You can get a legacy on your emblem that increases its duration but I don't think it is worth it personally.
I subconsciously refresh it anyway so its not that big of a deal. Use it enough times and you won't even need to check to see if it is up, it will just be there through muscle memory.
Probably becasue it is meant to be a short term buff based upon being in the presence of the Captain. If it was a 30 minute buff it would probably be given a radius effect like shield-wall or shield-brother and disappear when out of range.
I'd rather have the shorter more durable buff myself. It's hardly the most difficult thing to do, is it?
Pendarion of Gilrain, Level 75 Captain, Arafin of Gilrain, Level 75 Elf Lore-master, Grimbor of Gilrain, Level 75 Dwarf Guardian,
Findorin of Gilrain, Level 70 Elf Hunter, Grimwise of Gilrain, Level 65 Dwarf Minstrel, Gilgaran of Gilrain, Level 65 Elf Warden, Arafindor of Gilrain. Level 65 Man Champion, Andarfin of Arkenstone, Level 65 Man Lore-master, Gilgarion of Arkenstone, Level 65 Elf Rune-keeper,
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Simple Solution to at least make things a little bit easier:
I went through Emblems till I found one with Focus Increase, Str of Will Healing, and IDOME Duration.
Now, whenever I need to buff focus/use str of will/use idome ... I simply put that in for a second, pop the buffs, and replace it with my normal emblem.
One reason that it is good to have a short duration is that it makes Captains in group more desirable.
For example, if it was a 30 minute duration, you would have endless streams of "Please buff our group? Sorry we are full, but thanks for buff botting".
No thanks!
5 minutes is just fine.
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It not scaling is indeed a problem, though I still having it traited as a default (only taking it off if fellowing with another captain). As to the five minutes... meh... it isn't any harder for me to do than reposting my banner. I don't think it is a problem and would never put points into increasing its duration.
In that case, it should be a toggleable aura/stance.
This would be my preference, especially if they could make it so that it was just a passive aura if you have it equipped, just leave the bard, BAM, permanently up.
And yes, I do feel that motivating speech should also refresh timers on all tactics buffs as well.
Courage is of no value unless accompanied by justice; yet if all men became just, there would be no need for courage. - Agesilaus the Second
Why on earth has IDOME not been changed to a 30 min buff?
Burg4life? Wrong forum.
[P.S. The skill is call In Defence of Middle Earth. The captain inspires his group for battle. 1 Battle doesn't take 30 minutes.][P.S.S. You can use the skill in combat.]
That is all.
Personally I like it at 5 minutes over the legacy increased time. I use it to keep track of how much longer my banner has to be out and replace both at ~4.5 minutes.
The most obvious answer is that they only want you to be able to buff people in your group with it though.
I also would not want it an aura because people would be constantly coming in and out of it bouncing their stats around. It's fine the way it is.
Last edited by jmh1981; Mar 15 2010 at 03:04 PM.
Sergeant of the Guard Nyxwen Belegel, Executioner of the Wicked - 75 Captain - Supreme Master Tinker, Nyxeth, The Unwise - 65 Elf Hunter, Nyxelen - 75 Man Burglar, Nyxos - 65 Man Warden
When I saw the thread title, I thought there was a punchline waiting. You should know what your morale bar looks like with all your buffs up. At some point, if it looks like you're about 150 short, it's probably time to hit IDOME again. Not that stressful.
Yea, I've gotten used to spamming it every 5 minutes but honestly, it has to scale sooner or later... or it will be worthless compared to other legendaries.
Yea, I've gotten used to spamming it every 5 minutes but honestly, it has to scale sooner or later... or it will be worthless compared to other legendaries.
I'm sure i don't have to say why but .. i told y'all (with my very old and very french and wisy voice )
If it isn't about FlameThrower, Grenade and Rocket Launcher, you're playing the wrong classes, race and game..
Yea, I've gotten used to spamming it every 5 minutes but honestly, it has to scale sooner or later... or it will be worthless compared to other legendaries.
Really? I find it hard to imagine IDOME being anything less than one of the best legendaries in the game, whether it lasts 5 minutes or 30.
Really? I find it hard to imagine IDOME being anything less than one of the best legendaries in the game, whether it lasts 5 minutes or 30.
Yes but when we were at level cap 50, and all the new post-SoA legendaries weren't available, it was THE BEST legendary BY FAR of any class. It's now ONE OF THE BEST but if it doesn't scale further, when a new level cap comes...
Pendarion of Gilrain, Level 75 Captain, Arafin of Gilrain, Level 75 Elf Lore-master, Grimbor of Gilrain, Level 75 Dwarf Guardian,
Findorin of Gilrain, Level 70 Elf Hunter, Grimwise of Gilrain, Level 65 Dwarf Minstrel, Gilgaran of Gilrain, Level 65 Elf Warden, Arafindor of Gilrain. Level 65 Man Champion, Andarfin of Arkenstone, Level 65 Man Lore-master, Gilgarion of Arkenstone, Level 65 Elf Rune-keeper,
Yes but when we were at level cap 50, and all the new post-SoA legendaries weren't available, it was THE BEST legendary BY FAR of any class. It's now ONE OF THE BEST but if it doesn't scale further, when a new level cap comes...
Exactly and people still believe the cake but never realized the skill dropped that much in efficiency, especially with the rating system...
..the cake is a lie..(dun dun dun)
If it isn't about FlameThrower, Grenade and Rocket Launcher, you're playing the wrong classes, race and game..
Yes but when we were at level cap 50, and all the new post-SoA legendaries weren't available, it was THE BEST legendary BY FAR of any class. It's now ONE OF THE BEST but if it doesn't scale further, when a new level cap comes...
Correct me if I'm wrong (and I probably am) but doesn't IDOME give a bonus of +50 to each stat? I'm not sure what buffs other classes have but as a minstrel my one tale gives a +50 bonus to vit only and the other one gives a +60 bonus to will and fate. I'm pretty sure those values haven't changed since level 60 and I'm not sure if they capped out at level 50 or not, it's been a long time since I was that level. IDOME is still comparable to the buffs I have and I would argue that it's better than my level 45 legendary. Yes, Fellowships Heart is an amazing heal but I can do it once every 30 min (24 min if traited) and besides the turtle fight and third boss in SG, I've never had a real need for it and only used it just for the hell of it. At least IDOME is something you get to use a lot. Anyway, that's my two cents and I'll leave your forum alone now
Oh and the tales minstrels have are aura's that constantly drain power. Not much power but it can get annoying at times. Just a FYI that I'm sure you all knew but I had to say something that tied into the original post.
i like the IDOME buff leg it makes it easy to keep up in long fights and costs less power its like 200 power i think and in a 30min fight having it last 8 min can save some power not lots i know but meh. what i think is we need a leg that adds to the amount of states it gives like say at rank 1 its + 2 to every stat and 2 its 4 , 3 its 6 , 4 its 7 5 its 9 , 6 its 11 7 its 14 , 8 its 16 and 9 its 20. idk but that would be a vary nice leg and not much more power full then RC CD. IMO tho.
At the risk of drawing ire by bringing up that other game, I'd like to make a comparison to WoW with regards to buff lengths.
I don't think extending the duration of IDOME to 30 minutes would suddenly cause buffbots to appear everywhere, and people to leave Captains behind after getting the buff. Most of WoW's buffs are between 30 and 60 minutes, and I don't really see that happening over there. Now, in EQ, it happened a lot once the buff durations got to 2 hours or so (long enough to go get some serious work done without having to constantly come back to town to buy more buffs). But 30 minutes? I don't think it's likely to happen. Particularly given everything else a captain brings to the party.
Of course, due to it being a group buff, it's not NEARLY as bad as Paladins in WoW had it when their blessings were all 5 minutes long and single target only ...
To me, this would be a sort of "quality of life" adjustment, removing unnecessary tedium from the game without really impacting solo or group capabilities or the ability to progress at all. Sorta like not having to deal with ammunition as a hunter - you're going to be at the same balance point DPS wise whether some of that dps comes from ammo or not, so why make them go through the extra trouble (in the simple case anyway, ignoring any possibility for more depth through changing damage types or what have you).
As for the scaling bit, I don't honestly have an opinion either way because I'm a scrub and still don't have the talent ...
I think it is fine as is, BUT if they made it an "aura" like the minstrels tales so it would be up all the time as long as you were within reasonable proximity to the captain I would be thrilled silly. As is though, it is not that big of a deal to remember to redo it from time to time.
I think it is fine as is, BUT if they made it an "aura" like the minstrels tales so it would be up all the time as long as you were within reasonable proximity to the captain I would be thrilled silly. As is though, it is not that big of a deal to remember to redo it from time to time.
You know, I'm gonna take that suggestion back. My Cappy has enough power problems as is and doesn't need any aura stances continually draining his power. Right now it's ~160 power for 5 minutes (roughly .5 power per second). And since the lowest number for power per second cost is 1, it'd double the power cost for the skill to have it as a toggle. Maybe that'd be alright for some folks, but I can manually use the skill every 5 mins to save power.
You know, I'm gonna take that suggestion back. My Cappy has enough power problems as is and doesn't need any aura stances continually draining his power. Right now it's ~160 power for 5 minutes (roughly .5 power per second). And since the lowest number for power per second cost is 1, it'd double the power cost for the skill to have it as a toggle. Maybe that'd be alright for some folks, but I can manually use the skill every 5 mins to save power.
I agree that IDOME aura would not be good, for the reason of the extra power drain. Also, I'd have to worry about people staying in the aura. It's not that hard to press the button every 5 minutes, I do it out of habit.
Captains really need to be re-visited and improved. Too many skills, traits and even equipment have been poorly designed. Ever noticed how reused and repetitive the combat animations for captains are?
Nandir - Caradhraz - Alundil - and others
Burzumgoth - Nardur - Zhugash - and others
Captains really need to be re-visited and improved.
Let me ask you.. How and why ?
Too many skills, traits and even equipment have been poorly designed.
Please explain yourself and again and give suggestion and information about what you are talking about. Last time i checked, the captain has the same number of skill then the other classes. the equipment used was the same as any other crafted heavy armor, the armor set bonuses though might/might not be interesting but some may find a use to it.
Ever noticed how reused and repetitive the combat animations for captains are?
The tip of the halberd/blade goes into the monster body ?
I hate to say that but you might be off topic - its an idome related topic...
... and the captain is just fine, it does what it was meant to.
Last edited by MorningStarSE; Mar 22 2010 at 12:11 PM.
If it isn't about FlameThrower, Grenade and Rocket Launcher, you're playing the wrong classes, race and game..
One reason that it is good to have a short duration is that it makes Captains in group more desirable.
For example, if it was a 30 minute duration, you would have endless streams of "Please buff our group? Sorry we are full, but thanks for buff botting".
No thanks!
5 minutes is just fine.
^^^This and the fact that with a 30 minute buff, you'd only need 1 captain in a raid group. You'd have him do IDOME in 1/2 of the group, move him to the other half, wait for the cooldown, do IDOME, then switch him back to the 1/2 with the main tank for LS/IHW.
I personally hate the 5 minute cooldown and wish it were longer, but by being shorter duration, I have better job security.
^^^This and the fact that with a 30 minute buff, you'd only need 1 captain in a raid group. You'd have him do IDOME in 1/2 of the group, move him to the other half, wait for the cooldown, do IDOME, then switch him back to the 1/2 with the main tank for LS/IHW.
I personally hate the 5 minute cooldown and wish it were longer, but by being shorter duration, I have better job security.
Odd. Most raids that I have been on are happy to have two captains and never check to see whether we are traiting IDOME or not.