, and I don't see it happening on level to be completely honest... considering double purple eyes, and the good old RNG...I'd rather go in and 15 minute the thing with a full raid....hopefully on the first try of course....

    ...and various other smaller toons...
    Power to the people! (esp. the minis, hehe)

  25. #25
    Senior Member Online status: cwswim03 is offline Reputation: cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads
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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by YesMaam View Post
    Its about heals and power. If your rk gets yellow eye and your tank is -30 or 40% healing a couple times the captain wont be able to keep him up, even if 1 rk and 1 captain could keep a gaurd alive (which i'm sure they could) how would 1 LM give them power like madness?

    Basically if you can tell me how 1 LM with no power draw will give power to the rk and captain for probably a 90 minute fight while they will be using their skills all out, then I admitt you know something about the game I don't know. The RK will have to spend alot of time focusing on other people but the tank when dread ramps and you get a few bird sprays.


    Plus just imagine 7 puddles. I know it's a large room but that is rediculous, I'd say with almost 100% certainty your going to have to run through 1-2 puddles everytime you run out and kite, a morale put won't cut that and you have no extra heals to work with that.

    Anyways, I could go on and on about stuff that could go wrong, and yes I've 6 manned the watcher many times. Basically no need to refute all I just said, more just tell me simply how you will have enough power. Look forward to hearing from you.
    I'm not sure where this whole issue of power is coming in to play. I never saw power issues on our minstrels unless people were making mistakes. There should be one person taking damage the entire time. If there's more than one person repeatedly taking damage, something is being done wrong. Rk legacied heals are incredibly power efficient. Throwing axes are key of course for everyone involved sans the hunter. The Rk will have to swap between throwing axes and healing the guard til the beast is dead. If the RK has to kite, the captain can use SOTD or the guard can pledge, no big deal. I'm not sure why you think this can't be done. It certainly can. I bet solstice or whatever they're called on the Euro servers has already done it (or could do it with ease).

    Easy mode ends when the fellbeast is dead. Once that happens, the fight is so unbelievably easy that I did it with one hand on the keyboard and the other watching football. There's nothing except the cycle and the purple eye, which are both incredibly easy to deal with assuming proper communication. Guard can pretty much handle cycle by himself and only needs help moving past red quickly.

    The only thing that would end your session is if one healer is feared, the other has the yellow eye and your guard's pledge is down. Otherwise, you're fine. Even still, a tank-ish guard can probably survive ten seconds without healing assuming they have writ of healths/prelude to hope up (The advantage of an rk at work).
    Last edited by cwswim03; Apr 23 2010 at 03:43 PM.


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    Grand Member Online status: Angadan is offline Reputation: Angadan the Watcher of Roads Angadan the Watcher of Roads Angadan the Watcher of Roads Angadan the Watcher of Roads Angadan the Watcher of Roads Angadan the Watcher of Roads Angadan the Watcher of Roads Angadan the Watcher of Roads Angadan the Watcher of Roads Angadan the Watcher of Roads Angadan the Watcher of Roads
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    Re: 11 man LT hard mode? yes.... it's possible

    Grats, Kam and Larry gang! And don't worry about Uruviel, he's just a troll. He was the same way every time Rampage got a world first, you can safely ignore him, we certainly did.

    Nice job with beating it one short.

    Not really Angadan, that was my dad. Call me Llendra or just Llen! (read why, here)

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    Senior Member Online status: cwswim03 is offline Reputation: cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads cwswim03 the Watcher of Roads
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    Re: 11 man LT hard mode? yes.... it's possible

    What did you get a world first on? The world first live server kill of DN? Gotcha. If you had ignored me, you wouldn't even have replied in my direction.



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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by cwswim03 View Post
    What did you get a world first on? The world first live server kill of DN? Gotcha. If you had ignored me, you wouldn't even have replied in my direction.

    umm dude, you didn't answer my question...

    Why are you such an *******?

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    Re: 11 man LT hard mode? yes.... it's possible

    Wow... so much awesomeness here... llendra you make me giggle, happy faces and all

    First off having lead this raid, I didn't ask for it to be posted on the forums... although I did mention the forums would have a hay day with it *prediction correct* - furthermore predicted Roov would be all over it *checkmark*.

    As for first LT kill being 11 man.. yah we basically 11 manned our first LT EM 1.0 kill too, as in our hunter had an emergency and went afk for like 20 minutes of the fight and came back just to get the KB Again not a huge deal and no doubt that the current version can be undermanned as well. We didn't intend to underman it last night actually, but had someone need to drop so figured we'd give it a try.

    Now can the LT be 6 manned easy mode? In addition to all the concerns made previously... my bigger concern would be corruption removal resists... We had 5 in a row last night so with one person away with yellow eye, one person kiting bird, hunter only being able to do it at half health... you're gonna have like 3 max corruption removals in a tight situation... doesn't take long for all those to get resisted. Regardless, it's all so speculative, especially coming from someone that no longer plays the game Following sums it up nicely for me:

    Your friend, Ceowenwyn, has come online.
    Ceowenwyn: 'so ruv definitely just suggested rks using throwing axes as a viable end game strategy'
    Ceowenwyn: 'i just wanted to log in and see if there were like new epic throwing axes i'm not aware of'

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    Re: 11 man LT hard mode? yes.... it's possible

    ...there aren't

    ...and various other smaller toons...
    Power to the people! (esp. the minis, hehe)

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    Re: 11 man LT hard mode? yes.... it's possible

    *Shrug, if you guys don't think you can 6 man it, I'm sure some other group will. Maybe they can even make the title: "6 man Lt? Yes... it's possible" and we can all applaud their awesomeness. You probably got 5 resists under dread.

    Your title conveys a sense of disbelief. You shouldn't have picked such a title if you didn't want it criticized. Besides, why even post that you undermanned it when others and even you all yourselves have undermanned it? I'm sure that everyone can recognize that if you drop a hunter (who doesn't do the most important thing that you quoted (corruptions)), your raid is practically the same.
    Last edited by cwswim03; Apr 23 2010 at 04:56 PM.


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    Grand Member Online status: YesMaam is online now Reputation: YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads YesMaam the Watcher of Roads
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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by cwswim03 View Post
    I'm not sure where this whole issue of power is coming in to play. I never saw power issues on our minstrels unless people were making mistakes. There should be one person taking damage the entire time. If there's more than one person repeatedly taking damage, something is being done wrong. Rk legacied heals are incredibly power efficient. Throwing axes are key of course for everyone involved sans the hunter. The Rk will have to swap between throwing axes and healing the guard til the beast is dead. If the RK has to kite, the captain can use SOTD or the guard can pledge, no big deal. I'm not sure why you think this can't be done. It certainly can. I bet solstice or whatever they're called on the Euro servers has already done it (or could do it with ease).

    Easy mode ends when the fellbeast is dead. Once that happens, the fight is so unbelievably easy that I did it with one hand on the keyboard and the other watching football. There's nothing except the cycle and the purple eye, which are both incredibly easy to deal with assuming proper communication. Guard can pretty much handle cycle by himself and only needs help moving past red quickly.

    The only thing that would end your session is if one healer is feared, the other has the yellow eye and your guard's pledge is down. Otherwise, you're fine. Even still, a tank-ish guard can probably survive ten seconds without healing assuming they have writ of healths/prelude to hope up (The advantage of an rk at work).
    After 6k posts I was at least expecting a response on how the LM will keep the RK/Capt full of power for an hour. All I hear is they don't use power. lol. I happen to have both classes with maxed out gear and they do RK Granted less. But still will eventually run out of power. My rk has like 1300 icpr and 5400 power and in a fight like durchest I still go down in power, thats without the +% power cost thing. Okay fine, how will you give power to captain alone? Still havent answered anything. Anyways I hear trolls are pretty bull headed, guess I'll hop the fence and go hide where the grass is green.


    Guys power is not an issue! Lets burn hot!.

    The captain

    Captain alone power usage=126 power +160 morale every 3 seconds. The reason I use this skill is because due to the number of healers he will be using this everytime its up unless suddenly rk's are overpowered and can solo heal everything. Disregarding all other skills, strength of will, marks, to arms, idome, morale, crit, melee skills healing. That is 2,500 power in one minute. Even if by SOME miracle he didn't use this skill everytime off cooldown due to nearly half of the fight being at 20-30% power cost chances are its even higher numbers than I will talk. Assuming we are talking the clock starts clicking at the dismount, and your captain has a power pool of 5,000 which is very high. Also food will not be in here because it will take longer than 10 minutes to do the bird. After nearly 1 minute he will take a pot to set his power to full. 2 Minutes later he will be at 0 power. And he will take a pot which will last him for 30 seconds. The captain will be self power sufficient for 3.5 minutes of a 60+ Minute fight. Lets be generous and round it to 4 mins. In the remaining 56 mins (assuming by some miralce you kill it in an hour which you won't with the current dps) You will use 141,000 power. 28 power pots=24,000 power. The LM will have to feed you in scenario of 1 hour fight 117,000 power, and. Once again assuming we arent counting idome, strength of will, refreshing of buffs, refreshing of banners, marks, other melee skills your realistically looking at 200,000 power.

    Also lets be generous and say you only use it on average every 5 seconds which is almost double the cooldown. 160 morale every 5 seconds=1,920 morale/minute. + 1,000 dmg/ minute from bird spray but I won't even count that yet. Assuming the fight lasts 1 hour, You use green pots to make up for at least 1 puddle of the 7 you run through every 2 mins. The RK will need to heal the captain for 115,000 health, single target heals.


    The LM, ICPR= 850/minute (pots). In the 1 hour fight you will get 25,000 power. Lets be generous and assume the RK can heal through everything without any debuffs. So in total you will be able to give your fellowship 30,000 power.

    I was having fun with this but I need not bother going to the rk, if the captain used a single skill every 30 seconds the LM still wouldnt have enough for him alone, an rk alone will use 30k power in 1 hour. I hate to say it but as funny as it is none of the above is overdone, its true facts about power consumption.
    Last edited by YesMaam; Apr 23 2010 at 05:37 PM.


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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by cwswim03 View Post
    *Shrug, if you guys don't think you can 6 man it, I'm sure some other group will. Maybe they can even make the title: "6 man Lt? Yes... it's possible" and we can all applaud their awesomeness. You probably got 5 resists under dread.

    Your title conveys a sense of disbelief. You shouldn't have picked such a title if you didn't want it criticized. Besides, why even post that you undermanned it when others and even you all yourselves have undermanned it? I'm sure that everyone can recognize that if you drop a hunter (who doesn't do the most important thing that you quoted (corruptions)), your raid is practically the same.
    Obviously didn't read Kamriels post saying that nobody asked to post this or did 'we' choose the title. It was posted seconds after the kill by a member of the raid. This isn't about applauding awesomeness, this is the forums sharing with others hard earned accomplishments, or is it just picking about peoples bad choice or wording...Maybe I'm wrong

    Don't get me wrong either, I'm in agreement with you that 11 isnt really all that amazing. I believe it could be 8 manned. Simply because you would have the 2 LM's to actually regen power, and the extra help and less puddles. I'm Just pointing out why 6 man in paticular won't work. For someone who hasnt 10 manned it, your making a pretty big jump to suggest 6, so I made the reply giving you a sense about how much power is used in this fight.
    Last edited by YesMaam; Apr 23 2010 at 05:53 PM.


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    Re: 11 man LT hard mode? yes.... it's possible

    Do you guys even hit the fellbeast? Or do you just rely on 2 lms? I don't understand? Hitting the fellbeast grants everyone in the raid... 600 ICPR (assuming they everyone knows how to pan their camera and press one button, then pan back) The fight isn't 0 ICPR, it's 600 ICPR. It can be 6 manned. So basically, you get 1200 power and a pot for (What are they 850?)... you get 2050 power every 2 minutes. So... you have to spend less than that. Then you win! Of course things like fellowships heart and other such amazing heals will allow you catch up time if your power goes critically low. LT isn't a race.

    Ah whatever, ditch the LM. RK RK RK Rk, guard captain. Profit!
    Last edited by cwswim03; Apr 23 2010 at 07:24 PM.


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  35. #35
    Counter of Stairs Online status: wyldcyde is offline Reputation: wyldcyde the Watcher of Roads wyldcyde the Watcher of Roads wyldcyde the Watcher of Roads wyldcyde the Watcher of Roads wyldcyde the Watcher of Roads wyldcyde the Watcher of Roads wyldcyde the Watcher of Roads wyldcyde the Watcher of Roads wyldcyde the Watcher of Roads wyldcyde the Watcher of Roads wyldcyde the Watcher of Roads
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    Re: 11 man LT hard mode? yes.... it's possible

    solstice could probably 6-8man it. those guys are pro.
    WyldCyde 65 Chn Rafael 65 LM Delenn 65 Hnt Tendai 65 RK Weirdo 65 Brg secret 65 Hnt

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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by cwswim03 View Post
    Do you guys even hit the fellbeast? Or do you just rely on 2 lms? I don't understand? Hitting the fellbeast grants everyone in the raid... 600 ICPR (assuming they everyone knows how to pan their camera and press one button, then pan back) The fight isn't 0 ICPR, it's 600 ICPR. It can be 6 manned.
    Do you even read?

    Why are you an ******* and still posting?

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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by cwswim03 View Post
    I'm not sure where this whole issue of power is coming in to play. I never saw power issues on our minstrels unless people were making mistakes. There should be one person taking damage the entire time. If there's more than one person repeatedly taking damage, something is being done wrong. Rk legacied heals are incredibly power efficient. Throwing axes are key of course for everyone involved sans the hunter. The Rk will have to swap between throwing axes and healing the guard til the beast is dead. If the RK has to kite, the captain can use SOTD or the guard can pledge, no big deal. I'm not sure why you think this can't be done. It certainly can. I bet solstice or whatever they're called on the Euro servers has already done it (or could do it with ease).

    Easy mode ends when the fellbeast is dead. Once that happens, the fight is so unbelievably easy that I did it with one hand on the keyboard and the other watching football. There's nothing except the cycle and the purple eye, which are both incredibly easy to deal with assuming proper communication. Guard can pretty much handle cycle by himself and only needs help moving past red quickly.

    The only thing that would end your session is if one healer is feared, the other has the yellow eye and your guard's pledge is down. Otherwise, you're fine. Even still, a tank-ish guard can probably survive ten seconds without healing assuming they have writ of healths/prelude to hope up (The advantage of an rk at work).
    Ok so only tank takes dmg. that means ur going to be avoidiing all 6 to 8 puddles all the time and the shadow breath he does. ok fair enuf u have 1337 reputaion. U cna do anything.

    And also. u use one hand to watch football? id hate to now what ur doing with that hand, i think most ppl can watch sprt without any hands :/

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    Re: 11 man LT hard mode? yes.... it's possible

    Sure you get 600 icpr, but factor in how much it costs for you to hit the bird in the first place.. for a champ alone - 94 power for let fly and thats considering your not in the + power cost corruption when you hit the bird. Then consider the fact that you're going to miss on the bird once in a while as well... so in the end your 600 icpr is really more like 400icpr. And weren't we talking about easy mode here as per your suggestion? You don't get any power back once the bird is dead so what do you plan on doing for power for the other 30+ minutes of your fight.... but I guess having not played for a month that might have escaped your memory.

    Kamriel 75 CHN, Kamsterr 75 LM, HideHobitsHere Bear Tank Extraordinaire

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    Re: 11 man LT hard mode? yes.... it's possible

    Wow cant believe I missed this tread. Roov never stops supplying the entertainment.

    Congrats Kam and group.

    I hope to get a HM kill sometime



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    Re: 11 man LT hard mode? yes.... it's possible

    Quote Originally Posted by wyldcyde View Post
    solstice could probably 6-8man it. those guys are pro.
    It's doable. The naysayers will naysay until the pros prove them wrong. It'll happen eventually I'm sure.

    Quote Originally Posted by Tartare View Post
    Ok so only tank takes dmg. that means ur going to be avoidiing all 6 to 8 puddles all the time and the shadow breath he does. ok fair enuf u have 1337 reputaion. U cna do anything.

    And also. u use one hand to watch football? id hate to now what ur doing with that hand, i think most ppl can watch sprt without any hands :/
    Navigating with WASD keys is hard. What I meant was, i was watching TV while mindless mashing 1-2-3-4 once the FB is dead.

    Quote Originally Posted by Comma44 View Post
    Sure you get 600 icpr, but factor in how much it costs for you to hit the bird in the first place.. for a champ alone - 94 power for let fly and thats considering your not in the + power cost corruption when you hit the bird. Then consider the fact that you're going to miss on the bird once in a while as well... so in the end your 600 icpr is really more like 400icpr. And weren't we talking about easy mode here as per your suggestion? You don't get any power back once the bird is dead so what do you plan on doing for power for the other 30+ minutes of your fight.... but I guess having not played for a month that might have escaped your memory.
    And once the fellbeast is dead, how in the world will you have power issues? Honestly. My memory is as sharp as ever and my knowledge of the encounter is equal to yours. Throwing axes don't miss, buy them. They cost 0 power and return the maximum amount of power. Were you not reading before when I quoted that? did you think I was joking? When i said rks should be using them? I really wasn't. Every class should buy the 1c throwing daggers from Michel Delving. Buy 300 of them. And use them, instead of let fly, instead of scribe spark, instead of ballad of vigor. Whatever, use daggers.

    Once the fellbeast is dead, the fight is a joke. If you're running out of power once the beast is dead, I will LOL and exit the thread.


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