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Thread: Hunter Legacies

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    Grand Member Online status: Vilost is offline Reputation: Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads
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    Hunter Legacies

    Heyas - I'm trying to find a list of what the hunter legacies mean. I tried the Lorebook, searching the forums and lotro-wiki, but no luck. Some of the legacies are self-explanatory but then I see oddball stuff like "induction bow threat down" or something and it's like what is that lol

    any help is appreciated thx.
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    Re: Hunter Legacies

    Quote Originally Posted by Vilost View Post
    Heyas - I'm trying to find a list of what the hunter legacies mean. I tried the Lorebook, searching the forums and lotro-wiki, but no luck. Some of the legacies are self-explanatory but then I see oddball stuff like "induction bow threat down" or something and it's like what is that lol

    any help is appreciated thx.
    Hmm, probably should add a bit of explanation to the Legacy portion of the WEHSN thread...

    Any that say "Induction Bow..." apply only to induction-based skills (likewise "Focus Bow..." legacies apply only to focus-based skills). The "...Threat Down" legacies reduce the amount of threat generated by skills of the specified variety (actual amount of threat reduction is not known).

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    Re: Hunter Legacies

    Shameless self-quotage from What Every Hunter Should Know:

    (Buried on pg 11; who's a guy gotta heartseeker to get a bump 'round here? )

    Ranged Weapon Pool A
    Induction Bow Critical Multiplier - Increases the damage done by Critical and Devastating Critical hits when using Induction bow skills: Quick Shot, (improved) Swift Bow, Barbed Arrow, Heartseeker, Bard's Arrow.
    Focus Bow Critical Multiplier - Increases the damage done by Critical and Devastating Critical hits when using Focus bow skills: Penetrating Shot, Rain of Arrows, Merciful Shot, Rain of Thorns.
    Ranged Skill Evade Chance Modifier - Reduces the ability of the target to Evade your ranged attacks.
    Ranged Skill Block Chance Modifier - Reduces the ability of the target to Block your ranged attacks.
    Induction Bow Power Cost - Reduces the power cost of your Induction bow skills: Quick Shot, (improved) Swift Bow, Barbed Arrow, Heartseeker, Bard's Arrow.
    Merciful Shot cooldown (new - LI 2.0) - Reduces the Cooldown of Merciful Shot.
    Focus Bow Power Cost - Reduces the power cost of your Focus bow skills: Penetrating Shot, Rain of Arrows, Merciful Shot, Rain of Thorns.
    Strength Quick Shot Slow - Increases the slow effect of Quick Shot while in Strength Stance (base slow: 40%).
    Quick Shot Critical Rating - Increases the chance for Quick Shot to Critical or Devastate. Note: This rating is still subject to the 15% critical cap. If your base Ranged Critical chance is already 15% this legacy will only add a small amount of chance to Devastate on Quick Shots.

    Ranged Weapon Pool B
    Ranged Evade Rating - Increases your ability to Evade ranged attacks. Evade is still subject to a 15% cap.
    Distracting Shot Resistance Penetration - Reduces the chance that your Distracting Shot mez will be resisted.
    Burn Hot Damage - Increases ranged damage while Burn Hot/Cool Burn is active.
    Induction Bow Threat Down - Reduces the threat generated by your Induction bow skills: Quick Shot, (improved) Swift Bow, Barbed Arrow, Heartseeker, Bard's Arrow. The actual amount of threat reduction per rank is unknown.
    Focus Bow Threat Down - Reduces the threat generated by your Focus bow skills: Penetrating Shot, Rain of Arrows, Merciful Shot, Rain of Thorns. The actual amount of threat reduction per rank is unknown.
    Heart Seeker Damage - Increases damage of the Heartseeker skill.
    Endurance Quick Shot Threat - Reduces the threat generated by Quick Shot while in Endurance stance. The actual amount of threat reduction per rank is unknown.
    Barbed Arrow Bleed Damage (increased from LI 1.0 to 2.0) - Increases the damage done by each tick of the Barbed Arrow bleed.
    Distracting Shot Cooldown - Reduces the cooldown of Distracting Shot.

    Melee Weapon Pool A
    Melee Critical Multiplier - Increases the damage done by Critical and Devastating Critical melee skills. Does not affect the chance of causing a critical hit.
    Blindside Critical Rating - Increases the chance for Blindside to Critical or Devastate. Note: This rating is still subject to the 15% critical cap. If your base Critical chance is already 15% this legacy will only add a small amount of chance to Devastate on Blindside.
    Needful Haste Duration - Increases the duration of the Needful Haste buff, up to 15 seconds.
    Beneath Notice Cooldown - Reduces the cooldown of Beneath Notice.
    Find the Path Movement Bonus (new - LI 2.0) - Increases the movement speed bonus from Find the Path, up to 6% (total 21%).
    Improved Strength Of Earth Morale Regen - Increases the ICMR buff of ISotE (requires 3 Huntsman traits).
    Precision Stance Critical Magnitude (New - LI 2.0) - Increases the damage done by Critical and Devastating Critical hits while in Precision Stance. This legacy does not affect the chance to cause a critical hit, only the damage done when one occurs.
    Area of Effect Skills Maximum Targets (new - LI 2.0) - Increases the maximum targets for Rain of Arrows, Rain of Thorns, and Low Cut.


    Melee Weapon Pool B
    Desperate Flight Cooldown (new - LI 2.0) - Decreases the cooldown for Desperate Flight (max 10 minute reduction).
    Stealth Detection - Increases your effective level when calculating stealth checks for nearby stealthed creatures.
    Swift Stroke Parry/Evade Rating Buff (increased from LI 1.0 to 2.0) - Increases the Parry buff from, and adds an Evade buff to, the Swift Strike skill. Note that both are still subject to the 15% avoidance cap.
    Low Cut Bleed Chance - Adds a chance for Low Cut to cause a small damage over time effect on the target(s).
    Agile Rejoinder Heal Chance (increased from LI 1.0 to LI 2.0) - Adds a chance for Agile Rejoinder to cause a healing over time effect on you.
    Melee Critical Rating - Increases the chance for melee skills to cause a Critical/Devastating Critical hit. Note: This rating is still subject to the 15% critical cap. If your base Melee Critical chance is already 15% this legacy will only add a small amount of chance to Devastate.
    Press Onward Cooldown (new - LI 2.0) - Reduces the cooldown for Press Onward/Improved Press Onward.
    Traited Intent Concentration Power bonus (new - LI 2.0) - Increases the amount of power restored by Intent Concentration while the Deep Concentration trait is slotted.

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    Re: Hunter Legacies

    Yeah, I need to update that. I also wanted to put in legacy tier costing, but, um, lost my mojo.

    I'll get the text added though.
    Hat Beerbane, Former .xls Wizard and Hunter Blogger

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    Grand Member Online status: Vilost is offline Reputation: Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads Vilost the Watcher of Roads
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    Re: Hunter Legacies

    Woot perfect! Thanks yall =D

    You'd think Turbine's forum search would find those =/ but maybe I just suck at it I guess
    Wingwoz (on hunters in LOTRO), "I prefer to think of them more like Elvis or James Dean. Terminally self indulgent but their presence in a party, nay, the very fact that they ever existed, makes the world a cooler place."
    'Zairente hums, "Little rabbit Poo-kie / running through the Di-res / scooping up the Mon-archs / and BANGING 'em on the head."'
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    Re: Hunter Legacies

    Probably replying to the wrong thread but:

    > Endurance Quick Shot Threat - Reduces the threat generated by Quick Shot while in Endurance stance. The actual amount of threat reduction per rank is unknown.

    Are you sure about that one? Why would they have two legacies to reduce the same thing (induction reduction as well).

    I've always assumed that this Legacy causes Quick Shot to become a *detaunt*. I.e. it reduces your total threat, not the threat the shot generates. But I could be totally crazy...would be super cool if that's what it did.
    Last edited by Bigtuna00; Mar 22 2010 at 06:10 PM.
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    Re: Hunter Legacies

    Quote Originally Posted by Bigtuna00 View Post
    I've always assumed that this Legacy causes Quick Shot to become a *detaunt*. I.e. it reduces your total threat, not the threat the shot generates. But I could be totally crazy...would be super cool if that's what it did.
    QS in S:E is already a detaunt. This legacy just makes it better. There is some overlap between the induction threat down legacy and the S:E/QS threat down legacy but I believe the latter is far less expensive to level, and without actually knowing with the "threat down ratings" actually means it's a very hard thing to quantify.
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    Re: Hunter Legacies

    EDIT: never mind!! I see from the Lorebook entry that they changed Endurance QS to be a detaunt! Wow, that's great! (I've been gone since April)

    http://lorebook.lotro.com/wiki/Skill:Stance:_Endurance

    So I would have to say that the Induction threat reduction has nothing to do with the Quick Shot threat reduction increase. Unless of course they are doing something purely additive, which I doubt.
    Last edited by Bigtuna00; Mar 22 2010 at 09:40 PM.
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    Re: Hunter Legacies

    And, to get back to my original point, I am pretty sure the description in the What Every Hunter Should Know thread is incorrect (although perhaps just old). I am mostly certain, based on this info, that QS the legacy makes the S:E QS reduce even more threat, not decrease the threat it generates. Although, again, if it's purely additive that's just two different ways of saying the same thing.

    I can't get in game but I seem to remember that either the wording of the legacies are different, or the values. This would seem to be a clue about the mechanics?
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    Re: Hunter Legacies

    Quote Originally Posted by Bigtuna00 View Post
    I can't get in game but I seem to remember that either the wording of the legacies are different, or the values. This would seem to be a clue about the mechanics?
    Here's all that the S:E QS Legacy says...



    I decon'd my xbow that had both of the other threat down legacies on it so someone else will have to provide, but I'm fairly certain it says the same thing.
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    Junior Member Online status: christianh is offline Reputation: christianh the Neutral
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    Quote Originally Posted by Bigtuna00 View Post
    EDIT: never mind!! I see from the Lorebook entry that they changed Endurance QS to be a detaunt! Wow, that's great! (I've been gone since April)

    http://lorebook.lotro.com/wiki/Skill:Stance:_Endurance

    So I would have to say that the Induction threat reduction has nothing to do with the Quick Shot threat reduction increase. Unless of course they are doing something purely additive, which I doubt.
    What is detaunt?

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    Grand Member Online status: Nakiami is online now Reputation: Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable Nakiami the Indomitable
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    A threat reducer.

    Also, this thread is very old.
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    Junior Member Online status: christianh is offline Reputation: christianh the Neutral
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    Quote Originally Posted by Nakiami View Post
    A threat reducer.

    Also, this thread is very old.
    So it's not relevant anymore?

  14. #14
    Senior Member Online status: Waylen is offline Reputation: Waylen the Wary Waylen the Wary
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    My understanding is QS - E does infact reduce existing threat. However, keep in my the the quick shot itself is doing threat because you are doing damage. If the threat from the damage done > then the threat reduction then you are not clicking back threat.

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